Quote fromThat is a really good idea!! That would be so cool.
We are likely to have a progression of the skills to 20/25/30 depending on the skills hardpoints. I think we will also have the information on how to calculate the skill for higher levels. We may also add formulas on how to add in elemental masteries as well. The last two may not be needed if we get the planner ported to ES. Since that tool will be a lot easier to use.
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The Random Number God effects what you get.
As far as I know the magic find on the player that did the killing blow would be used on the calculation. I have only been playing mods (SP) since 2003. I have not played any LoD patch higher than 1.10.
Magic Find uses a diminishing return formula for finding any magic item above magic. The diminishing returns start hitting hard for the uniques around 200 MF.
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I am the wrong person to talk about vanilla D2 since I have only been playing mods since 2003.
I would choose a character that you would like to play and just have fun with that character. If you make mistakes that is fine. You learn more from your mistakes and it will help you build stronger characters in the future.
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Plus I have modified Eastern Sun files to make it easier for me to test the upper limits of Supermaxing d-stoning/gem melds on runeword items. I have permission from the Moderator of the ES Forum at the Wiki. Perfect Cell the mod maker is now back as the mod maker but it is likely going to be some time before a new version will be released.
The Players 8 setting right now is the old players 16 setting. To get any players setting above 8 would require code editing or using a plugin that does the code edit for you. As of right now if it was set to players 16 many monsters would have life roll overs and it would make the mod to easy.
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Eastern Sun is definitely worth a try. I have been playing it since 2006. It is one of my favorite mods for D2 :).
If you have any questions ask here.