3/15/2012 7:52:23 AM
Yeah, I noticed it as well. The client can be downloaded if you have annual wow pass.Posted in: Diablo III General Discussion
2/28/2012 1:50:29 AM
http://us.battle.net/d3/en/calculator/monk#WcXhQg!Vdc!ccbZcYPosted in: Diablo III General Discussion
Self maintaned monk with big spirit input and output. I'm focusing on rushing Seven Sided Strike and that's why I'm using many spirit generation runes and skills (plus mantra).
2/17/2012 2:49:56 PM
I would change wave of light as well but I would think about something different than knockback. For example Blinding Flash would help you stay out of mobs and in the same time help your team. It's more supportive skill than tail kick.Posted in: Monk: The Inner Sanctuary
If your friend isn't multi tasking maybe he should simply play barb? Smash things!
2/17/2012 2:08:15 AM
Well it's expected that people gonna find "holes" in the beta. Not sure if this will be possible in end game but even if it is nobody will do this in end game. Only few people will try to do so, perhaps even try to do same with next boss - who knows.Posted in: Diablo III General Discussion
I liked the idea of "buffed monk" that was only standing near Skeleton King and he basically killed himself
2/17/2012 2:03:17 AM
It would be great to combine more than aura but I wouldn't count on it. On the other hand I hope Blizz try to make auras stronger. From my experience from d2 playing pallading was really rough when you wanted to play alone. Hell was totally out of reach (at least I wasn't able to do so).Posted in: Monk: The Inner Sanctuary
From what I can see in d3 the multiplayer is being more focused on so I guess Monk gonna be more useful. Still I think this gonna be one of the most difficulty character to play. Probably most people will play it more as a dps and less support.
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