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    posted a message on Falcon Wings!

    Thanks! :D

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.1 Datamine Commentary & Release Dates
    Quote from Demonmonger»

    Quote from HammerofNatsu»

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    This, and the D3 devs are doing everything to keep it shit. Fire them already...






    AARPGs are the same shit over and over again... D2 was the same shit over and over again... POE is the same shit over and over again. It's a game about killing demons and becoming stronger and stronger. Wtf do you want? LOL





    They could start with nerfing even harder the ridiculous Meta. They can either add diminishing returns to paragon or remove them completely. They could add reputations, with unlockable dungeons, gear, transmog, pets, etc.....

    Really, they could do a lot. See the box? Now look outside of it and around it once, a lot of potential!



    Easier said than done good sir. Designing new features and talking about new features are day and night.
    The meta is only ridiculous to people who want a thoughtless 3 dps, 1 support meta. Those people are the majority of the community obviously and we choose the meta, not blizzard. Just because the people who want to push, doesn't mean you have to copy what they do. Why do you do it if you don't like? And why is it that the people that complain about it don't even play the game? And if they do they just get rejected from groups because of their gear etc... you can't trick I carry public grifts for easy gem levels. I seen how a lot of the community plays. And that's fine but don't push your ideals on other people. lol :)

    Diminishing returns to paragon? Why not make a cap? Wouldn't that be easier?

    And tell me how are paragons a problem? They are a solution to a brick wall... what happens when you're all geared out? What's the end game? The progression? All geared out... perfectly... what do I do? I can't push anymore, i don't have added stats through paragons... gear is perfectly rolled. Guess I sit there staring at my monitor.

    Dungeons exist... they're rifts. lol and then you have the set dungeons too.

    Why do we need said things? A lot of the community contradicts themselves. WE don't know wtf we want. We don't understand what goes behind the thought processes of what a developer does. We know what we like when we experience it, and if we do well and make good progression we like the game. Issue is this type of game is not suited for new age kids on the block. All they care about is transmogs and other useless crap like pets and making things easier for they don't have to think about something or don't have to grind for it for like 3 months.

    Sounds like we just want to add a lot of pointless BS to the game... like an mmorpg. It's not an mmorpg, it's a dungeon crawler. Honestly IDGAF about transmogs and cutesy little pets. I want a good game... AARPG. Period. That's why I play d3, and quite possibly the very vocal part of the community will ruin the game because of complaints... and hopefully blizzard doesn't cave like they have so many times in the past. They have made the game playable after the atrocious thing that was launch and hopefully they choose to continue to do so.

    If they should add anything it's a higher level of difficulty throughout every phase of torment. Reimplement MP over the already existing TX. And mostly other QOL changes and if they choose to add new content that will be icing but I think a small percentile of people here and the disgusting officials forms just want to complain about something... for god sake's I seen people complain about progression orbs... I have never thought that was a hindrance at all. lol shows you the insanity.

    Blizzard makes little money from d3... I mean obviously they still make revenue. I bought Overwatch origins and legion just for cosmetic wings and I'm sure others have done this... but aside from that... what money? They make things to please us and we just spit in their faces. lmao


    *I just gave you things that would solve end game issues, if you would just stop blocking out what other people say and trying to put in your two cents and rip others opinions, maybe you would have read that though........ (Since you do not like reading, you are likely going to miss this as well) But the game needs to be built around GEAR AND SKILLS, not some random number that scales infinite. Infinite in terms of progression is simply stupid. *And do not give me the BS argument that it does not affect me, because it clearly does, that is your opinion, I have mine, and Paragon is a freaking joke.

    All of this is just whiny nonsense of a person who is unwilling to admit that something sucks, and is afraid of change.

    Nothing you said is factual, just opinion. Sorry man, but I am not buying any of the garbage, not when games on lower budgets are pumping out even more FREE content than D3 is.

    Our only hope is that the difference is a very well thought out Xpansion that has many new features and removes the cancer that is paragon.


