This belongs in the Barbarian section, not in General Discussion.
It will be moved there, and locked (since there's already a thread there). Keep the discussion in one place, please.
- 12/11/2013 2:42:57 PM Posted in: Barbarian: Bastion's Keep
12/9/2013 7:54:27 PM
I don't know.Posted in: Diablo III General Discussion
They could either have an engineering reason for it (like SC2 having an insane amount of actions per second that needed to be accounted for, and they couldn't afford having package loss, whereas in D3 that isn't a big deal - or something around those lines).
Or it's a choice. The lesser of 2 evils? In a game where micro is so important, and so is response time (against harass), having a client-server architecture like D3 could cause waaaay too many problems, and an insane strain on their servers (if they had to "hide" a ton of the code on the server), to the point where the game itself could be rendered unplayable. It's better having to deal with the supposedly few hackers/cheaters than it is to have your entire fanbase not be able to play the game how it was meant.
Either way, only the developers can answer that with certainty. All this is a pointless speculation exercise.
12/9/2013 5:20:38 PM
Oh I totally agree with it, doorsfan. I've been against online-only DRM/anti-hack protection since day one of the announcement of D3.Posted in: Diablo III General Discussion
I'm just pointing out the major flaw that is comparing SC2 and D3, since they have nothing in common. And how this particular subject has already been decided by the devs, and they probably won't change their minds on this.
12/9/2013 3:53:53 PM
Posted in: Diablo III General Discussion
You want the links to a maphack and disconnect hack? Still working and extremely easily updatedable to this day (and partially the reason I stopped playing SC2 back in the day, even though I was having a ton of fun with it)
Plus, completely different games and architecture. Completely different development teams with different philosophies. Comparing both is a bit inappropriate. SC2 also isn't "moddable". It has a map editor, two completely different things.
But the short answer is: because of online-only and the way the game is structured.
12/8/2013 9:37:55 AM
In soviet Russia, Blizzard gives precise release dates...Posted in: Diablo III General Discussion
Yup, that sounds right for the meme...
12/8/2013 4:58:03 AM
If this is confirmed, pretty sweet.Posted in: Diablo III General Discussion
I wonder if by the end of March the game will be 100% complete and tested already.
12/7/2013 1:18:50 AM
Anyone else trying Starbound? Lemme know if you want company for starting over.Posted in: Off-Topic
Obs.: there's an incoming character reset a couple days from now (maybe Sunday, but more likely next week).
12/6/2013 2:29:25 AM
Testing something.Posted in: Diablo III General Discussion
Yup, tested already
12/4/2013 7:51:05 PM
10-15 minutes is still a very decent amount of time for those buffs.Posted in: Diablo III General Discussion
But in the end, it will have to be compared with other Legendary gloves in order to determine how high that number must be. If another glove gives some insane survivability (like the new Ice Climbers), then the numbers would probably have to be higher. An item is only as viable as its relative power compared to the alternatives.
Crushing Blow adds nothing to the game from my pov. Both in D2 and D3 its an extremely boring stat, gameplay wise. With so many interesting ideas for combat, I find it weird they chose this particular combat trait to bring back. Maybe for nostalgia's sake <_
12/4/2013 8:49:05 AM
Posted in: Diablo III General Discussion
Oh I know they said there's no plans to increase. I mean how they never even discussed the fact that the new Legendaries, the removal of the AH and BoA (paired with 2 other character slots) have a very clear impact and pretty much demand a bigger stash size.Quote from shaggyQuote from Zero(pS)It's so weird the current devs haven't even mentioned anything related to that problem.
I *swear* they said they have no plans to increase stash space.... which flies directly in the face of BoA items and the need that creates to hold on to things so that you can "try out builds."
That's a pretty good idea. I like it.Quote from makaThey could make further stashes require some material gathering; that way, only people that really want it would unlock them, and not the entire however many millions that will be playing the game.
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