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    posted a message on Firebat solo build

    Don't use mantle in a solo setup. You need the heal from Coils of the first spider while batting AND the damage reduction from Lakumba's Soul Harvests.

    Yes Arachyr has been buffed. That's why you'll see mostly arach players on top of the leaderboards.

    Gems: Try for yourself what feels best I'd suggest. Right now I'm running Trapped/Stricken/Taeguk because I clear trash fast enough without Pain Enhancer. If I get to a point where this becomes an issue I'll switch but right now it's good. Get yourself a 25 PE (don't need a higher level here) and try all combinations. Use whatever you like most.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Firebat solo build

    Maybe head over to the build section and browse the highest rated builds for 2.4.3 will give you an answer to this.

    Click this for the shortcut

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The "Help me Re-roll" Thread (Witch Doctor)
    Quote from ch1zrago-next

    Just got these gloves (right):

    They have same potential as the ones I'm currently wearing, but 50-ish INT less. Plus is secondary resist, which my current gloves lack.

    To spend billions chasing 50% CDMG (current ones took ~150 rerols), or to keep the ones I'm using right now?

    What would you do?

    Keep your current ones.

    I'd only switch for ancient trifectas (CHC/CHD/AD) in your case. But I personally would keep that second one for alternative build options (LoH is the key here).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The "Help me Re-roll" Thread (Witch Doctor)
    Quote from Syldrago-next

    int or +dmg reroll to cdmg?


    No need to reroll here. It has a bad legendary roll (this comes with up to 200%). Wait for a better one for rerolling and don't waste mats here.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD build idea - Arachyr frogs + dots

    Sadly it won't work. Even with increased damage from Arachyr 6p the base damage from every toads rune is just way too low.

    I tried something similar with spiders (blazing rune) and depth diggers in cube and the damage is just way too low even with RoE active.

    If you really want to play something "out of the box" then go for it, but don't expect to reach higher greaters with it :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on End of season push, last minute fixes?

    Best option if you really want to knock that 83 down is: keep fishing! If a map pops that you don't like to play with gargs (bastion's keep, sewers etc) skip immediately. Also don't stick a full rift if you're way behind on your timer.

    Just go for the good map/mob combo and burn your keys on the way. Item upgrading or leveling another caldesann will limit your push time and that won't help you.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Advices/comments for a starting version of Arachyr's/Zunimassa's set crossover build

    The DoT from Pain Enhancer is not worth it and the attack speed boost for your playstyle is neglectable.


    I'd use Trapped, Powerful and either Zei's Stone of Vengeance or Enforcer (for the pets) as those will buff your damage output the most.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Advices/comments for a starting version of Arachyr's/Zunimassa's set crossover build

    You're welcome :)


    Yes Creeping Death works. Also on Bosses. It's just the animation that dissapears after the normal time. I actually can't tell you about the dots themselves because I haven't those damage numbers available on my screen (turned off because of too much numbers on screen). That they last I can confirm as I play Helltooth Firebats currently and I only apply Haunt and LS once on a boss and I have RoE effect running the complete fight (~2:45min @ 89).


    RoE does only work on spells you cast. It was nerfed when the ring got introduced with 2.4.2. Pets don't benefit from it. The ring itself tells you that if you read the legendary effect ;)


    BotT issue is no issue. Your Haunt slows enemies and therefore activates BotT. Also your Arachyr Spider Queen applies slow even if you drop Corpse Spiders. She will go and attack somewhere on her own and everything in her way will get slowed -> BotT active - win ;)


    Wormwood is what I call it the lazy man's version of playing :D While running lower rifts or GR it is very easy to handle as you experienced yourself already. I'd recommend Furnace again if you start running higher and getting into more trouble (elite not dieing fast enough).

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Area damage vs. main stat

    I'd say below 1k paragon mainstat is more important as it still provides enough profit.

    You can't have too much AD but you can have not enough plain damage output. Best way to determine this is, before rolling go and hit a high GR. If your clearing time is bad but you basically just blast the RG, you should lookout for more AD. If you're melting everything but your RG fight takes 10 minutes, you have too much AD and too less direct damage.


    If I can't decide whether to roll int>AD (WD here) I track RG fight duration with that idea in mind. If it's okay (assuming RG is not one of the impossible ones) then I'd go for better cleartimes (more AD).


    The decision is more easy if that one item in consideration is ancient and you have a proper augment prepared (90+). That would minimize mainstat loss in a way that's worth it imho.

    Posted in: Diablo III General Discussion
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    posted a message on Advices/comments for a starting version of Arachyr's/Zunimassa's set crossover build

    I like the basic idea.

    What you should remember is, that RoE doesn't buff the damage from your fetishes nor the spider queen from arachyr 2p. The only spell that gets buffed is your acid cloud.

    Even spells cast from your mimics won't receive that buff.


    You wrote that you can play TX fairly easy. No wonder because zuni 6p buff for fetishes is very strong plus a buffed acid cloud will do good damage.


    Itemization is a bit difficult here as I don't know what your primary damage dealing ability should be. I'll write it for two parts.


    Acid Cloud

    Drop skill Corpse Spiders for Soul Harvest - Languish. Look for Sacred Harvester knife and Lakumba's Ornament bracers. This is the go-to equip for huge toughness and survivability. Use Zei's Stone of Vengeance, Bane of the Trapped and Bane of the Powerful to increase your AC damage output after Haunt and Locust Swarm is applied (definitely use Creeping Death passive!). Belt advice is Witching Hour.

