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    posted a message on What is the most aweful band in existance?
    Quote from "Valtonis" »
    There is only music that you like and music that you don't
    just because something doesn't fit your definition of music doesn't mean it is not

    Naw.

    There are somethings that cannot be defined as music, no matter how liberal your definition of music is.

    Rap comes to mind.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Fifth Class Brainstorm
    Keep in mind, whatever the fifth class is going to be, there are going to be at least two more in the expansion.

    I'm personally betting on the fifth class to be a general class with balanced characteristics.

    The rogue seems most likely.
    Posted in: Unannounced Class
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    posted a message on Diablo confirmed in D3?
    Quote from "Dauroth" »
    The entire model (or at least, the majority of it) has been revealed in the Blizzard Cinematics: Behind the Scenes Video!

    Here are the screens:





    That can't be Diablo. It must be Andarial.
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    Quote from "creiij" »
    Well one reason I have trouble playing D2 is because if the immunities. I played a frost-orb soc and sure enough, monsters everywhere that were immune to frost, and as my fire skills were so low I could not continue.

    Hopefully no monsters will be immune to some kind of damage. Or better yet, they can be allowed to be immune, but all characters must have skills that are equally good, using the same skillpoints. For me it would be great if players were forced to switch skills on their hotbar from time to time just to make the game more interesting. Buttommashing is kinda boring so...

    Lets say a WD runs around spamming Skull of Flame, if the WD encounters a monster immune to fire the WD should have another skill that does equally or somewhat lower dmg (but not so low the monster is unkillable) so that the players needs to change skills and then continues to fight.

    I think it's better to leave that responsibility up to the player. You should have learned the first time out that a monster can become immune to a particular attack and had a back up plan, like being equally proficient in two forms of attack.

    But no matter what Blizzard does, there will always be somebody who believes that they know better how it should have been done.
    Posted in: Diablo III General Discussion
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    posted a message on Level of Difficulty
    Quote from "Bhaal" »
    Yup im pretty sure thats been confirmed. Aside from just having the tougher monsters i would like to see some kind of difference in the difficulties for example they can add some super unique bosses that can only be found in certain areas or the other bosses can have new attacks. You know something to spice the game up that way when i get to nightmare and hell i dont think ah dammit here goes another run through the game.

    An easy solution to that is to start out on the absolute toughest level.

    Do it hard-core and there will be no repeats. :)
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    I don't see a problem with Blizzard taking away how we use stats.

    Most people generally bumped up their stats the same way anyway, giving more mana energy to the magic using characters or giving more strength to the barbarian so he use a bigger weapon or get better armor.

    If the new rune system works how I think it's going to work, you're going to have more variety then you know what to do with.
    Posted in: Diablo III General Discussion
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    posted a message on Discussion: The last class is NOT a ranged class
    If you read that quote carefully, it doesn't necessarily mean that the returning character is one that we played before.

    It's possible that it might have been an NPC in D2.
    Posted in: Unannounced Class
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    posted a message on With town portals gone...
    Quote from "SFJake" »
    Drop unnecessary things, keep things that are more valuable.

    Manage your god damn inventory. It does not exist just for the sole purpose of constantly retreating to town and selling everything. If this was the case, there is little point to actually have a limited inventory.

    This was probably one of the problems with D2, people collecting worthless weapons and junk just to collect the gold.

    Depending on how easy it will be to get back to town, this is one adjustment I could like. Although, admittedly, I'm going to hate being stuck having to attack a major monster and have only one potion and/or strike to do it and no way out.
    Posted in: Diablo III General Discussion
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    posted a message on Discussion: The last class is NOT a ranged class
    Quote from "OathofChaos" »
    Wow... nice! Here I'm thinking I can have a nice mature debate about a specific topic, and your insight is really a testament to my overexpectation of maturity and intelligence found here.

    Obvious troll is obvious.

    I'm sorry, but with the release of the Monk, it's a little bit too early for analytical discussions.

    And it's at least a year before the fifth character is going to be release, so you can probably bring this up again in a couple of months and the excitement will probably have worn off by then for such a discussion.
    Posted in: Unannounced Class
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    posted a message on Discussion: The last class is NOT a ranged class
    Quote from "OathofChaos" »
    Guys, this is not a thread about "What do you think the next class is?" but more "Do you agree or disagree with my logic, and why?"

