Yea that video is awesome. The graphics are very nice and like they said the engine has been improved since.
Unfortunatelly I think this is just a short video to showcase the engine, not an intro to anything.
- 3/10/2012 4:34:50 PM Posted in: General Discussion
- 3/5/2012 12:06:55 PM Posted in: Diablo III General Discussion
2/27/2012 7:37:50 PM
http://us.battle.net/d3/en/calculator/monk#VZXRjU!XUa!ZcZZZbPosted in: Diablo III General Discussion
A support/tank monk. I would use a shield with that build and try to control the enemies, tank the damage as much as I can while protecting my allies, healing them and increasing their damage.
2/24/2012 11:24:14 AM
Gotta agree with the skill interface though, but as long as it's usable...Posted in: Diablo III General Discussion
2/24/2012 11:18:57 AM
Sign of release indeed. Good thing imo, I don't really mind the chat channels since I will spend most of my time in-game anyway. Release date announcement imminent!!Posted in: Diablo III General Discussion
2/18/2012 7:15:50 PM
Let's wait and see. I'm guessing the people who started those rummors also datamined the patch files and deducted these possible changes with the data they saw. It might be close to what they say but might be something else completely.Posted in: Diablo III General Discussion
2/18/2012 6:56:12 PM
Posted in: Diablo III General DiscussionQuote from overneatheSo there are 5 types of rune, each with 5 levels. Good so far, predictable. But what is the X supposed to be? It has levels as well. Could it be a "random effect from the other 5 runes" or something similar? What the hell is it? :/
I'm pretty sure those are not 5 levels, but 5 button states. One would be for an unavailable rune, one for a mouse-over state, one for an active, one for a mouse-over AND active... Maybe not exactly those states but you get it.
2/18/2012 1:15:45 PM
Posted in: Diablo III General DiscussionQuote from pskfryThis is what I've referred to as the "flow" of the game. It's insanely well paced, the killing is satisfying and rewarding, your character responds well to your input, and everything just works well together. I love the polish, this game is going to rule, the doubters who haven't played the beta, just watched beta footage, don't understand. The feel of the game is really where the awesomeness lives. I know that feel, bro.
Exactly what you said!
2/18/2012 1:02:53 PM
Tried it at a friend's house a few days ago too and I totally agree with you. I'm eager to see what happens next in the story!Posted in: Diablo III General Discussion
The gameplay is awesome, quick and responsive. You feel the impact of each blow and the skills are awesome. People keep talking about the skills system, auto stats, the runes changes, etc, but I feel the most important part is the gameplay and Blizzard did a great job on that part.
The beta is only such a teaser, can't wait to try out the rune system, see the new acts and defeat higher difficulties. I wish I could play the beta again and try all the characters! I'll try to bother my friend again someday
10/23/2011 1:24:32 AM
Like I said in another thread, I contacted Jinx and they will be available on their website closer to christmas this year.Posted in: Diablo III General Discussion
Looks like it's made from this company:
- To post a comment, please login or register a new account.