    Drop Vision Quest for Creeping Death. I know you put it there because your mana is constantly low. Drop Spiritual Attunement for Rush of Essence. After spamming a couple of Haunts your mana regeneration will be good enough to drop quite a couple of Blobs.


    Fetishes

    Drop skill Corpse Spiders for Soul Harvest - Languish. Look for Sacred Harvester knife and Lakumba's Ornament bracers. This is the go-to equip for huge toughness and survivability (deja vu? ;) ). Use Enforcer, Bane of the Trapped and Bane of the Powerful to increase damage output of your little fellas. Belt is again Witching Hour. Drop Ring of Emptiness for Compass Rose and use Traveler's Pledge amulet. Change Locust Swarm to Gargantuan - Humongoid and Acid Cloud to Zombie Dogs - Leeching Beasts. Vision Quest -> Midnight Feast, Spiritual Attunement -> Fierce Loyality or Zombie Handler. Mana shouldn't be an issue here as you're only spamming Haunt and that usually is not burning you down that quickly.

    Cube Furnace and Mask of Jeram to burn elites way faster and increase your fetish damage again.


    I can't estimate how far you'll be able to play but this should help you get a bit further without destroying your idea completely ;)

    Keep me posted what you've achieved and how it feels :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr for T13 in 5 min viable?

    Yes of course use BotP/BotT/Enforcer as gems with HT/Manajuma. I forgot that - sorry.


    Even if the obelisk tells us GR60 = T13 it isn't. Feels more like a little less than T12. If you can nail a GR70 in less than 5min then you're good to go. But it all comes down to map layout while looking for that challenge.


    Nemesis is only an option with HT as you won't use Soul Harvest because of the chicken. If you're trying to do it with Arachyr and bats, then Coils is definitely your choice as it's quite an essential item. In normal rifts there can be quite a lot of shrines and pylons if you're lucky so I'd use Nemesis for speedfarming anyways.


    Avarice Band & Goldwrap combo is useful, no discussion, but if you really looking to rush as quick as possible, Witching Hour should be #1 choice for belt. If EW is useful or not is open for discussion. Of course you can use any combination here which nets a good damage boost for your gargs as speed killing is key.


    If you're really dying a lot because you lack toughness a Unity is useful. Pick a decent amulet (%cold/CHC/CHD) accordingly.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr for T13 in 5 min viable?

    For this challenge there are a couple of things you want to have in mind:


    1. Don't loot
    2. Find a good map on level 1 (Desolate Sands, Oasis, Eternal Woods, Act 1 Highlands etc. something very big and ususally dense)
    3. Don't loot
    4. Teleport out 2 seconds before RG dies
    5. Don't loot RG either
    6. close Rift and loot the RG
    7. If the map sucks, play it normally and loot

    As setup I'd go with 5p Helltooth, Taskers, Short Man's Finger, Compass Rose, Traveler's Pledge, Nemesis, Witching Hour, Manajuma's Knife and Mojo.

    Let your gargs do the job (kill elites) while you're using the chicken to speed from elite to elite. Just pick up the globes and move on.

    Cube should be Furnace, Mask of Jeram and Royal Ring of Grandeur.


    I've done this several times now with this setup and with some patience on finding that one map you'll get it done solo.


    You could also use Arachyrs but IMHO it's too squishy and you could have some trouble if the elites start to run around so you can't kill them fast enough.

    Non-augmented HT should do the trick anyway. Just look for decent rolls (%garg on shoulders, chest and maybe mojo / high CHD & CHC values elsewhere) and you'll be fine.


    Regards,

    Carnivorus

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Sets That Need Balancing!

    For WDs T13 is playable with every set. Jade, helltooth and arachyr obviously but also zuni and LoN setups can clear T13 pretty easily. So that approach is the wrong way. These sets can even clear GR70/75 solo.


    What needs to be done is reworking all sets to an equal state while maintaining a diversity of playstyle (looking at HT bats vs. Arachyr Bats there). Still talking as WD here, Jade, HT and Arachyr are pretty much on the same level. That's nice. Zuni and LoN are behind as well as some spells aren't affected at all in any of the sets (spirit barrage, horrify, mass confusion). And this should be fixed imho.

    Posted in: Diablo III General Discussion
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    posted a message on Did you play the Necro at Blizzcon?

    Inventory and skills screen were locked. And RG didn't drop either. As soon as you killed the RG the demo ended. So no information about mainstat or skill damage contribution other than the simple tooltips.

    Posted in: Diablo III General Discussion
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    posted a message on The Necromancer & a theory ..

    You can't come up with a playable demo and a cinematic within a couple of days/weeks. Especially if you want the playable demo feel kinda right.


    Only thing that can contribute to this is, that they had prepared more than only the Necromancer and just decided to drop the other ideas.

    Posted in: Diablo III General Discussion
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    posted a message on The Necromancer & a theory ..

    What are the reasons for you thinking this was rushed? Producing something like this needs quite some work and time to do. And if you watched the Developer panel where they showed the current state of the necro (which is basically relatively at the beginning) and the brainstorming drawings you'll notice that they already spent quite some time on it.


    Of course it seems a bit rushed as they had a lot of time since RoS mind that they had some changes within the dev team (switching to other projects).


