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    posted a message on Does anyone else hate the new skill system??+runes
    They have both systems programmed already, why not add another option (Simple, Elective, Old/Legacy/Traditional) for people who liked it better before?

    I know I prefer the old system (yes, every skill with just a simple icon and everything in one small panel).
    Posted in: Diablo III General Discussion
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    posted a message on Does anyone else hate the new skill system??+runes
    I liked the changes to runes. I don't mind them not being items (as long as the item game is good enough).

    I liked the changes to skills (how you get them, when you unlock slots, skill reworking and balancing) over the past months.

    What I don't like is the absolute lack of control over what abilities we unlock, which could be very very easily achieved by letting us choose which runes we unlock, instead of telling us exactly what path we're supposed to follow.

    If things just break, and people want to try out different runes in Normal (after deciding their choice wasn't good enough) they could just add another huge gold sink, so it's still possible for a guy who can't go past Normal/Nightmare to try out other runes (but it would cost him quite a big amount of gold.

    This is the one thing I think they messed up, not giving any, absolutely any, control over what we unlock :(
    Posted in: Diablo III General Discussion
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    posted a message on Patch 16: Thunderclap rune is now unlocked at level 6
    The teleport animation is extremely annoying for me. I was never a "pussy" gamer (just kidding :P), never had eye strain for anything before (dark filters, too much action on the screen, too much brightness), but after using the thunderclap rune for 10 minutes I started getting a headache.

    The reason for that is due to the absurd amount of "instant teleports" you're getting, sometimes it's like playing a slide-show, you know? When your computer can't handle the game and has fps drops? The screen/point of view is just getting "relocated" every 1-2 seconds (if you're double wielding with the bonus atkspeed) and I imagine it's going to get a lot worse later in the game.

    I don't know if someone else feels like this too. Hopefully yes, so we can get Blizzard to do something about it.

    Something as simple as a quick dash would 100% solve my issue with that (I don't have a problem with "fast moving" screens, since I was just fine with Dashing Strike every second - but the instant teleporting every 1-2 seconds blows my head).

    Edit: also for the record, it's not a true teleport - if there is a wall (or any structural obstacle, cliffs, whatever) you won't teleport (but the damage is dealt anyways :S odd);

    And as far as shift-clicking to teleport, if you do it from too far, you will "spend" your teleport (which only comes out in the first hit), so I don't think we really should use shift-clicking instead of just clicking (and it will get into range automatically). Maybe it's useful to get to a specific range.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [Wold First 60] Team recruiting
    Maybe not. It is possible that dedicated hardcore strangers would fare better than "supposedly hardcore" friends.

    I've got about 10 friends who call themselves hardcore diablo fans, and yet they know very little about the game, didn't know when the beta went live, didn't follow blizzcon videos, and probably won't play past Normal/Nightmare. There are only 2 I'm positive will play D3 hardcore, the others I'm not so sure.

    I'm sure if I signed in to help you in your task, I'd be a very dedicated and capable teammate, but alas I can't. I really want to enjoy those early moments with some buddies.

    Good luck with it, anyways.
    Posted in: Diablo III General Discussion
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    posted a message on Stagnant Lighting In D3 (Not a complaint. Just talk)
    Real time dynamic lightning is a very resource consuming feature - that could be a reason they stayed away from it. They want the game to be playable (and beautiful) in a wide range of specs. I've seen the game on low and it doesn't look bad at all (artistically speaking).

    In the recent GDC conference, they stated that "great art is ageless", so maybe that's why they went with the whole stylized graphics and not many heavy computing features such as dynamic lightning (they kind of already have some of it, dynamic shadows look awesome in the game, but I get what you're saying).

    I'm no expert, though, so I could be completely wrong. That's how I see it anyways.
    Posted in: Diablo III General Discussion
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    posted a message on MF scales same as GF
    Quote from Benegesserit

    I find it hard to get behind a bunch of graphic designers on how hard a video game is.
    Why? Can't they be hardcore and passionate gamers as well? What makes us so much better than them? I don't understand. I'm not saying it's 100% legit as well, but you cannot deny that it could be absolutely true and we could be in for a lot of trouble in the harder difficulties.

