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    posted a message on How upvotes/downvotes work?

    Besides what others mentioned, behind the scenes we're also handling vote frauds, so we're sometimes removing 5-10 negative votes that are from the same IP / user with alternate accounts.

     

    You might be voting on builds exactly when one of us is removing "duplicate" votes (can be either positive or negative ones).

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on GabyNator BANNED

    This thread has run its course and is now kinda pointless, besides the random necro every now and then. I'll lock it.

    Posted in: Diablo III General Discussion
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    posted a message on Question regarding build deletion?

    Just to clarify to some on why this happens sometimes - it's our anti-spam measures mistakenly marking a build as possible spam. Sometimes due to different terms used in it, and sometimes (quite rarely tho) it's just the anti-spam going bonkers.

     

    And something else that might be of importance - if you ever have this happen to you feel free to send me a PM too! I'll handle it myself if I'm around, and I'm absolutely not bothered by that kind of request. Or use this thread by Bagstone ;)

    Posted in: Site Suggestions and Questions
  • 1

    posted a message on A built-in way to bookmark builds?

    Sounds like a good idea - thanks for taking the time to post your feedback! I'll pass it forward.

    Posted in: Site Suggestions and Questions
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    posted a message on a quick QOL change

    Sounds like a good suggestion, and one that does not seem to have a big downside. I'll throw the idea around and see how people feel about it. Thanks for taking the time to post!

    Posted in: Site Suggestions and Questions
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    posted a message on Frost Burns Legendary item missing from inventory list on Diablofans??

    Thanks for bringing this up. Normally I keep track of these reports in the Site Suggestions subforum, which is why I didn't reply to you before. I'll make sure to submit a report to our devs and see if they can fix this asap!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on New Firebird Bug will ruin Season 7

    So for now I removed some of the parts that explain how to perform this exploit. I fully understand that publicizing something (and then popularizing its use) is the best way to bring attention to and have the dev hotfix it, but for now I'll ask you guys to keep this to yourselves. I have forwarded a bug report directly to their "hacks" e-mail in the hopes that something is done about this exploit - I believe there's a reasonable chance of them hotfixing this if we all do that.

     

    I hope you guys understand where I'm coming from. Many wouldn't use the bug, but some people definitely would take advantage of this while it lasts. They don't really care about the integrity of the ladder (as previous banwaves due to botting showed). And yes, I am fully aware this info is available on other places.

     

    Also don't take this the wrong way homerjnick. I know you had good intentions there, so that's why I'm not even issuing a warning to you. I just wanna keep this less accessible a little longer if possible.

     

    I'm gonna also lock this thread. Feel free to send me a PM about this matter if you wish to discuss it further with me. And please do not edit info on how to execute the exploit into previous posts, or make new posts about this. Thanks in advance for your cooperation!

    Posted in: Diablo III General Discussion
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    posted a message on Commenting on news posts.

    Fair enough. I'll do that in the future. Sorry for any confusion this might have caused.

    Posted in: Site Suggestions and Questions
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    posted a message on Commenting on news posts.

    I was actually the one who deleted your comment there. Generally speaking, those types of comments (as you admitted yourself, non constructive) can be usually seen as just random trolling, meant to provoke our users into pointless arguments rather than serving any discussion purpose.

     

    If you tell me that wasn't the case and you were only legitimately expressing your opinion and wanted an actual discussion, by all means I'll restore your post. But my personal stance regarding that kind of post is to be "safe rather than sorry". If you check previous news, there are a ton of negative posts about the game, and they're not deleted. But every now and then, it feels like someone is just really trolling everyone else. I'm sure you can understand why we have to adopt such a posture. As for the "no warning" part of the moderation, it's meant to give you the benefit of the doubt. Sometimes we gave out unofficial warnings for these, but they don't really work when the person is actually trolling.

     

    This is the post, for reference:

    Quote from Tides >>

    Wait.. People are still playing this? Nothing out of the ordinary happened during the last two seasons to my knowledge, why on earth are people still interested in this game? :o Would'a thought people hated this by now

     As for "what happened", you can check our recaps. Quite a lot happened to be honest, in terms of new content (new items, "new" skills/runes, rebalanced bosses, GRs, bounties, revamped journey, conquest, etc.) - which is why my first reaction was "is he joking or what?"
    Posted in: Site Suggestions and Questions
  • 4

    posted a message on 2.4.2 Round-Up - General Changes & Season 7

     

    New Torment Levels & Gold Gains

    • New difficulty levels, Torment XI-XIII have been added to the game
      • Our moderation manager Bagstone has updated his a handy difficulty guide with in-depth info on each of them!

     

    • Gold rewards have been adjusted:
      • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
      • Torment VII-XIII has been changed to match Greater Rift reward scaling
      • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
      • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced

    Crowd Control vs Enemies

    • Knockbacks now apply a flat 40% increase to crowd control resistances
    • Monsters cannot be knocked back if they are over 65% crowd control resistant
      • This greatly affects the use of "pulling" skills like Cyclone Strike in high GRs.
    • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

    Season Journey

    • Season 7 rewards include a new "snowy" portrait, a new Undead Horse pet and the usual rotation of the Conqueror's set. See them below.

     

    • Inside the spoiler brackets you can check a side by side comparison of all the Season 6 and 7 chapters:
    Season 7 Season 6

    Chapter I

    • Complete a Nephalem Rift
    • Equip 5 Gems into your gear
    • Level your Blacksmith to 10
    • Level your Jeweler to 10
    • Level your Mystic to 10
    • Complete 5 Bounties
    • Defeat Izual at any difficulty level
    • Defeat Rakanoth at any difficulty level
    • Reach level 50

    Chapter I

    • Complete a Nephalem rift
    • Socket a gem
    • Raise the Blacksmith to level 5
    • Raise the Jeweler to lvl 5
    • Raise the Mystic to lvl 5
    • Complete 5 Bounties
    • Kill Cydaea
    • Kill Queen Araneae
    • Reach lvl 35

    Chapter II - Completing rewards 1st Haedrig's Gift

    • Complete a Nephalem Rift on Expert difficulty
    • Level all artisans to 12
    • Craft a level 70 item from the Blacksmith
    • Craft a level 70 item from the Jeweler (Ring or Amulet)
    • Enchant an item using the Mystic
    • Fully equip a follower
    • Defeat Cydaea at Hard difficulty or higher
    • Defeat Siegebreaker at Hard difficulty or higher
    • Reach level 70
    • Unlock Kanai's Cube

    Chapter II

    • Complete a Nephalem rift on Hard or higher
    • Craft an item at the Blacksmith
    • Raise Blacksmith to lvl 10
    • Raise the Jeweler to lvl 10
    • Raise the Mystic to lvl 10
    • Fully Equip one of your Followers
    • Kill Maghda on Hard or higher
    • Kill Adria on Hard or higher
    • Reach lvl 60
    • Find Kanai's Cube

    Chapter III - Completing rewards 2nd Haedrig's Gift

    • Complete a Nephalem Rift on Master difficulty
    • Transmogrify an item
    • Craft an Imperial level gem
    • Learn 5 Blacksmithing recipes
    • Learn 5 Jewelcrafting recipes
    • Buy 1 item from Kadala
    • Defeat Belial at Master difficulty or higher
    • Defeat Maghda at Master difficulty or higher
    • Complete a full set (Act I-V) of bounties
    • Extract 1 Legendary Power into Kanai's Cube

    Chapter III

    • Transmogrify an Item
    • Craft a Gem of Imperial or higher tier
    • Raise the Blacksmith to lvl 12
    • Raise the Jeweler to lvl 12
    • Raise the Mystic to lvl 12
    • Spend bood shards at Kadala
    • Kill the Butcher at lvl70 on Master or higher
    • Kill Urzael at lvl 70 on Master or higher
    • Reach lvl 70 (gives 1st Haedrig gift)

    Chapter IV - Completing rewards 3rd / Last Haedrig's Gift + New Portrait Frame and Pennant

    • Complete a Nephalem Rift on Torment I difficulty
    • Enchant a weapon to have a socket at the Mystic
    • Defeat Odeg (A1 Keywarden) on Torment 4 or higher
    • Defeat Sokahr (A2 Keywarden) on Torment 4 or higher
    • Defeat Xah'Rith (A3 Keywarden) on Torment 4 or higher
    • Defeat Nekarat (A4 Keywarden) on Torment 4 or higher
    • Defeat the Spider Queen at Torment II difficulty or higher
    • Defeat the Skeleton King at Torment II difficulty or higher
    • Complete a Greater Rift level 20 solo
    • Upgrade a rare item to legendary using Kanai's Cube

    Chapter IV

    • Enchant an item at the Mystic
    • Kill Odeg the Keywarden (Act 1) at lvl70 on T1 or higher
    • Kill Sokahr the Keywarden (Act 2) at lvl70 on T1 or higher
    • Kill Xah'Rith the Keywarden (Act 3) at lvl70 on T1 or higher
    • Kill Nekarat the Keywarden (Act 4) at lvl70 on T1 or higher
    • Complete any set dungeon (doesn't need to be mastered)
    • Kill Izual at lvl 70 on T2 or higher (gives 2nd Haedrig gift)
    • Kill Zoltun Kulle at lvl70 on T4 or higher
    • Reach Greater Rift 20 solo (gives 3rd Haedrig gift)
    • Equip all hero item slots with lvl70 legendary items

    Slayer - Rewards Portrait Frame

    • Complete a Nephalem Rift on Torment V difficulty
    • Level one Legendary Gem to level 25 or higher
    • Complete the Realm of Regret (A1 Uber) on Torment VI or higher
    • Complete the Realm of Putridness (A2 Uber) on Torment VI or higher
    • Obtain a Legendary from Kadala
    • Complete one Set Dungeon
    • Defeat the Butcher at Torment VI difficulty or higher
    • Defeat Zoltun Kulle at Torment VI difficulty or higher
    • Complete a Greater Rift 30 solo
    • Equip additional legendary powers for weapon, armor, and jewelry via Kanai's Cube

    Slayer

    • Finish a T3 rift
    • Lvl a legendary gem to 25
    • The realm of Regret: Finish it on T1 or higher
    • The realm of Putridness: Finish it on T1 or higher
    • The realm of Terror: Finish it on T1 or higher
    • Kill the Skeleton King on lvl70 at T7 or higher
    • Kill Belial on lvl70 at T7 or higher
    • Reach Greater Rift 30 solo
    • Fully equip one follower with lvl70 leg items

    Champion - Rewards Portrait Frame

    • Complete a Torment X Nephalem Rift in under 6 minutes
    • Level 3 Legendary Gems to 35 or higher
    • Craft a Flawless Royal gem at the Jewelcrafter
    • Complete the Realm of Terror (A3 Uber) on Torment X or higher
    • Complete the Realm of Fright (A4 Uber) on Torment X or higher
    • Master a Set Dungeon
    • Defeat Malthael at Torment X difficulty or higher
    • Defeat Urzael at Torment XI difficulty or higher
    • Complete a Greater Rift 40 solo
    • Use Kanai's Cube to convert a Set Item

    Champion

    • Finish a T9 or higher Nephalem Rift within 6 min
    • Level 3 legendary gems to 55
    • Master any set dungeon (complete all dungeon objectives within the time limit)
    • Kill Ghom at lvl70 on T9 or higher
    • Kill Azmodan at lvl70 on T9 or higher
    • Reach Greater Rift 40 solo
    • Slay the Soul of Evil (Uber Diablo) at lvl70 on T6 or higher (Realm of Fright)

    Destroyer - Rewards Portrait Frame

    • Complete a Torment XII Nephalem Rift in under 6 minutes
    • Level 3 Legendary Gems to 45 or higher
    • Craft a Hellfire Amulet
    • Complete 1 Conquest
    • Defeat Diablo at Torment XIII difficulty
    • Defeat Adria at Torment XIII difficulty
    • Complete a Greater Rift 50 solo
    • Use Kanai's Cube to augment an Ancient item with a level 30+ gem
    • Extract 20 Legendary powers into Kanai's Cube

    Destroyer

    • Finish a lvl70 Nephalem rift at T10 within 5 minutes
    • Level 3 legendary gems to 45
    • Complete one Conquest
    • Kill Siegebreaker at lvl70 on T10
    • Kill Malthael at lvl70 on T10
    • Reach Greater Rift 50 solo

    Conqueror - Rewards 1 additional Stash Tab

    • Complete a Torment XIII Nephalem Rift in under 5 minutes
    • Level 3 Legendary Gems to 55 or higher
    • Complete 2 Conquests
    • Defeat Ghom at Torment XIII difficulty in under 30 seconds
    • Defeat Rakanoth at Torment XIII difficulty
    • Complete a Greater Rift 60 solo
    • Use Kanai's Cube to augment two Ancients with level 40+ gems
    • Use Kanai's Cube to reforge a Legendary item

    Conqueror

    • Finish a T10 Nephalem rift within 4 minutes
    • Level 3 legendary gems to 55
    • Complete 2 Conquests
    • Kill Rakanoth on T10 within 15 seconds
    • Kill Greed on T10
    • Reach Greater Rift 60 solo

    Guardian - Rewards Portrait Frame

    • Complete a Torment XIII Nephalem Rift in under 4 minutes
    • Level 3 Legendary Gems to 65 or higher
    • Complete 3 Conquests
    • Defeat Azmodan at Torment XIII difficulty in under 20 seconds
    • Complete a Greater Rift 70 solo
    • Use Kanai's Cube to augment three Ancients with level 50+ gems
    • Extract 40 legendary powers into Kanai's Cube

    Guardian

    • Finish a T10 Nephalem rift within 3 minutes
    • Level 3 legendary gems to 65
    • Complete 3 Conquests
    • Kill Malthael at lvl70 on T10 within 45 seconds
    • Reach Greater Rift 70 solo
    • Reach lvl70 in Hardcore mode

    Haedrig's Gift Sets

    • The steps that unlock these gifts are different this season - rather than tying the rewards to specific steps of the Season Journey, Haedrig’s Gifts are now tied to completing certain chapters.
    • Chapters II, III, and IV will all reward you with one Haedrig’s Gift. In addition, Chapter IV will also be the reward step for the new Portrait and cosmetic item for Season 7.

