Impossible; chickens, camels, bats, ect are client-side only and therefor interaction with the latter will have no impact on gameplay as the server is not aware of such objects.so if you chase the chicken out from act 1 in hell to the burial grounds and kill it via killing blood raven it will drop the charm that way.
There is no correlation between the location of the portal and monster experience; the reason it's "No Name" is due to a bug caused by the portal being spawned on significant game boundary that exists between the town and the field (the portal is offset into an invalid region)For a better cow moo expirience it is bette to try and make the No name level. You do this bye making the cow portal on the edge of the gate where blood moor and the camp connect. If you get the portal exactly on the line you will make the No name level and the cows reward much more expirience and I belive theres more of them.
Utter fluff.Lots of people insist that making the Cow portal either next to Akara or next to the Stash yields the most cows. They even get violent about it if you make it somewhere else.
It does nothing, nada, zip. The affects of triggering the gem are contained purely within the gem's graphical display state and thus have no consequence on the game whatsoever.It's "working as intended," they say. It's featured on the official Diablo III website. It's settled itself cozily between the chat and game list areas in Diablo II's GUI for nearly a decade. But what does it do?
The lack of a known purpose has led to, among some, a religious fanaticism for a number of things:
- Getting the Perfect Gem Activated state improves gem drops.
- Getting the Perfect Gem Activated state improves chances of finding a Gem Shrine.
- Activating the Mooooo! state increases the number of Hell Bovines or the drops of monsters in the Secret Cow Level.
- Garners better drops from bosses when the Perfect Gem Activated state occurs.
Although I will continue to keep my eye out for any anomalies that may arise in relation to the gem
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In regards to MF, noone can really say for certain as even though we have a copy of the game server built into the client which is for the most part a carbon copy of those used on Battle.net, there's no way to know what differences there could be on the Battle.net versions (although it does provide insight to contraints).
So yes, all those wild claims for increasing your item chances cannot be proved one way or the other.
One thing is certain though; after 100% MF, significant diminishing returns kicks in.
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Are you honestly suggesting all these people donated thousands of dollars to an individual in exchange for psuedo-currency?
We're not talking about years we're talking about months; introducing the precedent for current day activity.
If you're having this much trouble understanding the premise of my argument that you must continually choose to ignore points I bring up and wander off into your own little world then I do not see any reason for you to continue here.
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Yes ... a ~60000% difference within a specific subset of users during the first few months of operation can just be attributed to accumlation over time; I'm sure.
P.S., I hope the redundant information has helped, Seth.
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It's a frivilous placebo currency adhering to zero economic methodologies facilitated by d2jsp.org; it's currently liquid due to the lack of inflation control, sinks and corruption (it's no coincidence those with authority on the website are rich). You may aswell sell your items for pebbles.
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Enjoy; bear with my 32KB/s upload.
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I'm glad to hear a sequel is in the works, but I must say I have my reservations.
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russia hack team #1
no cheat
just hack
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Schindler's List
Sophie Scholl - The Final Days (German)
or if you just want a war-themed bloodbath: Inglourious Basterds.
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So next time you observe a missile appearing to "go straight though" an object in a game then you know what to attribute it to; alot of older FPS's have this problem.
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Indeed, differentiating glyphs of Diablo II's font has always been troublesome. One possible solution would be to simply change the font the game uses to something more easily discernable such as ... Courier (you can accomplish this quite easily, the game font is stored in d2_data.mpq/data/local somewhere iirc)
The last-sender based squelching is a good idea; I hope it's implemented.