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    posted a message on "Luck"
    Quote from "Jaycub" »
    I think its almost certain that that would be gold / MF. because quite honestly what else could it be.... MAYBE hit rate but thats pretty far fetched to me...:confused:

    There are several things you can do with a luck stat. Think on Morrowind/Oblivion, it has a small impact on every action, but not so much that you'd want to go out of your way to boost the crap out it. Blizz may have pulled a play out of Bethesda's book and made luck have small impacts on hit, damage, defense etc. But I doubt that, it probably is something along the lines of gold find / MF :P
    Posted in: Diablo III General Discussion
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    posted a message on Skill page format
    Quote from "PhrozenDragon" »

    Thanks. So are we basically happy with the structure now?

    The one thing missing is a breakpoint notice for the max level, but I think it will do itself better as a piece of text in the necessary articles instead of being a part of the ksill template itself.

    Yea it looks fine to me. Just about time to start slaving away at these things.

    Thanks for the info on the images. I'm now a proud owner of a few folders full of a few dozen split gifs of skill icons lol. Skill tabs look like they have to be SS'd though, the gif stores it in pieces, and is obviously without the skill icons. No biggie.

    I'd say good to go with what you've created.
    Posted in: DiabloWiki
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    posted a message on Politics
    Quote from "VegasRage" »
    We don't have true capitalism today, we have cronyism, our government has been turning into an oligarchy for the last 30 years. Powerful people have stacked the deck in their favor and when they get exposed, honest capitalism gets the blame.

    One thing you can't let out of your sight, is that Laissez Faire capitalism is nearly on par with pure socialism with liability for abuse. Where socialistic programs are abused by 'the common man', large businesses are the abusers of capitalism. Some things just need a little bit of government oversight to keep the abuses from happening. In my opinion it is much easier to police a capitalist system, but you also run into the issue of corruption, where businesses have enough capital to "buy off" oversight and commit abuses. However, as you mentioned, there is also a tight line between oversight, and controlling for personal gain.

    My favorite example, is the Airline Industry. Everyone knows it is pretty heavily regulated, and for the most part, reasonably safe. What if it was completely laissez faire, governed only by the competition of the business? My money is that we would see many instances of "Ford Pinto Airplanes" with human life sacrificed for bottom lines.

    On the insurance issue, competition - the heart of the idea for capitalism - may actually be detrimental to insurance companies. Insurance is a business model based off of probability, they have an average payout figgure that is likely measured over the term of the policy, and what you pay into your insurance plan has to beat that average. If this were not the case, and the average customer payed less than what they receive, the insurance company would collapse or need bankrolling from an external source. Why competition may be bad, is that if there are too many companies the populace gets split into smaller subsets and each subset has a fixed overhead cost, and smaller sample sizes have a greater risk of abnormal performance. Meaning that smaller insurance companies have a greater risk of getting a lot of high cost claims at once, and going under. This would lead to a natural increase in rates, or high fairlure rate of insurance companies.

    Now i'm not sure how many health insurance companies there are in America, or if any of their sample sizes are approaching what could be called dangerously low levels. But I do know that a single insurance company or government agency is going to have a much lower overhead cost than many small companies and is going to have a much more stable capital in/out function, leading to some combination of lower costs to all, increased coverage for poor, or both. I just don't think our government has the power to do this, so it is sort of an idle dream :(

    I also have a problem with health insurance as a for-profit business. They do absolutely nothing to increase the quality of care received, but increase the cost. They exist solely as a middle man, who distributes the cost of care over a policy's lifetime. I understand that this business model is employed successfully in many different areas, but I just get touchy when it is used on Healthcare. I think that quality Healthcare should be made as affordable as possible to as many people as possible, and taking out the middle man is one way to begin lowering the costs. There are of course innumerable other things that can be done to lower the costs, and insurance changes are just one among many.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Skill page format
    Quote from "PhrozenDragon" »
    Well it's your call, but I wouldn't mind seeing it.

    All you would really have to do is invert the rows & columns inside your template. It would look something like:

    !- Level || Damage || Mana
    |- 1 || dmg1 || m1
    |- 2 || dmg2 || m2

    You can take the variables sequentially from the user so it is easier to put them in, but then just line them up like that in your output. I think you'd have to do formatting on each 'level' cell if you wanted to change the font size or something for emphasis.

    For the skills trees though, I really like what you've done and don't think it merits an overhaul at this point :P

    On images, how are you guys getting the skill icon & tab files? Are you pulling them out of the game files? If so is there a naming convention for them? I have an MPQ viewier/extractor, but uh, some of Blizz's naming conventions are a bit hard to fiigure out (unless i'm looking in the wrong place)
    Posted in: DiabloWiki
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    posted a message on D1 meta games
    Quote from "Zyon" »
    might have more chances if u play the 'proper' method of having 1 warrior, 1 rogue, and 1 sorceror together at the same time :D

    Ugh, sorcerer would be a pain in that group. I guess he can just use charged staves for most of his spells, but you're probably better off giving the mana pots to the warrior to use as fuel for the self heal spell.