    Below you can see which Set each class is awarded for completing these Chapters in Season 7:

     

    New Season Conquests

     

    Items

    • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
    • Bottomless Potion of Chaos
      • New Legendary Potion
        • Teleport to another location when used below 40% health
      • Graphical and sound effects have been added to the teleport
      • Added a camera smoothing effect to the teleport
    • Invigorating Gemstone
      • Has been redesigned
        • Each hit done increases healing received by 1% for 5 seconds
        • Stacks up to 10 times
        • You are now immune to Crowd Control effects at Rank 25

    Campaign Mode

    • The Skeleton King will now drop Leoric's Crown beginning at Level 5

    Adventure Mode

    • Infernal Machine drop rates have been adjusted:
      • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
      • Torment levels V-XIII have an increasing chance for a second machine to drop
    • Nephalem Rifts
      • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
      • Greater Rifts
        • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

    USER INTERFACE

    • Pylons in Nephalem Rifts now have unique minimap icons
    • A hotkey has been added to the game to hide the UI
    • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
    • The Menagerist Goblin now has a unique minimap icon

    Bug Fixes

    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • The Sweeping Wind bonus provided by Kyoshiro’s Soul will now properly expire after transitioning between level areas

    Season 7 F.A.Q.

    • Q: When does Season 7 start?
    • A: Season 7 will begin Friday, August 5 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.
    • Q: How long will Season 7 last?
    • A: All seasons going forward will last approximately three months.
    • Q: When are the non-Seasonal Leaderboards being wiped?
    • A: Non-Seasonal Leaderboards are tied to what we call “Eras.” The next Era is planned to end on Friday, August 5 at 5 p.m. PDT, when Season 7 begins.
    • Q: Will Seasons be coming to console?
    • A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.
    • Q: What will happen to older Seasonal records?
    • A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 7 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.

    Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.


    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Round-Up - Crusader

     

    Active Skills

    • Consecration
      • The healing provided from multiple active Consecrations will no longer stack
    • Judgment
      • Skill Rune - Resolved
        • The increased Critical Hit Chance has been reduced from 20% to 8%
    • Laws of Valor
      • Skill Rune - Critical
        • The Critical Hit Damage bonus has been reduced from 100% to 50%

    Sets

    • Armor of Akkhan
      • (6) Set Bonus
        • Damage bonus increased from 450% to 600%
        • Now also reduces damage taken by 15% while Akarat's Champion is active
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage

    Items

    • Cord of the Righteous
      • New Legendary Belt
        • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
    • Darklight
      • Has been redesigned
        • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Witch Doctor

     

    Active Skills

    • Big Bad Voodoo
      • The attack speed bonus has been reduced from 20% to 15%
      • Skill Rune - Slam Dance
        • The damage bonus provided to allies has been decreased from 30% to 15%
    • Haunt
      • Skill Rune - Poisoned Spirit
        • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
    • Hex
      • No longer increases the damage taken by the target
      • Skill Rune - Jinx
        • The damage bonus to the target has been reduced from 30% to 15%
      • Skill Rune - Toad of Hugeness
        • The damage bonus to the target has been reduced from 25% to 15%
    • Mass Confusion
      • Skill Rune - Paranoia
        • Can no longer stack with casts from other sources
    • Piranhas
      • Can no longer stack with casts from other sources
    • Spirit Barrage
      • Skill Rune - Phantasm
        • Damage increased from 675% over 5 seconds to 750% over 5 seconds
    • Summon Zombie Dogs
      • Skill Rune - Chilled to the Bone
        • No longer increases damage done to targets by 15%

    Sets

    • Helltooth Harness
      • (2) Set Bonus
        • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage

    Items

    • Homunculus
      • Sacrifice damage bonus increased from 25-30% to 50-60%
    • Ring of Emptiness
      • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Gazing Demise
      • Legendary power added
        • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Monk

     

    Active Skills

    • Blinding Flash
      • Skill Rune - Crippling Light
        • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
    • Epiphany
      • Skill Rune - Soothing Mist
        • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
    • Exploding Palm
      • Skill Rune - Flesh is Weak
        • The damage bonus has been reduced from 20% to 15%
    • Inner Sanctuary
      • Skill Rune - Forbidden Palace
        • No longer increased the damage taken by enemies inside Inner Sanctuary
    • Mantra of Conviction
      • The damage of the passive component of the skill has been reduced from 10% to 8%
      • The damage of the active component of the skill has been reduced from 20% to 16%
      • Skill Rune - Overawe
        • The damage bonus has been reduced from 16% to 12%
    • Mantra of Conviction
      • Skill Rune - Fists of Fury
        • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks

    Sets

    • Raiment of a Thousand Storms
      • (6) Set Bonus
        • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%

    Items

    • Gyana Na Kashu
      • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
    • Scarbringer
      • Legendary power added
        • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Wizard

     Active & Passive Skills

    • Arcane Orb
      • Skill Rune - Spark
        • The damage increase of your next Lightning spell now has a maximum of 30%
    • Energy Twister
      • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
      • This applies only to the PC/Mac version
    • Elemental Exposure
      • The damage bonus no longer applies to your allies
    • Power Hungry
      • Has been redesigned
        • Deal 30% additional damage to enemies more than 30 yards away

    Sets

    • Firebird's Finery
      • (4) Set Bonus
        • Has been redesigned
          • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
      • (6) Set Bonus
        • Has been redesigned
          • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

    Items

    • The Twisted Sword
      • Can now only benefit from a maximum of 5 Energy Twisters
    • Starfire
      • Legendary power added
        • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Demon Hunter

     

    Active Skills

    • Companion
      • Skill Rune - Wolf Companion
        • The Active Skill damage bonus has been reduced from 30% to 15%
    • Marked for Death
      • The damage bonus has been reduced from 20% to 15%
      • Skill Rune - Grim Reaper
        • The damage bonus has been reduced from 20% to 15%
    • Multishot
      • Skill Rune - Wind Chill
        • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
    • Spike Trap
      • Has been redesigned
        • Traps no longer have an arming time
        • Traps now only detonate once
        • Now has 2 charges each with a 10 second recharge time
        • All active traps are now detonated by the next Hatred spender you cast
      • Damage increased from 340% to 1160% weapon damage
      • Hatred cost reduced from 30 to 20 15
      • Skill Rune - Echoing Blast
        • Damage increased from 575% to 2020% weapon damage
        • Has been redesigned
          • Enemies are now slowed by 70% when the trap is detonated
      • Skill Rune - Lightning Rod
        • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
        • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
      • Skill Rune - Long Fuse
        • Has been removed
        • Replaced with
          • Impaling Spines
            • While the trap is active, enemies within range are instantly immobilized for 3 seconds
            • Increases damage to 1930% weapon damage
      • Skill Rune - Scatter
        • Now places 2 traps side by side and consumes 1 charge of Spike Trap
      • Skill Rune - Sticky Trap
        • Has been removed
        • Replaced with
          • Custom Trigger
            • Your Hatred generators now detonate Spike Traps
            • Increases damage to 1900% weapon damage

    Items

    • Calamity
      • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
        • Note: This change is retroactive to existing items
    • The Demon's Demise
      • Has been redesigned
        • The blast from Spike Trap will damage all enemies again after 1 second.
    • Trag'Oul Coils
      • Legendary power added
        • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 Round-Up - Barbarian

     

    Active Skills

    • Threatening Shout
      • Skill Rune - Falter
        • Can no longer stack with casts from other sources

    Items

    • Girdle of Giants
      • Legendary power added
        • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
        • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Searching build names on diablofans not working.

    Sorry it took this long to reply, we were checking something on our end. We're looking into this issue and will have a solution for it shortly.

    Posted in: General Discussion
  • 0

    posted a message on Will ever be PvP in this game ?

    This is a really old thread that has been necroed a couple times already. I think it's time to lock it. Feel free to create a new instance of it, with a fresh discussion on whether we'll ever see PvP in D3.

    Posted in: PvP Discussion
  • 0

    posted a message on THUD got hacked?!

    First, what Shinna said regarding news management, opinions and feedback for the staff. We're always open to reasonable feedback/criticism, and even when it's not directed at us (aka random forum posts) we still keep track of them.

     

    Second, our moderators are allowed to have their own opinions. It would be unreal to demand people to change their opinions to become forum mods. Also, imho people are misreading what he said (like hard). From what I could understand, he said the impact (to the playerbase) of not having THUD would be considerable, and that not having it come back in some manner would increase the chances of people not playing anymore. Even if he said "I use THud and would prefer if everyone did", he would still be within his right of having a personal opinion. 

     

    Third, there were a ton of long winded and complex discussions about whether or not said tool hurts the game in the past. A lot of controversial arguments, and the community seemed to be very divided. Lots of players supported some THud features, but most agreed that the "maphack" aspect of it hurt the competitive part of D3 (even though some people really defended that too). In the end, in most discussions, people were divided about whether or not it could even be considered cheating.

     

    If he had said something like "DiabloFans condones and incentivizes the use of THud" then I'd agree we would have a problem. Heck, if said something remotely similar to that (specially on news) it could send the wrong message, but as a voluntary moderator posting his opinion on the forums, I don't think it's a big issue.

     

    Feel free to PM me if you need any further clarification on this subject. I'd rather not discuss it on this thread in order to not derail it further. Thanks for understanding.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Time to pull the plug?

    Ok, so I've tried to be as neutral as possible not giving my opinion and letting this thread flow naturally, without much interference (not even warnings where they were kinda applicable). I think there were some fair points brought up by both sides, and I was hoping it would become more than "just another daed gaem" thread, with maybe some discussions on what people think Diablo should be headed next.

     

    But it seems that the thread has run its course, and most posts lately have been about another topic or close to personal poking. As such, I'll be locking the thread. I hope you understand Eradifyre - it has nothing to do with how I personally feel about this subject.

     

    Feel free to create another thread to discuss the future of the game, just try to stray away from the "I'm done with this game" stance, as people tend to react very negatively to it. Try to understand their perspective - we've seen hundreds of these, in many case made by people trolling the players who were still fans, so there's some bad blood there. I assure you it's not personal and there's a reason for that kind of reaction.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.1 Twister Wiz Video Guide!

    Sorry Mamba, but we have some rules regarding threads with video links. We needed to put them in place a while ago - see below for reference.

    If you have created a video about any Diablo 3 content, be it a class guide, footage of you killing monsters, or a discussion about the game's features, feel free to post this on our forums. However, please note the following rules:

    • A user is allowed to post a video, only if the video is used to to start up a topic with a meaningful and constructive discussion.
    • The post that contains the video must have all the important information in text form as well, such that members who can't watch the video can participate in the discussion as well. In particular, if you're showcasing a new build, make sure to post a link to your build (for example by using our Build tool or the official build calculator).
    • The video and its contents must be in line with the forum rules as well as Blizzard's Terms of Service.

