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    posted a message on Diablo 3: Rise of the Necromancer

    There is a big difference between RoS and RoN. All classes had new stuff plus a new hero, now we get a new hero but no changes to the other classes.

    Posted in: Diablo Wallpaper and OS Art
  • 2

    posted a message on Almost everyone and his grandmother is Using TurboHUD

    So funny thread to read, THUD is plain and simple a cheat.

    I do agree that an option to adjust and manage your UI would be great (like in WoW) but at the same time not really needed.

    It's actually what makes D3 great. You can play the game on what ever computer and you don't need addons to improve your gameplay.

    Posted in: Diablo III General Discussion
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    posted a message on Primal Ancient Legendaries

    The problems are not the items, it's the paragon system and teamplay vs. soloplay thats the problem.


    You compete on not even terms. How can a soloplayer even get close to the same paragon as a player that usually grind in a 4-man team. This also goes to leveling up gems and arguementing gear.


    There should be an option preferably when you create your character or atleast when you enter your first greater rift. That saves you to a leaderboard type. This includes gems and items achived from greater rifts.


    That would atleast set the soloboards to fair and reasonable propotion.


    Adding better items is not bad it's motivating and if you then look at the leaderboards well yes ofcourse the ones with the best gear are usually in the top, the season is long and what's stopping everyone to get the good gear themselfs to compete even with 2-4hrs/day gameplay. People should start compete more against themselfs then look at others.

    Posted in: Diablo III General Discussion
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    posted a message on [Suggestion] Optimistic idea for Paragon update.

    I do like the idea.


    I give you several reasons why.


    Blizzard implemented paragons wich is a good base idea. People find ways to get it up high thru various ways groups and bots or high valued quests.


    The problem comes when same people compete against other on solo leaderboards wich is meant to be a messure of how good you are vs. other players. Diablo have always been about RNG even back in the good ole days when i played the first Diablo. RNG is fine as it is and it's also fair.


    Then Blizzard implement so you can add more stats to your gear to lower the importense of paragon base stats. The problem is that instead they increased the gap in terms of abusing the adressed issues above.


    At the end RNG is fair and the more you play the RNG is in your favor, that should be the reason to play more. NOT to gain unfair advantages interms of stats other players cannot achive without cheating.


    To be honest i don't care about the bots grinding gear for players. I've played pretty dedicated this sesson and have 787 in paragon at this point I do have pretty good gear and all is selffound. But how can I as a solo or tops 2 teamplayer be able to compete against either 4player speed farmers and botters when they have 450+ extra stats on each slots. This is where the greater rifts and paragonsystem fails.


    Uppgrading gear with prime stats should also be capped. like 50 or 70 gem at max.


    I do think that this should only concern sesson and you can leave off sesson at it is.


    /Hyper

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.5 wishlist 2

    You come to a certain point in the game where it's only a decent Ancient weapon missing to push the high grifts. And you se new players thats totally clueless of the value of a weapon they have just gotten. To rubb things in even more is that they 9 times out of 10 have rerolled the item wrong.


    I'm missing the chance to make an item ancient. My sugesstion is following.


    Cube

    Upgrade Legendary to Ancient

    100x Forgotten souls

    200x Death Breaths

    20x from each act bounty materials.


    Reroll Ancient Item


    75x Forgotten souls

    100x Death breaths

    10x from each act bounty materials


    /Hyper

    Posted in: Diablo III General Discussion
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    posted a message on [2.4] DH items/changes dicussion

    I still se alot of options to make Shadow set work ... I really do hope it does. I've played to much M6, Nats and UE over the year/years. Last thing I want is to be a sentry placer again.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion
    Quote from etneetgo-next

    Well after some playing the shadow set seems really poor.


    Have you tried this aproach to the Shadow set (Should read my coments aswell), this is the build I'm going to test once i get home from work.
    http://www.diablofans.com/builds/67345-2-4-vengeful-shadow-darter

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    Hmmm... My Melee DH (lets just call it what it is... Ninja :p) is shaping up pretty nicely.