    If i'm going to ironman it on multiplayer, just go with all rogues and 1 warrior. Pray you can get enough bows to fuel all the rogues, and that they don't plink your warrior too much :)
    Posted in: Diablo I & Hellfire
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    posted a message on Diablo 2: LOD Patches
    We're still in version 1.12, which has synergies on many skills. There really hasn't been any major changes since the patch that put synergies in. However, we have been promised a new patch (V1.13) soon so keep an eye out for the notes on that whenever Blizz decides to give them to us.

    *Edit - This forum doesn't like my alt-0153 TM character :(
    Posted in: Diablo II
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    posted a message on Character Inmunities?
    Quote from "Seth" »
    It doesn't look too great, actually... You'd probably just be better off getting the best resistances you can and not sacrificing anything else just for absorb. It doesn't look terribly useful.

    It can still be useful for duels or for fighting uber bosses. Players and these bosses can still land hits for thousands of damage that go past your basic 75-80 resistance. (Meaning their base damage is around 8000 if you get hit for 2000 and have 75% resistance). The percentage based absorb is what you want for this, the fixed value just isn't going to cut i.

    Just remember that the absorb first stops damage, THEN heals. So if a hit reduces your life to 0 or below before the heal, you're still dead :)
    Posted in: Diablo II
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    posted a message on 1.13 Sign-up's [Fallen Angels]
    Quote from "IceBlade" »
    Getting kind of lonely playing by myself. Anyone still playing the current season? I just completed my pally to take on the ubers so if anyone needs help getting a torch let me know.

    I'm still playing this season. I'll add your account and see if you're on when I am. Current season acct is rousse.

    I'd like to try some group ubers. I do them with a frenzy barb, but it feels cheap killing meph first then the other two. I'm too chicken to risk an orgset pulling all 3 at once though :) Plus I think the game would die, with all the adds running around and my stupid torch proc going off every second or two.
    Posted in: Clans [NA] [PC]
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    posted a message on I am going to prove to you 7*13=28
    Quote from "DesmondTiny" »
    Yea it would be hard to prove him wrong because he acts to fast and your like...omg.....Lol but its funny. Wish comedy today was like that. I pulled the trick in a class once lol :D

    I've had kids I've tutored try to pull stuff like this on me. Its normally really funny, but takes a bit of planning to get it right. Love the video though, classic stuff. I love old comedy. Three Stooges is like my favorite comedy group ever.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Skill page format
    Quote from "PhrozenDragon" »
    Came up with a new idea: http://wiki.diablofans.com/index.php/Template:Infobox_Skills_(Diablo_II)

    I think it works quite well. Tested it for 1152x864 and it looks good, only 1024x78 gets a little tight. Still, I don't really know how to implement a verttical idea in a good way, so unless yo give me an idea there I don't really know what to do.

    Tell me if you have any gripes with this setup so we can get to implementing the skill pages finally.


    That definately looks good. We can go with that.

    Your link has a paren missing from the end of the URL. But that page looks sweet, that will definitely work. That is just a "how it looks" page right? Are you going to make a template with variables to fill in, or should we just copy the template and fill it in as needed?

    I think I have an idea how to do a vertical table with variables, but there really is no point, I think this way looks fine.

    Side notes: did you change the formatting for sections? I don't recall having a horizontal line accompany each section before, but I could be wrong.

    Is there a method for searching the uploaded file list that works better than the default? I've just been been looking at the list in 500 file segments and using browser-find lol.
    Posted in: DiabloWiki
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    posted a message on Assuming 'Cataclysm' rumors are true
    For new players, the game probably won't change much at all. There likely won't be "old and new" azeroths, just they'll be filling in some of the unused zones on the map to make the new content.

    I'd imagine that new players will probably take a similar zone progression that they do now, just with a few new dungeons and daily quests added.

    The flying revamp is the real big thing about this. Recall that old azeroth is incompatible with flying, due to cities being paper cut-outs from the outside, and that there are numerous unimplemented zones. I'd think that this is going to take a good bit of work to complete.
    Posted in: Warcraft & WoW
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    posted a message on Post your desktop!
    Omg phrozen has an Age of Empires 2 icon in that block! Must resist urge to play Age 3...