    Video threads that we feel are just about advertising your channel and do not provide basis for a constructive and meaningful discussion will be deleted without a notification.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on QuinFans ???

    We have tried to be as neutral as possible and let people discuss this topic freely without much interference from the staff / moderation team, even though in some cases people didn't strictly follow the forum rules.

     

    But I feel like this thread has run its course, with both sides presenting their arguments (which we have carefully considered when discussing this matter internally), but which sadly has devolved into some personal bickering. I don't see much more coming out of this thread, except offenses and tons of violation reports from both sides (as we already have).

     

    We have refrained from removing some posts which might contain personal bickering because they usually have an argument beside it, AND we felt like it could send the wrong message - that we were censoring that specific opinion (from either side). That is NOT our intent. But please refrain from reigniting this flame again (with a new thread or comments on other threads).

     

    As such I will be locking this thread now. I hope both Drahque and the others understand why I'm doing that - and that it has nothing to do with the opinions stated here. Thanks a lot for taking the time to provide us with feedback and discuss this subject.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Conquest: Boss Mode

    B) so good...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on "MY BUILD DISAPPEARED" - report in here please!

    Just wanted to add a note to this thread - feel free to send me a Personal Message if your build has disappeared (and you don't wanna post here for some reason). I'll also handle that personally. Thanks for your patience while we experience these annoying spam waves :|

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Fight with Kanai! Secret Cow level in The Immortal Throne

    This thread has sadly derailed into flaming / bickering and as such will be locked.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mod Application Thread - 2016

    Reserved :)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mod Application Thread - 2016

    DiabloFans is looking to recruit some new mods! Your job will be to help the current mod staff keep the forums neat and tidy according to the forum guidelines. Here are a few general things to go over.


    • Do not apply if you have a short temper. You will be expected to handle things calmly, not just ban and warn everyone. Sometimes it's more beneficial to talk or work things out. Use good judgement.
    • Do not apply if you only plan to stick around for a month or two. This is a volunteer job so I don't expect you to be online all the time but we need active mods.
    • You will be expected to take part in discussions and be active in the community. We do have a leave of absence thread though to let us see if you are on vacation, busy with finals, cats on fire, etc.
    • We do not limit you to one section. You will have the choice of moderating anywhere you see that needs it. It's fine if you choose to mainly stick to a few sections just take a peek at others when you have time.
    • Having warnings will not exclude you from being chosen but it does of course lessen your chances if it's a significant warning.
    • We use Skype to keep in contact and for you to ask questions or solve any doubts you may have.

    In your application be sure to include things you feel are relevant such as your history with the game, your history with online communities, your history working as a team with others, any other applicable skills or information you can think of.

    So post your applications below!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Voice Chat

    @Docdemort please do not necro 4 year old threads :( thanks. I've also edited out some of your personal info from your post (might wanna re-think about sharing those).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can i get my stream title changed in the stream section?

    I'm gonna work on updating all the stream section in the near future, adding all new requests and removing all non-Diablo related streams. I'll make sure to update your stream title once that time comes. Sorry for the delay on it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My build vanished after I tried to submit an edit

    It's caused by the massive spam waves that are hitting us right now and making our anti-spam measures go crazy. They sometimes mark legit content as spam too.

     

    Feel free to contact a moderator, or myself, with a link to the content that was marked as spam and we'll gladly unmark it. Sorry for this inconvenience guys :(

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Request your Stream to be in the Stream Section

    There have been quite a few requests for streams to be added over the past couple months, and I'm sorry I haven't updated the list recently.

     

    The reason for that is that I'm considering cleaning up all streams that are not D3 related, and make sure our Stream section is as clean and useful to our users as the Twitch D3 directory. That would be removing all current streams there, and then only adding people who requested their stream to be added recently (say in the last 15-30 days).

     

    But before doing that, I would like "some" community feedback. What do you guys think of this?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4 Roundup - Eternal Woods & Royal Quarters

    yeah, those are private vids.

    I checked all the posts with an unlogged account and it seemed to work for some reason, so I forgot to change that. Thought it was marked just as unlisted, and not as private :( It has been fixed now.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on C'mon DiabloFans

    Every now and then either our anti-spam measures bug out, or we're hit by a new spam wave that the measures take a while to adapt to. What you see is just the tip of the iceberg to be honest, as the system picks up hundreds of posts/threads every day, and only a few get through. I assure you we are trying our hardest to keep our forums tidy and clean for our users!

     

    Thanks for your patience and understanding in this matter.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Known Botters ( Hardcore EU )

    Sorry, but as much as we dislike botters, naming and shaming for whatever reason is not something we can allow in our website. There's a reason why most fansites/reddit/etc do not allow it.

     

    I will discuss with fellow staff members what they think about this type of thread and the subject matter - maybe we can find a way to make this viable. For now, please do not repost this.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Fanmade] Avatar (new Druid) Q&A - by Nightcrest87

    We hope you guys enjoy this one as much as the Necromancer. Feel free to leave feedback on what you think could be improved and what you liked the most! The devs are always watching these and, who knows, maybe it can even influence the future direction of the game.

     

    I just loved going through what Nightcrest wrote and picturing it in-game. Transforming into cool new forms, summoning the elemental forces of nature (Tsunami, Volcano, Monsoons), having animals and plants help you and follow your lead - seems like an amazing Diablo class :D

    Posted in: Diablo III General Discussion
  • 4

    posted a message on [Fanmade] Avatar (new Druid) Q&A - by Nightcrest87

    Avatar Q&A

    Nightcrest87, the creator of the featured fan-made Avatar on the front page, made this Q&A for those interested in having a little more insight and knowing his thought process when designing the class. Check it out!


    Avatar Fanart by Applibot Inc© and Nathalia Gomes©

    To help people visualize the idea even better, Nightcrest has also set aside these amazing fanart ideas from Applibot Inc (male) and Nathalia Gomes (female).

     


    General Concept:


    Q: This class is clearly the Diablo II Druid. Why did you choose the name Avatar instead of Druid?
    A: First of all,  in this fan creation Avatars are Druids. It is just an honorary title bestowed to the wisest of druids. That being said, when I was researching the thematic aspects of the Druid in Diablo II, it became fast apparent that the original concept was lacking. The original concept had basically 4-6 themes depending on how conservative you are in the way you categorize them. The rest of the classes had an average of 8 themes in their skills trees. That being said, the theme of the Druid class had to be significantly enhanced in order to become something functional in D3. Therefore…, Avatars.

     

    Q: Can you compare the themes of the Druids and the Avatars?
    A: The Druids have the following themes: volcanism, weather, transformation (dps/tank) and companion (support/offence). The avatars have kept the same thematic identity but have diversified them as well as adding new aspects to it. The Avatars have the following themes: tectonics (volcanism, quakes, tidal forces), weather, companion (offense/support/utility), transformation (beast – melee dps, wisp – caster dps, oak – defensive/support, hybrid – utility), nature (growth, cleansing, survival), piercing weapon affinity and special interactions with poison elemental damage.


    Q: What are the Avatars exactly?
    A: The Avatars are the elite of the Diablo II Druid class. They are the ones who have reached the high peak of being a Druid either through their mental age or some genetic enabling trait. They are the embodiment of nature. They are one with everything. If Sanctuary had flesh and bones and was a living entity, that would be the Avatars. And this is where the name came from, *Avatars* are the *image/representation* of Sanctuary; even literally. All Avatars were once Druids, but not all Druids will manage to become Avatars. I could have called them Archdruids but it felt too cliché.


    Q: Why is Will (Willpower) their primary resource?
    A: The Avatars can command nature itself. They can animate the elements, they can influence animals and give conscience to plants. In my mind, willpower seemed like the resource that made absolute sense for them.


    Q: Why is Wisdom their primary stat?
    A: When I started designing the Necro, the Druid was also at the back of my mind, although I wasn’t sure if I would actually design it as well. I needed a primary stat that both classes could use. In fact, I decided on Wisdom for both long before I even created the first spell for the Necros.


    Q: Why did you choose Fire, Lightning, Cold and Poison damage for their runes and skills?
    A: As a class that is one with nature, I chose to use the 3 powers that are nature itself (Cold, Fire and Lightning) and the one that nature frequently enhances its creations with (Poison). Those 4 powers are also a small tribute to the Diablo II game, as they were the only ones present back then. My original idea on this class also employed a thematically primal version of Shadow damage but I quickly changed my mind on that.


    Q: What is the gameplay and synergies of the class?
    A: Unlike Crusaders and Monks which are tank(-ish) classes that can also heal, the Avatars are mainly a support class that has the ability to also wreak havoc if they so choose. Their primary role in a group is to be their safeguard against failure. I even created an item set that highlights this design; The Shards of Awye. That being said, the Avatars also have multiple DPS builds. In addition the avatars are capable of utilizing most tertiary statists in a variety of ways by employing internal synergies. No tertiary stat is useless to the Avatar; they can use everything provided they have the right combination of skills, items and passives equipped. Finally, their skills have a lot of inner synergies with themselves.


    Q: What are the class specific items of the Avatar and what weapons can they use?
    A: They have three class specific items: Spirit Cuffs (wrists), Javelins (1-h ranged, dual wielded), Lances (2-h melee). Their only weapon proficiency is piercing weapons. They can use all types of non-class specific piercing weapons from daggers (sorry, didn’t have enough space to add them to the passive – they would be in the 1-h sword/spear category) to crossbows. I choose piercing weapons for thematic reasons only. The avatars are naturalists, their favourite colour is green for Elun… ehmm… Tyrael’s sake!!! I wanted them to give quick merciful deaths to their enemies through precise strikes. Slashing and bludgeoning weapons are anything but… So… no furnace for you! …not that you would need one. >_>


    Skills & Gameplay:


    Q: Are skill costs high, low or balanced?
    A: Skill costs are high but so are resource generation mechanics. The avatars will find themselves starved as often as they find themselves satiated. The class was designed in such a way that resources are awfully limited but they can also be generated very fast. It’s a way to actively promote the overall theme of alternation and vigor that the class possess through gameplay design. Of course, all that only comes into perspective if you understand how small the resource “globe” of the avatar would be which I didn’t have a way to describe in any place other than here.


    Q: Why do the Avatars have so many channeled abilities?
    A: I wanted the Avatars to a class that needs to make decisions on when to support allies and when to destroy enemies. I didn’t want them to be able to do both at the same time equally in efficiency. Channeled spells are a good way of doing that because they gate APM. I also gave them some additional support on the channeling theme through some of the passives. When you play the Avatar you won’t have to be a channeler by default. But if you choose so, there are synergetic passives that can make it easier for you. Finally, I added additional flexibility by making a couple of spells work with toggle mechanics

    .
    Q: Where are Werewolf and Werebear?
    A: The entire shape-shifting tree in the Diablo II Druid was very distinct from all other trees on all other classes. It had an amazingly singular thematic identity. That being said, the skill tree was lackluster as hell in terms of recoding it into Diablo III format. It was clear from the very start that I could not have 2 spells (Werewolf, Werebear) so I decided to recode the entire D2 tree into a D3 single skill. The original idea had 3 abilities for the wolf form (base and 2 runes) and 3 runes for the bear but eventually I decided that I could make it even more diverse than that. The result is Beast Within, which is the entire shape-shifting skill tree compressed into one skill, and then some!


    Q: Why does the primary and secondary attacks of Twisted Lineage do the same weapon damage?
    A: The base damage is the same because the gameplay on this particular skill revolves about making the right choice in the right time. Both abilities are legit but they work kind of like the rogue from WoW. Think of the primary one as a combo stacker and the secondary one as a combo spender. More or less…


    Q: What is the purpose of wisp form?
    A: Just like Barbarians have Wrath of the Berserker that empowers their melee prowess, the Avatars have Will-O-Wisp that empowers their casting prowess. The Avatars are resource starved by design and wisp form is a brief solution to that problem that comes at a very unique cost that requires micromanagement. It’s a completely different type of gameplay that can be both rewarding and risky at the same time.


    Q: Why is oak form a toggle? It’s not like you can cast other spells while it is active.
    A: Oak form is basically a panic button when in dire need of defense. I wouldn’t want you accidentally die to a molten explosion because your fingers moved out of the button in your duress. Besides, making it a toggle spell can also help you plan ahead and queue up the defensive abilities you are going to use the moment you disable the form.