    I understand why some people think this is not what they expected (yes the hype was real, I was hyped too for D3X2 or D4) but looking at it from a developer point of view this is quite something.


    And just think what would have happened if they didn't had announced the necro until next gamescom ;)


    Oh and those 2 new heroes for HotS you can't compare as this is usual business for the HotS devs ;)

    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: Rise of the micropaymancers?

    I can understand why some people have those thoughts. Read that a lot since the announcement (I was doing live coverage for a small D3 fanbase on FB).


    Here are my thoughts.


    I prefer DLC over Exp because it's faster content which isn't needed to stay up-to-date.

    Why? Easy. An expansion pretty much forces you to buy if you want to have all the features (example: GRifts with RoS) even if you don't want to play the new class (Sader? Meh, I'm a WD). A DLC pack like they do with Necro gives everyone the choice of buying without limiting their game experience (Necro? Meh, I'll keep smashing things with my monk). And DLCs are patch independant. You don't need extra stash space or character slots or don't care about cosmetics? Save your money and enjoy the game.

    With expansion this looks like: you don't want to play the new class? Screw you, you won't get item upgrades, extra levels, extra maps, new features etc and keep playing an old state of the game with less and less players to smash monsters with.


    Rant as much as you want. The majority of players and reactions I've seen so far is welcoming the way Blizzard chose to go. And so do I.

    Posted in: Diablo III General Discussion
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    posted a message on [Fanmade] Necromancer Q&A

    Very funny that Blizzards style matches your suggestion in so much detail (Essence color, skills etc). Already wrote this: Blizzard, give this man a job for heavens sake :D

    Posted in: Diablo III General Discussion
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    posted a message on Do you buy virtual ticket on Blizzcon?

    Already bought mine. Had one last year too and it was quite fun to watch the panels and tournaments. The goodies are just a bonus for me.

    Posted in: Diablo III General Discussion
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    posted a message on Zuni help needed thx

    IIRC the fetishes darts damage is affected by your IAS, %poison dmg and %pet damage (enforcer, MoJ, %fetish army dmg). Don't know if %poison dart damage affects their damage too.


    As you didn't list what ring besides zuni you want to use only its stats I would suggest to go for CoE as its poison rotation state will buff you pretty hard then.

    TnT is a must have for fetish play as they benefit the most from a good roll.


    Don't stack too much IAS. Check d3planner for darts breakpoints and go for %poison on amulet if you're already at a decent speed ( >2 aps).


    I haven't played darts in a while and am not up to date to its current state so, if I made some mistakes here feel free to correct me.


    Anyway HFGL with zuni. I tested its capabilities before S8 went live and cleared an 87 while using a standard pet build (gargs) and haunt as activator.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Slipka's Letter Opener

    Shut up and take my money!


    But seriously, post it on Blizzard forum :) Here your chances of being read are pretty low (by blizz staff) ;)

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1 LoN Carnevil build?

    Then you should try Jade instead. Very powerful and viable (Rank #1 Eu is Jade!)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on PTR is now up.

    I still feel like this will be a longer PTR, and in connection, season 7 is going to be a longer season.


    I feel this because to me it makes sense to hype up season 8 at Blizzcon with some major content patch updates, etc..... rather than release season 8 with minimal changes just before or the week of blizzcon.


    We have plenty of datamined info to know that there is still plenty for the crew to add into the game that was well in development, will be interesting to see this implementation process.

    I rather think of a longer break between seasons. If they want to be consistent about their season length, they could just increase the in-between time to prepare for blizzcon. That would also give us bit more time for extended PTR testing without the deeds of end-season fishing.
    Posted in: Diablo III General Discussion
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    posted a message on HT GARGS vs HT FIRBATS best Groupbuild ? [2.4.2]

    HT Gargs is a solid choice for solo play. It will work in groups but is not that easy to handle (Garg positioning).


    HT Firebats on the other side deals a huge amount of damage while remaining solid and safe. It's more easy to handle than Gargs because it's all on your shoulders when to deal the dps.


    I'd go for bats as most groups I've seen are running it. But I think it's more a personal preference (as anytime in Diablo). Finding a group as Bats WD should be pretty easy too, so this could be another plus.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Easteregg Artbook page in Bastions keep?

    I got the artbook and it really could be a page from it. Will check after work if I can find something looking alike.

    Posted in: Diablo III General Discussion
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    posted a message on Help with HT bats gear improve

    If you're on HC you should go with Spirit Vessel, Confidence Ritual, Creeping Death and Grave Injustice as firebats WD.

    I do play this on SC too because I still feel more safe with SV as backup ;)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on HT Firebat build Optimisation, legendary gems choices and Breakpoints.

    You're doing double bats with PE? Lagfest starts here if I run PE and there's too much density. That's btw a second reason I did choose BoTS over PE above 75 (or maybe 80) because it's not causing any lag.


    I did not run this in a 4-man group though, only 3s so far and there wasn't enough globes to fill my manabar quickly enough.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on HT Firebat build Optimisation, legendary gems choices and Breakpoints.

    First: solo or group play?


    Then: Stricken is a must have imho because you will fall way back on RG fights. If you want to go PE (in group play) drop Trapped for it. Don't go PE solo.


    For group play (when your supBarb is popping/gathering globes like mad) you can go high IAS and run Gruesome Feast (heals, mana regain, damage boosts).

