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    posted a message on Why does the new class have to be human?
    The class MUST be human because humans are the ones who have to survive the onslaughts on Heaven and Hell. Heaven was earlier portrayed as good people but now I think the Sin War trilogy definitely hints that even the angels of Heaven may have a dark side.

    Although it would look awesome in gameplay, i believe the story loses much of its potency and appeal if we are allowed to play as a semi-demon/angel.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Coming in "Next Few Years"
    General hype. But the interesting part is, DIII is at the top of almost EVERY list of most-awaited games!!! Blizzard sure knows how to hype the good stuff to sky-high levels....
    Posted in: Diablo III General Discussion
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    posted a message on Waypoints
    jay wilson said, long ago, that they wanted to create a greater sense of isolation from the "town", which I really liked. As in, once a hero was in the wilderness he would have to be there for sometime. Doesn't the waypoint system make the towns all too accessible?? Where's the "isolation" go?
    Posted in: Diablo III General Discussion
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    posted a message on Instability = Wizard's Resource
    Firstly, there is an excess of focus on SPAMMING. I don't think Blizzard is creating these resource systems to stop spamming, as much as to make a more varied and fun game....spamming should be very much a gamer's own choice, right? (yes i spam bone spears :P)

    I remember Jay Wilson or someone saying somewhere; "We want to make the wizard even more blasty, but even more vulnerable." I think what Instability means is that we'll probably see that if she really turns into a "light show" (i.e. lots of spells released in a short time), her defences will reduce and damage dealt will increase accordingly.

    But even this seems to simple for an entire resource system so dunno really. But something on these lines.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Act 4 Corrupted Tyrael End Boss
    Tyreal has been punished. And he IS the angel on the Diablo 3 site who's wings are turning to smoke wisps (the reason I give for this is: Bliz has to reveal the identity of the angel someday, and given the enormous mystery that's building about him, it can only be Tyreal). What if Tyreal is weakened and banished as a fiery comet, and then, in the darkness, amid the ruins of Tristram's catacombs, decides to turn evil?

    We could be looking at an SUPER AWESOME Act 1 boss fight...
    Posted in: Lore & Storyline
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    posted a message on How big will Big D get?
    IS it really? To me the new form is kinda alien-ish...like the Fallen in Transformers 2.

    The Fallen is the last thing I'd want to associate Diablo with :O...
    Posted in: Diablo III General Discussion
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    posted a message on How big will Big D get?
    Well, it seems to be the prevalent opinion that we'll see Diablo in something like a "true form" this time around, and that's how we'll be fighting him. No humans for a host. I guess he'll be a LOT bigger than his earlier pseudo-morphed forms. But then again, mephisto said "Resume your true form!" or sumthing like that in Kurast when Diablo transformed, so really idk...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 2010 Calendar
    About the June pic...where IS the Barb in that pic? Some tower with lots of little lights and a poisonous green river-sort-of flowing beneath it? Has anybody noticed this before???
    Posted in: Diablo III General Discussion
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    posted a message on The Three and the Angiris - Are they equal?
    A controlling figure? Papa D? lolz :P
    Posted in: Lore & Storyline
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    posted a message on The Three and the Angiris - Are they equal?
    I think they aren't infallible...and this might just be the nest BIG thing in the game series....

    Think about it, the 2nd game somehow diluted the power and horror of Diablo by giving him two equally powerful brothers. Of course, it was their way of taking the story in an entirely new direction too, which was awesome.

    I'm sure Bliz is not going to stick to the "resurrect the three and kill them again" thing once more, because every Bliz game does have awesome storylines and this is NOT A BIT awesome to me anymore. What if their way of turning the story round this time is to make Diablo defy Mephisto and Baal, and launch a newly planned vendetta, all on his own. And, think about it, that might just be his undoing, because as sure as anything he IS going to die ultimately at the end of this one. Bliz, i think, confirmed that.

    Did I go off the rocker a bit? Sorry, but I think this line of thought holds potential...
    Posted in: Lore & Storyline
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    posted a message on More frustrating than cool?
    Unsure about the position thingy. The basic funda is that whenever your health is so low that you're at the point of dying i.e. the basic kill attack such as a stab or swipe would kill you anyway, you'll get some funky effect instead. I guess different positions will just trigger off different death animations...
    Posted in: Diablo III General Discussion
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    posted a message on More frustrating than cool?
    Umm...I don't get the problem. Is anyone saying that the siegebreaker ripping off the barb's head, or burning the female WD and throwing her down into the puddle was uncool? And no, its not a one-hit-kill either.

    So whats contradicting what?
    Posted in: Diablo III General Discussion
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    posted a message on How many locations per Act??
    D1 was one scary setting. DII had four settings per act where you go out of a central location and traverse a large amount of area while basically going back to home base for every little thing.

    Now, Bliz has said they dont want the old system and have already made a system of checkpoints for DIII. Soo...does this mean that one Act will cover a whole range of locations throughout Sanctuary? OR will it be just like before, with some changes in transportation methods?

    Im sayin this simple 'cuz I want more locations! Just 4 locations in DIII is not enough, what say?
    Posted in: Diablo III General Discussion
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    posted a message on How big will Big D get?
    To jump right into it, we know that in DI and II, Diablo was taller than the player char, but not really very large. Maybe this was because of low screen resolution at the time(640x480), so an overlarge Diablo would've filled up the whole screen.

    Coming to DIII, the graphics now easily allow for greater screen areas and we've already seen huge bosses like Siegebreaker, Leoric, etc etc. Given all this info, will/should Diablo remain as small as he was before? He HAS to be more badass, somehow, than ANY of the other guys, and I don't really see the puny Diablo matching up. What say?
    Posted in: Diablo III General Discussion
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