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    posted a message on 1.13 Guide: A Key to Early Success
    What's the issue you'd like addressed? I gave my view on jsp, and I've been a user there for years. What would you like me to further explain to you? Calling me irrelevant or irrational isn't exactly a good debate point when you haven't made mention of anything in my previous post.
    Inflation, zero currency control and a lack of sinks are the primary issues; none of which you have even touched on. Why would I remark on something that is irrelevant? You're starting to sound like a troll.


    In the case of jsp they do give fg for making donations ya know. Not that I'm saying this is cool or anything, but its the way it is...

    Also like I previously mentioned there are people on there that are just rich from putting a lot of time and effort into trading for fg over the years.

    Is there anything else you'd like me to explain to you? I'd really enjoy helping you see the whole picture rather then have a narrow view of it, and would appreciate if you have anything constructive to add other then false claims of corruption.
    Are you honestly suggesting all these people donated thousands of dollars to an individual in exchange for psuedo-currency?

    We're not talking about years we're talking about months; introducing the precedent for current day activity.

    If you're having this much trouble understanding the premise of my argument that you must continually choose to ignore points I bring up and wander off into your own little world then I do not see any reason for you to continue here.
    Posted in: Diablo II
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    posted a message on 1.13 Guide: A Key to Early Success
    Clearly all the richest on jsp are corrupt. None of them are just people that have happened to be jsp members for a long time and have devoted a lot of time to trading for fg.

    I think what you actually have a sour taste in your mouth over is a currency based economy in which nobody ever loses anything, and there is never any sort of reset. The older richer players continue to horde currency while it becomes tougher and tougher for a new player to amass enough currency to buy a top notch item with, as those with the currency only want the best stuff and are willing to pay a lot. Over time it sucks more and more to be a poor noob on this site.
    Again, unless you're going to provide a rational retort (or an event relevant remark) do not bother replying; rambling on about the semantics of a flawed economy instead of addressing the issues; relevant how?

    Yes ... a ~60000% difference within a specific subset of users during the first few months of operation can just be attributed to accumlation over time; I'm sure.

    P.S., I hope the redundant information has helped, Seth.
    Posted in: Diablo II
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    posted a message on 1.13 Guide: A Key to Early Success
    Clearly all the richest on jsp are corrupt. None of them are just people that have happened to be jsp members for a long time and have devoted a lot of time to trading for fg.

    I think what you actually have a sour taste in your mouth over is a currency based economy in which nobody ever loses anything, and there is never any sort of reset. The older richer players continue to horde currency while it becomes tougher and tougher for a new player to amass enough currency to buy a top notch item with, as those with the currency only want the best stuff and are willing to pay a lot. Over time it sucks more and more to be a poor noob on this site.

    This design is strikingly similar to diablo 3 economy. Currency based, nobody will ever risk losing gear, and there wont ever be any resets. After a while d3 gold will be just as lame as fg on jsp.
    Unless you're going to provide a rational retort (or even an at all relevant remark) then don't bother replying.
    Posted in: Diablo II
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    posted a message on 1.13 Guide: A Key to Early Success
    I'm not sure if this post really merits being titled a "guide"; it's common sense.


    • Gather resources.
    • Exploit resources.
    • Flourish.


    I feel the same way. I havent played since 1.10 and i got no idea what this forum gold bs is.
    It's a frivilous placebo currency adhering to zero economic methodologies facilitated by d2jsp.org; it's currently liquid due to the lack of inflation control, sinks and corruption (it's no coincidence those with authority on the website are rich). You may aswell sell your items for pebbles.
    Posted in: Diablo II
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    posted a message on Answer a question with another question game
    I didn't; she didn't; do you?
    Posted in: Off-Topic
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    posted a message on Answer a question with another question game
    Early, unless intoxicated (then unsatisfyingly late)
    Posted in: Off-Topic
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    posted a message on Looking for an .mp3
    http://www.laserblue.org/data/local/sfx/

    Enjoy; bear with my 32KB/s upload.
    Posted in: Diablo II
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    posted a message on Question on Fana/Conc: iso good answer
    its been a min since i played d2.
    can anyone explain to me why Conc is better for hammerdins rather than Fana?

    something about fake damage... .or something... ?
    doesn't it still work though? i totaly forgot!
    any replys would be greatly appreciated! :)

    -crow
    Blessed Hammer benefits from Concentration but not from Fanaticism; I personally put a point or two in Fanaticism and have Exile on switch enabling me to solo Ubers.
    Posted in: Diablo II
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    posted a message on [Movies] Predators
    I'm inclined to agree with the OP; AvP was just pathetic, the premise should never have been allowed to evolve beyond it's primary-school origin.

    I'm glad to hear a sequel is in the works, but I must say I have my reservations.
    Posted in: General Discussion (non-Diablo)
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    posted a message on The Democratic People's Republic of Korea
    Hail comrade--------------
    russia hack team #1
    no cheat
    just hack
    Posted in: Off-Topic
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    posted a message on Answer a question with another question game
    Who isn't?
    Posted in: Off-Topic
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    posted a message on Can I run Diablo 3?
    Dude, I actually knew that! I wasn't sure if that was the answer you were looking for though, its been a long time since I took a modeling class.
    Well I did intentionally word the question in an abnormal fashion to avoid a Google answer. Anyone who understood the premise would still be able to recognise it, as you have.
    Posted in: Diablo III General Discussion
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    posted a message on good WWI or WWII movies
    The Boy In The Striped Pyjamas
    Schindler's List
    Sophie Scholl - The Final Days (German)

    or if you just want a war-themed bloodbath: Inglourious Basterds.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Can I run Diablo 3?
    Quite clear an answer isn't going to be provided, so for those of you wondering the answer is tunneling; roughly analogous to the natural phenomenon known as quantum tunneling wherein matter appears to penetrate a medium without resistance. In short, when using a fixed timestep simulation (ie., sampling the simulation state at fixed intervals) there is the possibility with [most often] fast, small-moving objects that a collision will not be detected due to the object's ability to traverse the extent of another between samplings.

    So next time you observe a missile appearing to "go straight though" an object in a game then you know what to attribute it to; alot of older FPS's have this problem.
    Posted in: Diablo III General Discussion
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    posted a message on Will Blizzard Ever Fix the Text Problems?
    Internally the game stores a record for each individual row of text; the name preallocated a static size of 16 to accomodate for the longest character name; this is why longer names are truncated and newlines break formatting flags. It would be a trivial fix, then again, alot of the issues with Diablo II are and we have yet to see them.

    Indeed, differentiating glyphs of Diablo II's font has always been troublesome. One possible solution would be to simply change the font the game uses to something more easily discernable such as ... Courier (you can accomplish this quite easily, the game font is stored in d2_data.mpq/data/local somewhere iirc)

    The last-sender based squelching is a good idea; I hope it's implemented.
    Posted in: Diablo III General Discussion
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