3/10/2012 8:25:33 PM
Posted in: Diablo III General Discussion
3/10/2012 7:29:38 PM
Awesome. Can you view dead HC characters in the career pane? Do dead HC characters take up character slots per account?Posted in: Diablo III General Discussion
3/10/2012 7:28:06 PM
Making games is tough enough without having to live up to everyone's personal expectations. I don't think anyone is claiming it's the best game ever. But a lot of people, including myself, are enjoying the beta and are eagerly awaiting retail release.Posted in: Diablo III General Discussion
2/27/2012 1:11:10 AM
I can imagine swapping skills out for certain bosses / areas, but not constantly between individual fights. I think giving players the ability to do this can only be a good thing, though.Posted in: Diablo III General Discussion
2/26/2012 3:54:28 PM
Anyone else getting instantly outbid when making bids on loot? I bid on items that I've been outbid on, and it just stacks the price up again after being outbid nearly instantly.Posted in: Diablo III General Discussion
2/26/2012 3:27:51 PM
PandarenPosted in: Diablo III General Discussion
2/26/2012 3:21:01 PM
Delicious tears ;_; om nom nomPosted in: Diablo III General Discussion
2/24/2012 2:43:36 AM
Posted in: Diablo III General DiscussionQuote from okraneAre you for real?
Nobody is complaining about the revolutionary stuff: everyone liked the idea of runes for example - a unique concept.
What people are complaining about, in a nutshell is :
- dumbing the game down - catering to idiots and retarded kids all over
- incentivizing and building the game around their AH
- turning the game into a console whack-a-mole game by removing character planning and building from the game.
- Making the game more accessible is not a bad thing. It's an element of design.
- How is the game built around the AH. You're not even told the AH exists unless you discover it on your own.
- Same dumb argument as ever. You don't think there's some critical thinking going on when you decide which skills and loot to equip? Diablo 3 is not a character sheet simulator. I hope you had the same argument for Diablo 2, because stat distribution was pretty much VIT VIT VIT errday. Diablo 3 is an action RPG. You click things until they die and level up and be awesome.
2/20/2012 2:58:38 AM
Although I'm not sure why you prefixed your post with inane qualifications, they do nothing but betray your obvious poor comprehension of the quote.Posted in: Diablo III General Discussion
3,000 items is not a technical challenge, but an organizational one. Being in software engineering, you have probably heard the term code smell, and having 3,000 individual items that are mostly similar is pretty damn odorous. It might have seemed like a good idea at whatever stage of development they were in when it was conceived: runes, much like in Diablo 2, can be dropped at varying rates and have various properties. Then the idea was pushed further, let's use them to modify skills. Initially it was to be that each rune would have a general affect on all skills (for example, one rune would increase the AoE of any skill it was attached to). This turned out to be pretty hard to shoehorn into skills 100% of the time. So they made each rune be more flexible, doing various different things on different skills.
At this point, they were looking at a pretty complex system of skills and rune combinations. I can only imagine that someone in the office proposed eliminating the rune as a droppable item and instead being another level-based unlock. It solved a lot of complications, was more flexible, and now people don't have to stash dozens of runes in their inventory (because runes are non-consumable).
2/17/2012 8:20:40 PM
Something might change so I will reflexively be repulsed by everything Blizzard stands for.Posted in: Diablo III General Discussion
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