    For solo play you don't want to reach your OOM situation which is a result of high IAS. The smooth spot here (at least for me) is 16% sheet IAS (10% paragons, min. 6% from 1 item) while having 7% IAS roll on your weapon (this won't be calculated on your sheet). With PE equipped and fighting a big pile of mobs your IAS will basically explode and drain your mana in seconds. You won't be able to compensate this without dropping dps passives, runes or items even if you stack up RCR like mad (which is dropping damage too).


    To sum my opinion/expertise:

    Groupplay in a well coordinated group I'd use Stricken, Taeguk, Pain Enhancer. For solo or random group play I'd choose Trapped instead of Pain Enhancer to be more consistent and won't have to look for my resource management that much.

    About PE itself: if you can handle your mana it will help clear trash very fast. On RG fights it's basically useless as you can't hit the next breakpoint (you need 12% more IAS to do so).

    Also, never drop Stricken above GR75. RG fights just will take too long.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor Jade Harvester NUKE Build Demonstration

    Without watching the vid, you might just hit the wrong section here. That should belong to Witch Doctor forum ;)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Help with HT bats gear improve

    Too much IAS can fk up your resource management tho.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Help with HT bats gear improve

    Quote from Wollygo-next

    Idk why, but with staff was lower damage. And does firebat build good for 2 people push or u can recc something another ?


    It does not have lower damage.
    Two hander has higher damage range and even though you lose 10% chc from offhand it still hits harder.
    for 2 people with firebats? I don't think it's possible. You will both die. With a monk/barb it's possible i think.
    2s as FB WD you can only push with healmonk. Barb can't keep you alive. Tried that, failed hard. But you will have to use esoteric gem for defensive issues. You can't go full dps as in 3s/4s.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Best Follower Builds 2.4.2

    I always use Overwhelming Desire amulet on my templar. Just a nice little damage boost from time to time.


    Also Eun-Jang Do (lightning rerolled) / Wyrdward / Oculus Ring combo has proven most valuable for me (WD).


    Stats I prefer on my follower gear is: IAS > CDR. Getting more heals because his CD is ready again is very helpful. And IAS as has been written here for more proccs.

    Posted in: Diablo III General Discussion
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    posted a message on sacrifice stacks
    Quote from Coltrainego-next


    That's not new. The tooltips are often misleading. Best option if you're not sure about something: try it :)


    Except if you play hardcore. Buddy of mine recommend Arachyr last season. RIP :(
    True. HC is another topic.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on sacrifice stacks

    That's not new. The tooltips are often misleading. Best option if you're not sure about something: try it :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on sacrifice stacks

    You get 20% buff for every stack. Just open your character sheet, watch your dps and sac your dogs. You'll see your dps raise with every stack.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Confused about best build 2.4.2 S7

    HT Gargs still has a huge damage output combined with good survivability. That and the fact we got it from haedrigs this season is why a lot of us (me included) are using it.


    RoE has only been nerfed for pet builds. Jade should be popping into the boards sooner than later as paragons and caldesans start to hit making Jade more powerful.


    To use RoE on HT I've seen people using firebats with HT. It's even more glascannon because you can't use harvester and lakumbas but deals a lot of damage. Those sacrifice builds in groups are nothing new. Gargs dealing the damage being buffed by provoke the pack. Supported by homunculous this is really strong too.


    TL;DR:

    HT has some more options to be played now. Jade is viable too if performed right. It's just easier to stick to HT Gargs as the items are here anyway.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions



    Things that work with ROE are: Jade, because it naturally always used Haunt. And HT, because you don't really need to cast third mana spender as GARGS do all damage now, Zuni = same. But ROE is nerfed for pets, so we remove Zuni and HT. Only Jade stays.



    You forgot about LoN. A LoN RoE spender build just might work:
    Haunt + Locusts + Toxic Gem each doing x56 damage [ x14 from LoN and x4 (RoE)].
    Having an additional skill to spam once everything is haunted might be useful (even if your just using it for elites and rift guardians).

    You can't go LoN with RoE. Without gargs as dmg source your output will just be bad.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Questions from old player, now noob ///// Best class for highest GR - SOLO / TEAM / and for farming at T13 //

    Call me Carnivorus ;) AtA is only a clantag :D


    Well, then you need to look at wizards or demon hunters. DHs won't be that good in groups due to 'low' dps (compared to monk) but for solo play and speedfarming torments they work really well.

    Wizards are very good in groups. Unfortunately I don't have enough knowledge there to judge on solo play and speedfarming :(

    Posted in: Diablo III General Discussion
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    posted a message on Questions from old player, now noob ///// Best class for highest GR - SOLO / TEAM / and for farming at T13 //

    Overall I'd suggest you should take a look at R6 Monk (Raiment of 1000 storms set). Very solid on solo and group dps. While farming up you could pick up those WoL (One punch monk build) items to speedfarm torment levels. Maybe some of the monk players can give you more insight there.

    Posted in: Diablo III General Discussion
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    posted a message on RIP WD META

    The sad part (as said often now): No spots in group play. Not as dps. Not as support.


    For me it only breaks it down to the same way as S6: playing solo all the way and try to reach my personal set goals. WD has been and will be my class to play and just for those paragons and extra gem levels and augments it's not worth for me to invest time on another class. When I start S7 (probably on Sunday) I'll have my eyes open to a playstyle that nets the most fun for me and that will do.