    Q: Speaking of toggles, what is the deal with Raven Flock?
    A: Raven Flock is an AoE spell that buffs itself up depending on how long it has been active. I can’t imagine that any spell that actively summons 40ish companions would be good for your FpS or the game itself; even the animation of the spell I imagined would be set in stone and unchangeable regardless of how many “ravens” you would have around. It’s a toggle spell because I don’t want you to waste time buffing the spell up. Throw it at the face of your enemies while your primary focus is either to support or deal damage with stronger spells. That spell is in the Dominion tree because of its theme, which is basically “call companions to my side”, but it is by no means a companion summon like the other skills in Dominion.


    Q: What’s the deal with the primary abilities? They all feel, strangely familiar…
    A: It’s a tribute to nostalgia to the Amazon class from Diablo II. {nostalgia} I’d like to think that female Avatars could visually resemble the Amazons a bit. {/nostalgia} Amazons have been mostly absorbed by the Demon Hunters and I don’t expect them to ever make an appearance in Diablo III as a playable class although they can definitely appear as lore characters I guess. The only part of their theme that was not absorbed was their Javelin/Spear skills. When I was planning out the primary and secondary abilities of the Avatar, I was originally thinking of designing nature spells for both categories. After further thought, I decided to only design half of them as pure nature spells and the rest as javelin and lance spells that have a decent number of elemental and nature related runes.


    Q: Some runes don’t mention what type of damage they deal. What’s up with that?
    A: With the exception of Elemental Spirit that deals damage similar to the one it buffs up, all other unspecified runes deal the same type of damage as the base form of the ability. It was mostly omitted for convenience’s sake.


    Q: Why is X ability so broken?
    A: Guys, I’m … I’m sorry. When you are creating something on your own, the moment it starts to take shape, you get excited and you kind of end up falling in love with it. You become blind to its flaws because in your own mind it somehow made sense in the first place and you have no feedback from anyone at all to slap you back into reality, because it’s a fan creation that you do on your own; it’s not a group endeavor. I tried to iron out the biggest extremities but I’m sure things slipped through, especially in the between-skill synergies.


    Misc Info:


    Q: How did you plan out the Avatar and in what order did you design the abilities?
    A: I started by devoting a few hours to research and trying to remember what the D2 Druid was all about. Immediately after, I had the transformation spells planned out followed shortly by the elemental ones. After that I planned the dominion spells and the defensive ones, leaving the secondary and primary for last. While I was working on the concepts of the spells, I was also thinking of possible passives and had pretty much established what I wanted my two 6pc sets to be about gameplay-wise.


    Design wise, I finished the abilities in this order: Transformation -> Elemental -> Defensive -> Secondaries -> Passives -> Dominion -> Items -> Primaries.

     

    Q: How many hours did this fan creation take you?
    A: Around 60ish hours just like the Necro last month. But I had to do it in about half the days because I wanted it ready before Blizzcon.

     

    Q: Where are the character models, concept arts, VFX etc.
    A: My creativity sparks in concept creation and theorycrafting. Artworks is not my best side. /hangs head in sadness

     

    Q: Is there a list to see the skill recodings from Diablo II to Diablo III?
    A: Here are the 3 Druid skill trees and the Amazon javelin/spear skill tree:

     

    Firestorm -> Eruption (Fire and Brimstone)
    Molten Boulder -> Eruption (Molten Boulder)
    Arctic Blast -> Monsoon (Base)
    Fissure -> Tremors (Blazing Pillar)
    Cyclone Armor -> To the Bitter End (Passive) / Natural Remedies (Acquired Tolerance)
    Twister -> Already in game: Wizard (Energy Twister - Base)
    Volcano -> Eruption (Stratovolcano)
    Tornado -> Monsoon (Cataclysm)
    Armageddon -> Eruption (Stratovolcano)
    Hurricane -> Monsoon (Supercell)

    Werewolf -> Beast Within (Hunger of Lupus)
    Lycanthropy -> Beast Within (Alpha Beast)
    Werebear -> Beast Within (Might of Ursus)
    Feral Rage -> Beast Within (Hunger of Lupus)
    Maul -> Beast Within (Might of Ursus)
    Rabies -> Beast Within (Cunning of Vulpus)
    Fire Claws -> Beast Within (Fervor of Catus)
    Hunger -> Beast Within (Hunger of Lupus)
    Shock Wave -> Beast Within (Might of Ursus)
    Fury -> Beast Within (Base)

    Raven -> Raven Flock (Base)
    Poison Creeper -> Creeping Vine (Poison Creeper)
    Oak Sage -> Elemental Spirit (Gravelus)
    Summon Spirit Wolf -> Already in game: Demon Hunter (Companion – Wolf Companion)
    Carrion Vine -> Creeping Vine (Vampiric Coil)
    Heart of Wolverine -> Natural Remedies (Celerity)
    Summon Dire Wolf -> Already in game: Demon Hunter (Companion – Wolf Companion)
    Solar Creeper -> Creeping Vine (Vampiric Coil)
    Spirit of Barbs -> Barbed Skin (Reflective Carapace)
    Summon Grizzly -> Feral Guardian (Base)

    Jab -> Triple Jab (Base)
    Power Strike -> Aimed Throw (Headshot)
    Poison Javelin -> Piercing Thrust (Dissipating Plague)
    Impale -> Piercing Thrust (Base)
    Lightning Bolt -> Piercing Thrust (Charged Strike)
    Charged Strike -> Piercing Thrust (Charged Strike)
    Plague Javelin -> Piercing Thrust (Dissipating Plague)
    Fend -> Omnistrike (Base)
    Lightning Strike -> Dart Rain (Meteorological Tantrum)
    Lightning Fury -> Dart Rain (Meteorological Tantrum)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on I am sorry.

    @wowaccounttom not sure if you're implying that we would ban or punish members who admit using adblock, but we certainly would not do such a thing. But maybe I misunderstood you.

     

    That said, we certainly appreciate those who choose to support DiabloFans and add us an exception to their blocked websites, or even disable the plugin altogether. So thank you @rejeost and whoever else takes a similar stance :)

    Posted in: General Discussion
  • 1

    posted a message on Open Letter against Botting

    It had already been clarified but I guess it bears mentioning again - flaming and breaking the forum rules will not be tolerated.

     

    Everyone is free to say absolutely anything you want about the matter at hand: agree or disagree with the letter contents, that streamers are not representative of the community, whether the competitive aspect of Diablo 3 is legit or not - but the rules are for everyone and we won't allow anyone to break them. No matter how right or wrong one may be, without the rules we simply cannot have a civil discussion.

     

    Please, keep that in mind going forward.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Converter parts of one set

    Please read our Forum Guidelines for rules on video posting. Thanks for your cooperation.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Fanmade] Necromancer Q&A

    I forgot to make a post letting you guys know of the fanart update (added to the OP), so I'll make a delayed one :P

     

    I've added the fanart because I felt like it really helps bring the whole Necromancer idea together, with a very unique visual style for him. I'm glad to see most people think it suits the suggestion by Nightcrest. Who knows, maybe Blizzard is seeing the praise and the feedback, and will think about it.

     

    By the way, if he was willing to draw a female version of that, or even more fanart (moar would be awesome!) we would definitely highlight it. We're always looking for high quality fan-made content ;)

     

    Once again, thanks everyone for the feedback and comments! We sincerely appreciate it.

    Posted in: Diablo III General Discussion
  • 7

    posted a message on [Fanmade] Necromancer Q&A

    Necromancer Q&A

    Nightcrest87, the creator of the featured Necromancer on the front page, made this Q&A for those interested in having a little more insight and knowing his thought process when designing the class. Check it out!

     


    Necromancer Fanart by Sammael

    To help people visualize the idea even better, I've borrowed this incredible fanart by Sammael to feature on the post.

     

     


     Q: Why Necros? Why not Druids or Amazons or Space Monkeys?
    With the Aspect of Death vanquished, the essence of death has spread and ran rampant all across Sanctuary. The Necros were called on duty to harness it back into control.

    Q: Why Wisdom? Intelligence seems like the right choice for the Necromancer.
    As class balance currently stands, there are 2 classes for each attribute. Adding a 3rd one for Intelligence would require two more classes to be added to get into balance once more down the line. However, if a fourth attribute was added, it would only require 1 additional class to get into balance one more. The question I asked myself was: Could Druids use Wisdom? Since the answer to this was a loud yes, then Wisdom for Necromancers seemed like a decent choice as well.

    Q: Why Bile?
    All classes use as a resource something that comes from within them, either physically or mentally. Bile comes from within, it is thematically linked to the sinister aspects of the Necros and let’s face, it sounds cool.

    Q: Why Shadow damage as a new element?
    I don’t know… There seems to be some sort of a link between darkness and death but I can’t put my finger on it…

    Q: Why is Shadow resistance the same as Cold resistance?
    While adding a new elemental damage to give depth into a class is more or less inconsequential, adding an additional damage reduction option to look out and gear up for significantly diminishes the toughness of all classes in the long run.

    Q: OMG! Why not use Lightning elemental damage?
    I don’t particularly like Frankenstein’s monster, thematically. Besides that’s WD territory, aka Voodoo monster.

    Q: OMG! Why not use Fire elemental damage?
    Corpses are particularly flammable. I wouldn’t imagine Necros making much out of burning minions and fire in general. Besides, Poison damage and Fire damage does not match well, thematically at least.

    Q: OMG! Why not use Arcane elemental damage.
    Blizzard pointed out that they wanted arcane damage to be a Wizard only thing. I respected that.

    Q: OMG! Why not use Holy elemental damage?
    Really?

    Q: Why didn’t you add X ability from D2 Necromancers? I R S4D.
    Look again! There is not a single ability that was left out. Some are now base spells and some are runes but all of them made it in, some way or another. One major difference is that the Fire Golem is now Ice Golem because my D3 Necro does not use the Fire element.

     

    Speaking of…
    Raise Skeleton Raise Undead (Base) / Raise Undead (Skeletal Defenders)
    (*1) Skeleton Mastery  Well-Constructed (Passive) / Enhanced Guardians (Passive)
    Clay Golem  Animate Golem (Base)
    (*1) Golem Mastery  Well-Constructed (Passive) / Enhanced Guardians (Passive)
    Raise Skeletal Mage  Raise Undead (Skeletal Magi)
    Blood Golem  Animate Golem (Blood Golem)
    (*1) Summon Resist  Well-Constructed (Passive)
    Iron Golem  Animate Golem (Iron Golem)
    (*2) Fire Golem  Animate Golem (Ice Golem)
    Revive  Amber Horror (Base)
    Teeth  Spirit Fangs (Base)
    Bone Armor  Ossein Shield (Base)
    Poison Dagger  Eviscerate (Slice and Dice)
    Corpse Explosion  Corpse Explosion (Base)
    Bone Wall  Bone Wall (Base)
    Poison Explosion  Corpse Explosion (Fountain of Death)
    Bone Spear  Reaping Lance (Base)
    Bone Prison  Bone Prison (Base)
    Poison Nova  Blight Nova (Poison Nova)
    Bone Spirit  Hateful Apparition (Base)
    (*3) Amplify Damage  Ruby Fever (Broken Things)
    Dim Vision  Sapphire Sickness (Typhlosis)
    Weaken  Emerald Plague (Necrosis)
    Iron Maiden  Ruby Fever (Retaliation)
    Terror  Amethyst Rot (Fear of the Dark)
    (*4) Confuse  Amethyst Rot (Base)
    Life Tap  Ruby Fever (Base)
    (*4) Attract  Amethyst Rot (Base)
    Decrepify  Sapphire Sickness (Base)
    (*3) Lower Resist  Ruby Fever (Broken Things)

    (*1) Passive abilities.
    (*2) Fire element not used.
    (*3,4) Consolidated abilities.

    Q: So… What’s the point of this class? What niche does the Necro fulfill?
    He is a tank mage. He has the support qualities of the terrain manipulation and elite monster disabling type and his gameplay revolves approximately 75% around his constructs, structures and his maladies. Everything else is peripheral/optional and simply adds flavor. If this was a real class, I guess a lot of legendaries would exist to specifically point builds towards more variability.

