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    posted a message on Runes - Got To Love It!
    Quote from Hirgie

    I´ve read through the interview again and got to a new idea:

    So what we’re thinking about doing is essentially having runes dropped Unattuned, which means they’re kind of grey and generic, they don’t actually have a type. And then you pop them into a skill, and when you do that, the rune attunes to that skill; you can still remove the rune freely whenever you want, but now that rune is not an Indigo rune, it is a Magic Missile splitting rune. And on top of the Magic Missile splitting effect, it might give you a couple other affixes.....

    maybe the sentence "they don´t actually have a type" doesn´t mean that it isn´t an indigo rune, but only that it doesn´t have other affixes. By putting it into a skill it would then get an affix and does change its type from indigo to magic missile. By doing that an indigo rune would get out of economy, which would prevent the economy getting flooded by pure indigo runes.

    Or maybe they just don´t have really worked it out at all...
    thats not how I understand it. I understand is a plain lvl X rune. which when you socket it becomes one of 5 possible rune effect. Thats when the runes attunes to become a magic missile rune. this rune can either be wiped clean my the mystic or broken down by the naphalem cube or sold in the AH.
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!
    Quote from MasterFischer

    Quote from Ilsfort


    Well both runesystems are the same afaik they just added the random rolling element instead of the set in stone runes. So either way you can either use a rune or don't if you want to keep the spell the same. But afaik there are a few rune effects that keep the spell relatively close to what it is originally and instead just gives it an additional element such as a slow effect. I don't see this as being a big enough impact on something that you would be absolutely against using runes at all. I can see not wanting to use say the sorcerers orb spell with a rune that in turn makes it into a defensive shield. But then again if they have a rune that gives it a slow effect on surrounding enemies and just changes the graphic slightly then why wouldn't you? I am sure they will have a wide enough variety of runes to change skills to favor all playstyles.
    Because I might like the arcane orb just as it is. no other graphics, no other effects. just plain arcane orb. And some people are really going to think this way. Its just a minor concern, because I know im going to be runing those skills like a monkey on ecstacy.

    My main concern are the stat element. If they wanted more stats. then why not keep the talisman, it does the same.
    and I might want to add runes into ALL of my skills even them i would never ever use because it adds more stats.

    The talisman got cut.. it will be in for expansions.

    1. If u want the skill just as it is, then dont socket a rune into it? Besides, arcane orb will have 5 different effects, probaly 1 being very close to the original arcane orb just with maybe a slow or more dmg...

    2. so go for the more dmg rune.. maybe its crimson... search AH.. find crimson rune + 19999 int... socket into arcane orb..

    3. ?????

    4. Profit.
    If such a rune exists that only adds dmg. then thats ok with me.

    Will the socketed rune stat only apply if you are wearing the skill in your skill slots? will it be better to have one spell instead of another because you were lucky runing it with better stats. even though you enjoy the other one more?

    I dont get that logic. especially not when they removed the talisman. I get that some runes with better stats are more worth, but if its only for some kind of lategame goldsink? then why not just have the talisman.

    im rambling now aint I -.-
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!

    Well both runesystems are the same afaik they just added the random rolling element instead of the set in stone runes. So either way you can either use a rune or don't if you want to keep the spell the same. But afaik there are a few rune effects that keep the spell relatively close to what it is originally and instead just gives it an additional element such as a slow effect. I don't see this as being a big enough impact on something that you would be absolutely against using runes at all. I can see not wanting to use say the sorcerers orb spell with a rune that in turn makes it into a defensive shield. But then again if they have a rune that gives it a slow effect on surrounding enemies and just changes the graphic slightly then why wouldn't you? I am sure they will have a wide enough variety of runes to change skills to favor all playstyles.
    Because I might like the arcane orb just as it is. no other graphics, no other effects. just plain arcane orb. And some people are really going to think this way. Its just a minor concern, because I know im going to be runing those skills like a monkey on ecstacy.

    My main concern are the stat element. If they wanted more stats. then why not keep the talisman, it does the same.
    and I might want to add runes into ALL of my skills even them i would never ever use because it adds more stats.
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!
    Quote from xManiaCCCx

    You can roll just another affix ..or prefix effect.. sometimes it will be more damage..sometimes it will be some health etc.. so basically it's charm like effect.. Not sure if this what you want to know ..but this is how I understand new system.
    Yea, thats what I was wondering about. It just seems odd to me that you get stats from rolling runes. Then why not keep the talisman if they wanted to add some more stats. It cannot be for the randomness, because rolling a charm is random aswell.

    Second of all: why would i even want to have the original rune design when i get free stats from the runed version. That forces the player to use runes, even if they really liked that arcane bolt just as it was.

    Quote from ianakasobe

    I don't think the damage effect applies/is affected by the random roll (some may not even get a damage increase such as the arcane bolt split rune). That is done by the level of the rune rolled afaik. The only portion that is truly random is the stats that are applied. Otherwise they just took their basic idea of the runes and made them into a random element. The scaling comes from the level of the rune(like how he stated a level 7 rune will have 8 split bolts instead of two from a level 1 rune). This is all speculation and its how I interpreted it. But it seems right in my eyes. I love this idea and I hope it makes it to retail!
    damage was just an example :3 I love it too, all that randomness about rolling runes. Theres potential in it, some rolls could become quite rare(speculation). lets say the chance of rolling a uber lvl 7 rune of arcane void ball (just an example)is 0,1% . But as I said to xManiaCCCx, the whole randomness in the more stat/charm effect. it really sucks if it limits you from using the original skill.

    thoughs?

    EDIT: typo
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!
    As i understood in the information JW gave you guys.

    The runes have 5 different rune costomizations. + 1 original.

    when you put a lvl 1 rune into lets say, Arcane bolt. it may roll an Arcane bolt which shoots two out instead of one. but it rolls 10 more arcane damage. The thing im wondering about. if you roll another lvl 1 rune into arcane bolt. and you get the above mentioned effect. can you then roll more arcane dmg? or maybe some other stat.

    thats how I understood it.

    EDIT: add some minor text.
    Posted in: Diablo III General Discussion
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    posted a message on anyone playing on b.net?
    anyone? cause I'm up for some gaming. Personally I've just begun.
    Posted in: Diablo I & Hellfire
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    posted a message on The Cosmology of Diablo: Angels and Demons
    I'm sure that I read in the Sin War book one or two, that Diablo is the youngest. and Mephisto is the eldest.
    Posted in: News & Announcements
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