Consider the many variables in GRs and think about what you need. Do you need more crowd control? You need more tankiness? In this current patch we use a heal monk with static monk. In 2.4, we have a lot of damage reduction items so that we don't need heals.. so can you create a support/dps hybrid? That's going to be the frame of group pushing. So create something.
If you want to play the game and you don't have a PC to run it then yeah go for it. Unfortunately the online with random players is a bit messed up because they use a lot of modded items. But for the couch coop its a lot of fun.
UE is going to have lots of opportunties with different bows. Yang's Recurve (Cubed) seems to double the effectiveness of using Xbows since you're getting the most out of resource spent and hard hits faster. I did a Leonine Bow + Emimei's Duffle (Cubed) + DML combo. These mixed with Strongarms, Cull of Weak, Band of Trapped, and Ice Blink, the damage output was between 800mil - 1.1Billion per shot. The pull effect kicked in very often with Cold rune from bola's. it performed very well in GR 50. It's a lot to explain haha, but just throwing out an experiment.
1
Consider the many variables in GRs and think about what you need. Do you need more crowd control? You need more tankiness? In this current patch we use a heal monk with static monk. In 2.4, we have a lot of damage reduction items so that we don't need heals.. so can you create a support/dps hybrid? That's going to be the frame of group pushing. So create something.
2
If you want to play the game and you don't have a PC to run it then yeah go for it. Unfortunately the online with random players is a bit messed up because they use a lot of modded items. But for the couch coop its a lot of fun.
1
UE is going to have lots of opportunties with different bows. Yang's Recurve (Cubed) seems to double the effectiveness of using Xbows since you're getting the most out of resource spent and hard hits faster. I did a Leonine Bow + Emimei's Duffle (Cubed) + DML combo. These mixed with Strongarms, Cull of Weak, Band of Trapped, and Ice Blink, the damage output was between 800mil - 1.1Billion per shot. The pull effect kicked in very often with Cold rune from bola's. it performed very well in GR 50. It's a lot to explain haha, but just throwing out an experiment.