Thanks Bagstone. People can only relate legendary drop rate to magic find. Go figure.
Even if the drop ratio was the same, I'd still farm a game mode where I need to actually "play" the game, instead of a difficulty where I'm just walking around slaughtering everything.
- 3/9/2014 12:04:13 AM Posted in: Diablo III General Discussion
3/8/2014 11:36:52 PM
Some places in the game have tons of weapon/armor racks, like Kulle's temple and the Keeps from Acts 1 and 3. Also, corpses and destructibles most of the times drop whites/blues from what I can remember.Posted in: Diablo III General Discussion
3/8/2014 11:28:47 PM
I guess it's one option to keep your Scoundrel like that.Posted in: Diablo III General Discussion
But I have the feeling that at lvl 70, and on higher Torment levels you're probably going to want a little bit more survivability on items so he doesn't get one-shot all the time and is just dead weight. Their damage is respectable now as well, so equipping a lvl 70 Legendary might wield some nasty dps results. So I guess that might offset a "glass cannon crowd control" Scoundrel.
Also, they're definitely still available on the AH. Selling for about 5~ million on the low end. Just make sure you search for the "right" Legacy item. The other is an older patch one.
3/8/2014 11:26:31 PM
Higher difficulties do affect legendary drop ratio. And I definitely saw a huge difference when going from my Wizard (which was doing T3-4 already when I started playing) to my alternates (which were doing Master at best).Posted in: Diablo III General Discussion
And the difference will be even higher once RoS hits because some Legendaries only drop in the higher difficulties. You're just spreading wrong info about that. And venting. In a very angry way because things are not going how you want them to. And because you want "moar".
And that's one of the dangers of increasing the drop rate of anything (as happened twice before, and once more now). People will always start comparing streaks of good luck with streaks of bad luck, and almost never think "ok, things are better than before, and probably working as intended". I don't really see this discussion going anywhere.
3/7/2014 11:21:21 PM
"As far as I know..."Posted in: Diablo III General Discussion
3/7/2014 9:50:30 PM
This is always a bit messy in my head, but...Posted in: Diablo III General Discussion
I think you can enchant items that drop in the current patch once RoS is released. What can't be enchanted is stuff fromthe older patch (legacy items - 1.0.8?).
So basically "tradeable" Legendaries can't be enchanted (because new ones drop with BoA), and most rares which dropped before the patch (like those which still have 6 Primary Affixes - things like Quadfecta Gloves with Vit and All-Res, for instance).
I think that's it. Items that are currently dropping (including Legendaries) can be enchanted afaik.
3/7/2014 9:46:46 PM
Posted in: Diablo III General Discussion
I mean, not like buying "all teh gear", and "spend all teh gold". But small upgrades here and there, sure why not. I got a pair of Trifecta gloves that were a 4% increase in DPS for like 8~ million gold. I spent another 10~ million on an All-res Relentless Pursuit that was a 6% Toughness increase. If you already made say 20-25 million gold with the patch, it's a "net gain" buying some gear
Also some people don't believe the idea that "gear will be useless" instantly when RoS launches. Maybe Armor will be easily upgraded and everyone will be switching their Shoulders and Chests quickly, but I doubt people with near perfect Trifectas/Quadfectas Jewelry and Gloves will be switching out instantly (without finding some insane Legendary first). Those give simply too much DPS, and you can get a decent amount of EHP elsewhere.
Things like Chantodo's Force and The Oculus are selling like crazy now. They will be pretty good even once RoS hits (with high APoC and some sick affixes like Attackspeed on a source). Some Stones of Jordan too (specially -5 Lashing Tail Kick ones), because nobody knows how valuable those will be afterwards, and they aren't dropping anymore - too bad I sold mine for like 10 million a couple months ago (I saw one selling today for 120+ million).
My 2 cents...
3/7/2014 9:34:47 PM
I don't see this going anywhere, sadly. So many replies full of negativity, and it probably won't stop. So I'm gonna lock the thread.Posted in: Diablo III General Discussion
Either way, congratulations on your achievement Kongor :cheers:. Despite some remarks made by others, it's still something that took dedication and focus, and I can respect that. I hope you are having a good time with D3 currently, and that you still do once RoS launches.
3/7/2014 2:35:29 PM
Posted in: Diablo III General Discussion
Feel free to leave and go troll elsewhere, then. Most of your posts are just snide and sarcastic remarks that hardly ever add anything for the conversation or help other users. Don't think anybody is gonna miss that. We don't really need that kind of crap in RoS again.Quote from Artemix
Cannot believe the level of hypocrisy and ignorance of some people here...
I guess my time of posting in a forum full of fanatic and intransigent people is over.
3/7/2014 2:34:11 PM
I don't think those affixes are taken into account by the game when showing you the tooltip. It also isn't shown in the skill tooltip for some reason (I think it would be aweosome if the skill tooltip updated that info too).Posted in: Wizard: The Ancient Repositories
So basically, you have to take that into account yourself. If an affixincreases Disintegrate damage by 15%, you just take its damage (511%, right?) and then add 15% on top of that. Your Disintegrate would be roughly doing 587%~ damage now instead. Then you need to see if that extra 76% weapon-dmg/sec is better than the "sheet dps" loss (the 5-10k damage you lost when switching items).
I think in most cases, a small 1-3% damage loss is negligible against an extra 15% to a skill. It's particularly notable for Legendaries like Slorak's Madness (which add what, a whooping 30% bonus to a skill?).
Don't take my word for granted though, as I haven't researched a lot about the current skill theorycrafting.
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