    Q: A mage dual-wielding? Really?
    Yarly! While barbarians use their strength to dual wield, monks use their finesse and demon hunters use some sort of impressive ammo refilling science-fiction ability that does not require a third hand, necros tap into their malice to attack with both hands, clumsily yet maniacally in order to maximize their effectiveness.

    Q: But… Why runeblades?
    WDs stole their ceremonial daggers.

    Q: What’s the deal with the bone mantles?
     All classes have at least one armor class specific item (shields are armor, right? RIGHT? Tell me I R RAIT?!!?!!!), and the shoulder slot does not have too much value and/or diversity as the game currently stands. I knew that I wanted it to be something around bones, so I was between shields (crusader), helms (wd, wizard), chest plates (dh) and shoulder pads. I chose the latter.

    Q: Phylacteries? Are you implying that the Necros are actually dead? O_O
    Who said it was *their* phylacteries?

    Q: What’s the deal with the maladies? Are they like the curses from D2?
    Yes and no… They fill the same role but functionally they work differently. Instead of AoE spells, they are now auras that have both active and passive effects. If anything, they are the D2 curses on roid-rage.

    Q: What’s the deal with Shadow Bite? C_c
    Just harmless flavor text. Your hardcore heroes would be safe.

    Q: What’s the deal with Spirit Plane? O_O!
    Spirit Plane was an idea that came along as I was developing the Necro concept. It was too interesting to completely leave out but should I have thought of it from the start, it would be hardcoded into the Necromancer class sort of like DHs have the unique niche of the dual resources. Basically, if I could go back and do it all from scrap, the Necros would use Bile until it gets depleted and have a buff of +damage while they do so, then switch to Essence until it gets depleted and have a buff of +toughness. Think a little bit of Gnar from LoL.

    Q: OMG! X ability is completely overpowered/underpowered and can make the Necros immortal/trash! Also, those two abilities together are totally OP! Why?
    I didn’t manage to do any particular balance across the entire class as it required me to go deep into statistical analysis and I was lacking the time for that. That being said, there is a decent amount of balance within each spell (spell rune balance) and within each spell category (Primaries balance, Osteomancy balance, etc.)

    Q: What sort of marvelous software did you use to create all these? :o
    … MS Paint…

    Q: How long did all this take you?
    About 2 months, but I had limited time to work on it per day. If I had to estimate actual time, I’d say it took me around 60-70 hours.

     


    Conclusion

    Feel free to leave your feedback and your thoughts about Nightcrest's vision of the Necromancer in this thread ;) I'm sure he will appreciate it!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on I want to delete my account

    The best way of handling this is contacting Curse's Customer Support. I have the tools to delete your account, but I believe that's their "jurisdiction". If they tell you otherwise, lemme know and I'll see if I can handle that.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Greater Rift 70 Solo Non-season (no conduit)

    Please don't promote gameplay with exploits on our Forums.

     

    Locked

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Monk 1 º GR - 61 (boss)

    That's not the proper way to share your video. Refer to our Forums Guidelines for more details.

    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Request your Stream to be in the Stream Section

    I would like to let you guys know that I will be updating the stream section next week, removing non-active streams (or non Diablo ones) and adding everyone who requested to be added recently (probably from August onwards).

     

    Sorry for not being more active in updating this, but it seemed a somewhat pointless effort before Season 4, with so many people switching over to other games after a very brief time with D3, and with a large part of the playerbase on the usual "break" waiting for the new season.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Looking For: Strong End Game Builds

    Locked.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Mod Application Thread

    We've sent out personal messages to the potential mod candidates and are waiting for them to reply :) until then you may already see a few new names light up in purple. There will be a thread presenting the new moderators in the near future ;)


    If you were not chosen, sorry :( but don't worry - there's a chance we get more people on board depending on the circumstances. Thanks for applying!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 game

    Please don't do this.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Exclusive Blizzard interview about DH sucking in 2.3

    I'm always amused by these... still remember the Mortick's Brace one made by Bagstone..


    Moved to the DH subforums.

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Mod Application Thread

    Guys, sorry it took so long for us to reply, we've been kinda busy with the new PTR patch datamining and posts, and analyzing the applications. We also wanted to give people at least a month to apply and for us to actually recruit the new mods (get contacts working, etc.). We'll be recruiting the new mods in roughly 10~ days. Thanks for your patience.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on PTR 2.3 Undocumented Changes

    @NHunter2335 well, I think any player could easily understand that's the case. The "pointless" 30 second timer has been removed, which is what everyone has been asking for. Could still add a clarification, but I don't think lots of players would understand it that way.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on PTR 2.3 Undocumented Changes

    As always a few changes (on the first PTR 2.3 patch) don't make it to the official Patch Notes, and we usually put together a thread with a quick list to them. If you see any changes not on the Patch Notes let us know so we can add them to the list.


    General Changes

    • Quite a few "new" Bounties (Boss kills) - Diabolical Chest after completing these (better than Resplendent)
    • Uber bosses can drop up to 3 organs at once (could be due to the +2000% legendary drop buff)
    • New Shrine (Bandit) that spawns lots of Goblins!
    • Odious Collectors may now drop Forgotten Souls (Legendary crafting material).
    • New (potentially old) big purple goblin "Snitches" (or "Snitchley") - casts jailer and spawns trash mobs.
    • Squirt the Peddler in Hidden Camp now sells essences required to convert gems.
    • The player profile (skills, equipment and cube choices) is snapshotted when they get a leaderboard entry - you can right click to check it.
    • Conduit duration increased to 30 seconds.
    • Elite packs drop Progress Globes (orange) in normal Rifts.
    • Rift Guardians in normal rifts can now drop up to 2 Greater Rift Keystones at once.
    • Uber Maghda's invulnerability shield doesn't last as much.
    • It's possible to scroll to see item descriptions that are too big to fit the screen.
    • The 30 second countdown timer when closing Greater Rifts has been removed.
    • Possible increased repair costs (could be due to a known bug with socketed items that will be fixed!)
    • Can no longer take damage while on loading screen (apparently invulnerable until you move or issue a command)
    • Crafting costs for reforging readjusted (less arcane dust, for instance).

    Item Changes

    • Transmuting a Puzzle Ring opens a portal to The Vault.
    • Transmuting a Bovine Bardiche opens a portal to Not The Cow Level.
    • Crafted items have no level requirement.
    • Ancient items have an additional { } around the brackets in Clan chat - {[Ancient Shenlong Relentless Assault]}
    • In-Geom now has a buff icon.
    • Shenlong's Spirit now has a buff icon.
    • Fate of the Fell is facing the right way when viewing your character.

    Skill Changes

    • Steed Charge can no longer run through doors and gates.
    • Teleport now works "through" closed doors.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on i hopped on ptr...? or not...

    Lots of duplicate threads on the same subject (PTR queues). I'm gonna start locking them as they don't really lead anywhere. This is a normal occurrence and there's not much we can do about it.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on PTR Patch 2.3 Lore Strings

    PTR Patch 2.3 Lore Strings


    Conv_Lore_Bestiary_P4_IceKhazra

    • Line0: The smell of wild Khazra is terrifying, but at least they are firmly in the world of flesh and blood creatures. The ice Khazra lack any scent at all, and this makes them seem not of this world.

    Conv_Lore_Bestiary_P4_IcePorcupine

    • Line0: I did not think anything could make me more miserable than I already was, being dragged from camp to camp by ignorant cultists, but then these ice porcupines began to show up in the night to harass me with their ice quills. Unfortunately, being caged, I could not beat them off with my shoe.

    Conv_Lore_Bestiary_P4_Leviathan

    • Line0: The hallucinations are getting worse. I saw a giant made of water today. This apparition coughed up a seething mass of crustaceans before it disappeared beneath the waves. I watched these things dismember and consume everything they encountered. I have named them amputators, even though I am not sure they are real.

    Conv_Lore_Bestiary_P4_Mermaid

    • Line0: I can't recall if these things were always here or if they were drawn by the island's emanations. They are vicious beyond compare, but I have found, through painful trial and error, that if their idols are not disturbed they will keep to the caves. Their particular evil must wait until I deduce a way to eradicate or control them.

    Conv_Lore_Bestiary_P4_Oozing Arachnid

    • Line0: These... things are have no body, they are simple constructs of magical energy, amplified and contained by their armor. As for who created them, I cannot say. Hm... could I have done this?

    Conv_Lore_Bestiary_P4_RatKing

    • Line0: This creature is the most unsettling of all the natural denizens of Sanctuary. The male of the species carries the eggs which the female deposits on his back. In their larval state, they burrow into the male's back, creating visible protrusions. They eat their way out of these protrusions when the host is attacked.

    Conv_Lore_Bestiary_P4_Sasquatch

    • Line0: The sasquatch were once men, changed by the evil of the island into the monstrous beasts they are now. Or, wait... did I change them to save them from the evil? Or to combat the evil for me? Hm.

    Conv_Lore_Bestiary_P4_WoodSpecter

    • Line0: Is it right that I bent the will of these juvenile wood wraiths to my ends? Even though they were only mindless predators, all of natures' beings deserve to be free. Instead, I have made them slaves to my eternal quest—another act for which I must someday pay.

    Conv_Lore_P3_ZoltunKulle_CubeHistory

    • Line0: The Cube was used by my Horadrim brothers in many of their most complex rituals. When its potential became clear, they began to fear its power, the fools. They hid it away, even from me, and created a less powerful implement, the Horadric Cube, which they used for many years.
    • Line0: I never stopped looking for Kanai's Cube. Finally, I learned that they had entrusted it to a secret society of barbarians. The last of these, Kanai, died in Baal's invasion of Sescheron. His spirit guards it still, and he is unlikely to give it to me. But I know someone who can impress even the mighty Kanai.
    • Line0: The nephalem, that fool, actually killed me. Of course this was not my first time stepping through that door, and I imagine it won't be my last. Fortunately, I am well prepared. Some would say that animating a constructed body with preserved memories is not truly coming back to life. I say those fools don't understand the sheer wonder of being Zoltun Kulle.
    • Line0: They never listen. The small minds that surround me ignore my greatness- and then kill me! First the Horadrim, those plodding fools. Then the nephalem! Imagine if that one had listened? We would have angels and demons for servants. We'd be riding them like horses. Perhaps I am being unkind. It's not that their minds are so small, it's just that mine is so large.

    Conv_Lore_p4_Forest_Cleric

    • Line0: Rayeld has strayed. But I maintain hope, for there is no joy to be found that can compare to our worship. Very few grasp the transcendent relationship between the rituals and our goddess. I... I know my son has the true sight, and, one day, he will once again embrace our faith completely.
    • Line0: Rayeld's behavior is becoming more and more erratic. I think he actually believes our sacrifices cruel, but we are all simply instruments of Nereza in this life. I pray that he will come to understand how important they are, for the goddess must be fed or evil shall prevail. Perhaps tomorrow's ritual will open his eyes to the truth.
    • Line0: Awaken. Obey. Sacrifice.

    Conv_Lore_p4_Forest_Hero

    • Line0: I can barely contain myself. After so many years of studying, my time has finally come. Tomorrow I wield the sacrificial knife for the first time. I am certain the goddess Nereza will find me pure when she gazes into my soul and receives my offering.
    • Line0: Thank the goddess my father did not see. My hand shook, and I was sick to my stomach. During every other sacrifice I have witnessed, I only experienced the joy of the offering. But holding the knife, looking into their eyes as they die... for the first time, I doubt my faith.
    • Line0: My father knows, I can see it in his eyes. But now that I understand what our religion truly is, I cannot let it continue. If Nereza knows what is in my heart, then I am already damned, so I might as well do something worthwhile to earn it.
    • Line0: As I approached the sacrifice, knife in hand, I saw her pleading eyes. Until that moment, I was unsure whether I could really do it, With a clear conscience, I turned the blade on my father and freed the girl, who I now know as Sara. Fortunately, the worshippers were too stunned to stop our escape.
    • Line0: Nereza was no goddess, though I can't say what she was. She had human eyes, but her visage was more that of some hideous demon. And when I killed her, I felt that evil flow through me into the very island itself. Then, it... it took Sara.
    • Line0: Everyone is calling me a hero now. If they only knew. No hero does the things that I have, and for what? They think that I have freed them, but I have damned us all.
    • Line0: What I am about to do will torment me forever. But I have no choice. It is my fault, therefore I must set it right and do whatever it takes to keep this evil from spreading and poisoning the whole world.

