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May 14, 2012StefkeNL posted a message on Has anyone actually been able to log in to the game and play?Feats of strength: Log in...Posted in: Diablo III General Discussion
Feb 25, 2010It's not much but I thought let's make a quick thread.Posted in: Diablo Tools
In the skill calculators Barbarian tab Combat Skills it says BerZerk, but it is BerSerk
I know it's not much, but thought you should know.
Keep up the good work
Feb 22, 2010Lately I'm seeing more and more posts about people who have pre-ordered Diablo III. So I thought let's make a post with some info about it.Posted in: Diablo III General Discussion
The idea for pre-orders came when people found it hard to get popular items in stores due to their popularity. Companies were then given the idea to allow people to reserve their own personal copy, before the release, which has been a huge success. Pre-orders allow consumers to guarantee prompt delivery on release, manufacturers can gauge how much demand there will be and hence how large initial production runs should be, and sellers can be assured of minimum sales. Additionally, high pre-order rates can be used to generate publicity to further increase sales. (Source)
Pre-order incentive, also known as pre-order bonus, is a marketing tactic whereby a retailer or manufacturer/publisher of a product (usually a book or video game) encourages buyers to reserve a copy of the product at the store prior to its release.
Reasons for this vary, typically publishers wish to ensure strong initial sales for a product, and the offered incentive is used to induce shoppers (who might otherwise wait for positive reviews or a specific shopping period like the holiday season) to commit to a purchase. Having paid for part or all of the purchase when placing the order, these consumers will usually complete the transaction shortly after the product's release, often on its first day in stores. Individual stores or retail chains may also offer bonuses for a popularly anticipated product, to ensure that the customer chooses to buy at that location, rather than from a competitor.
The pre-order bonus may be as simple as a discount on the item's purchase price or other related merchandise (another marketing strategy), or may consist of an actual item or set of items. These items may be related merchandise or exclusive items available only through the pre-order program. (Source)
Diablo III Facts:
- There is no released date announced. And if there is any news about that you will most certainly hear it here on Diablofans and of course on the Blizzard website.
- Won't be released in 2010. Simply for the reason Blizzard already has 2 major titles planned for this year. Cataclysm and Starcraft 2. This is the first time Blizzard has released 2 major tiles in one year. So with some logical thinking Diablo III will be released somewhere late in 2011 or early 2012, cause Blizzard doesn't want to steal gamers from their own games.
- It's not even 100% sure that Diablo III will be released. It's a very very very big chance that it will be, but who knows what can happen. (You will lose your money if you have Pre-Ordered it.)
Pre-Ordering Diablo III at this time wouldn't make any sense, just for the reason that there is NO release date. Gamestores just want to make sure that they have enough people pre-ordering the game so they will make enough money at the release of Diablo III. Don't Pre-Order Diablo III and wait for a release date. You will have more then enough time when the time comes. And also don't worry about discounts, there are a enormous amount of gamestores that will lower their prices to steal possible buyers from other competitors.
I hope this will clear some things up and prevent people from pre-ordering this game. Just have patience, stores only want to benefit from you now cause they know you can't wait.
Feb 8, 2010Seems obvious. I think it will probably be a sort of Amazon/Rogue class, since they were both female in D2 it seem logical that the 5th class would be female. And it just looks better in character selection. Also, with a future expansion in mind and the return of the Necromancer (another male) and maybe a other female class and suggestion there will be 2 expansion characters just like D2. You'll have 3 female and 4 male. Nicely outbalanced if you ask me.Posted in: Unannounced Class
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Jan 19, 2012Surprise surprise ... all they're doing as I have said numerous times is delaying d3 till after the wow expansion to maximise profits. Players enthralled with diablo wouldn’t be inclined to buy the wow expansion after all. Most of these changes are unnecessary.Posted in: Diablo III General Discussion
Yes like a spoilt child I'm sick of waiting for it!