    When I see people claiming Inferno will be easy, that they'll blast through it in a week and the game will be a piece of cake because of how hardcore they are, I recall the Starcraft 2 "pro" community claiming they would find out everything about the game in the first weeks of beta/release (and in those first weeks they claimed they already knew all builds and the metagame inside out), how Starcraft 1 was a lot more deep and difficult, and here we are over a year and a half later and the metagame/builds are still changing (even for units who have seen no changes whatsoever since the beta or even with something as minor as a -50 mineral cost on an upgrade, which is negligible).

    Can't wait to see how things are really going to be.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    Quote from Corpsie

    And I approve of this change, it made no sense to me to have a flat level playing field, why would I ever go past act 1 ever in inferno if there was the exact same chance of end game items.
    Because (in theory) before it wasn't about where to farm "the best items", there was no such thing as 1 act drops being better than the other. It was all about farming "different" items.

    Maybe there's a couple of affixes/suffixes or specific legendaries that only dropped on Act 4. And it was about fighting different monsters, seeing different places, without having a penalty to loot drop. As you said, if the purpose is farming items, why bring back the whole "game becomes more difficult" concept for a 4th time?

    You don't need progression on difficulty or monsters with 50% more damage to do that. And the improved difficulty would just come from better, improved combat mechanics (more interesting boss scripts, better dungeon traps, monster mechanics), not dull and planned numbers (as it is going to be now) that you can "overpower" with numbers yourself (better gear).

    And you nailed it "why ever go past act 1", that's the deal, if you didn't want you wouldn't need to. Now, even with a marginal 10% better drop chance in the later acts, we can speculate very accurately what's going to happen.

    The whole "we don't want people to not experience content" motto is empty to me, people who can't play on Inferno can still play on Hell and have a blast in it (if it's anywhere as difficult as they promise), have access to all skills and runes, and they can still buy Inferno gear, they are just not capable of fighting at 110% efficiency. And I don't even know if I was going to be able to play on Inferno myself, but I just didn't care, because the concept was absolutely refreshing and had a ton of potential.


    Quote from Brenugae

    I'm tentative on this, I really can't make a final decision until I actually experience Inferno. I can speculate, but that's about it. It's not really clear to me from what he said if they nerfed Act 1, or if they just buffed the shit out of Acts 2, 3 and 4.
    ^ this, which is just plain sad. Another month and a half to go.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    My first reaction is being extremely disappointed with this change.

    Progression is something we have 3 whole difficulties to enjoy (increasing level from monsters, Hell is already supposed to be hard-ish). Inferno for me was going to be the ultimate "action" experience inside Diablo, never having the battles become easy due to being overleveled and overgeared, and whoever couldn't beat Inferno could still get the items from trading and enjoy Hell - that was good enough for the more casual playerbase imho.

    Which is why to me this is another amazing feature with a lot of potential to become a staple of the franchise (and action-rpgs) just being thrown out of the window because it "feels strange". The whole "progression feeling" should come from experiencing the apex of difficulty in the different monster and bosses mechanics, not from increased stats/levels. If an Act 1 Boss (or monsters) has more interesting mechanics (which makes them "more difficult") than the Act 4 boss (or monsters), that's a design issue (that could use some fixing), not a difficulty issue.

    There another part of that post that worries me: "There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into."

    Which leads me to believe that Hell (and even acts I-II in Inferno) will be easily overpowered with decent gear (which everyone will get eventually), which if it's true is really sad to me. I was craving for that "deep combat experience", but this change makes me feel like they might go the WoW way with D3 too (making it easier as time progresses so people don't feel "left out").

    Really sad about this :( hopefuly I'm dead wrong.
    Posted in: Diablo III General Discussion
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    posted a message on Will D3 bosses regenerate health or have timers?
    They better blow my mind.. :)
    Posted in: Diablo III General Discussion
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    posted a message on Top 10 Reasons Diablo 3 Sucks
    You know what's cool? Those 10 reasons are debatable, you can argue against or in favor of them.

    You know what you can't argue about at all? The other 101 reasons why Diablo 3 is/will be the most awesome action-rpg ever released (better combat, more interesting skills, skill runes, look customization through dyes, better storytelling, better dungeon and world generation, more interesting monster affixes, inferno difficulty, individual loot drops, an actual auction house, etc.).

    How amazing is that they managed to hit that sweetspot, uh?
    Posted in: Diablo III General Discussion
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