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    posted a message on Shock Doc
    I just stumbled across what I thought was an interesting combination of spells and thought I'd share it!

    http://us.battle.net/d3/en/calculator/witch-doctor#jgUbTc!eWV!ZacYZZ

    Basically the idea with this build would be to find a group of monsters (preferably a big one) and throw out a few Haunts, Mass Confusion, and then run into the group and pop Spirit Walk. Immediately after you Spirit Walk, cast Soul Harvest. Soul Harvest deals 275% weapon damage as AoE around you and will also cause the Spirit Walk to end, procing Umbral Shock for an additional 236% AoE. All that damage is also increased by Mass Confusion (and, after the first time, by the Soul Harvest buff) as well as the Pierce the Veil passive. If anything is still left alive, you should be able to finish them off rather quickly or, if there's still lots of monsters around, you can pop Sacrifice to take them down (and increase your damage even more for the next group). Thoughts?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Savages

    Quote from Braveheart

    This thread can be closed.

    Why? It's entertaining.

    Plus, we need to be able to bump it after release! Epeens are at stake!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Melee Witch Doctor
    Quote from Hans

    The fun is in the challenge and also no one believes it can be done.

    I get that, but there are plenty of ways to handicap yourself or make weird, challenging builds that are less...boring than nothing but auto-attack. Why not limit yourself to all Golden (or any other) Runes? Or only rank 1 Runes? Or maybe something like only using skills that cost no mana?

    I dunno...maybe auto-attack is fun in your opinion, but if it's just extra challenge that you're after, it seems like there are more exciting ways to get it done. /shrug
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Chewzilla

    Wall of fire argument = stupid, fire isn't solid, zombies are.

    Damn, beat me to it.

    D3maniac, throughout this thread, you've consistently argued each and every point with "lol, you're retarded, I can't believe I'm arguing with these kids, lol so stupid" while rarely addressing any actual arguments made against your point. We're over 170 posts now and you're still the only person who's called another poster a retarded child. Do you think that lends credence to your argument? If you want anyone to take your opinion seriously, try respecting theirs first. No one has a problem with the fact that you have your own opinion. We all think it's wrong and we're trying to present our opinions so that you can see why we disagree with yours, but no one has said you're stupid for having a differing opinion. You're still the only person who has resorted to name-calling. Think about it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Melee Witch Doctor
    Quote from InfamousGK

    I think this or a variation of these skills will be the only way you will survive being a melee WD
    http://us.battle.net/d3/en/calculator/witch-doctor#egUjdQ!efd!cZYbaY

    What's the point of Vision Quest? There's only two spells that cost mana, both with a CD, so I don't think the extra mana regen there will be useful at all. I'd take Blood Ritual for the life regen instead.

    Anyway, I don't see the amusement in purposefully limiting yourself to nothing but auto-attack throughout the entire game, but to each his own I suppose...good luck!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Could it be that he's finally succumbed to our relentless retard-children logic?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Item Searching / Sorting options?
    Quote from kahdrick

    Edit: Okay, I've made myself a Wiki user profile (why are there two separate logins for forums and wiki editing?) and I'm going to start compiling some lists. Please let me know if I screw anything up and how I can fix it!

    Yup, the log-in's for the forums and the wiki aren't connected. :(

    Also, don't worry about screwing up; it's a wiki! There's nothing you can do that can't be undone. ;)
    Posted in: DiabloWiki
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    So are you arguing because you're bored or because you actually think you're right?

    EDIT: Uh oh, a post's gone missing! ^
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    Quote from Kickin_It

    Pretty sure he meant everybody who entered the thread. Not everyone on the site.

    Anyway, I asked like 20 of my friends and they all said "lol he's a newb what a newb" and then I called my incredibly gorgeous girlfriend and she said I was totally right and the fact that I owned some newb in an argument on a video game forum really turned her on. It was awesome.

    See? I can make shit up too!

    oh nos! some kid on a D3 forum thinks im lying! wtf em i gon do? and he doesnt like me. oh noz i fails.

    GJ, wish i cared more what you thought. honestly i do

    I don't dislike you. :)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    4-5 people on a random D3 forum disagreeing with me is hardly "everyone". considering during this argument i got RL opinions from about 14 other people. posted it on FB and 7 other people on there. and every single one agreed with me and said it was common sense. and none of them were 16 which is probably most of the people disagreeing. regardless of how old they say they are. so i know I'm right. i really dont care what random troll kids on a D3 forum say, lmao.