Mar 10, 2010Blizzard is famous for their "It's done when it's done" motto. They play test their own games for countless amounts of hours, days, weeks, and months to polish every little aspect of the game. More importantly, if there is something that they do not like, they take the time and effort to go back and change things. They have stopped using early release dates to make sure that they have the time to go back and make whatever corrections they need to.Posted in: News & Announcements
Official Blizzard Quote:
When will Diablo III be released?
It's too early to estimate Diablo III's release date. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players
It is unclear exactly how long ago they started work on Diablo III but some work dates back to 2003. However, there were some internal issues at Blizzard and the project got delayed. Finally in 2008, came the announcement along with some very basic info about the game. But even since then, many things have already been changed and reiterated. Once again.
One of the biggest changes that happened to Diablo III in the last two years was with the skill system. First the system was very similar to Diablo II. There were three different trees, each tree had skills with some needing prerequisite skills to obtain them. The first change came with the idea of inter-relating the trees. The system went almost to a tier idea where you had to spend so many points into tier 1 to unlock skills in tier 2. It did not matter which tree the points were spent in as long as they were in the same tier. The most recent change, and probably not the last, was the abolishment of the trees all together. No longer are the skills constrained to the given tree titles. It is still unknown exactly how the skill system will work but Blizzard has given us a clue with the two words "Pool and Path". See: The New Skill System Thread for more information.
Official Blizzard Quote:
This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on. Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se.
http://www.diablofans.com/forums/picture.php?albumid=88&pictureid=1405&thumb=1Another major change that has occurred since Diablo III's announcement is the resource system the characters will be using. Originally, all five characters were designed to use the canon mana system that Diablo has always used. In the first gamelpay video, the Barbarian and the Witch Doctor both use mana to cast their spells. Soon after this, the Barbarian's resource changed to a fury system. Rather than having a pool of energy, the Barbarian will be gaining his up. While the Barbarian had switched from mana, at the time the then revealed Wizard still used it. However, this would also soon change when Blizzard announced that the all five classes would each being using their own unique resource system with the Witch Doctor being the only class to retain the iconic mana system. Little is known exactly what form the Wizard's and the Monk's systems will be but they have given us some hints. It is also important to note that the Monk's system is actually further in completion than the Wizard's. Blizzard has stated that they are having a hard time perfecting hers and that they have gone back and changed it numerous times. See: More Information on the Resource Systems for more information and discussion.
Official Blizzard Quote:
As you may be aware every class in Diablo III will have their own resource system. The Barbarian will use Fury; Witch Doctor, Mana; and Wizard, Instability. We also completed an early implementation of the Monk's resource system just before the holiday break, and that's continuing to undergo programming and visual refinement. It's a resource certainly fitting of a holy warrior.
http://www.diablofans.com/forums/picture.php?albumid=88&pictureid=1412&thumb=1Along with the skill system, the skills themselves have gone through many iterations. Blizzard has stated that the usually go big at first because it is easier to tone down then to boost up. However, some skills were not meeting their illustrious standards. At the 2009 Blizzcon, we were shown an update to the Barbarian's Whirlwind attack. Outdone by a monster in the game, the team went back and changed the looks of his whirl wind to give it a much stronger feel. Another skill that got a huge over haul was the Witch Doctor's Spider Totem spell. Looking back on it, the development team decided that the spell just didn't fit. So they went back and completely changed the spell to the new Corpse Spiders where a zombie emerges from the ground only to have spiders burst out of his chest. They also told us that the Wizard's Stone Skin spell was being changed to reflect the lore of the Wizard better with a more crystalline look. See: SFX on Spells to see an Upgrade for more information and discussion.
There have also been many other skills that have been changed since their initial concept. There was also the highly debated change of the Witch Doctor's mongrels to the tamer sounding Summon Zombie Dog. They also removed the ability to imbue the dogs with fire and poison through the use of spells.
Official Blizzard Quote:
Diablo: Some awesome new spell effects coming out of the tech art team including an updated Acid Cloud (witch doctor) and Magic Missile (wizard).
