@Don
I'm assuming you've chosen that title and opening line for its shocking value and not much else.
Otherwise nothing of what you said makes much sense. It's not like they were playing a match and you get to blow the final whistle at the end of 10 years to proclaim a winner.
The reasons for going into Iraq turned out to be complete bogus but once they were there, they couldn't just bail out since they literally had the responsibility to make that place a stable one, lest it becomes another festering breeding hole for scum (aka terrorists).
About those thinking 9/11 was an inside job, I just feel sad for them. Seriously. If despite the overwhelming evidence available, they persist in cherishing conspiracy theories,I'm inclined to think it's just another fad. A way to lose time and hate the world for not having what you think you deserve or what you think it owes you.
Terrorists made their mark though. How the world reacts and cope will be a much longer struggle than a mere 10 years I feel.
- Pit_Stains
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Nekrodrac posted a message on The terrorists have won.Posted in: General Discussion (non-Diablo) -
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Gigawatt posted a message on Shared ArtisansPosted in: Diablo III General DiscussionAccount Shared Artisans
Why it makes sense
Bullet summary for those who don't like to read.
- No binding means artisans make goods for you whole account+friends anyway
- Clvl equip restrictions prevent progression shortcuts
- No binding+shared stash also mean players are going to only have 1 main "artisan character" anyway
- Eliminates time spent character switching which brakes immersion and is not fun
Artisans are a great addition to the world of sanctuary, because in stead of forcing characters to spend game time beating an anvil they encourage players to get out there and kill stuff while there artisans beat that anvil for them. And killing stuff is what most people want to do when they log into a Diablo game.
Thanks to Diablo 3s complete omission of any gear binding system, artisans allow us to create gear for not only ourselves but our alts and our friends as well! Which I feel deeply strengthens the co-op experience. This WOULD however be a way of overly twinking and braking the power progression of continuously "gearing" as you level up IF it were not for the character level requirements on each piece of gear preventing its use by characters of lower than intended level.
This Clvl equip restriction still allows you to get a pretty nice piece of gear for your level e.g. if you just barely met the requirement of an item your friend/main gave you. But prevents you from elevating yourself to god status by using the crafting system to shortcut progression.
Granted, it does feel a little odd to have your lvl60 artisan appear in the caravan of your lvl6 noobie character. But I feel that by the time one has one of there artisans that high in level you won't much care anymore because you will have beaten the game several times.
Also, it seems rather illogical that you would simply assume that everyone in the world of Sanctuary is only as progressed as you are. Its equally an absurd notion to think that everyone in the world just magically becomes better the instant you level up as it is to think that when you walk into a town every person should be raggedy and bland, just starting out in there careers, simply because you are low level.
In the EndThe bottom line is that with no binding system in place, people are going to have one main "artisan character" anyway. And simply transfer all of there materials and recipes to that one artisan simply because it would be to much of a hassle to try and remember which of your characters artisans has that one sweet recipe.
And there in no point in spending effort leveling multiple artisans if you can just trade the goods from one character to another and one artisan can be a master of everything. This is Especially true because of the new shared stash. Which is another feature that likewise simplifies a process players were going use anyway and allows you to do it in game, without all the nonsense of repeated character swapping.
I think I addressed most of the major pros and cons. Anything I missed? Thoughts? Discussion? -
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Sixen posted a message on Purgatory Video (5/4/11)Force has gone ahead and posted a new video of his Purgatory series. This recent video covers the following topics:Posted in: News & Announcements
- Diablo III in the New York Times
- BoE a No-Show, Necromancer Return Confirmed
- Clarification on BoE Removal and Set Items
- Where's Beta? May 9th Conference Call.
Also worth mentioning, Blizzard's FaceBook page just hit 1million+ 'Likes'! Check out the wallpaper they released.
The only Blizzard FB page without 1million 'Likes' is the Diablo page, so get crackin'!
Official Blizzard Quote:
Diablo: To celebrate our #Blizzard Facebook page surpassing one million "likes", we're sharing art from our own Samwise Didier: http://ow.ly/4NgIS
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Daemaro posted a message on ur PVP theme songI'm gonna put one for each class in D3 if that's okay?Posted in: Diablo III General Discussion
Barbarian:
http://www.youtube.com/watch?v=QHgUVc8Q7bQ
Demon Hunter:
http://www.youtube.com/watch?v=8pYDwNBp4xE
Monk:
http://www.youtube.com/watch?v=Wrw5bFhZoW8
Wizard:
http://www.youtube.com/watch?v=qxUZUnRwH7s
Witch Doctor:
http://www.youtube.com/watch?v=Q5IGLAYuTwE -
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Elfen_Lied posted a message on Diablo Font and other cool Fontsoh for new comers to this site or for anyone that wants them, here are a few fonts you might like.Posted in: Fan Art
the pictures show what the font looks like.
1. Exocet (diablo font)
2. Exocet (diablo font) [you need both exocets for the diablo font to work]
3. Family Guy (pretty self explanitory)
4. Nashville (western wanted poster writing)
5. Nemesis (a cool font)
just download and unzip, then place the font in your fonts folder - To post a comment, please login or register a new account.
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It shouldn't, but it does.
Other people's words shouldn't effect people, but they still do.
When I work hard for my gear, and see that someone I'm playing with bought all their gear, it effects me. You can say "it shouldn't" all you want, but it does. It tells me that all the hard work and time I put in the game is only worth X amount of dollars. It tells me that I wasted my time "enjoying" the game and getting to a high level, when I could have just bought all my gear and be just as good.
"If you get rid of the RMAH, people will just buy it elsewhere" is a terrible argument as well.
Yes SOME people will still buy items for real money, but with the RMAH, the amount of people that buy items will probably be 5-10x more. The RMAH is a cop-out by Blizzard. They would rather fold to the hackers/modders/grinders/farmers/Asians/botters pressure and just "drown them out" with the RMAH (which it won't work, there will still be sites that sell items online), instead of attacking the problem head on, by getting rid of them all together. Start tracking and blocking IP address, start sending law enforcement to people houses that scam and break the law, start suing people that blatantly hack the game.
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Helps finding the shapes 10x faster. Just turn it on and move your mouse around the picture quickly.
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However, I would bet that more people wanted/used Map Hacks and Auto-Tele than to bought stuff from item stores, so why aren't they putting those in to?
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http://www.youtube.com/watch?v=Ronu6I4PHLQ