- Kickin_It
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Member for 14 years, 3 months, and 5 days
Last active Tue, Nov, 21 2017 23:11:34
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Feb 7, 2010Kickin_It posted a message on Community ProjectsPosted in: NewsQuote from "Seth" »Added~
Thanks
You're the best!:D -
Feb 7, 2010Kickin_It posted a message on Community ProjectsPosted in: NewsQuote from "Seth" »You should write a summary of it to advertise it.
Mmmk.^_^
As a hypothetical backstory for Diablo 3's male Wizard, Redemption of the Vizjerei follows our hero-to-be as he begrudgingly embarks on a journey with a mysterious old man to confront his personal demons in the lands of his childhood and forestall the return of the Burning Hells to Sanctuary. Excerpt:
He lowered his hand from his face and ran it tenderly across the scarred and pitted surface of the old table. “This could be your chance for redemption, son. For setting right the ill deeds you have committed.” So he did know. But how? I slowly lifted my head and peered once more into his glimmering eyes. My lips parted to speak, but again he raised his faintly trembling hand and I was struck dumb. “There is more to your fate than even you know. This journey – if you like to think of it as such – is not one of adventure. Rather, it is one of erudition and deliverance. Your personal salvation, as well as that of the entire mortal realm of Sanctuary, rests in your hands...” -
Feb 7, 2010Kickin_It posted a message on Community Projects[Shameless Self-Promotion]Redemption of the Vizjerei highest rating for January![/Shameless Self-Promotion]Posted in: News
Sure, it's only based off one critique, but that just means we need more people to join the DFWG!:thumbsup: - To post a comment, please login or register a new account.
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http://us.battle.net/d3/en/calculator/witch-doctor#jgUbTc!eWV!ZacYZZ
Basically the idea with this build would be to find a group of monsters (preferably a big one) and throw out a few Haunts, Mass Confusion, and then run into the group and pop Spirit Walk. Immediately after you Spirit Walk, cast Soul Harvest. Soul Harvest deals 275% weapon damage as AoE around you and will also cause the Spirit Walk to end, procing Umbral Shock for an additional 236% AoE. All that damage is also increased by Mass Confusion (and, after the first time, by the Soul Harvest buff) as well as the Pierce the Veil passive. If anything is still left alive, you should be able to finish them off rather quickly or, if there's still lots of monsters around, you can pop Sacrifice to take them down (and increase your damage even more for the next group). Thoughts?
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Plus, we need to be able to bump it after release! Epeens are at stake!
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I get that, but there are plenty of ways to handicap yourself or make weird, challenging builds that are less...boring than nothing but auto-attack. Why not limit yourself to all Golden (or any other) Runes? Or only rank 1 Runes? Or maybe something like only using skills that cost no mana?
I dunno...maybe auto-attack is fun in your opinion, but if it's just extra challenge that you're after, it seems like there are more exciting ways to get it done. /shrug
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Damn, beat me to it.
D3maniac, throughout this thread, you've consistently argued each and every point with "lol, you're retarded, I can't believe I'm arguing with these kids, lol so stupid" while rarely addressing any actual arguments made against your point. We're over 170 posts now and you're still the only person who's called another poster a retarded child. Do you think that lends credence to your argument? If you want anyone to take your opinion seriously, try respecting theirs first. No one has a problem with the fact that you have your own opinion. We all think it's wrong and we're trying to present our opinions so that you can see why we disagree with yours, but no one has said you're stupid for having a differing opinion. You're still the only person who has resorted to name-calling. Think about it.
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What's the point of Vision Quest? There's only two spells that cost mana, both with a CD, so I don't think the extra mana regen there will be useful at all. I'd take Blood Ritual for the life regen instead.
Anyway, I don't see the amusement in purposefully limiting yourself to nothing but auto-attack throughout the entire game, but to each his own I suppose...good luck!
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Yup, the log-in's for the forums and the wiki aren't connected.
Also, don't worry about screwing up; it's a wiki! There's nothing you can do that can't be undone.
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EDIT: Uh oh, a post's gone missing! ^
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I don't dislike you.
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Pretty sure he meant everybody who entered the thread. Not everyone on the site.
Anyway, I asked like 20 of my friends and they all said "lol he's a newb what a newb" and then I called my incredibly gorgeous girlfriend and she said I was totally right and the fact that I owned some newb in an argument on a video game forum really turned her on. It was awesome.
See? I can make shit up too!
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I'll try to remember to bump this thread in a few months!
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Most of these skill balance systems are fairly new, changing recently from flat damage. I'd assume that by the time the game actually ships, those "every x seconds" kind of skills will have green text in them and the frequency of damage application will be based on weapon speed as well. Otherwise you're right, those skills take the choice of weaponry away from the player, which is not something they're looking to do obviously.
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I made all three of those points back on the first page. Unfortunately for us, they aren't arguments in our dear, omnipotent OP's eyes.
Have a +1.
OMG...the irony...it's so delicious! Om nom nom. Thinking before you type (which clearly isn't your strong suit based on the 3 pages that have popped up in this thread since I was last on) might be something for you to consider you know...at some point.
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Thank you.
D3maniac, you say your points are based on common sense and observation of skill mechanics in beta, but your blatant disregard for all logic concerning Zombie Wall makes me have to take your notion of "common sense" with a very large grain of salt.
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OK, I'm not sure what having seen a skill in beta or another video has to do with determining its viability in Inferno. Let's boil it down to the core issue. I'd like you to specifically argue this point that I made:
There's no reason to assume that Blizzard would balance this class (or Inferno) such that any skills are an absolute necessity. That goes counter to their entire philosophy behind player customization in this game.
I guess I don't find those points as valid as you do. But for the fun of it...
It would be significantly more than a half inch. And yes, that's exactly why. The longer they take to walk around it, the longer you have to pelt them with spells before they become a danger to you. Why would you care to double the width if it CAN be walked through?
Yup. Speaking of ignoring posts, I'll let Tenhi cover this one: