Don't take this the wrong way mate =P but if you just state "I have my reasons but can't be arsed to name them" you're kinda killing the discussion. ;o Name em ya lazy bastard!Also I'm not one of those people that believe that mods are only used for hacks or bots but I have other reasons as to why I wouldn't like to see mods in Diablo 3!
On another note I'm no fan of modding either. I have played world of warcraft since its open beta, untill about a year ago. Since the beginning of that game, several mods were invented that I believe had a negative impact on the game, for instance; damage meters, gearscore and quest helper. Damage meters and gearscore forced everyone to conform to the standards. There were ultimate builds, and if you didn't use those, you sucked. Period.
I do however fully support the effords of the Diablo 2 mod makers. These enrich a game and give rise to a new generation of game developers, while not interfeering with the gameplay of the masses, since it was only usable in a private setting.
0
0
This entire discussion has become one knee-jerk reaction after another. Really, why are we taking sides in this discussion? Why does everyone need to be either for or against PvP? I'm personally entirely for the implementation of a fun PvP arena. Customization of how these arena's work sounds interesting and workable to me. Open game consentual duelling might be an option, if the interaction with the open world doesn't make it gimped. We're in no position to decide that one, since we don't know the game enough. E-sports has some definit downsides for PvM though, so I would say that's not a very good idea.
0
As for the point presented in your statement, you're very correct to say Blizzard should not crap on a big part of their playerbase (which I'll admit PvP'ers definitely are).
However, what we in all probability will fundamentally disagree on, is wether or not they are "crapping" on the PvP playerbase. Blizzard being Blizzard has made decisions to form this game. These decisions are influenced, but not pushed, by what was available in Diablo 2. I have absolutely no doubt that they have experimented with open world PvP, in the form of hostiling, per Diablo 2 example. For the same reason they cannot impress upon us how hard inferno will be, or how awesome the storyline will be, they cannot fully explain why this did not work as well as we all might have hoped.
As for the E-sport factor many are asking for, there are other objections I've already posted about in another thread. It comes down to that if they redesign every character to have a balanced PvP version of it, it would go far beyond the scope of messing around with crowd control timers, to the point where people have to relearn an essentially new class when they decide to PvP. This would make it extremely new player unfriendly, which simply is not the type of game Blizzard is willing to release.
I hope I made some sense, somewhere in this post. ^^
1
0
So imagine a wizard derping around in PvE, deciding he likes his character and wants to do some pvp. Would it be a fun and nonconfusing experience if he or she would realistically have to learn to play what is essentially a whole new class? Of course there will be lots of people who would easily recover from that initial blow, and take up the challenge, but that would mean that PvP becomes a thing for a relatively elite group, hard to get into for the common forrest noob.
0
0
I actually already find myself no longer caring that it was once delayed... o.o
0
0
I've been studying the diablofans audience at length, I'll be fine!
0
1
1
0
As. It. Should. Be. ^^
0
0
The option you posted is for realid friends of your realid friend to be able to see your real name or not.
As for the first point, there is a short grace period after a disconnect, in which the server remembers where you are, so if you reconnect you can just continue. This is far shorter than 10 minutes though.