• 0

    posted a message on Should i manage higher then Grift 96?


    UE is a lot about being at max distance and then timing cds with the CoE cycle. Earlier when I ran UE as my main spec, I sometimes used a CoE timer on a separate screen to help me get the flow right. (Just google one)

    You also need to get those big packs and know which ones are worth killIing and when to skip small:ish packs.

    personally I use UE for decent farming- awesome speed - but I really love the shadow/impale style for pushing. Others will probably recommend the Natalia/marauder spec for highest grifts. To me it comes down to finding a decently good spec that I find enjoyable to play :)

    Still on vacation so general advice will

    have to do ;)

    my rule of of thumb for grifts is to add about 30-45sec for each increased level (once you hit the ceiling). That would indicate gr97 being doable for you just now. But do check those multipliers and if you haven’t; add a bunch of 60-70 augments for some extra boost. You get those gems to 60 in like no time really (2 min/grift at gr70 and low risk, so can even Netflix at the same time :) )

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Should i manage higher then Grift 96?

    I’d say the following are critical for pushing higher;

    * + 10-12 discipline on all three of bow, quiver and chest.

    * + fire elemental damage % on at least two of amulet, bracers and quiver.

    * a good weapon - ancient, decent base dmg, +10% dmg, ramaldini, and of course a high roll on the special effect

    * quiver with close to +200% on its roll as well.

    I personally drop up to 10% sheet dmg for more elemental% etc.

    Read up on which damage parameters are additive and which are multiplicative - and use diabloprogress.com to help you even more...



    ps. Just on a mobile atm and your char won’t load for me so can only give generic advice...

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on GR70 and primal - suggestion

    Been thinking about this for a while - ever since primals was introduced actually - but wouldn't this be an awesome idea to:

    ==> reinforce the idea that Primals are great fun and rewarding


    ==> having a primal drop when you first complete your solo GR70. The primal should be of the same type (random which slot) as you've got equipped !

    Thus it would be really rewarding, since it would be an item you actually used and would likely keep, rather than getting The Grandfather or some Gladiator Gauntlets (incidentally the first primal that dropped in the clan this season).

    Your thoughts?

    PS. to be clear: If you have say Vyr, Tal Rasha and Nemesis on, you'd get one of those equipped items but primal, with random rolls on them, or perhaps even with same stats as you currently use :)

    PS/2. Another thought is to add a Cube recipe to reset rerolls on items...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on The "Help me Re-roll" Thread (Wizard)

    So, I just managed a GR72, though I've been close on GR73 as well (missed with 50seconds on a good run, some 20 paragons and 2x leg' gem enchants earlier). I find myself wondering if I've rolled the gear I have in the best way possible.

    You simply have to play with the gear you get, but sometimes a second opinion on what to make of it, can help a lot.


    Appreciate any and all good advice on how to get further. One obvious thing is to get the Halo up to 6% CHC, but the rolls haven't been in my favor on that one (it took like 30 rolls just to get from 5% to 5.5%, and then I went low on mats for a while).

    Also, if someone would like to estimate what GR-levels I should be able to manage with this build, it would be awesome input as well.



    PS. I run this without Unity, and actually use the same setup for 2-play with a barb. Done GR73 there, and we can each hold our grounds, whilst clearing separate packs. My current issue is that I feel like I should be getting more dps out than I manage to get. On good density maps, it's a breeze, but they seem to be soo seldom...

    Posted in: Wizard: The Ancient Repositories
  • To post a comment, please or register a new account.