    _ What diference: paragon level vs ulltra rare drop item (change drop)?

    _ Answer (imo) - nothing, both will favor players with playing time...


    _ Paragon, is better for me... Look other games, same in all: Farm item, level cap (99 or xxx), and nothing to offer to us... More dungeon? Level 99 and same item or with few difference, Builds (I agree with this B))

    _ I agree with the lack of builds, items e adjust the value all classes. This decreases the diversity makes the most tedious game...

    _ Do not forget, no matter the game, whenever you will have someone who plays hours per day, which will more level, better items, more competitive. If you want a game that does not have it, play a fighting dame, or games like HoS and Overwath, no matter the weather, everyone is "equal" (which sets is the skill player).


    Hug for everyone!

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.

    _ I like the idea of Paragon be infinite (10K + if possible). I can not play several hours, but I try to have fun every min/ hour. Paragon is one of the things that attracts me in the game. If you take that away, will get to other games that already exists or will exist (annoying all the same, he reached a maximum level if farm items that only drop if you have "very very very lucky" or play 6 hours or more per day,...)

    _ Who thinks impose "heavy restrictions" in the Paragon system, will help are mistaken, will worsen, more people will stop playing because it is "more of the same".

    _ Let infinite Paragon!

    _ Solution:

    * Two types of GRift:

    1 - GRift with unlimited Paragon without avail to Rank only farm exp, items, "up" gem;

    2 - GRift limited at level 1000 Paragon, as quote above. One for those who wish to reach Rank;

    - Adjust consistently the Sets of classes. The PTR is possible to see which class will have more or less "chance" in GRift in group and solo. Change the buff, status,... is easy. The team at Blizzard can find alternatives to leave all classes "similar" in relation to efficiency in GRift, Rift and "hunts"" without changing the characteristics of each class (off topic - Better Cruzader *-*)

    - Sets in patch 2.4, accompanying the feedback from players and make changes week to week to create more effective Build options;

    - Launch more classes. This option will allow to create even more diversity in the game. Even DLC;

    - Place decent PVP (many player would spend hours,...);

    - Remove exp bonus when playing in groups. The group has the option to go higher GRift ground that, because of the damage and supporting skill which increases the chance of leveling gems. It has better % drop. Who likes to play solo will not suffer as much impact and will balance out to every player;

    -------- With the above description, will only claim those unaware to farm exp and items, and do not want to learn;

    - If you want to play a game and not have to farm exp or items, will play Heroes of the Storm (know it has exp, but it will not influence who is stronger....) or Overwatch;

    * To complete:

    _ Tell me three games that is RPG (JRPG,...), I have exp, drop items, has no monthly fee, no cash items, which a player can play one hour a day and will be able to compete against those plays six hours per day, to achieve Rank (such as GRift)?

    -------- The answer you know....

    * Let's have fun and get healthy alternatives for all and not just those who only complain thinking of something without evaluating others.

    Posted in: Diablo III General Discussion
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    posted a message on Against endless Paragon Level.

    _ Always the same story "Take Paragon or limits the Paragon"...

    _ I agree with what was said by some here. I'm not in favor of putting limit on the Paragon, because I like the a idea of "leveling" (by me can be "infinite"). The detail is, if you take or put limit, will have to change the drop, making it rare items as "SMK" (Imagine achieve Ancestral to drop before 2.1...). Who will have items "Ultra Rare", the same playing six hours or more a day, so they will continue to be the "Top Rank".

    _ Another point, already quoted in another "post", many players do not know to farm exp, play time and gain some level (or close to 800), many of these are those who complain of the game, play with Builds unfocused, the same with items...

    _ I agree with the idea of reducing the experience gained when playing in groups. Who plays Solo should have more options to evolve in this way increases the chance of a achieving "new horizons". Without changing the Paragon. It's often difficult to find group that has "focus" on exp farm.

    _ To complete if it's to play a game that has Level Limit, go to Diablo 2.

