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    posted a message on If I already downloaded the PTR...
    Fellas, fellas.....be serious. This is bigger than a lot of games. Hell, it's probably about the same size of the original game (D3).
    Posted in: Diablo III General Discussion
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    posted a message on If I already downloaded the PTR...
    Why is this patch over 8GB when there are barely any graphic and sound assets?
    Anyone has any idea? Or is everyone just downloading RoS, whether they like it or not?
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    I don't now what "rare" and "common" actually means? Man, you're such a troll, I don't even know why I feed you. I'll just add you to the ignore list and end this nonsense. What a ridiculous person. I can't stand yet another wall of text that says basically nothing, anyway.
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Quote from Artemix

    I didn't set any fire, I just checked the official forums to see if there was any news, since I don't usually pay much attention to whats happening to D3, specially lately.

    I wanted to know if there was another "lets remove PvP" kind of notice, again.
    Nope.



    @Cardinal: hop on the PTR and start crafting, and stop when you run out of one mat. I'm willing to bet the mat that'll run out won't be the rare mat. And that, to me, would be /discussion.
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Quote from CardinalMDM
    Quote from Maka

    The only thing I'd do is slightly increase the number of white and blue items that drop. Not only is it a bit stupid that so-called "rare" items are by far the most common ones, but I could also do with the increase in white and blue crafting mats.
    I see this coming up all the time when I'm in chat channels on the PTR. I really don't mean this to sound condescending, but I haven't seen anyone suggest this to you, and anytime I do in General Chat, people give me blinky eyes like I spoke some alien language...

    Are you breaking open barrels and inspecting weapon/armor racks?

    I'm finding TONS of white/gray items for salvaging in breakables and weapon racks. Even if it's just one per clump of barrels, and I only get maybe 2-4 white items upon a trip to town, that's still good for at least 28 Common Debris, which is worth it to collect if it means I can craft or enchant more. As for blue items...goblins drop tons of mats and gems, Resplendent Chests usually have some blues and some bosses also give out blue stuff, along with the rest of the stuff that drops, which can be anything from rares, plans, legendaries, etc.

    Sorry you think it's stupid that rares are the "most common," but it's really not hard to find whites and blues for salvaging.
    I open/break every single 'gizmo' I come across: corpses, barrels, weapon racks etc. I pick up everything. Whenever I go to town with a full inventory, I still end up with rare mats outnumbering blue and white mats by at least a factor of 3 or 4, sometimes 5 or 6.

    I assume you're fine with something called "rare" being more common than something called "common", then. Is this the part where I give you "blinky eyes"?
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Quote fromdaisychopper» Maybe I'm just crazy, but I just don't feel like modern gamers are as interested in "making their own fun" as they used to be. And I think gaming companies in general prefer it this way and are much more interested in controlling the experience for the player as well (especially Blizzard), so that just compounds it.




    Why let players create content and share it between themselves for free when you can forbid them from doing so and then sell them your own content?
    Quote from eman41

    Borderlands. Torchlight 2. Marvel Heroes. Which, like D3, that "end game max level" content is only there for <5% of players.

    The question is irrelevant since this line of discussion stemmed from how items rolled under an old leveling system are being deprecated since they no longer fit inside the new system's contraints. It would be the same as if there was a weird item that dropped at level 50, but (due to a bug) is better than most of the items at level 60.
    Borderlands, yes; TL 2, no way. That game encourages you to reroll, not get to max level as fast as you can and then spend the rest of your life playing that character. Marvel Heros is an MMO; why you even brough it up is beyond me (from their own website: "Marvel Heroes is a FREE-TO-PLAY action-packed massively multiplayer online game).
    This line of discussion started because you basically said that it is the norm, which it clearly isn't, for non-MMO games.



    @shaggy: I'm not even gonna respond to you. When you start claiming that you know what other people are thinking even more than they themselves do, and then proceed to insist they are lying, it becomes clear you have no argument, or anything remotely useful to say. Feel free to continue posting, though.
    Again, nice job sidestepping the Disgaea series (and games that basically copied its formula). How many titles do they have, now, 10? More? I guess having an entire series of games whose playerbase expects to grind them for years doesn't really support your argument.
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Quote from shaggy
    Quote from Maka

    Yeah, I can think of a few. Diablo 2, Titan's Quest, Torchlight, Elder Scrolls games (with mods), the Disgaea series......that's just off the top of my head. I'm sure I can come up with more if I think about it for a while. None of these operated under the philosophy of "max level or die".
    You *EXPECTED* those games to have 12+ months worth of content? I don't think so.

    Most people I knew who picked up Skyrim, for example, played it for about 100-200 hours then moved on. There was absolutely no expectation that they'd be playing the game two years post-release. When I bought D2 I don't think I actually *EXPECTED* to play it for five years. I can't be sure because it was a damn long time ago but I sincerely doubt I picked up the box and said to myself "If I don't play this game for AT LEAST A YEAR then it's terrible." I know when I purchased Titan Quest it surely wasn't under the expectation that it HAD to last 12+ months otherwise it was a failure.

    Hell, I just recently gave RIFT a shot... and RIFT is an MMORPG... and I don't recall going into it with the assumption that I had to play the game for a year. The point being anyone who thinks ANY game should last them that long needs to take some fucking medication because they are seriously delusional.

