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    posted a message on PvP -- A Way of Life
    Yea, I didn't pick the title. I'm not a fan of PvP myself. I can do 350 baal runs in a sitting if I put my mind to it, but I can't pvp for more than a few minutes without needing a strong drink. In any case after reading all your replies I grabbed a few quotes to reply to. emilemil1:
    Avoiding PKers is pretty much equal to a timer that appears every once in a while that will kill you if you don't leave the game when it hits zero. Would that be a fun event?
    Heh, well some like it, it's not for me. Obviously Blizzard didn't like it too much when it was forced anyway, remember "this game will end in 90 seconds?" That sure didn't make a return in LoD. Lucion:
    There is a built in assumption in several places in this thread that PvP characters are superior to non PvP characters and so should enjoy better rewards.
    Pretty much. I mean I didn't want to make them needed rewards, but really if you're a normal character you're fighting monsters, if you're a PvP character you're fighting monsters AND player at the same time. This has nothing to do with organized dueling. PK + PvM is harder than just PvM. Rockstar:
    If a player chooses non-pvp upon character creation, I'd like to see the ability to change to pvp later on. It is entirely conceivable that someone new to the game might feel a little overwhelmed by the pvp option at first. Of course, a few months later they could be high level with powerful gear and looking for an additional challenge. I know its not that difficult to make a new character, I've made dozens, but not all of us have the time or dedication to create and level multiple characters.
    Seeing the services Blizzard offers WoW players this would likely be a paid service, but I don't see why it would be a bad idea. Some items are Bind on Equip IIRC. Rockstar:
    One concern about this system is the invitation to join pvp combat given to players who are in a party with someone who has been hostiled by another player. I'm wondering if this invitation should have a time limit.
    I totally agree it should have a time limit. Either that or maybe when the entire other team (or single player) has died and not yet engaged in hostile activities the choice could be deactivated. Something like that in any case. PvM(guest):
    I love how people say PvM are the majority or how the majority hate PvP or PK. WHo ran these statistics? How new are they to Diablo? How long have they played? Im just curious where you guys are getting your info. The developers who seem to know absolutely nothing about Diablo?
    Blizzard ran these statistics at Blizzcon. I am unsure on the specific numbers ask Bashiok. Most players do not like random PvP. There are fewer WoW realms with fewer people for PvP, there are few people who wanted it at Blizzcon, I am guessing they are using this data.
    Posted in: News & Announcements
  • 1

    posted a message on PvP -- A Way of Life
    P.S. Wall of text crits you for 9999.
    Posted in: Completed Work Area
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