This will be my build for the hardest parts in the game - obviously he does not focus on dps but on being as unkillable as possible and still viable.
It has 3 fury generators+superstition small fury buff and 2 spenders so it wont have any fury issues.
For survival you have an "oh crap button" with a rune that makes it like an additional potion ( Ignore pain ) coupled with frenzy that constantly heal you.
This build is ready to take on physical ( tons of armor ) and non-physical damage ( +50 resistances and superstition ) and with the debuffs ( spammy threatening shout ) it would be unstoppable.
Leap attack is a good tool to get out of bad situations, and finally wrath of the berserker (with extra dodge ) for boss fights or when you need some extra dps while clearing trash ( since this builds lacks it ).
OK if we compare real life situation then it leads me to the problem with this system - it just does not feel realistic. And yeah you can argue that diablo is a fantasy world with magic and demons so why am I looking for realistic stuff but the idea is that there are some basic rules in fantasy so for example a barbarian should not cast spells and a zombie should not be more powerful than a demon.
So my problem with the current system is that the 6 skills limit just does not have any real explanation story wise. Does the barbarian actually knows all the skill but is just limited by the interface? if so then why do we have a cooldown while switching skills? if he does not then what exactly happens he just decides to himself "hmm ok I will ponder for a second BOOM! I now know how to whirlwind like crazy and leap attack" then he ponders some more and forgets how to leap/whirl but hey I can now shout and turn into a berserker.
Sorry but it feels kind of silly even for a fantasy... I mean can you think anyone writing a fantasy story like that? :/
Good luck everyone and thanks for the opportunity.
I already got my barbarian build ready for the contest but I can't find any thread to post it on. Please update the front page with the correct thread.
Good luck everyone and thanks for the opportunity.
I already got my barbarian build ready for the contest but I can't find any thread to post it on. Please update the front page with the correct thread.
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Eu
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http://us.battle.net/d3/en/calculator/barbarian#WdYSiP!beV!acZcbY
This will be my build for the hardest parts in the game - obviously he does not focus on dps but on being as unkillable as possible and still viable.
It has 3 fury generators+superstition small fury buff and 2 spenders so it wont have any fury issues.
For survival you have an "oh crap button" with a rune that makes it like an additional potion ( Ignore pain ) coupled with frenzy that constantly heal you.
This build is ready to take on physical ( tons of armor ) and non-physical damage ( +50 resistances and superstition ) and with the debuffs ( spammy threatening shout ) it would be unstoppable.
Leap attack is a good tool to get out of bad situations, and finally wrath of the berserker (with extra dodge ) for boss fights or when you need some extra dps while clearing trash ( since this builds lacks it ).
Hope you like it.
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So my problem with the current system is that the 6 skills limit just does not have any real explanation story wise. Does the barbarian actually knows all the skill but is just limited by the interface? if so then why do we have a cooldown while switching skills? if he does not then what exactly happens he just decides to himself "hmm ok I will ponder for a second BOOM! I now know how to whirlwind like crazy and leap attack" then he ponders some more and forgets how to leap/whirl but hey I can now shout and turn into a berserker.
Sorry but it feels kind of silly even for a fantasy... I mean can you think anyone writing a fantasy story like that? :/
Anyways sorry for rumbling
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I already got my barbarian build ready for the contest but I can't find any thread to post it on. Please update the front page with the correct thread.
Thanks in advance.