    In the cube:


    Lord Greenstone's Fan, Dagger: Every second, gain 300% increased damage for your next Fan of Knives. Stacks up to 30 times.

    Chain of Shadows, Belt: After using Impale, Vault costs no resource for 2 seconds.

    Elusive Ring, Ring: After casting Shadow Power, Smoke Screen, or Vault, take 60% reduced damage for 8 seconds.


    Then equiped:

    The set obviously :p

    Sword of Ill Will, Sword: Chakram deals 0.01 - 0.014*100% increased damage for every point of Hatred you have.

    Chakram Quiver.

    String of Ears, Belt: Reduces damage from melee attacks by 30%.

    And then possibly

    Vambraces of Sescheron, Bracers: Your primary skills heal you for X of your missing Life.


    Combined with maybe 1 defensive Leg Gem (probably Esoteric Alteration) and perma power from the set bonus' and you should be reasonably sturdy, especially with vault spam.


    Also... Has anyone else noticed that for a "Melee" build, you don't actually USE any melee skills... Chakram as your generator, Impale as your spender then SP, Vault, FoK and MfD. all ranged :p


    I have a start of meleebuild idea http://www.diablofans.com/builds/67240-2-4-shadow-set. I'm going to start do the testing when i get home tonight.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion


    Quote from undefined »




    Unfortunately you need RoV for Nats to work and you need a bow for RoV, so it's a no go :(

    Indeed sloppy of me not checking that out.

    After reading the datamined information I made some adjustments to my first brief of build into this.


    http://www.diablofans.com/builds/67240-2-4-shadow-set


    I do think a bit of adjstment to this build and it will be great

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    I was thinking about this one http://us.battle.net/d3/en/calculator/demon-hunter#eZSjfd!YcZR!Zccbca


    Chakram sword, Chakram quiver and one of the daggers depending on which one turns out to be better. I'm curious about the gem setup - BotT is likely a must as it will be Stricken i suppose. Due to the focus on physical dmg Pain Enhancer coud be working, or Iceblink for additional crit chance (due to impale rune) and self-reliance on the slow.


    EDIT: Single Out is actually an incredible skill for this Impale build. 25% more crit is a godsend on Guardians.


    You will need Shadow power as well.
    At the end you are leaning towards my first test of the set. I recon Pain enhancer will be working very well together with BotT and Stricken.

    I am going to test a fire version as well and test with both bolas and grenades using the attack speed belt. I think it might also be a good option. The new travlers pledge + compase rose also needs testing ...


    You can reach 2 Shadow + 6 Nats That also needs testing


    I am actually very thrilled about this upcoming patch.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    I'm 99.99% sure you can't DW as DH, it's only Barbs and Monks that can.


    That leaves us with a defensive option with a shield or a more dps option with a quiver. I do recon however as you will be more in melee range the shield would prove alot of mitigation to higher Grifts.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    Na I'm also into the melee build. I would use the chakram sword combined with spined quiver to gain chakram as generator instead.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.4] DH items/changes dicussion

    I made a start of build idea today with the shadow set revamp. I'm gonna test it once the ptr goes live. With the chakram sword do i think it's going to be great fun.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.3] Guide: The Demon Hunter Builds for Torment 6-10
    Quote from wudijogo-next

    The cold RoV build will be dead in 2.3 with the new cc changes, there's no reason to use a weaker version of it when you can't even freeze anymore - and even assuming a permanently frozen target the numbers for Rimeheart are deplorable.
    Cheers for your input and saving me the time testing it.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [2.3] Guide: The Demon Hunter Builds for Torment 6-10

    Hi Wudijo, an idea of mine i really want to test for 2.3 is a cold Nat's build with frostburns + rimeheart in the cube.


    What's your opinion of that?

    Posted in: Demon Hunter: The Dreadlands
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