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    posted a message on "Raid" mode in Diablo 3?

    I agree, everyone instantly refers to "WoW" for everything as if it's THE only MMO every created, they many created prior, and following that use the same basis. WoW did not invent the "Raid" or "Dungeons".


    Having more to do I agree would work, e.g a Rift style that can only be done once a day, or the more you kill you fill up some kind of Bar, once it's 100% that is your "Token" to open the gate etc.


    Although people do not want to turn this into a more generic MMO, Such as Guild Wars, WOW, etc. But they are many good points that could be implemented into D3 to give it some real added value.

    Posted in: Diablo III General Discussion
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    posted a message on Finished my journey :D
    Quote from TianZigo-next

    Quote from Pvtkranoxgo-next

    Quote from Hldemigo-next

    Quote from Pvtkranoxgo-next

    Quote from Hldemigo-next

    Lvl 60 is a joke. Average player should be able to do it after 50 hours of playtime








    If you are going to take time to post, please ensure this is constructive.
    Many people have different play styles, and luck with drops.
    So 50 hours for one person, might be replaying the campaign for all achievments, it may be bounty farming.
    And as you so clearly have your facts in order, I would like to be provided with proof of these "Average Players" doing Grift 60 in 50 hours :)






    Well I dont think so. IMO a person with average skill and info about d3 game mechanics and builds should easily do lvl 60 after 50 hours of playtime. I might be wrong and that whole different problem but to tell me to get constructive is not something Im willing to do if I dont find a good enough reason to explain my views. I certainly dont find myself obligated to be constructive. What is this a state court or a gaming forum ?



    You have an opinion, which everyone is entitled to.
    But your statement of "a person with average skill and info about d3 game mechanics and builds should easily do lvl 60 after 50 hours of playtime" but what are you basing this on, the fact that you have done this ? that means nothing. I've had chars created and boosted in 5-10 hours and been geared for grifts. Yet I have a char now with over 60 hours on Gameplay, which due to spec and class cannot push 60 solo just due to horrendous RNG. This is nothing to do with being an average gamer, I am (not to be big headed) quite a skilled gamer, being able to push 65+ currently solo over multiple classes.
    And you clearly feel the need to go out of your way to post, so why not make it something of added value ?

    I think he actually has a pretty good point here. The thing is Blizz set the achievement at 60, and in Blizzard games, it generally seems like they put the "End Game" achievements where fairly casual players can complete in a reasonable amount of time. While I don't agree with setting the "End Game" bar so low, that's simply how Blizz likes to do it.

    Last season the highest achievement was set at 40. And with the new sets + cube, 60 seems like a fairly reasonable mark for a random casual player, IF doing solo leaderboards was their goal. If the player doesn't care for solo leaderboards, its not surprising that lots of them haven't even cleared GR40 in 100 hours. They simply don't care to go do it.

    65 solo doesn't really say much about skill this late into the season either. Seems lots of the better players already quit for the season, and leaderboards are really getting pretty stagnant. I cleared 66 on my alt barb mostly just holding down the WW key. 4 ancient items, don't even know how to actually play the class. I'm sure the average player knows how to hold down 1 button and mash 2 others randomly.

    -----

    I think if the average person met these requirements, they'd be able to clear 60 very easily in 50 hours:
    (Yes, I'm topping his "easily" with a "very easily", because I honestly think the "skill" required to clear a 60 for some of these classes isn't really skill at all)

    1) Wants to complete GR60

    2) Playing one of the classes with new viable class sets

    3) Willing to copy a build

    4) Has reasonable latency


    The thing is a player needs to aim for 60 if they want to clear 60. If they don't do solo GR or only play with friends, obviously they won't be clearing 60 in 50 hours. WDs, Monk, Barbs, Wizards all have very easy to play builds to clear 60 as long as the player is willing to copy a build. I cleared 60 within hours of completing my set on all 4 of those classes using copied builds. Most of them were still wearing dex rings and amulets because i didn't spend the time to find the right ones. The amount I knew about the builds were literally the skill choices from someone on the top 10 leaderboard. There's 6 buttons, usually a few are passives, and being D3 usually you just spam the rest of them.