    We don't care about your logic.

    We only care about the fifth class.
    Posted in: Unannounced Class
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    posted a message on Discussion: The last class is NOT a ranged class
    Quote from "OathofChaos" »
    Okay, I've read a lot of threads saying that the last class will be some sort of Rogue // Amazon type thing.

    The whole point of this thread is to discuss how it won't be (or for you to prove me wrong). I will be using logic and citations to prove my case. Please be mature and discuss rationally.

    We've seen several archetypes thus far in what Blizzard has released:
    ~Barbarian - Sword and Shield type pure Melee warrior
    ~Witch Doctor - Enemy Manipulation, Damage over Time, and minion creator
    ~Wizard - Pure caster
    ~Monk - Speed Powerhouse

    And Damage Archetypes being;
    ~Pure Strong Melee (Barbarian)
    ~Disease and Fire (Witch Doctor)
    ~Lightning, Arcane, Cold (Wizard)
    ~Holy and Fast, Weaker Melee (Monk)

    Now, if you've seen any of the gameplay footage, we all know that each class can hold its own in both short and long range battles. Even the Barbarian uses Ground Slam and Leap Attack, and the Wizard uses something similar to Arcane Explosion.
    Barbarian Gameplay Video
    Witch Doctor Gameplay Video
    Wizard Gameplay Video
    Monk Gameplay Video


    Being that each class is capable of decimating its opponent at all ranges, we can safely assume that the last class will be able to do that very same thing. Based on this strand of logic, the last class cannot be a pure ranged class.

    Now, someone had pointed out to me earlier that a short bow was shown as a dropped item in the Barbarian gameplay trailer at around 3:55. That is an excellent counterpoint, but the only issue is that the game has evolved quite a bit since then. To illustrate my point, I challenge you to find a Staff, some type of Claw-type weapon, or a wizard's orb in any of the previous videos, before the class was announced. I watched each video closely and didn't find it at all. Why? The game has changed tremendously.

    So, now that I've finally laid my claim, I challenge you all to an honest debate as to why I'm wrong.


    I'm betting the last class is going to be a balanced class, capable of doing a little bit of everything.

    I"ve concluded that the fifth class, but not final because the expansion will add more characters, is going to be the bard.
    Posted in: Unannounced Class
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    posted a message on Fifth Class Brainstorm
    Quote from "Absolut" »
    Did Blizzard say it was definitely going to be only 5 character classes?

    IN the initial release, but the expansions always allows for more.

    We could see as many as nine in the end.
    Posted in: Unannounced Class
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    posted a message on Fifth Class Brainstorm
    I think I know who the fifth character just might be.

    1. They need an archer.
    2. All the characters this game are fairly specialized, but usually there is one that is a bit of a jack of all trades.
    3. The fifth character is a returning character.

    I daresay that we might see the return of the bard, a highly underused character the first game.
    Posted in: Unannounced Class
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    posted a message on With town portals gone...
    Quote from "Shiniku" »
    Which is a shame, and especially sucks for hardcore players. I always like to have an exit strategy in place.

    Don't be a wimp.

    Die with pride!

    Somebody will be able to figure something out about the game to compensate for this loss.
    Posted in: Diablo III General Discussion
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    posted a message on Not looking good for the Knight
    Quote from "mahamoti" »
    The Knight: slayer of dragons, rescuer of damsels, the iconoclastic hero in classic fantasy. I'm sad because it doesn't look like there's any chance of this guy, my favorite role, making it in.

    In D1 we had the Warrior, in D2 we had the Paladin...both were essentially Knight's. I thought we might "literally" see a Knight in D3.

    Now you may argue that people can just play a barbarian and pretend like it's a Knight, but it's really not...a barbarian is a big strong BRUTE that focuses on tons of health and two-handed attacks, whereas the Knight is more focused on defense and damage avoidance, and has a very different character...with more class.

    The monk has been described as a replacement to the Paladin but he really bears no resemblance...he looks just like an Assassin with a different name. Think about it, he uses claws and martial arts strikes, focuses on quickness and low defense. Doesn't even seem to have the healing abilities that are usually associated with a monk. Seems exactly like the D2 assassin to me, without the annoying traps.

    Hey, don't give up hope.

    There's always Diablo 4 in 2027,
    Posted in: Unannounced Class
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