I really want to play through slowly and revel in the story--savoring all of the lore, cutscenes, books, dialogue, etc.--on my first few playthroughs. However, unlike most of the other respondents, I significantly prefer co-op over solo play in Diablo games.
So if anyone wants to party up I'm totally down--just don't plan on skipping any cutscenes or dialogue unless we explicitly agree to do so .
- 5/3/2012 10:48:56 PM Posted in: Diablo III General Discussion
3/18/2012 1:00:42 PM
My friends and I took a leisurely lunch off-campus which consisted of delicious burritos. Upon returning, I rapidly maneuvered to the library's bathroom. Moments after becoming comfortable there I whipped out my iPhone and hit refresh on my perpetually-open diablofans.com tab on safari. Between the announcement and being status-post burrito lunch, it was probably one of the most satisfying restroom experiences of my medical education.Posted in: Diablo III General Discussion
The next day I matched into my #1 program, so it's been a legendary week.
Ironically, monday after finding out that I had matched--but not yet knowing where I would be going--I wanted to update my status on diablofans.com to reflect that I was excited to have matched and hoped that D3 would be released prior to the start of residency. My computer was glitchy and wouldn't let me change my status, but regardless, I got my wish!
3/16/2012 12:40:14 AM
I know it's only slightly related, but do you know if they have any plans to allow creating a queue for items that are crafted?Posted in: Diablo III General Discussion
I suppose that at really high levels the necessity won't be there like it was in WoW for instance--ex. upgrading stacks upon stacks of leather--because few will likely have the resources to be crafting multiple high-end items all at the same time.
Really unrelated: anyone know if unidentified items can be placed on the AH or traded? I'm thinking back to my early-mid D2 days when unidentified items were worth more because the speculation was that they were less likely to have been duped.
Anyway, thanks for giving those of us without the Beta a glimpse of how the crafting system works!
3/9/2012 12:23:50 AM
Hey thanks for making the stream. I enjoyed it--you guys were pretty entertaining (watched till you guys were hitting the skeleton king with the useless bells for the first time).Posted in: Diablo III General Discussion
^^Do hope they either remove that skill or optimize it
3/3/2012 1:03:46 AM
Not having played the beta and stayed away from the news for quite some time I may be dated in my understanding. I am curious how the individual drops have been integrated because I see this as an important component in the mf/loot/farming group vs solo play discussion.Posted in: Diablo III General Discussion
As I understand, each player gets and sees their own drops, without being able to see the drops of the other players in the group. What I don't know--and everyone else might not know this yet as well--is how the quantity of monster drops scales with the number of players in a game... I realize this is unclear so let me propose an example.
Say a solo player kills 500 monsters which inhabit an area and each monster has a 2% chance to drop some wearable loot. On average said player should find 10 items every time he clears said area (these numbers are all used for ease of mathematics as I have no idea what actual drop rates and monster populations will be). So: one player, 500 monsters, 2% drop rate => 10 items
Now imagine a group of 4 players kills the same 500 monsters, how many items does each player find? Are four times as many items drop so each player gets 10? Does each drop the same number of items so each player gets 2.5? Somewhere in between?
My understanding from D2 was that the number of players in the game improved the quality of the items which were dropped fairly considerably while not having such a strong effect on the number of items dropped (per monster)--Hell Baal dropped 4-6 items almost every time he died (maybe 1-2 fewer items soloing vs a full 8 player game), but in the game of 8 he tended to way better gear. Will the opposite be true in D3?
As far as I understand, the skeleton king is the "boss," if you will, of the beta and reliably drops decent loot. I don't know the exact details and hope someone can fill me in, but assume that a solo player killing him receives one rare, one magic item, and two normal items. My question to the community is: if a pack of 4 players kills him, how much decent loot does each player get? Does each player get a rare, a magic item and 2 normal items? Are the same 4 items split between the players so everyone gets one? Does he drop 6-8 items so everyone gets 1 or 2 items?
I feel that the answer is hugely significant in this discussion because if he drops the rare, magic, and 2 normal items for each player, then it is advantageous (from an efficiency standpoint) to MF in groups if he can reliably be killed faster by a team of 4 than one player soloing.