See: Has the Tetris Inventory Returned for more discussion.
Even the character equipment screen changed. The original gameplay video showed us an equipment screen similar to World of Warcraft's where there was an up-close view of your character and the gear slots placed around him. However, they have changed this since then to reflect an equip screen more similar to Diablo II's. They no longer have the close-up of your character but instead is a silhouette of a person with the gear slots located over their respected areas.
http://www.diablofans.com/forums/picture.php?albumid=88&pictureid=1403&thumb=1A feature that they had originally added to the game was dialogue cut scenes. When interacting with NPC's a window would pop up of your character talking to that NPC. This feature was removed, however. Blizzard stated that the cut removed the player too much from the action. Instead, they changed the system with a voice over that gets louder the closer you are to the NPC and fades as you walk away from them. They said that this system allows for player who want the lore to continue to get it without it distracting the players who just want to continue to play the game.
Official Blizzard Quote:
Back when we announced the game we had our dialogue interaction set up where the camera would zoom in, and you'd see the characters up close and they'd talk to each other in this zoomed in view. We threw that out a long time ago though just because it was too intrusive, it stopped the game, pulled you out of the action, and just felt like too much.
The first two classes that were announced were the Barbarian and the Witch Doctor. Since their first announcement, these two classes have gone through some changes.The Barbarian was the first to lose mana as his resource system. Going from mana to fury, however, was not a smooth transition. The first change to his resource system came in the form of Balls ("Balls of Fury" as Bashiok called them). The Barbarian had three Fury Balls that would fill up as he attacked monsters. Then, some of his skills required a different amount of full balls to use. However, even this change was changed to a different look. While the system concept stayed the same, the Balls were replaced by a ring. The ring is separated into three different sections and each section is used to cast his spells. See: About Fury for more information and discussion.
http://www.diablofans.com/forums/picture.php?albumid=88&pictureid=1406&thumb=1The Witch Doctor has gone through more change than any other character since their reveal. While the lore and concept seemed sound for the class, the mechanics were pretty bare to begin with. Very little was known about his skills other than the few given and the concept of summons, poison, and fire. With his summons, the Witch Doctor originally had a summon called the Wickerman. He was a summon that followed the Witch Doctor and attacked close enemies. After some play testing, the development team decided that he was just too "human" and switched him to the Zombie Dogs.
Perhaps the change that I would have loved to have seen the most is a fetish that accompanied the Witch Doctor. While it was removed before the class was even announced, there is a video where the idea is talked about. Basically, the fetish character interacted with the Witch Doctor in various scenarios. The one shown was when the Witch Doctor would be knocked unconscious, the Fetish would emerge and begin hitting the Witch Doctor in the head to wake him up. Unfortunately, we will never get to see this little guy in action.
http://www.diablofans.com/forums/picture.php?albumid=88&pictureid=1410&thumb=1With all of the changes made in the game so far, it is hard to imagine what else will change and what new things will be revealed. I, for one, am glad that Blizzard takes the time to go through these changes to make their games better. While the "It's done when it's done" and the trade mark "Soon" can be annoying, I know that it is all in an effort to make their games as great as possible. With at least eight more months of development for the Diablo team, it is anyone's guess on what else will change and what new features they will show us. They have mentioned at least two more systems that they plan on implementing in the game but they have not revealed much information on them, probably because they are constantly changing them. The only information we do know is that one is called the "Talisman". See: Crafting in Diablo III for more information on the talisman.
And just because nothing is set and anything and everything is subject to change, that does not mean we cannot or should not discuss about everything that has been revealed so far. What changes were you glad to see? Which ones did you wish stayed? What changes do you see happening? and what do you hope to see in the future?
Mar 8, 2010People should stop spamming the ´3min and you die´ thing.Posted in: Diablo III General Discussion
Everything will be balanced at the end, this includes how much time you get for each dungeon so that there is a high chance you make it if you don´t F around.
The ´3 min you die´ comment that Bashiok made was just an example.
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