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    posted a message on Multishot build question

    No it's not, because in addittion to the attack speed for MS, yang provides around 50% ressource cost reduction. You can't skip that, especially for speed build because you use twice as much MS and you gain mobility as well. The damage rang is also important since MS damages are based upon, and your 1-hand crossbow, even ancient, don't have a really high damage range.


    I'm not sure because I didn't do the maths, but I think you'd be better with a non ancient yang equiped than an ancient dawn (minus the rolls you got in both)

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Lv 68 character in public T13, how?

    No, you need to solo a GR60 with that character.

    Posted in: Diablo III General Discussion
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    posted a message on Can't see new post in forum

    My way of using the forum, is by the "new thread" thing.


    basically, I have bookmarked the link:

    http://www.diablofans.com/new-content?page=1


    But since a few weeks, I was surprised to see the forum almost dead, with no new posts. I realized recently that there are tons of new messages, but it's just that this webpage don't show them to me.


    My options on this page are:

    content search: empty

    auto refresh this listing: not checked

    Show content since: last visit

    thread: show all

    Posted in: Site Suggestions and Questions
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    posted a message on upcoming changes primal 14/2 pluepost

    Well, the new primal does have a utility now. You remember people saying that their new primal weapon was worse than their ancient one? That will not be the case now. Imagine a perfect damage range for a weapon, that's surely something I'd like. And certainly not a weapon I will have by the time I pass a GR 70.

    I expect primals to be interesting mainly for weapon, possibly amulet too. The lower time required to re-roll theses object is also great.

    Posted in: Diablo III General Discussion
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    posted a message on Suggestion link to battle net

    I search a bit but didn't found this suggestion in the forum.


    Instead of a battletag, could we have the URL to the battlenet profile?


    I mean, when I see Autiwa#2768, I can't do anything with it except a friend request. To me, it seems that we want to see the profile and actual toon way more than do a friend request.


    Instead of having to do that by hand, it would be easy to create the URL provided the battle TAG one user gives.


    Replace "#" with "-", then add the prefix "http://eu.battle.net/d3/fr/profile/", then add the suffix "/"


    You then have:

    http://eu.battle.net/d3/fr/profile/Autiwa-2768/

    that directly link the the user profile.


    I'm wondering if there's a legal reason not to do it, or simply a lack of general interest (except by me obviously) for this kind of feature.

    Posted in: Site Suggestions and Questions
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    Out of curiosity, I just did a 12 minutes run with a DH UE (and no sage) at T11 difficulty. I got 121 DB. No video however.


    And I closed immediately after the rift guardian. For DB efficiency, it might be usefull to clean to minimize the closing cooldown out of the overall duration of the rift.

    Posted in: Diablo III General Discussion
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    posted a message on Brainless Builds Comparison: Sage's set builds (with videos)

    For the DH, I tested tons of build with natalya or shadow. I tested barb and wizard. I enjoyed the explosion build for wizard but I can never keep the 4 stacks of tal rasha and it annoys me.

    I mainly play DH UE, and I'm much faster with it. Mainly because I have nearly perfect gear and each ancien piece is reinforced with 80+ gems. I find a bit frustrating to play T8 to farm DB. I don't play T13 either but T11-T12 are the best spot in my opinion.

    I tend to say that to farm DB, just use a "speed farm" version of your most used build. The quality of your gear and the fact that you're used to this build should largely compensate the fact that this is not a "DB build".

    I was very interested by all your test Bagstone, and I'm impressed by your dedication.


    As a brainless build, I would advise UE with the gold belt and avarice band. You just don't use your brain for that. You run, the avarice band pick up globe and health globe, the only thing you have to do is pick up legendaries and DB. But again, I'm used to this build.

    I think it's just the usual UE farm build. Something like that:

    http://www.diablofans.com/builds/87407-2-4-3-s9-mrus-dh-fire-multishot-speed-rift

    (but I use in the cube the gear that reduce by 30% the cost of fire spells, then use the fire vault. The one that reduce cost if damage free is interesting also with the other rune for even more cost reduction of vault. For passive, I get rid of hot pursuit and tactical advantage. I use ambush, cull of the weak and ballistic. If you have an amulett with another passive, that's even better. With avarice band and blood vengeance, you can vault like crazy without any discipline problem. Damage is important to be as fast as possible in the highest difficulty possible.

    Posted in: Diablo III General Discussion
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    posted a message on White Items are they still needed? Blue Items?

    To complete hwt101 comment.

    White and blue items yeld a higher density of materials/square in your stash. When picking items in a rift to salvage them, it's higly unefficient to pick yellow. Just take white and blue, then transform them into yellow if needed using the cube. One rift worth of death breath allow you to create a ton of yellow.

    Posted in: Diablo III General Discussion
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    posted a message on Spirit of the Earth cooldown bonus not working

    the 2pc bonus reduce the cooldown per 30 fury spend in one attack. Whirlwind use 10 fury par attack. So rounding int(10/30) leads to 0 cooldown reduction.


    Conclusion : the only attacks that work to reduce the cooldown with the 2pc bonus need to AT LEAST use 30 fury.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Question on Multishot DH build

    Keep in mind that all the advices where with softcore in mind.


    In HC, I don't know the builds at all, but I assume that some if not all of the advices here are invalidated. With all the advices here, the build is thought to die quite easily, not exactly what a HC player should do obviously.


    Check HC build and don't play high GR in HC until you understand them, that's my advice

    Posted in: Diablo III General Discussion
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    posted a message on Which "Dead Man's Legacy?"

    You absolutely need the maximum discipine and multishot damages. They have priority over the rest. So definitely the second one with +9 discipline and +98% multishot. CDR would have been great. You'll find a better one eventually, so don't spend too much gold for the +100% multishot.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Multishot/Vengeance/fire damage

    The elemental damage of the vengeance rune only apply to the damages caused by vengeance, not your skills.


    With vengeance comes a few rockets if I'm not mistaken, these will have physical damages applied. But that's all.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Yangs what stat to reroll?

    No.


    If you have already 83 discipline, rerool discipline will grant you 86/83 -> 3.6% of damage increase.


    Reroll damage (max is 1940 (instead of your 1703).


    Reroll CDR for AS or AD is also an option but I would say a less interesting one compared to a maxed damage range.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Danetta's - T10 group viable?

    With the T13 appearance, danetta will not be viable in my opinion. Though I didn't found them very effective in TX anyway. I used to equip them for long run bounties, and unequip them each time I had to kill things.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The meta for 4man group

    It's true that in a sense, NS is dead. Some very high players still play. But you can play in an efficient group only if you already know and play with them all the time. Last season, I mostly played solo because I never could find a group in the clubs.More importantly because I don't play a lot anymore and you need time to adapt to new gameplay.


    I had a quite decent wizard that I wanted to try and understand. I never could play with it. It's a good point that firebug existed. I could chain 95 in solo and still increase my gems and loot a bit. Firebug was the most fun build I played in a long time. Too bad it's a bug :P

    Posted in: Diablo III General Discussion
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