    Pretty sure he meant everybody who entered the thread. Not everyone on the site.

    Anyway, I asked like 20 of my friends and they all said "lol he's a newb what a newb" and then I called my incredibly gorgeous girlfriend and she said I was totally right and the fact that I owned some newb in an argument on a video game forum really turned her on. It was awesome.

    See? I can make shit up too!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    if the zombie wall gets longer with rune on release. i will obviously feel beaten and dumb.

    if the zombie wall doubles in width... like it says... lolol. im going to make you all eat your words, so block me now if you dont want it rubbed in your face, feel free to rub it in mine if your right on release. :D

    I'll try to remember to bump this thread in a few months! ;)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Spell dps vs weapon dps unbalanced?
    Yeah, I realized that you were mainly talking about channeled spells after I posted. :P

    Most of these skill balance systems are fairly new, changing recently from flat damage. I'd assume that by the time the game actually ships, those "every x seconds" kind of skills will have green text in them and the frequency of damage application will be based on weapon speed as well. Otherwise you're right, those skills take the choice of weaponry away from the player, which is not something they're looking to do obviously.
    Posted in: Theorycrafting and Analysis
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from ArcaneWeapon

    This is so pointless. Blizzard has stated they want all builds to be viable yes? If indeed WD's MUST use pets for Inferno in the current implementation (which I HIGHLY doubt) -they will change it so that is not the case-.

    Besides, all you have is a calculator build. Get to Inferno on your WD and come back with actual proof.

    P.S. You didn't include Crimson Soul Harvest which is a ridiculous survival ability for the WD.

    I made all three of those points back on the first page. Unfortunately for us, they aren't arguments in our dear, omnipotent OP's eyes.


    Quote from codylee17

    Okay, been lurking on the site for a while. Somehow this thread made me register and post. Sorry if this is a bit too long.

    ...

    Have a +1. :)


    Quote from d3maniac2012

    the insults were because people who are retarded and think they are right while arguing with illogical reasoning need to be told they are retarded.

    OMG...the irony...it's so delicious! Om nom nom. Thinking before you type (which clearly isn't your strong suit based on the 3 pages that have popped up in this thread since I was last on) might be something for you to consider you know...at some point. :doh:
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Chewzilla

    .......i don't even....... Nothing can walk through the zombie wall, it is a redesign of the classic necro ability, bone wall. OBVIOUSLY the indigo rune makes the wall longer ie 1x5 becomes 1x10 runed.

    Thank you.

    D3maniac, you say your points are based on common sense and observation of skill mechanics in beta, but your blatant disregard for all logic concerning Zombie Wall makes me have to take your notion of "common sense" with a very large grain of salt.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from d3maniac2012

    all the skills i listed have been show cased or seen in the beta so that is NOT speculation. there IS a way to know if its mandatory... looking at all of his skills, calculating, using common sense. all make it 10x more valid then just saying "oh i THINK this will do this.." thats not what i did or im doing. ive taken careful time to look at each skill and deduce the possible outcomes, coming to an ultimate conclusion that they seem almost entirely mandatory for solo. it is very calculated speculation, but labeling it "pure speculation" is far from what it actually is.

    OK, I'm not sure what having seen a skill in beta or another video has to do with determining its viability in Inferno. Let's boil it down to the core issue. I'd like you to specifically argue this point that I made:
    Quote from Kickin_It

    There's no way to know that pet skills will be mandatory for Inferno without having played in Inferno without them and miserably failed.

    There's no reason to assume that Blizzard would balance this class (or Inferno) such that any skills are an absolute necessity. That goes counter to their entire philosophy behind player customization in this game.



    Quote from d3maniac2012

    you also ignored my very valid points on why it would make sense for it to be able to be walked through regarding rune effects.

    I guess I don't find those points as valid as you do. But for the fun of it...


    Quote from d3maniac2012

    because why would you care to DOUBLE the width if it can't be walked through? making an extra half inch for mobs to get around it?

    It would be significantly more than a half inch. And yes, that's exactly why. The longer they take to walk around it, the longer you have to pelt them with spells before they become a danger to you. Why would you care to double the width if it CAN be walked through?


    Quote from d3maniac2012

    and how it slows enemies, so only enemies that run up, touch it, then run around get slowed?

    Yup. Speaking of ignoring posts, I'll let Tenhi cover this one:
    Quote from Tenhi

    Also about the slow thing.. the Zombies attack mobs that are close to the wall -> aplying the slow.
    Posted in: Witch Doctor: The Mbwiru Eikura
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