    Posted in: Diablo III General Discussion
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    posted a message on RIP WD META

    No. This was for solo play, sorry.

    You could go Jade in group but for top spots I don't see WDs there.

    Posted in: Diablo III General Discussion
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    posted a message on RIP WD META
    Quote from zikjego-next

    Given the changes for RoE, has anyone looked at the impact on the LoN builds? (I already played last seasons HT Garg build, so I would like to try something new: Jade or maybe a LoN build).

    There are only two viable LoN setups afaik:
    1. LoN Walker from J_Macc
    2. LoN Gargs as in S5 (or was it S4?)

    LoN Walker is not capable of pushing high GR. It even can't stand T13 without very good gear and paragons.

    And LoN Gargs simply has no slot for RoE as you must use SMF in Cube to get the beloved three gargs.


    To sum this up quite short: LoN has no use of RoE and is not changed at all by this nerf and neither will be capable of playing above GR90.


    Jade on the other hand is capable of 95+ when performed well with RoE in use. So if you want RoE go Jade.

    Posted in: Diablo III General Discussion
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    posted a message on New meta with WD Nerf? What will fill the 2 dps slots?

    I think in 4s there will be definitely a Tal Archon wiz. Barb and Monk supports as usual. Generater Monks are pretty insane, I agree.


    3s I could see a Jade WD there if played properly. Gen Monk in addition and it should wreck havoc pretty solid. HT WD does a huge amount of dps though but Jade is more aim-friendly imho.

    Posted in: Diablo III General Discussion
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    posted a message on RIP WD META
    Quote from Ruberttygo-next


    Quote from Ruberttygo-next

    Jade WD still get 95+ GR solo, why are you guys mad? thats in the range of Wiz and DH and past Barb.

    They are still far from being the worst class.





    True. But Jade needs some skill to be played properly. HT RoE everybody could've played into high GRs ;)



    isnt that what playing a game is about? developing skill?
    Should be, yeah. But keep it realistic. Everybody wants to get things handed over to them the easy way. Developing a good build capable of high GRs solo or gaining a spot in a decent group is nothing the common player wants to do. Just look back to S5 or S6 where the majority went wiz. The good players managed to knock it all off whereas the rest was stuck because they didn't know about positioning and shit.
    Sure, Jade is capable of high GRs solo and in 4mans but you need to know how to play it. Same principle as before. Those who are willing to develop that skill will be able to reach that. The others quit frustrated after 2-3 weeks.


    Quote from AtACarnivorus

    Quote from Rubertty

    Jade WD still get 95+ GR solo, why are you guys mad? thats in the range of Wiz and DH and past Barb.

    They are still far from being the worst class.




    True. But Jade needs some skill to be played properly. HT RoE everybody could've played into high GRs ;)


    You just dont know what will be a meta yet, but i think we will see 2 monks and NO WD! Am i insane? But what about the group comp, i dont care about the solo play :)
    If group play is your goal then you might be true. I am - again - not willing to play something that doesn't net me the fun I want only because the 'meta' tells me :) That's what I said before: play your way ;)
    Quote from lxxcursego-next


    Quote from Ruberttygo-next

    Jade WD still get 95+ GR solo, why are you guys mad? thats in the range of Wiz and DH and past Barb.

    They are still far from being the worst class.



    True. But Jade needs some skill to be played properly. HT RoE everybody could've played into high GRs ;)

    I have been seeing tonnnns of "I'm going WD!" posts recently, when we all know no one actually plays WD and anyone who does has long since given up on Blizz doing anything helpful for us.
    I'm kind of tempted to only play Arachyr this season and see how far I can get with its issue-filled design.
    I would've been too good to be true actually. Putting us WDs into group meta and providing a strong solo build at the same time. But as I said, I'm kinda glad they did that because I also did see way too much 'gonna try WD now' shouts. I feel ok with how this is going. I also already have something in mind what I'm gonna do ;)
    Posted in: Diablo III General Discussion
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    posted a message on RIP WD META
    Quote from Ruberttygo-next

    Jade WD still get 95+ GR solo, why are you guys mad? thats in the range of Wiz and DH and past Barb.

    They are still far from being the worst class.

    True. But Jade needs some skill to be played properly. HT RoE everybody could've played into high GRs ;)
    Posted in: Diablo III General Discussion
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    posted a message on RIP WD META

    It was too nice to be true. In fact I wondered that they waited that long for that change.


    For me as WD player it kinda sucks as I won't get any group invites again, but hey, at least now the competition for S7 LB is way smaller because way less WDs :D


    Think pink dudes and play your way!

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Witch Doctor "Meta" Build Guide
    Quote from J_Maccgo-next


    Awesome as always! Thanks J.