    I mean, seriously, I played WoW for 8-ish years, and I played EQ for around 5 years. I never EXPECTED either of those games (and they are/were subscription-based MMORPGs) to entertain me for that long. For people to EXPECT non-subscription games to entertain them for 12+ months is lunacy.

    EDIT
    eman was also talking about the playerbase, not you as an individual. It would be hard to argue that the average gamer holds the expectation that any title should entertain them for a year, or more, because that's simply nonsensical. It just doesn't make any kind of sense. If you think that MOST people purchased any of those titles with the expectation that they would be playing them 12+ months later, you're really projecting some extreme expectations on people who almost certainly never gave a thought to it and probably couldn't care either way.
    Why exactly should I care about, or take responsibility for, what other people think? He asked a question, I answered. You didn't like the answer? It went against what you think? Well....tough sh*t. I'm sure the people that run Nexus Mod Manager, for example, fully expected Skyrim to entertain players for more than a year. And so did I. And we are still entertained! In fact, I'm still playing it. Installed some new mods, made a rogue-ish character, that I hadn't played before, and I'm playing it. And it's a game that doesn't rely on grinding the way Diablo does.
    Also, way to address the Disgaea series. Ask any fan of those games how long they expect to be entertained.

    You know nothing.

    Also, at least I answered his question. Still waiting on an answer for mine.
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    Quote from eman41

    Think about the non-MMO games you've played where the playerbase expects a game to have enough content for a full year of gameplay (in gamplay hours), if not 10 years. Then think about how many of those games are not Diablo 3.
    Yeah, I can think of a few. Diablo 2, Titan's Quest, Torchlight, Elder Scrolls games (with mods), the Disgaea series......that's just off the top of my head. I'm sure I can come up with more if I think about it for a while. None of these operated under the philosophy of "max level or die".

    You didn't answer my question, though.
    Posted in: Diablo III General Discussion
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    posted a message on Funny bug: Reaper of Souls beta "No One Likes Me!"
    That's pretty funny :lol:
    Posted in: Diablo III General Discussion
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    posted a message on "The Reaper"- A Soul Harvest Build
    ^^True, but that also means that it's very possible that you'll be switching skills/builds all the time, at least until you're very well geared. For some that might be a good thing, while others might not agree...
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Did something happen recently?.
    Quote from eman41
    Quote from undefined »
    Finally for some. For those that have played a game with a level cap before, obselting max level gear is just par for the course.
    Think about the games you have played that followed this philosophy ("99% of the game takes place at max level, everything prior to that basically doesn't matter"). Then think about how many of those games were not MMO's.
    Posted in: Diablo III General Discussion
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    posted a message on RoS launch day should go smoothly without login issues this time
    Quote from Bagstone

    In the sentence before that I added "and active player numbers", which are surprisingly high for any non-competitive game.

    Let's wait and see how many people buy the expansion.
    Totally agree, but the way you were talking made it seem like the majority of people that bought the game were still playing it, and that Shurgosa's anecdotal evidence was clearly an outlier. It's not.
    Posted in: Diablo III General Discussion
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    posted a message on RoS launch day should go smoothly without login issues this time
    Quote from Bagstone

    This is going too much into off-topic, but I just wanna reply to Shurgosa that you should not extrapolate from your anecdotal evidence. It just doesn't match with the numbers of D3 copies sold and active D3 players. Just because you and your friends are disappointed (and btw, most of my friends quit as well) doesn't mean we should close our eyes, neglect sales figures, and make up tinfoil hat stories.
    Sales figures? What does that have to do with anything? If my brain still works (and I believe it does), I think you need to actually buy the game in order to realise you're disappointed with it. So it does count as a sale, but it also counts as a disillusioned customer, one that might not return.
    Posted in: Diablo III General Discussion
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    posted a message on RoS launch day should go smoothly without login issues this time
    I would hazard a guess that the sales of 12 million were based strongly on the success of D1, and D2, not the unquestionable quality of D3.

    Nothing new there. I would just add "because it had the name 'Blizzard' on the front".

    EDIT: Man, this quoting system is the worst.
    Posted in: Diablo III General Discussion
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    posted a message on Did something happen recently?.
    These are problems that always occur in level-capped games since EQ and earlier. You never saw it in D2 because getting to max-level wasn't really a thing for the average player.
    And we finally get to the root of the problem.





    Quote fromBagstone»In particular the PTR seems to work against RoS - I get the feeling that the PTR works as an "anti hype" for RoS, as it leaves out some of the best things from RoS and combines a system that is designed for a new experience (skills were designed with the removal of life steal in mind) with old gear, skills, and gameplay. So much for "Blizzard just wants to hype RoS"... I think if they'd really wanted to do this, they'd start an open beta of RoS asap and many many people would be surprised how well it works out.
    The PTR is supposed to stand on its own, because it will have to do just that when the patch goes live. If they want to completely abandon D3 classic, then just come out and say it. But to say that "the PTR seems bad because you haven't played RoS" is ridiculous, because, guess what: not everyone will buy it.
    Posted in: Diablo III General Discussion
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