    _ If you want to compete in a game: or you're rich and do not need to work or earn money playing or play a game without level and items.

    Posted in: Diablo III General Discussion
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    posted a message on Debo's P.T.R 2.3 Conclusion & Future WD Meta

    Congratulations for excellent work!


    Thanks for sharing!

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Paragon talk, lets get to the bottom of it.

    Hello everyone!
    Sorry my English (writing)!
    First item: I like the unlimited Paragon system (not depending on both items and I can enjoy it for a long time ...). PS: I can not play many hours in the day!
    _ I believe no limit on Paragon become the best game in many ways ... Being able to evolve "always" allows you do not get "stuck" in the drop system, this depends on luck and time to play ...
    _ The system also allows you to reach new convey the Grift (with restrictions that are changed every Season), makes the game more fluid and does not limit the player (evolves anyone who knows, ...);
    If we evaluate the game without unlimited Paragon:
    * The drop would have to be changed. Who played the game in the "past" with low drop rate know how complicated it is to get some items. In this case will continue similar to the current system, who else can play better items (current - more Paragon). Example: player that has played an entire season and failed to drop one SMK Ancestral, or Ancestral Furnace, or Aether Walker Ancestral ... Imagine if changing the drop rate ... Maybe after a year playing will get the item, ...
    * Always, always going to have players who play hours in the day. It is certain that they will have better items and achieved better positions in rank. In this case and want to play some good items. only if very lucky !;
    * Between 30% and 40% of players of any game not know "exp to farm" is normal. It has games that if you buy a "package", you will evolve faster, then those who have money and time will achieve these goals faster ... (We do not spend "nothing" - only with the expansion.);
    * Whether "end" with a game, limiting it. You will only play who has perfect items and even for a time, or a new player who started playing not long ago, or because friends ... What many companies do is create new servers in these cases ...
    * Game that player has reached the maximum level, achieved the best items, will do what next? Getting cosmetics? The answer is easy!
    Etc ...
    _ I have some opinions if the game had to change some things, but for now is great! Waiting for patch 2.3 and a new expansion!

    Posted in: Diablo III General Discussion
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    posted a message on Paragon 10000!

    Hello everyone!

    Sorry my English (writing)!

    First item: I like the unlimited Paragon system (not depending on both items and I can enjoy it for a long time ...). PS: I can't play many hours in the day!

    _ I believe no limit on Paragon become the best game in many ways ... Being able to evolve "always" allows you do not get "stuck" in the drop system, this depends on luck and time to play ...

    _ The system also allows you to reach new convey the Grift (with restrictions that are changed every Season), makes the game more fluid and does not limit the player (evolves anyone who knows, ...);

    If we evaluate the game without unlimited Paragon:
    * The drop would have to be changed. Who played the game in the "past" with low drop rate know how complicated it is to get some items. In this case will continue similar to the current system, who else can play better items (current - more Paragon). Example: player that has played an entire season and failed to drop one SMK Ancestral, or Ancestral Furnace, or Aether Walker Ancestral ... Imagine if changing the drop rate ... Maybe after a year playing will get the item, ...

    * Always, always going to have players who play hours in the day. It is certain that they will have better items and achieved better positions in rank. In this case and want to play some good items. only if very lucky !;

    * Between 30% and 40% of players of any game not know "exp to farm" is normal. It has games that if you buy a "package", you will evolve faster, then those who have money and time will achieve these goals faster ... (We do not spend "nothing" - only with the expansion.);

    * Whether "end" with a game, limiting it. You will only play who has perfect items and even for a time, or a new player who started playing not long ago, or because friends ... What many companies do is create new servers in these cases ....

    * Game that player has reached the maximum level, achieved the best items, will do what next? Getting cosmetics? The answer is easy!

    Etc ...

    _ I have some opinions if the game had to change some things, but for now is great! Waiting for patch 2.3 and a new expansion!

    Posted in: Diablo III General Discussion
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