    Check your T10 LoN Walker build, I did comment about playability with 2.4.2 there. Maybe you want to have a look ;)


    Thanks bud.
    I think the LoN Walker build is still going to be great for 25-60 GRIFTS for low level gem leveing. For Torment 13, without really crazy good gear, it'll be tough to make it efficient enough.
    Indeed. But as I wrote (IIRC) up til T12 it works pretty good with Locust Swarm rolls. I did play some T13s on PTR but I ended up with a pretty basic garg-heavy LoN build so that wouldn't be a Walker build any more. But thanks for your thoughts :)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2.4.2 Witch Doctor "Meta" Build Guide
    Quote from sarkoziggo-next

    After testing HT RoE WD:

    - WD pets don't proc Oculus ring, I hope it's already been reported

    - Follower is just standing and doing nothing most of the time (Enchantress)

    - Zombie Dogs vs Pirhando: without Pirhando and with the modified CC, mobs just running around, as my pets too, hitting single mobs, no AD efficiency

    - >75% of Rift Guardian simply impossible to kill with pet build: teleporting, knocking pets constantly, spawns deflect my pets

    - Not to mention most of the maps just leave/start game


    My 2.4.1 HT WD was able to do 92, but not higher, paragon cap I think, need more AR and some VIT on paragon. With RoE my power is nearly the same, with some fishing I've closed 93 (15:35).


    Conclusion: for higher solo gr RoE makes no difference in solo mode, I need gem upgrade (with the nerfs it will be very hard to do) and paragon farming, sounds very boring.

    I'll just add my 2 cents there:


    • Templar follower is always doing his thing
    • No piranhado = no mobstack at all, that's just bad
    • There are only a couple of very annoying RGs. Most of them are fairly easy.
    • Same for maps. Only a couple is really painful (sewers, keep depths, ruins)

    Straight from the numbers I see, 2.4.2 HT RoE is a good amount stronger than 'normal' HT Gargs.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2.4.2 Witch Doctor "Meta" Build Guide

    Awesome as always! Thanks J.


    Check your T10 LoN Walker build, I did comment about playability with 2.4.2 there. Maybe you want to have a look ;)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2.4.2 Round-Up - General Changes & Season 7

    IIRC there is an undocumented QoL change on the legendary gems. The level indicator does now show the max level if the gem is limited as soon as you level it from 0 to 1. If that has been in a prior patch, sorry for wasting your time :D

    Posted in: Diablo III General Discussion
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    posted a message on Would you play season 7 (or any season) if no stash tab given?

    I'll play seasons even without anything in reward. Why? Just because everybody who chose to start in season starts from scratch. My NS stash is filled with some very good items but where's the point of limited possibilities for upgrades?


    It was 1 week before S6 ended when I got a very nice helm upgrade and that was exciting. That's the reason for playing seasons (for me). Still be able to get that excitement even on the last days. And when it's over I'm looking forward to that upcoming fresh start again. I set some personal goals and try to hunt them down with the time I have to spend.

    Posted in: Diablo III General Discussion
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    posted a message on What is causing ban wave false positives?
    Quote from chshgo-next

    Quote from nascher76go-next

    Thats pretty common Realtek HD Audio Manager almost everybody with a Mainboard/Onboard Sound has this for sure no reason to get banned.


    I've upgraded to windows 10 now and I did a clean install. I don't have Realtek HD Audio driver anymore, I think it's because I haven't bothered using the disc I got with my motherboard.
    Everyone I can see who posted has it... so it could be that. Is there anyone who has Realtek HD Audio driver, been high on leaderboards in past 2 season and not been banned?
    I have Realtek HD Audio driver in use and am not banned. But I'm only #261 S5 & #187 S6 (final spots) so maybe I'm not high enough to be considered.
    Posted in: Diablo III General Discussion
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    posted a message on Difficulty Overview 2.4.2: HTML View
    Quote from Alkardgo-next

    The restrictions introduced in 2.3 aren't there anymore, then?


    http://us.battle.net/d3/en/blog/19859662/patch-230-now-live-8-25-2015#general

    Those restrictions are for public games only. My statement counts for solo play. As I don't play public I can't tell you any change there. If nothing is stated within the patchnotes you might just continue that 50 lvl increase until T13 to be sure (if that still is active).
    Posted in: Diablo III General Discussion
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    posted a message on Leveling 1-70 season 7

    You're welcome! Glad to help :)

    Posted in: Diablo III General Discussion
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    posted a message on Leveling 1-70 season 7
    Quote from RealGsussgo-next

    Thanks for the testing!


    I have one last question. For completing chapter III we have to Complete a full set (Act I-V) of bounties. Can this be done split, or do I have to be there when the bounty is completed?

    Yes you can do that run split farming. To be 100% sure you can do a bosskill as very last duty all together before turning in. To be absolutely safe, do every bonus act after another. But as someone over at reddit wrote, it works. This has been a bug before but should be fixed.
    Posted in: Diablo III General Discussion
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    posted a message on Leveling 1-70 season 7

    I finished my toon yesterday and ended up with 3:53:00 hours while using the best of both worlds (described before here).


    What I tested next was, how long does it take to get 6p haedrigs. Here's the summary:


    • When I dinged 70 I already had 8/9 from chapter I done so I just had to kill Izual
    • Chapters II - IV took me about 2 hours to fulfill solo
    • I reached paragon 49 during those 2 hours. Not much but okay for doing that alone ;)

    I ended up on 70 with ~150k sheet dps, 1.2m toughness and no legendary (didn't pickup any to stay fair due to comunity buff). With that I could easily roll through chapters 1-3. On that way I did pick up 4 legendaries as I think that is realistic (no gamebreakers, just something to use).


    When it came to do chapter 4 I had around 390k sheet dps and 5.5m toughness. That was more than ok to run T4 for the whole chapter 4 to unlock GR20 directly. Of course the 4p setbonus helps quite a lot there.


