I also post a link to Erich Schaefer's thoughts on Balancing. It is a link to DIII forums since the original one is no longer working for me.Quote from shaggyHow is "get 30% crit then get 50% cold damage" any better than "get 80% crit?"Quote from Xiep
Now we also have a boring system, which consist on get whatever stats increases sheet dps the most. It would be more fun to say: Hem, I 've got enought IAS or CRIt, so I must get aoe dmg or cold dmg or whatever.
The original team set out to get AWAY from that kind of thing. The idea is that we're supposed to spend our time killing shit, not in menus and in town, and with spreadsheets trying to figure out how to make our gear work. We're supposed to be enjoying the game, not crunching numbers. I've posted the link so many times in the past month that I'm not even going to go get it again.
Complexity was never the intent of the Blizzard North team so stop asking for it. The original intent of the series was to eliminate the exact kind of mechanics that you're claiming we so desperately need.
I lied. Here's the link. The original vision for Diablo simply doesn't mesh with your idea of breakpoints and the like. Deal with it.