    Like on WD I literally went in a GR and mashed every button on cooldown. I later found out I didn't need to mash spirit walk, but small mistakes like that don't make or break a lv60 rift. Barb is really just holding WW while mashing all the keys. Monk is really just mashing Seven Sided Strike + Generator and use DS whenever 2 charges are up. Wizard was a little different since there's actually a pattern, but the DPS was so ridiculous that dieing 7 times didn't stop me from clearing 60 in 1 try. I later found out the halo ring is important for wiz, and was the main reason i kept dieing, lol.


    The reality is that the stronger classes are really that easy to play. I'm not convinced that a player that can type words, which required hitting buttons in a pattern, would be unable to mash the 1-4 keys in random order. This brings us to point #4: Latency.


    Latency is interesting because in D3 it really makes or breaks game play. I actually think MOST of the reason that some players are failing at certain builds is because of latency. Back pre-RoS when I was still youtube'ing, I had this one exp farm video where I noticed some players thought it was as easy as I found it to be, and some found it was impossible to replicate. At the end it really came down to some people playing with higher ms where once they stop, they stop for long enough for the mobs to swing, and so they die. Some specs like Uli monk don't have proper healing, so you can't take hits regularly. If you stand there after SSS ends and take hits, you're going to die. That's really the whole story of how some players are magically failing at some of the easiest builds. It's not a skill thing or being a "below average player". it's simply too much delay between movement due to latency.


    @TianZi


    I do agree and validate many of these points, but still without knowing the game, the way things work, and having luck with drops, hitting GR 60 is not an overall easy feat.
    Aswell as this, getting the correct Affixes on elites, having the correct density also plays a major factor on this.
    For example, playing a Fire Bears WD in the caves, caverns or battlement passage ways, you do not stand a chance, you have to ensure the groups are pulled together enough to make it worth while, you have to leave the elites with the affixes that do not work (waller, Arcane etc) also placement on the bears is key, as they get trapped etc.
    Looking at a WW Barb, without having the belt of Cassius to keep up your dmg debuff, having a follower equipped with the correct items including unity for you and the follower, you will die 95% of encounters as you take to much damage.
    All classes have strengths and weaknesses, and even if you "Follow a build" still knowing the game is something that is needed. and again coming back to this, not everyone copies classes, or knows the viable builds. For me most "Average Players" or above are the ones to experiment, to create and build there own sets, and see what works.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Finished my journey :D
    Quote from Hldemigo-next

    Quote from Pvtkranoxgo-next

    Quote from Hldemigo-next

    Lvl 60 is a joke. Average player should be able to do it after 50 hours of playtime






    If you are going to take time to post, please ensure this is constructive.
    Many people have different play styles, and luck with drops.
    So 50 hours for one person, might be replaying the campaign for all achievments, it may be bounty farming.
    And as you so clearly have your facts in order, I would like to be provided with proof of these "Average Players" doing Grift 60 in 50 hours :)




    Well I dont think so. IMO a person with average skill and info about d3 game mechanics and builds should easily do lvl 60 after 50 hours of playtime. I might be wrong and that whole different problem but to tell me to get constructive is not something Im willing to do if I dont find a good enough reason to explain my views. I certainly dont find myself obligated to be constructive. What is this a state court or a gaming forum ?

    You have an opinion, which everyone is entitled to.
    But your statement of "a person with average skill and info about d3 game mechanics and builds should easily do lvl 60 after 50 hours of playtime" but what are you basing this on, the fact that you have done this ? that means nothing. I've had chars created and boosted in 5-10 hours and been geared for grifts. Yet I have a char now with over 60 hours on Gameplay, which due to spec and class cannot push 60 solo just due to horrendous RNG. This is nothing to do with being an average gamer, I am (not to be big headed) quite a skilled gamer, being able to push 65+ currently solo over multiple classes.
    And you clearly feel the need to go out of your way to post, so why not make it something of added value ?
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Finished my journey :D
    Quote from Hldemigo-next

    Lvl 60 is a joke. Average player should be able to do it after 50 hours of playtime


    If you are going to take time to post, please ensure this is constructive.
    Many people have different play styles, and luck with drops.
    So 50 hours for one person, might be replaying the campaign for all achievments, it may be bounty farming.
    And as you so clearly have your facts in order, I would like to be provided with proof of these "Average Players" doing Grift 60 in 50 hours :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Another problem with seasonal journey?