    While doing all the stuff for seasonal journey I also got a vault on my 3rd or 4th goblin kill during that full bounty run you have to do. I did that on master (was still in my 1st game) but it gave me around 5m gold which helps surely quite a lot in the beginning.

    Here I want to note that I think, that measuring goblin killing speed is a good benchmark if you're in the correct torment range. If you're only able to just knock him down seconds before he leaves then you might want to turn down one step.


    If you're going group then it will definitely be way faster as you can split up for most of the tasks. Only those specifically requiring solo play will need you to be on your own.


    I hope this helps planning a bit for the journey on friday.

    Posted in: Diablo III General Discussion
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    posted a message on Season 7 Pocket Guide

    Awesome summary! Thanks

    Posted in: Diablo III General Discussion
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    posted a message on Difficulty Overview 2.4.2: HTML View
    Quote from Alkardgo-next

    Either view is fine for me, but I have a tiny suggestion: what about a row/column indicating at which paragon level a given Torment level is unlocked? Kinda like:


        • T7 = 100
        • T8 = 150
        • T9 = 200
        • T10 = 250
        • T11+ = ?????
    The torment levels aren't related to paragon levels. It all depends on how lucky you are gearing up. I did T8 yesterday with a paragon 55 toon on PTR with a mediocre ancient weapon only and even some yellows still equipped. Was indeed pretty slow but I didn't die and cleared a rift pretty solid.
    I wouldn't recommend playing there though, but it worked. A good benchmark of when to increase torments is always how easy you roll through your current difficulty. Say you need 14min+ for T9 then reduce difficulty. If you bash T8 in ~3min you should raise the bar. Of course, the more paragons you have the easier it gets but that's not something you should put your eyes on. Rather go for your gears and gems and you will end up on T13 the sooner or later depending on your luck.
    Posted in: Diablo III General Discussion
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    posted a message on Difficulty Overview 2.4.2: HTML View

    You're welcome :)


    Just to don't let you get bored (as I am currently :D ) I did another hour on T8 ;)


    • T8 - 1 hour - GR Keys / DB loots / Elite killed:
      • 18 runs
      • 31 Keys -> 5x single drop - 13x double drop
      • 266 db looted (including RG - some rare double drops occured)
      • 214 elite killed (yellows and blues)

    I think T8 is a very good place to get quick and easy keys overall. DB drops are decent to to pick them up while hunting elites. I figured an average 11.88 elite/rift for RG spawn in this session.

    Posted in: Diablo III General Discussion
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    posted a message on Difficulty Overview 2.4.2: HTML View

    Nice, thank you!


    I just took a quick look and you should check that GR key number on T11 ;) Only a typo there. I'm going to run some more tests today and will provide some more data depending on PTR stability.

    Posted in: Diablo III General Discussion
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    posted a message on Leveling 1-70 season 7

    I was able to hit PTR in a long session today for figuring out alternate ways to reach 70 without creating too much new games (5 until 69 and PTR stopped working -.-) and making use of massacres on the way.


    My main goal (WD player) was to be able to roll T1 as soon as I hit 70. That denies Desolacer's method because of the lack of drops, mats and money.

    TL;DR: Level 70 at ~ 4:00 hours played. 1 million gold available, enough mats to craft a full 70 gear, maxlevel blacksmith, jeweler and mystic, 150k sdps (enough to play T1), 1m toughness (@69 because PTR dropped me, so no 70 gear yet) and some shards to start of with.


    What I did:

      • Bosskill (Magda, Leoric, Azmodan preferred, Kulle only if none of the others available)
        • Reason: You'll get 2-4 levels on the way to the boss easy which simplifies the fight a bit
      • HoA 2 & 3 massacre
      • Fields of Misery massacre
      • Eternal Woods (A3) massacre, 100% golden chest
      • Greyhollow Island (A5) massacre, 100% golden chest
      • Check map for easy bounties (cursed chests, bosskills [no A5, Diablo], killquests) and do them
        • if I did end up with 4/5 bounties done in one act -> finish it off for mats, xp and recipies

      • Nephalem Rift for gear, money, mats, xp
      • Restart game and repeat

    I needed 5 games to reach 69 within 3:40 hours and ended up with the above mentioned char. Journey Chapter I nearly done and a good amount of the upcoming chapters already done too, so Haedrigs Gift is within very close reach already.


    This should work for every massacre-capable char. This is also for solo play only as you will go rifting as a group anyways. If I can I will try to repeat this one more time until patch hits on wednesday. But this seems to be a good mixture of massacres and duties on the way :)

    Posted in: Diablo III General Discussion
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    posted a message on Leveling 1-70 season 7

    I agree. Massacre way of leveling is bad in many ways as discussed in various threads now. I plan to do a huge testrun tonight live while looking for a good mix of rifts, bounty and massacres without the need of a new game every couple of minutes. Timer included. If someone is interested I'll post my results when I have them :)

    Posted in: Diablo III General Discussion
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    posted a message on Leveling 1-70 season 7

    Best way to get a decent lvl req weapon is to continue crafting until you get one with one of the '%chance to X on hit' secondaries. Rerolling the OTHER secondary then has way less options and you will get your desired -req faster and cheaper. I'd suggest to not reroll a -15 to -18. It's faster and cheaper to get to 45 instead.


    Use the same on 61 and you should be set.