    Conv_Lore_p4_Forest_Shipwreck

    • Line0: Day 1 An inexplicable tide arose from nowhere, dashing our ship on the rocks, and now we are stranded. Could the old myths actually be true? Regardless, since our plan to study this infamous place was the talk of many, I am certain we'll be rescued before long. In the meantime, my research awaits.
    • Line0: Day 6 It is odd—I feel the island's malevolence weighing upon me, and hear screams on the wind—but no one has lived here for millennia. We've only been here days, but my crew has the look of men who have been stranded for months. I find myself contemplating the impossible: is this island truly evil, or am I going mad?
    • Line0: Day 23 Our lot is an unfortunate one. Some of us have been lost to madness, some have disappeared, and some have dropped dead for no apparent reason. And who or what is the crazed hermit with his bizarre rituals? When he attacked Smythe I was forced to kill him, yet I saw him this morning, alive. Terrifying.
    • Line0: Day... day... I no longer know what day it is. I am forced to admit that our plan was ill conceived at best. Being the last survivor, it falls to me to rid this world of that madman if it's the last thing I do. I have lost count of how many times I have already killed him; I can only pray that this time it takes.

    Conv_Lore_P4_Ruins_BarbStory

    • Line0: Baal has invaded Sescheron, but we will fight until we are no more. For we are all that stands between him and our sacred Mountain - and I swear by the blood of Bul-Kathos, hell will pay dearly for each of our deaths.
    • Line0: Chief Elder Kanai was the best of us. He could have been the next Immortal King. None have come close to bringing the tribes together since Worusk, but Kanai could have been the one to change that with his indomitable spirit. Though as strong as three warriors, his true strength lay in his compassion.
    • Line0: We showed Baal and his army what it meant to fight true warriors, but when Kanai was killed it froze the spirits of our bloodied ranks. That was when the battle was lost, for he was truly our king.
    • Line0: Dren, the last of our seers, prophesied the darkness would soon pass. He was wrong. Mount Arreat exploded, and took our souls with it. Many of our dwindling number were lost that day to madness and worse. They are the Unclean.
    • Line0: The years wear on us all. Only a few still live, but we have made a good account of ourselves, killing all but the most vicious of the flesh eaters. To think they were once our kin... as long as even one of them still lives we are all shamed.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on PTR Patch 2.3 Conversation Strings

    PTR Patch 2.3 Conversation Strings


    Conv_P3_ZoltunKulle_Cube

    • Line4: You have access to a wondrous artifact of old, and that's what you want to do with it? Very well...
    • Line5: Small minds, small goals. I won't judge. Hahahaha.
    • Line6: Brilliant.
    • Line7: Hahahaha.
    • Line8: Not your worst idea. Not quite.
    • Line9: You're imaginative, aren't you?
    • Line10: Yes, I see.
    • Line11: If that is what you want...
    • Line12: Not what I would do, but when has that stopped you?
    • Line13: I suppose that will work.
    • Line14: Hm? Oh very well.

    Conv_P3_ZoltunKulle_Intro

    • Line0: Yes, I live once more. I'm very hard to kill and really, you did a sloppy job. But enough small talk. I need your help.
    • Line1: An artifact lies in the ruins of Sescheron, guarded by the spirit of a mighty warrior who will only grant it to the "worthy".
    • Line2: I think you'll have a better chance of impressing this spirit than I. Aid me in this, and I'll use the artifact to help you.

    Conv_P3_ZoltunKulle_Ruins

    • Line4: Kanai's Cube! Excellent. You and I will do great things with this, my friend.

    Conv_p4_Forest_Cleric_AttackFloat

    • Line2: Benedictus es deam Nereza maximum est. Nostra digni gratia tua et amor.

    Conv_P4_Forest_DyingExplorer

    • Line0: I did not believe the legends—all true! This island, it rots you from within. We never should have come here...

    Conv_p4_Forest_HermitEvent

    • Line0: The island must be fed lest the evil spread.
    • Line2: You must submit or everyone will die? Why do you fight me?
    • Line0: What have you... wait. We've done this before, haven't we?
    • Line1: What have you done? The totems must remain intact. The island demands it!
    • Line2: Benedictus es deam Nereza maximum est. Nostra digni gratia tua et amor!
    • Line0: I know you. You killed me before, didn't you? Or hasn't that happened yet?
    • Line2: We're going to fight again? Will you kill me this time, or will I kill you? No matter what happens, the island feeds!
    • Line1: What? How dare you! I have spent lifetimes, and you, you... aaagh!
    • Line3: Why do you stop me? Can't you hear the island? She's crying. She must be fed!

    Conv_p4_Forest_HighCleric

    • Line2M: Welcome, and be at peace my son. In giving your life you shall sustain us all, and blessings will be showered upon us in the afterlife, where you will soon join me.
    • Line2F: Welcome, and be at peace my daughter. In giving your life you shall sustain us all, and blessings will be showered upon us in the afterlife, where you will soon join me.

    Conv_P4_Future_Hermit_Intro

    • Line0: You are finally here. It has been long years since I saw you last.There is only one thing left, now. My spirit must be cleansed.
    • Line0: Thank you, thank you. I have waited for this respite for so long. You have freed me from my torment.

    Conv_P4_Ruins_Barb_BarbCivCallout

    • Line6: I always thought we would endure. We had honor and courage, and I thought it was enough. But it wasn't.

    Conv_P4_Ruins_Barb_BarbSpikes

    • Line6: These traps were built during the Westmarch wars as a final line of defense.

    Conv_P4_Ruins_Barb_BladeHallwayCallout

    • Line6: I will flay those Khazra alive for violating these halls.

    Conv_P4_Ruins_Barb_CannibalCallout

    • Line6: I never liked those two.
    • Line7: Skular, is something wrong?
    • Line6: Tala was my friend. She fought by my side in many battles.
    • Line8: I'm sorry.
    • Line9: Why?
    • Line10: But...
    • Line11: Those who give in to dark magics deserve their fate.
    • Line6: Garan was a coward, a disgrace to the Council and our people. He was among the first to flee when Kanai was lost.
    • Line6: I wished I'd killed Aletur sooner. Brave warrior. Didn't deserve the life of an Unclean.
    • Line6: Unclean cannibals.

    Conv_P4_Ruins_Barb_DemonHordeCallout

    • Line6: Demons. The only thing worse than Khazra.

    Conv_P4_Ruins_Barb_GhostCallout

    • Line6Barb: Our people must be buried on the slopes of Arreat. But Arreat is no more, so we wander forever.
    • Line6: The people of the tribes must be buried on the slopes of Arreat. But Arreat is no more, so we wander forever.

    Conv_P4_Ruins_Barb_HazirIntroCallout

    • Line6: Can we put him back in the cage?

    Conv_P4_Ruins_Barb_KanaiCallout

    • Line7Barb: There was talk of Elder Kanai being the next Immortal King. He was revered by barbarians everywhere, as you well know.
    • Line7: We were lost after the Westmarch wars, before Kanai joined the council. Had he had the time to take the throne, Baal could never have defeated us.
    • Line7: We put Kanai on the throne after he died as a tribute to his greatness.
    • Line8: I wonder what would have happened if he had lived? Bah, there is no point.

    Conv_P4_Ruins_Barb_SecretRoomCallout

    • Line7: With all this destruction, there could be more areas like this. We should stay alert.

    Conv_P4_Ruins_Barb_SescheronCallout

    • Line8: Sescheron is no more. All these years, and it still pains me to look at it.

    Conv_P4_Ruins_Barb_ShrineCallout

    • Line0: These beasts bring dishonor to this sacred place!

    Conv_P4_Ruins_Barb_StopFollowing

    • Line6: I have kept you safe in Sescheron, but now I must return to my vigil.

    Conv_P4_Ruins_BarbNPC_Intro

    • Line0Barb: We had no idea there were still other children of Bul-Kathos in this world.
    • Line0: We had no idea there were still other warriors in this world.
    • Line1: I believe thanks are in order, as we just rescued you, though I am surprised barbarians could be caught so easily by common Khazra.
    • Line2Barb: Easily? Ha! We were tending to the wounds we earned slaughtering cannibals when we were set upon by these mindless beasts.
    • Line4: These Khazra swine never could have taken us if we had not been busy tending to the wounds we earned slaughtering cannibals.
    • Line5Barb: You have earned my protection, for a time. Enough talk. The enemies of our people need killing.
    • Line5: You have earned my protection, for a time. Enough talk. The enemies of my people need killing.

    Conv_P4_Ruins_BarbNPC_ZigguratEndCallout

    • Line0: This is my home. I will die before I let Khazra infest it.

    Conv_P4_Ruins_frost_camp_SkularRescue_OtherBarbsBail

    • Line0: My brothers are off to continue clearing the vermin out of Sescheron.
    • Line0: Die Khazra swine!

    Conv_P4_Ruins_Hazir_BarbCivCallout

    • Line5: Your civilization was much nobler than most people realized.
    • Line4: Do not tell me about my own people.
    • Line0: People once thought of the barbarians as savages, but their civilization was actually based on honor and nobility.

    Conv_P4_Ruins_Hazir_BarbGhostCallout

    • Line10: Your people's belief that they must be buried on Arreat to find peace has sentenced your dead to eternal wandering.
    • Line4: Shall we see what happens to your kind after they die?
    • Line8Barb: Your people's belief that they must be buried on Arreat to find peace has sentenced your dead to eternal wandering.
    • Line8: The barbarians believe they must be buried on Mt. Arreat to find peace. Now that it is gone, they are cursed to wander eternally.

    Conv_P4_Ruins_Hazir_BladeHallwayCallout

    • Line6: The Khazra are insidious trap makers.
    • Line4: They will soon be dead trap makers.

    Conv_P4_Ruins_Hazir_CannibalBarb_Callouts

    • Line0: These cannibals are obviously driven by black acrimonious humours.
    • Line1: No. They have fallen to dark magics. There is no other way.
    • Line0: Humours.
    • Line6: Dark magics.

    Conv_P4_Ruins_Hazir_DemonHorde_Callout

    • Line5: Demons! Kill them!! Kill them!!!
    • Line4: Feel free to just stand around screaming.

    Conv_P4_Ruins_Hazir_Follow

    • Line0: Wait! You can't mean to leave me here! I'm going with you!
    • Line0: Well, we can't cry over the past forever.
    • MenuLabel: Hazir's Torment
    • Line4: I managed to befriend one of my captors, Kalvesan, by constantly acting the fool and pleading for my life. Then, we were set upon.
    • Line5: Kalvesan, bless him, freed me before confronting the attackers. I quickly took advantage of his heroic sacrifice and made my escape.
    • Line6: As he screamed his last, I swore his death would not be in vain. Sadly, I was soon captured by the Khazra and was unable to avenge him.
    • Line3: Help! Please free me from this miserable cage!
    • Line0: I am not accustomed to standing around; I'm a man of action!
    • MenuLabel: I am Abd al-Hazir
    • Line0: Greetings! I am Abd al-Hazir, you may have heard of me? And my disappearance? No?
    • Line1: Well, I was captured months ago by the Coven in retaliation for secretly observing one of their rituals.
    • Line2M: But you, sir, have secured your place in the history books by rescuing me, I can assure you. No, no, no—no thanks are necessary.

    Conv_P4_Ruins_Hazir_KanaiCallout

    • Line6Barb: Have you heard of the great barbarian elder Kanai? Silly me, of course you have, he was your people's best hope for the future.
    • Line6: Have you heard of the great elder Kanai? He was the barbarian civilization's best hope; and their final one, as it turns out.
    • Line4: You talk just to hear your own voice, don't you?

    Conv_P4_Ruins_Hazir_KanaiEventCallout

    • Line7: It is—
    • Line4: Silence. You will not speak in the presence of the great Kanai.
    • Line8: It is strange they have placed Kanai's corpse on the Immortal Throne, as he died before he could be crowned king.
    • Line0: Safety at last! You have not only my eternal thanks, but also the thanks of the world at large for rescuing me.
    • Line6Barb: You seem quite intelligent, especially for a barbarian.
    • Line6Wiz: You gained quite a reputation from your youth in Caldeum! You don't seem half as bad as they say.
    • Line6WitchDoc: You are an impressive warrior, despite your rudimentary beliefs. An unseen land filled with spirits? How droll!
    • Line6Monk: You are an impressive warrior, despite your rudimentary beliefs. It must be difficult keeping all those gods straight.
    • Line6DHunter: You are so dedicated! You cling to the idea that you can rid the world of demons, when it is demonstrably untrue!
    • Line6Crusader: It impresses me that someone with your intelligence continues to adhere to their religion when it has been so thoroughly discredited.
    • Line8Barb: I thought lying in wait for cannibals for 20 years was tedious. Then I met you.