    If anyone is a heavy Copy-Paster like me, I reccomend Xneat clipboard manager if you're running xp. Lets you retain up to like 5 text copies at a time, and select between them. I don't know if thats standard in Vista or newer. And no, my tyreal is just your average pic, no motion. Too lazy to rig that crap up

    Note the Clock time. I think its time I go to bed...
    Posted in: General Discussion (non-Diablo)
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    posted a message on D1 meta games
    I was playing D1 this weekend at a small LAN, and came up with a new meta game: See how many times you can get away with blowing the warrior up with fireball and blame it on "Bad Aim" The real trick, is then owning everyone in CoD:4 later in the evening, and proclaiming: "I got my aim back!!!!" Ahh the wonders of geeks and alcohol mixing.
    Posted in: Diablo I & Hellfire
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    posted a message on Skill Respecs Confirmed for D2
    Quote from "nickm83" »
    Nah, its a multiplayer game, make friends and get help. You don't have to grush and power level to build harder to level builds, you can just find some friends doing a playthrough and follow along. Some builds have more of a coolness factor to them since they are harder to make. Most of such builds are basically pvp builds anyhow, so if you make them uber at pvp and uber at pvm, then what becomes the use of builds that are more pvm oriented?

    If i'm playing through the game with some friends, I don't want to follow them and watch them kill everything while I sit and uselessly white attack everything because I'm playing a wind druid before level 24. That is a separate issue, that some builds are utterly useless before lvl 24/30 but it ties into respecs because the build issue is unlikely to be fixed, and is much easier to bypass by adding respecs.

    Grushing would be an easy fix if they wanted to. I dont have very much faith in blizzard to fix the botting though, seems to me like each ladders just been more hacked then the previous. Like some other dude already mentioned, and its not going to be a big suprise when it happens, people will just bot level 99 on a pvm build and respec to something more pvp oriented that couldnt handle functioning as a bot. Way to implement a change that rewards botting even more blizzard, I applaud you.

    Back to the thing with some characters sucking at pvm and why I like it, how many level 99 auradins did you see last ladder vs level 99 hammerdins? If you were to actually level an auardin to 99 it'd be cool as hell, since you'd probably be the only one to do it on ladder, but after respeccing it wont mean anything. It'll just mean you fully botted a hammerdin, respecced, and leveled up another character to run as your hdin bot. Fixing bots and duping would be infinitely more beneficial to the game then respecs. Bet you won't see either fixed.

    I doubt they would put the effort into a patch if they didn't make some effort with it to lower the prevalancy of bots and dupes. How effective they'll be is yet to be seen, and you're right that it probably won't work well or for long. But to say that respecs will encourage more botting? If you're going to set up a bot, you're going to do it whether respecs are in the game or not. Respecs may lower the number of bots running for all we know, because people only have to level 1 of each class instead of 2 or more.

    Also, there is nothing stopping people from botting non-hdin characters to 99 right now. You simply need to have the bot follow another bot doing baal runs. It may take longer, but it is definately doable. It pretty much makes any character over 95 suspect of botting, because who in their right mind is going to put that much manual time into a game this old? Some may, but a great many of them probably are botted. Also, all of our chacters are tainted by bots and dupes, since almost everyone follows botted baal runs and the odds are overwhelmingly in favor of every HR you trade for is a dupe.

    Respecs - if done right - will keep me from leveling 2-3 copies of some classes each season to test different builds and playstyles. I welcome them. If people bot a cold sorc up to 99 then switch it to fire, it has almost no impact. They could have done nearly the exact same thing today, only following another bot instead of killing everything themselves.
    Posted in: Diablo II
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    posted a message on Skill Respecs Confirmed for D2
    Quote from "nickm83" »

    Yes it does. I must have mentioned 30 times now that allowing people to respec will encourage everyone to level as one of the better pvm builds for their class. So by asking you if you like hammerdins and summoners, its because your going to see a ton of them. Do you understand?

    Ever try to level an auradin, you know, one of the real ones that your main aura is conviction and most of your damage comes froms auras off gears? Good luck getting anything done solo. Ever try to level a ghost? Have fun. You'd probably run out of money to fix your chaos claw, if you even could level enough to get to wear it. Some builds suck at pvm, its a multiplayer game, you get help to do it as quickly as possible.

    You have conflicting arguments here. The second paragraph is a pointed and powerful argument FOR respecing. Leveling some builds absolutely sucks, all experienced players know this. Adding respecs enables people to more easily play the game the way it was meant to be played, without relying on grushes or power leveling to make the character they want.

    Adding respecs without fixing grush, uber leveling and bots is perhaps not the best idea as good players will find a way to exploit it with whatever class/spec makes it into 1.13 as overpowered. However, if they do manage to curtail bots and stop grushing, respecing would make playing the game through a lot more fun as you wouldn't have to suffer through being useless until your skills & gear become available by level.
    Posted in: Diablo II
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