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?
    Quote from Bagstonego-next



    - snip -





    Okay that is some crazy data that I'd like your opinion on. The DB drop rate is pretty much exactly 1.25 per elite on T8 - currently in 2.4.1 it's 1.15, and 1.25 on T9. 184 elite killed are not a small sample anymore that is to be taken lightly - so if you say you're 100% confident in this data, I'm gonna adjust the DB drop rate. This would also explain the scaling on T11/T12, but I don't see the reason for this change. (Maybe DB are now 100% on T6 or T7 - used to be 75% and 90%, respectively.) However, you say that the RG also dropped DB - is that factored in in the DB/elite count?

    Oh and regarding the key drop data, this is now slightly converging towards a 0.2-0.3% increase over my data. Which actually makes sense looking at it - for the mid Torments I assumed many 1.X8 drop rates, so I can just bump those up by 0.2. Also makes them look nicer.

    - snip 2 -



    RG dropping db on normal rifts is nothing new but I did mention it because there were those rare 2-3 times when he'd drop double on T8 not on T6!


    DB dropchance on T6 is NOT 100%! I had several elite kills there without db drops. I'd assume T7 has 100% whereas on T8 there's already the chance on that 2nd drop (as have been recorded by me). I did all that data collecting live on stream so I could recheck on the VODs to be 100% sure about that numbers. I did track everything rift by rift so it should be at least 99% safe.


    16 runs within 1 hour was feeling okay considering I only picked db and keys. I was doing the runs using my (suprise) WD with J_Maccs T10 LoN Walker build. I didn't want to run chicken because I did want to have some fun ;) Chicken should net maybe 1-2 more runs per hour.


    Ah and I figured that you need an average of 11 elites killed (all globes picked) to spawn the RG on T6/T8. Depends a bit on trash density. Sometimes I did engage another elite during RG spawn/fight but I did take them into my data as I looted those dbs too.

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    1st results:


      • T6: 18 runs, 24 keys, 193 db 1 hour
        • 1st 10: 14 keys (4 doubles), 114 db (1 odious collector) - 33 min
        • 2nd 8: 8 keys (no double), 79 db - 27 min

    Doing the same on T8 now incl. counting elites killed.


    Edit: T8 finished:


    • T8: 16 runs, 25 keys, 231 db 1 hour
      • 1st 10: 15 keys (5 doubles), 147 db - 115 elites killed - 34:20 min
      • 2nd 6: 10 keys (4 doubles), 84 db - 69 elites killed - 25:40 min

    Got some double db drops and even 2-3 double db drops from RG on T8 here.

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    I'm pretty good set up for S7 so far, so don't worry :) I'll gladly help contribute to every interested player.

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    Will do. I'll try to do every torment for an hour straight to provide some insight on this too.

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    Indeed. T6 > T7 is a bit weird that's why I do run T6 & T8.


    If it helps I can also track DB rates on my runs there.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Ususally bosskills only count when you are there. You could split up using one 'runner' who doesn't take part in the fights and only runs from boss to boss to provide teleport to the next. But you'll have to do this two times to provide your first runner with them kills too ;)

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    Nicely done Bagstone! Thanks!


    I could also help out on that mobile issue if needed :)

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    That's what I thought after the first runs too.


    Tonight I'll head back into T6/T8 because I have a feeling, that this could be our primary range. I'll track time spent too. From opening the first rift until closing a) the 10th and b) after 1 hour exactly to get more data about both droprate and key/hour ratio.

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    @Bagstone:


    Could do another 10 T4s quick (26min):


    • T4: 14 keys - 4 times double drop

    Time includes repairs, gamble & salvage

    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?
    Quote from zikjego-next

    On thing they haven't fixed yet for WD is the incredible stupidity of the pets, most importantly the gargs. You're standing there, trying to kill an elite pack, and they go off slamming some white trash... frustrating because you lose a lot of time this way and you just can always recast them so frequently in the higher GRs. It should be easy to program them to automatically attack nearby elites or champions.

    A bit offtopic here?
    I kinda disagree though as WD player myself. It's annoying that we don't have direct control over our pets - yes, but it's not meant to be that way. It's just something every WD has to learn how to perform pet builds in the best way. It's frustrating from time to time but also a challenge. I personally wouldn't like to have direct control like a 'pet attack' ability like WoW hunters because that would make it way too easy. For torment farming it doesn't even matter by the way as you should be fast (chicken) enough to constantly resummon them at your stopping point (elites).
    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?
    Quote from lolz4go-next

    I think all the statistics concerning "optimal" db farming have to be taken with a grain of salt as it might be better to run some tiers lower but with the sage set yielding another db per drop. However it is always great to have more "raw data" from the game, so a big Thank You for that.

    True indeed.
    What we're primarily trying to gather is GR key droprate data as this can't be increased by gear. If Bagstone can calculate as precise as possible everyone interested in this matter has the opportunity to farm keys with highest efficiency.
    Posted in: Diablo III General Discussion
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    posted a message on [Patch 2.4.2] GR keys and other changes: What Torment will we run on?

    You're welcome. I will keep an eye open on this issue on my next data collecting runs.


    Edit:


    Just checked my VOD from those T12 runs and I can confirm triple db drops happening there!


    Check my short highlight here: Confirmed triple DB drop on T12

    Posted in: Diablo III General Discussion
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