No offline mode: if you want to play the game, but you don't have an internet connection, you're screwed.
Pvp respawn: dead? No worries, there's no edge to our game!
Stone of recall: You know what, you're right, guys! The ability to exploit the game and just port back to town at will, is a brilliant idea! To hell with challenge! Why should you die, ever, in Diablo?
No modding community: Yeah, we want our game to be dead in... three years? Four at the max?
Real money Auction house:
Actually playing the game is for noobs! Now you too can skip the whole sodding game if you're a lazy git, a spoilt child, or a rich ponce! Overpowered without effort! Brilliant idea!
Seriously: this is god damn shocking.
- 8/2/2011 12:39:59 PM Posted in: Diablo III General Discussion
8/2/2011 12:27:58 PM
Yeah, that's ridiculous. All the weight of dying in PVP is now gone. How fun.Posted in: PvP Discussion
5/27/2011 7:42:07 AM
I actually had completely forgotten about the talisman until they announced it's departure. Not even the least bit concerned that it's gone, lol.Posted in: News & Announcements
5/27/2011 7:42:07 AM
I actually had completely forgotten about the talisman until they announced it's departure. Not even the least bit concerned that it's gone, lol.Posted in: General Discussion
4/12/2011 4:08:33 AM
Gameplay over graphics.Posted in: Diablo III General Discussion
Also, quite frankly, drawing comparisons to lack of gameplay innovation: when has the hack and slash genre ever really been known for taking leaps and bounds in a random direction? Pretty much never. It doesn't need to - the core gameplay is that you kill a fuck-load of monsters and do interesting things with their remains.
But then, if you're talking on a broad spectrum - 'innovativeness with engines' thing, I'd just love to know where developers in the AAA industry are doing this?
Call of duty (and it's myriad clones)- at least 1 per year, per series, unchanging. Graphical updates, whatever. Not innovative.
God of War (and it's myriad clones) - at least 1 per year, per series, unchanging, story updates, new animation, more soft particles. Whatever.
Some driving game (and it's myriads clones) - 1 per year, unchanging. The map might get bigger, the millions of poly's on a car might grow imperceptibly. They might even make some lighting changes. Hooly fuck, stop the presses.
Football, American football games, sports games in general - there's nothing to do here so you might get a couple of extra polygons and some name changes.
I could go on.
The thing is that, when people make changes to the big names, their fans go apeshit (see Blizzards decision to take out town portals and potions).
As far as engines are concerned, I don't se the need for most of these companies to make a new engine EVERY SINGLE TIME they come up with a new game. most of the engines simply need adapting a little, rather than spending ridiculous amounts of money building yet another one, with minutely differing specifications, to go on this new project. That's just bad resource management.
Truly, if you want to totally innovative games that you feel new to, check the indie market, because that's where people don't have nearly as much to lose.
3/29/2011 1:27:37 PM
I kinda like this four player thing. IPosted in: Diablo III General Discussion
I trust that Blizzard know their own game better than we do for a start.
Secondly, I think it'll be interesting to see the strategy that could arise from having to constantly omit at least one of the classes, and therefore create a subtle but noticeable difference to each game, especially when factoring in the range of potential builds.
3/28/2011 5:19:01 AM
So, a lengthy journey through hell left the original heroes corrupted and insane, Super-Uniques for the next ones in line.Posted in: Diablo III General Discussion
A lengthier journey and an increased variety of soul destroying horror, as well some seriously cataclysmic events have brought us to Diablo 3, where none of the second generation are returning.
Or are they?
If Blood Raven, The Summoner and The Dark Wanderer are the results of those first three, can we expect a further slew of corrupted hero Super Uniques?
Now that the Old Barbarian is no longer the player character, will he still turn up? I'd assume so, but in what form? Will we be fighting with or against him?
Either way i'd really like to see, in one form or another, the old heroes and I don't expect Blizzard to really leave them out (given that they're fond of this type of reference/fan service).
But either way -
What do think will become of the previous classes? Any thoughts, ideas, hopes?
3/27/2011 1:25:39 PM
DoTa? In my Diablo?Posted in: Diablo III General Discussion
Urgh, god please no.
The community would actually ruin the game.
3/27/2011 1:20:35 PM
You obviously have no concept of game design.Posted in: Diablo III General Discussion
You ever heard the term 'too many cooks spoil the broth'? That applies. Managing a huge team of people all working on random little bits is a disster waiting to happen
Code breeds bugs, which breed fixes which breed more bugs, etc. You have dozens of coders all doing different tasks you will get a horrible horrible mess which is undefinable, unfixable and ultimately broken by the first iteration.
If any game company took that approach they'd never get past Alpha.
2/6/2011 1:04:44 PM
I would grab a large axe and venture forth to blizzard screamingPosted in: Diablo III General Discussion
"AM I ALONE HERE!? MUST I DO THIS MYSELF?"
And then kill them all.
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