    Conv_P4_Ruins_Hazir_RandomCallout2

    • Line10: You know, people have compared me to the great historians and philosophers – Brast, Lysra, Jeram, Valthek.
    • Line11: Humility prevents me from commenting on such things, of course.
    • Line0: Yes, yes, very good. I of course spotted this immediately; I was interested to see if you would find it as well.
    • Line6Barb: Ahhh, Sescheron, the once grand capital of the whole of your civilization. Every stone exudes memories of its violent fall.
    • Line6: Aaah, Sescheron, the once grand capital of the whole of barbarian civilization. Every stone exudes memories of its violent fall.
    • Line4: You talk of things you don't understand.
    • Line7: I beg to differ. I was held against my will for months. I now know what hell truly is.

    Conv_P4_Ruins_Hazir_Spikes

    • Line0: Spikes? Not a very welcoming place, is it?
    • Line3: They serve their purpose.
    • Line0: I take my leave of you.
    • Line6: Khazra. Pfft. Lice ridden mongrels. They steal human babies. You don't want to know what they do with them.

    Conv_P4_Ruins_ThreeGuardians_FollowerCallouts

    • Line0: These things mock my people's traditions—they will pay.
    • Line3: What? Spirits? That's... that's unfair! We killed them already!
    • Line4: We?
    • Line0: These beasts are so retched even death doesn't want them.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on PTR Patch 2.3 New Achievements

