7/20/2012 9:03:01 PM
playing the forum to play d3Posted in: Diablo III General Discussion
6/5/2012 9:32:12 AM
2 words.Posted in: Diablo III General Discussion
5/29/2012 8:29:39 AM
Frankly I'm a bit fed up with these AAA title releases. Last game I waited years for and picked up a midnight release was Battlefield 3, and that was a D-I-S-A-S-T-E-R. It was a shame to see the same happen with this game. This industry is taking a turn for the worse imo. I understand that these games are a huge production and they're dealing with millions of different pc configurations and internet networks, but maybe they could of rolled back some of the art production on Mojos and supported some of the more core functionality of this product.Posted in: Diablo III General Discussion
I wont be buying any expansions until the same level of polish seen in the art direction is apparent in core elements like UI design, AH, item balancing, mega hp 1 shot mode (inferno difficulty).
- 5/15/2012 2:41:58 AM Posted in: Diablo III General Discussion
4/17/2012 9:29:40 AM
i always interpreted this as infinite teleport, depending on mana pool...Posted in: Wizard: The Ancient Repositories
It states that you have a 1 second delay before the cooldown begins. If you cast teleport again, given the runestone, it will grant a 1 second delay before cooldown just as before. Allowing the skill to be used multiple times in a row.
their giving you the option to tailor teleport towards the d2 end of the spectrum, with sacrifices of course.
2/19/2012 10:52:09 PM
I agree with some of these points.Posted in: Diablo III General Discussion
Having "leveling points" to put towards specific skills' specific runes would be welcomed. I'm not liking how runes unlock for me as it is now, jumps around skills and may even unlock on skills i have no interest in using.
I also do not like the new skill/rune UI at all. It's not very intuitive for a mouse, having to tab through these new skill categories time consuming, and its not easy to know where certain skills fall under right off the bat. It seems very console-ish to me, and I enjoyed the "cluster" design it was before.
2/19/2012 7:10:50 PM
I have a feeling skill swapping is going to be required to progress through inferno mode..Posted in: Diablo III General Discussion
8/16/2011 6:48:49 PM
Posted in: Fan Art
Study of the Corpse Golem concept art. Thanks for viewing.
2/15/2011 9:39:39 AM
To make a long story short, games like Diablo 2 made me want to be an artist. All I did was play it with my friends during high school. I made this as a tribute to my long lasting interest in Blizzard's world.Posted in: Fan Art
I received my BFA in Illustration in 2008.
I hope you all enjoy this image! Thanks.
8/25/2010 3:08:55 PM
Gukuuji the Stygian Arachnid
In the deepest, darkest pits of the Underworld, in the farthest reaches of planar existence where hell is blanketed in hurricanes of fire, the most wretched of monsters feast on the fear and suffering of human minds. Here in the burning valleys of damnation, split by the infernal river of flame, networks of caverns, carved out by ancient tides of molten lava, house tormented souls bound in fetid webbing, hallowed of their innards. The bodies hang mangled, flesh seared from sulfuric acids and perforated by razor sharp appendages. Underneath the moans and groans of these lost souls, a single phrase can be deciphered amongst the sea of murmurs,
The legend of Gukuuji was first recorded in the city of Travincal in Kurast, where the Zakarum devotees were tasked with cataloging the major demons of hell for future crusades. During their investigations, many followers began losing their minds, claiming that the spiders of the forest were tormenting them. They were ultimately driven to commit acts of violence against their brethren, going mad from their attempts to uncover details of the demon. The Gukuuji capitalized on the fears of the disciples studying him, finding a foothold in their perception of reality and corrupting it. This sinister manipulation was the Gukuuji's only opportunity to completely possess their spirits and gain entry into Sanctuary. In a final act of desperation, the Zakarum ended all investigations of the infernal Gukuuji, sealing away any documentation in a futile attempt to protect the minds of men from knowing of his existence.
The Gukuuji is a major demon, a rank below that of a Lesser Evil. He is the Lord of Torment, a title earned by his viscous acts committed on the lost souls of the Underworld. Gukuuji actually has little hit points, for his carapace is not as thick as it may seem. He relies on his webbing and acidic saliva to trap and overwhelm his foes. His speed is ferocious, using his lack of armor as a mobility enhancement. The Gukuuji will never battle an opponent face to face, he uses range, traps, and knowledge of the surrounding tunnels to ambush his foes.
-Thanks to Diablofans for this amazing opportunity to create art for one of my favorite games! It's good to see so many submissions from all the users on the forum. There were a lot of great ideas!
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