How dropped loot quality and quantity [as well as game difficulty] scales with player party size is highly significant to this discussion of how MF sharing or calculations will effect the viability of magic-finding in groups vs alone <-- My point
Can anyone share their observations from the beta or information known from blizzard representatives?
2/28/2012 7:27:59 PM
TrebekPosted in: Off-Topic
2/28/2012 3:14:02 PM
Here's my PvE Barbarian build:Posted in: Diablo III General Discussion
If I planned this correctly, this barbarian should be able to go toe-to-toe with large groups of enemies and mitigate damage received through life leeching and armor increasing skills. Life gained from Rend/Blood Lust, Revenge/Provocation, and Pound of Flesh will hopefully keep up with the damage sustained. Also, superstition and war cry/impunity will help with reducing damage taken.
Ideally this Barb would operate within a group composed of some glass cannon types who can stand behind him and really lay some hurt on the enemies while he keeps them distracted.
My worry with this build is that it lacks any movement skills. I wonder if I am letting my nostalgia factor too heavily into my inclusion of Call of the Ancients at the expense of something more tactically useful.
2/24/2012 12:06:33 AM
My MacBook Pro will hopefully run Diablo 3 well enough... And long ago I decided to not even attempt to obtain a D3 beta key (unless the game will release after July 1, 2012) because I'd rather just play the final, polished product.Posted in: Other Games
So I'm mostly using Xbox 360 for game-playing at present.
The flavor of the month is Dark Souls with occasional "vacations" in Arkham City when I need to play as a hero who isn't so damnably vulnerable/helpless... Still need to finish off AC Revelations if I can. Recently completed Battlefield 3 but still enjoy helping out friends or a casual game now and again. On that note, if anyone needs assistance/advice/etc. over xbox live, I'd be happy to help out a fellow Diablofan.
6/12/2011 2:32:34 AM
I once had a pair of Mephisto hand-me-downs from my dad (around high school I think).Posted in: General Discussion
They make pretty comfortable shoes...
6/8/2011 1:11:55 AM
So much tension and all this before we have any confirmation on how this issue will be handled in game. I read about 65% of this thread which I think was enough to conclude that Equinox is against people being able to examine another player's gear without their permission (not trying to call you out, or flame you, just noting that it appears that you are championing the side of hidden gear).Posted in: Diablo III General Discussion
Among the points raised for being opposed to gear visibility is the concept of players with non-cookie-cutter/-mainstream/-uber gear having their game experience negatively affected. This is a bunch of worry and stress over nothing. Allow me to ramble.
Some people act like assholes in life and in online games. Diablo III is supposed to have cooperative online PvE. If the people you are playing with don't have any interest in cooperating with and helping you and the team move forward in the game and/or as characters, simply don't play with them! If someone joins a game, sees that another player has what is in their opinion sub-optimal gear and then leaves: that's great, now nobody has to play with that jerk! Also, trolls will give everyone shit for nothing; it's just something to expect when one enters the interwebs. I don't advocate putting up with them, instead, avoid them.
Lots of fuckwits play online games. Blizzard appears to have already taken away a number of ways that they can be obnoxious (separating PvE from PvP, for example). I really think that hiding gear for the sake of avoiding discrimination, rudeness, etc. is bizarre especially in a "mature" game for adults. If someone is so shallow, stupid, and close-minded that they wouldn't try to participate in cooperative play with someone because the person had "bad gear," I would so much rather figure that out before I started playing with them. Why not let those who aren't going to be fun people to play with naturally select themselves? Hiding one's gear so that one has the opportunity to spend more time playing with dicks is kinda silly...
It appears that in playing through normal and maybe nightmare, the difficulty will be such that suboptimal or even crappy gear will be just fine. Even if one is forced to play with random strangers, it shouldn't be impossible to then make friends with the people who are there to have fun and treat people nicely. With millions of players and good fansites like diablofans with genuine people who are there to enjoy the game and help everyone out, a normal person shouldn't find it impossible to find up to 3 others who can act and treat others like adults and enjoy playing a video game together...
To summarize, something which could potentially allow assholes to reveal themselves earlier than they otherwise would is not necessarily bad on the basis of that trait.
- To post a comment, please login or register a new account.