    I had the same issue, when I came back online, I then levelled a gem up to 61 (+1 lvl increase) and I received the achievement.


    If not I would suggest opening a ticket, as I agree in respect of not wanting to level another gem to 70 !

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Fooling rng...

    Quote from Pvtkranoxgo-next

    @Nightshade1233


    I think people where getting at spending your shards at Kadala for the chance of a legendary, and those that are not, (E.g Yellow) to then upgrade them in the cube. Then you get both the chance of the legen from Kad + More from the cube.


    true, but if the rings are not the only item you are looking for (supposing you are also looking for an upgrade on an armour piece) then the shards are better spent in the armour slot. That was my point.
    Yeah I see what you mean, gives you the option of using shards for X bit of armour, whilst cube for the rings.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Paragon 588 [season] HotA barb looking for healer monk team

    Hi,


    Sorry about the late response, I could have sworn I posted on here the other day ! I play a Para 500 healer monk, currently pushed to 62 in about 12 minutes or so. I'll drop you an add tonight and you can jump in with myself and possible 1 more ( Another Hota Barb)

    Posted in: Looking for Group [EU]
  • 0

    posted a message on oh unity where art thou!!!

    It's just the same old story, pray to the RNG gods.

    It always seems to be the case, I must have salvaged COE 5 or 6 times, (didn't cube as don't really farm the bounty mats) decided to make another character, now 50 hours in about another 300 paragon levels not once has it dropped !


    Although Unity seems to be the same for alot of people, 100% it's just plain unlucky, but both myself and 3 others ( All RL friends) have not once had a unity drop and each of us are sitting at para 450 + !

    Posted in: Hardcore Discussion
  • 0

    posted a message on Cube idiocy!

    I've just turned 25, and constantly end up going "full retard" not paying attention and extracting the legendary powers, or re rolling the items without paying attention(ending up cubing the item i want to equip, and equip the item i want to cube ! )... Or worst, salvaging a bag full of item's and realising that 3 or 4 items I put in for to equip....

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Fooling rng...

    @Nightshade1233


    I think people where getting at spending your shards at Kadala for the chance of a legendary, and those that are not, (E.g Yellow) to then upgrade them in the cube. Then you get both the chance of the legen from Kad + More from the cube.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Gem disappeared

    @Fatdavy


    Yeah this is something I have tried before, no real reason for you do to this as you have the stash.

    But if you drop an item, the second you leave the game, although your friend can still see this, the item becomes "Zoned"


    So even if you log back into that char or another, you have instantly lost all items in the world environment once you leave the game.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Lengendary Gems

    @Sorcerer666



    With the Legendary gems you technically can get 1 full set per character you have.

    If you hold the gems in your stash, these count as the 1 set for ALL Characters.

    So if you have Bane of the stricken in your stash, you will not loot another one ( No matter which character you play)


    If you equipped this to say your Witch Doctor, or had this in your personal bag.

    And then switch to say a Barb, you could get another BOS to drop.


    Hope this makes sense :/

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Fooling rng...

    I mean or you could do this way.. You know, whatever works....

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Fooling rng...

    I'm afraid on this one there is no true way to trick the RNG gods... Although.. *Shuffles in real close* I heard a secret, this comes from the depths of the dagleish oasis, that if you sacrifice your first born, on the 5th Sabbath during a full moon, whilst drinking mountain dew, and riding on a unicycle, you get what your heart most desires.... Although this may be a rumor.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Support with 2 Player !

    Yeah, he was running a heal monk but decided he was bored with doing it , after like a day.

    It seems without a heal monk, nothing is working this season :/

    Gear is fine, currently got most of my gems atleast 30+ (the ones i need) and armor is well gemmed, reforged and ancient.

    Posted in: Diablo III Misc Forums
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