I am currently at the point in my seasonal journey were I am running through death's breaths ridiculously fast. I was wondering what people were using to get a lot of DBs relatively quickly this season. Thanks in advance!
Hey Everyone, I've been playing D3 for awhile now, used to play DH but hen really liked the play of the WD and I have been maining WD since Season 2 i believe. I'm just curious what the community thinks on something that I have noticed. In terms of class representation WD is underwhelmingly seen in solo, 2 man, and three man. Not till you look at 4 man do you see a drastic increase in WD played, and no knock on supports at all, but almost all of them are supports.
What would it take for people to use WD in a setting outside of support. I understand that DH, WoH Wizard, and the several variations of thorns crusader just completely outclass WD, but with WD seeming to be the fastest, or second fastest (not sure if monk builds out speed WD chicken build or in-geom/locust swarm build) I would think they would be a great option for besting Grift times, speed farming T10, or even just being a reliable DPS.
I conclude with I am in no way a pro and what I have stated above is just my observations and I'm just seeking opinions on what could be done specifically, other than the generic "make them better" response.
I think I have noticed the same pattern you talk about in terms of WD's roll in GR etc. WD is one of the classes I have put the least time into and I play all of the classes (mainly for achievements and now the set dungeons).
Monk > Barb > DH > Wiz > Crusader > WD (in that order in terms of time played for each class).
But as for your question about how to break WD's out of the support roll I'm not really sure. I guess the dream would be that you could pick any class (which ever one 'the player' prefers) and you wouldn't suffer in terms of end game damage potential for solo or group play. But that is probably really hard to design without giving everyone the same skill with a different name and picture attached to it - and that would probably make a less fun gaming experience overall. It's that balance between creating differences between the classes but keeping them balanced in terms of damage/survivability/healing etc.
I think maybe future patches with new class sets has a potential to break the molds for any class/roll and that is what keeps D3 fun imo.
Have a good day