    List of New Achievements in PTR Patch 2.3


    • SeasonGreaterRifts15Solo_NoSet_Title_Tag - Alone Tonight
    • SeasonGreaterRifts15Solo_NoSet_Description_Tag - Reach Greater Rift Level 15 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts15Solo_NoSet_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts15Solo_NoSet_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts15Solo_NoSet_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts15Solo_NoSet_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts15Solo_NoSet_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts15Solo_NoSet_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts15Solo_NoSet_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts15Solo_NoSet_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts15Solo_NoSet_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts15Solo_NoSet_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts15Solo_NoSet_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts15Solo_NoSet_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts15Solo_NoSet_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts15Solo_NoSet_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts15Solo_NoSet_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts15Solo_NoSet_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts15Solo_NoSet_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts15Solo_NoSet_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts15Solo_NoSet_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts15Solo_NoSet_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts15Solo_NoSet_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts15Solo_NoSet_Criteria_23 - Seeker of the Light
    • SeasonGreaterRifts15Solo_NoSet_Criteria_24 - Uliana's Stratagem
    • SeasonGreaterRifts15Solo_NoSet_Criteria_25 - Spirit of Arachyr
    • SeasonGreaterRifts20Solo_NoSet_Title_Tag - 20/20 Vision
    • SeasonGreaterRifts20Solo_NoSet_Description_Tag - Reach Greater Rift Level 20 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts20Solo_NoSet_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts20Solo_NoSet_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts20Solo_NoSet_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts20Solo_NoSet_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts20Solo_NoSet_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts20Solo_NoSet_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts20Solo_NoSet_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts20Solo_NoSet_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts20Solo_NoSet_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts20Solo_NoSet_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts20Solo_NoSet_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts20Solo_NoSet_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts20Solo_NoSet_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts20Solo_NoSet_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts20Solo_NoSet_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts20Solo_NoSet_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts20Solo_NoSet_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts20Solo_NoSet_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts20Solo_NoSet_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts20Solo_NoSet_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts20Solo_NoSet_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts20Solo_NoSet_Criteria_23 - Seeker of the Light
    • SeasonGreaterRifts20Solo_NoSet_Criteria_24 - Uliana's Stratagem
    • SeasonGreaterRifts20Solo_NoSet_Criteria_25 - Sprit of Arachyr
    • SeasonGreaterRifts25Solo_NoSet_Title_Tag - Quarter Rift Crisis
    • SeasonGreaterRifts25Solo_NoSet_Description_Tag - Reach Greater Rift Level 25 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts25Solo_NoSet_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts25Solo_NoSet_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts25Solo_NoSet_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts25Solo_NoSet_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts25Solo_NoSet_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts25Solo_NoSet_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts25Solo_NoSet_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts25Solo_NoSet_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts25Solo_NoSet_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts25Solo_NoSet_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts25Solo_NoSet_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts25Solo_NoSet_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts25Solo_NoSet_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts25Solo_NoSet_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts25Solo_NoSet_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts25Solo_NoSet_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts25Solo_NoSet_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts25Solo_NoSet_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts25Solo_NoSet_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts25Solo_NoSet_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts25Solo_NoSet_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts25Solo_NoSet_Criteria_23 - Seeker of the Light
    • SeasonGreaterRifts25Solo_NoSet_Criteria_24 - Uliana's Stratagem
    • SeasonGreaterRifts25Solo_NoSet_Criteria_25 - Spirit of Arachyr
    • SeasonGreaterRifts30Solo_NoSet_Title_Tag - Under My Skin
    • SeasonGreaterRifts30Solo_NoSet_Description_Tag - Reach Greater Rift Level 30 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts30Solo_NoSet_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts30Solo_NoSet_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts30Solo_NoSet_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts30Solo_NoSet_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts30Solo_NoSet_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts30Solo_NoSet_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts30Solo_NoSet_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts30Solo_NoSet_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts30Solo_NoSet_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts30Solo_NoSet_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts30Solo_NoSet_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts30Solo_NoSet_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts30Solo_NoSet_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts30Solo_NoSet_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts30Solo_NoSet_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts30Solo_NoSet_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts30Solo_NoSet_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts30Solo_NoSet_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts30Solo_NoSet_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts30Solo_NoSet_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts30Solo_NoSet_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts30Solo_NoSet_Criteria_23 - Seeker of the Light
    • SeasonGreaterRifts30Solo_NoSet_Criteria_24 - Uliana's Stratagem
    • SeasonGreaterRifts30Solo_NoSet_Criteria_25 - Spirit of Arachyr
    • SeasonGreaterRifts35Solo_NoSet_Title_Tag - Swagger Like Us
    • SeasonGreaterRifts35Solo_NoSet_Description_Tag - Reach Greater Rift Level 35 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts35Solo_NoSet_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts35Solo_NoSet_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts35Solo_NoSet_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts35Solo_NoSet_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts35Solo_NoSet_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts35Solo_NoSet_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts35Solo_NoSet_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts35Solo_NoSet_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts35Solo_NoSet_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts35Solo_NoSet_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts35Solo_NoSet_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts35Solo_NoSet_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts35Solo_NoSet_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts35Solo_NoSet_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts35Solo_NoSet_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts35Solo_NoSet_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts35Solo_NoSet_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts35Solo_NoSet_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts35Solo_NoSet_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts35Solo_NoSet_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts35Solo_NoSet_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts35Solo_NoSet_Criteria_23 - Seeker of the Light
    • SeasonGreaterRifts35Solo_NoSet_Criteria_24 - Uliana's Stratagem
    • SeasonGreaterRifts35Solo_NoSet_Criteria_25 - Spirit of Arachyr
    • SeasonGreaterRifts40Solo_NoSet_Title_Tag - Legendary
    • SeasonGreaterRifts40Solo_NoSet_Description_Tag - Reach Greater Rift Level 40 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts40Solo_NoSet_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts40Solo_NoSet_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts40Solo_NoSet_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts40Solo_NoSet_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts40Solo_NoSet_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts40Solo_NoSet_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts40Solo_NoSet_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts40Solo_NoSet_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts40Solo_NoSet_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts40Solo_NoSet_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts40Solo_NoSet_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts40Solo_NoSet_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts40Solo_NoSet_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts40Solo_NoSet_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts40Solo_NoSet_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts40Solo_NoSet_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts40Solo_NoSet_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts40Solo_NoSet_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts40Solo_NoSet_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts40Solo_NoSet_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts40Solo_NoSet_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts40Solo_NoSet_Criteria_23 - Seeker of the Light
    • SeasonGreaterRifts40Solo_NoSet_Criteria_24 - Uliana's Stratagem
    • SeasonGreaterRifts40Solo_NoSet_Criteria_25 - Spirit of Arachyr
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Title_Tag - The Thrill
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Description_Tag - Reach Greater Rift Level 40 Solo without the bonuses of any of the following Class sets.
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_23 - 2.3 Crusader Set
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_24 - 2.3 Monk Set
    • SeasonGreaterRifts40Solo_NoSet_Conquest_Criteria_25 - 2.3 Witch Doctor Set
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Title_Tag - Super Human
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Description_Tag - Reach Greater Rift Level 40 Solo without the bonuses of any of the following Class sets in Hardcore mode.
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_1 - Armor of Akkhan
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_2 - Embodiment of the Marauder
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_3 - Firebird's Finery
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_4 - Helltooth Harness
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_5 - Immortal King's Call
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_6 - Inna's Mantra
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_7 - Might of the Earth
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_8 - Monkey King's Garb
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_9 - Natalya's Vengeance
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_10 - Raiment of a Thousand Storms
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_11 - Raiment of the Jade Harvester
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_12 - Roland's Legacy
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_13 - Tal Rasha's Elements
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_14 - The Legacy of Raekor
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_15 - The Shadow's Mantle
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_16 - Thorns of the Invoker
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_17 - Vyr's Amazing Arcana
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_18 - Zunimassa's Haunt
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_19 - Delsere's Magnum Opus
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_20 - Unhallowed Essence
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_21 - Wrath of the Wastes
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_23 - 2.3 Crusader Set
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_24 - 2.3 Monk Set
    • SeasonGreaterRifts40Solo_NoSet_ConquestHC_Criteria_25 - 2.3 Witch Doctor Set
    • Season_SK_Challenge_1_Title_Tag - Instant Karma
    • Season_SK_Challenge_1_Description_Tag - Have the Skeleton King kill 15 of his own Forgotten skeletons at level 70 on Torment I difficulty or higher.
    • Season_Butcher_No_Hits_Title_Tag - Fire Bad!
    • Season_Butcher_No_Hits_Description_Tag - Kill the Butcher at level 70 without being burned by floor fires or being grabbed by Ancient Spear on Torment I difficulty or higher.
    • X1_Maghda_Timed_Title_Tag_1 - Freaks Have More Fun
    • X1_Maghda_Timed_Description_Tag_1 - Kill 20 Unholy Thralls during the Maghda encounter at level 70 on Torment II difficulty or higher.
    • Season_Zoltun_Kulle_No_Guardian_Title_Tag - Kulle Duel
    • Season_Zoltun_Kulle_No_Guardian_Description_Tag - Kill Zoltun Kulle at level 70 without killing either of his Eternal Guardians on Torment II difficulty or higher.
    • Season_Zoltun_Kulle_No_Guardian_Criteria_1 - Zoltun Kulle No Guardian Criteria 1
    • Season_Belial_No_Meteors X1_Title_Tag - Good Eye
    • Season_Belial_No_Meteors X1_Description_Tag - Kill Belial at level 70 without dying and without getting hit by his projectile or meteor attacks on Torment II difficulty or higher.
    • Season_Kill_DemonTroopers_SiegeBreaker_Title_Tag - Like Clockwork
    • Season_Kill_DemonTroopers_SiegeBreaker_Description_Tag - Kill 8 Demon Troopers in 3 seconds during the Siegebreaker encounter at level 70 on Torment III difficulty or higher.
    • Season_Spiders_No_Damage_Title_Tag - Antivenom
    • Season_Spiders_No_Damage_Description_Tag - Kill Cydaea at level 70 without taking damage from her Spiderlings on Torment III difficulty or higher.
    • Season_Spiders_No_Damage_Criteria_1 - Spiders No Damage Criteria 1
    • X1_Azmodan_No_Fireball_Title_Tag_1 - Be Cool
    • X1_Azmodan_No_Fireball_Description_Tag_1 - Kill Azmodan at level 70 without getting hit by a fireball or walking over the bloody demonic ground on Torment III difficulty or higher.
    • X1_Diablo_Bone_Cage_Title_Tag_1 - Tension
    • X1_Diablo_Bone_Cage_Description_Tag_1
    • - Kill Diablo at level 70 without getting hit by the Hell Spikes, Fire
      Nova, and Lightning Breath attacks on Torment IV difficulty or higher.
    • X1_Rakanoth_Timed_Title_Tag_1 - Peace of Mind
    • X1_Rakanoth_Timed_Description_Tag_1 - Kill Rakanoth at level 70 after surviving his Blade Strike attack 5 times on Torment IV difficulty or higher.
    • Season_Adria_No_Hits_Title_Tag - Move For Me
    • Season_Adria_No_Hits_Description_Tag - Kill Adria at level 70 after surviving 3 Cauldron Eruptions and not getting hit by her Blood Ball attack on Torment V difficulty or higher.
    • Season_Malthael_No_Hits_Title_Tag - Never Reap Alone
    • Season_Malthael_No_Hits_Description_Tag - Kill Malthael at level 70 without being hit by his Death Fog, Drain Soul, Skull Spiral, Soul Nova or Soul Sweep attacks on Torment V difficulty or higher.
    • X1_Ghom_Timed_Title_Tag_1 - Ghom Appetit
    • X1_Ghom_Timed_Description_Tag_1 - Kill Ghom at level 70 in under 30 seconds on Torment III difficulty or higher.
    • Boss_Timed_Criteria_35 - Boss Timed Criteria
    • Season_Kill_Izual_not_Adds_Title_Tag - Angel On My Shoulder
    • Season_Kill_Izual_not_Adds_Description_Tag - Kill Izual at level 70 without killing any Oppressors or Servants of Izual on Torment IV difficulty or higher.
    • X1_Rakanoth_Timed_Title_Tag_2 - Because I Spit Hot Fire
    • X1_Rakanoth_Timed_Description_Tag_2 - Kill Urzael at level 70 after surviving his Burning Cannonball attack 5 times on Torment V difficulty or higher.
    • Season_Journey - Season Journey
    • Season_JourneyCasual - Casual
    • Season_JourneyAdvanced - Advanced
    • SeasonJourneyMainPartI_Title_Tag - Chapter I
    • SeasonJourneyMainPartI_Description_Tag - Complete the Chapter I objectives.
    • Level_10_Title_Tag_2 - Fearless Veteran
    • Level_10_Description_Tag_2
    • - Reach level 35. If enemies are too easy, raising the difficulty will
      also increase the amount of experience you gain. You can raise the
      difficulty outside of game through the Game Settings UI.
    • SeasonJourneyMainPartII_Title_Tag - Chapter II
    • SeasonJourneyMainPartII_Description_Tag - Complete the Chapter II objectives.
    • Season_JourneyPart_I - Objectives
    • Part_I_Criteria_1 - level 35 temp
    • Level_5_Blacksmith_Title_Tag_1 - Iron Heart
    • Level_5_Blacksmith_Description_Tag_1 - Raise the Blacksmith to level 5. The Blacksmith crafts weapons and armors and salvages items into crafting materials for you.
    • Level_10_Blacksmith_Title_Tag_2 - A Life with Meaning
    • Level_10_Blacksmith_Description_Tag_1 - Raise the Blacksmith to level 10. Leveling up the Blacksmith unlocks access to higher level weapon and armor recipes.
    • Level_12_Blacksmith_Title_Tag_1 - Forged Credentials
    • Level_12_Blacksmith_Description_Tag_1
    • - Raise the Blacksmith to level 12. You will need Death's Breath, which
      can found by killing Rare or Champion enemies level 61 or higher.
    • Level_5_Jeweler_Title_Tag_1 - I Like Jewels
    • Level_5_Jeweler_Description_Tag_1 - Raise the Jeweler to level 5. The Jeweler crafts gems and jewelry and unsockets gems for you.
    • Level_10_Jeweler_Title_Tag_2 - Just a Hobby
    • Level_10_Jeweler_Description_Tag_1 - Raise the Jeweler to level 10. Leveling up the Jeweler unlocks access to higher level gem recipes.
    • Level_12_Jeweler_Title_Tag_1 - Run the Jewels
    • Level_12_Jeweler_Description_Tag_1 - Raise the Jeweler to level 12. You will need Death's Breath, which can found by killing Rare or Champion enemies level 61 or higher.
    • Level_5_Mystic_Title_Tag_1 - Magic Mystical Tour
    • Level_5_Mystic_Description_Tag_1 - Raise the Mystic to level 5. The Mystic can replace one unwanted property on each item for you. The Mystic can also change the look of your items via Transmogrification.
    • Level_10_Mystic_Title_Tag_1 - Valuable Vecin
    • Level_10_Mystic_Description_Tag_1 - Raise the Mystic to level 10. Leveling up the Mystic enables her to enchant more item types and unlocks new Transmogrify looks.
    • Level_12_Mystic_Title_Tag_2 - Maximum Myriam
    • Level_12_Mystic_Description_Tag_1 - Raise the Mystic to level 12. Level 11 enables the ability to enchant Rings and level 12 enables the ability to enchant Helms and Pants.
    • Part_I_Criteria_2 - bs level 5 temp
    • Part_I_Criteria_3 - jeweler level 5 temp
    • Part_I_Criteria_4 - mystic level 5 temp
    • Level_10_Title_Tag_3 - Hero of Sanctuary
    • Level_10_Description_Tag_3 - Reach level 60.
    • Level_10_Title_Tag_4 - Above & Beyond
    • Level_10_Description_Tag_4 - Reach level 70.
    • Part_I_Criteria_5 - level 60 temp
    • Part_I_Criteria_6 - bs level 10 temp
    • Part_I_Criteria_7 - jeweler level 10 temp
    • Part_I_Criteria_8 - mystic level 10 temp
    • SeasonJourneyMainPartII_Title_Tag_1 - Chapter III
    • SeasonJourneyMainPartII_Description_Tag_1 - Complete the Chapter III objectives.
    • Part_I_Criteria_9 - level 70 temp
    • Part_I_Criteria_10 - bs level 12 temp
    • Part_I_Criteria_11 - jeweler level 12 temp
    • Part_I_Criteria_12 - mystic level 12 temp
    • Item_All_L70_Legendaries_Title_Tag_1 - Up All Night to Get Lucky
    • Item_All_L70_Legendaries_Description_Tag_1 - Equip all Inventory slots with Legendary items that have a minimum required level of 70 or higher.
    • SeasonJourneyMainPartII_Title_Tag_2 - Chapter IV
    • SeasonJourneyMainPartII_Description_Tag_2 - Complete the Chapter IV objectives.
    • Part_I_Criteria_13 - all l70 legs temp
    • SeasonGreaterRifts10Solo_Title_Tag - The Great Divide
    • SeasonGreaterRifts10Solo_Description_Tag - Reach Greater Rift Level 10 Solo. Greater Rift Keystones drop from Rift Guardians in Nephalem Rifts.
    • Part_I_Criteria_14 - gr 10 solo temp
    • SeasonJourneyAdvancedSlayer_Title_Tag - Slayer
    • SeasonJourneyAdvancedSlayer_Description_Tag - Complete the Slayer objectives.
    • SeasonJourneyAdvancedSlayer_Criteria_1 - gr 25 solo temp
    • SeasonJourneyAdvancedChampion_Title_Tag - Champion
    • SeasonJourneyAdvancedChampion_Description_Tag - Complete the Champion objectives.
    • SeasonJourneyAdvancedChampion_Criteria_1 - gr 30 solo temp
    • SeasonJourneyAdvancedDestroyer_Title_Tag - Destroyer
    • SeasonJourneyAdvancedDestroyer_Description_Tag - Complete the Destroyer objectives.
    • SeasonJourneyAdvancedDestroyer_Criteria_1 - gr 35 solo temp
    • SeasonJourneyAdvancedConqueror_Title_Tag - Conqueror
    • SeasonJourneyAdvancedConqueror_Description_Tag - Complete the Conqueror objectives.
    • SeasonJourneyAdvancedConqueror_Criteria_1 - gr 40 solo temp
    • SeasonJourneyAdvancedGuardian_Title_Tag - Guardian
    • SeasonJourneyAdvancedGuardian_Description_Tag - Complete the Guardian objectives.
    • SeasonJourneyAdvancedGuardian_Criteria_1 - gr 50 solo temp
    • SeasonGreaterRifts25Solo_Title_Tag_1 - Great Expectations
    • SeasonGreaterRifts25Solo_Description_Tag_1 - Reach Greater Rift Level 25 Solo. In difficulties Normal through Torment I, there is a 50% chance for a Greater Rift Keystone to drop.
    • SeasonGreaterRifts30Solo_Title_Tag_1 - They're Grrrrreat!
    • SeasonGreaterRifts30Solo_Description_Tag_1 - Reach Greater Rift Level 30 Solo. The chance for a Greater Rift
    • Keystone to drop scales from 50% to 100% between the Torment I and Torment VI difficulties.
    • SeasonGreaterRifts35Solo_Title_Tag_1 - For the Greater Good
    • SeasonGreaterRifts35Solo_Description_Tag_1 - Reach Greater Rift Level 35 Solo. There is a chance for an extra Greater Rift Keystone to drop in the Torment VII through Torment X difficulties.
    • SeasonGreaterRifts40Solo_Title_Tag_1 - The Longest Road
    • SeasonGreaterRifts40Solo_Description_Tag_1 - Reach Greater Rift Level 40 Solo.
    • SeasonGreaterRifts50Solo_Title_Tag - Take U There
    • SeasonGreaterRifts50Solo_Description_Tag - Reach Greater Rift Level 50 Solo.
    • SeasonUberZKSBDieSameTime_Title_Tag - Together We Are
    • SeasonUberZKSBDieSameTime_Description_Tag - Kill The Savage Behemoth and The Undying One within 5 seconds of each other on Torment VI difficulty or higher.
    • SeasonUberSKMag_Kill12Thralls_Title_Tag - The Seconds
    • SeasonUberSKMag_Kill12Thralls_Description_Tag
    • - Kill 12 Thralls of the Witch within 5 seconds of each other during
      the Realm of Discord encounter on Torment VI difficulty or higher.
    • SeasonBossesUberGhomRakFastKill_Title_Tag - Feed Me
    • SeasonBossesUberGhomRakFastKill_Description_Tag
    • - Kill The Vile Executioner and The Foul Desecrator within 30 seconds
      of starting the Realm of Chaos encounter on Torment VI difficulty or
      higher.
    • BlizzCon2015_Title_Tag - blizzcon2015 temp
    • BlizzCon2015_Description_Tag - Be a part of BlizzCon 2015.
    • SeasonItemsClassSets1_Criteria_22 - Seeker of the Light
    • SeasonItemsClassSets1_Criteria_23 - Uliana's Stratagem
    • SeasonItemsClassSets1_Criteria_24 - Spirit of Arachyr
    • SeasonGreaterRifts15Solo_1Set_Criteria_22 - Seeker of the Light
    • SeasonGreaterRifts15Solo_1Set_Criteria_23 - Uliana's Stratagem
    • SeasonGreaterRifts15Solo_1Set_Criteria_24 - Spirit of Arachyr
    • Complete4Bounties_Title_Tag_1 - A New Start
    • Complete4Bounties_Description_Tag_1 - Complete 5 Bounties. Open up the Waypoint Map in Adventure Mode to see what Bounties are available.
    • Complete4Bounties_Title_Tag_2 - Begin Again
    • Complete4Bounties_Description_Tag_2 - Complete a Nephalem Rift. Click the Nephalem Obelisk in town while in Adventure Mode to start a Nephalem Rift.
    • Complete4Bounties_Title_Tag_3 - Socket to Me
    • Complete4Bounties_Description_Tag_3 - Socket a gem in an item. Gems and items that are socketable do not start dropping until level 15.
    • Complete4Bounties_Title_Tag_4 - Like a Boss
    • Complete4Bounties_Description_Tag_4 - Slay the Butcher, Belial, Azmodan, Diablo or Malthael.
    • SeasonJourney_ActBossesHardomplete4Bounties_Title_Tag_4 - Drop the Boss
    • SeasonJourney_ActBossesHardomplete4Bounties_Description_Tag_4 - Slay the Butcher, Belial, Azmodan, Diablo or Malthael on Hard
    • difficulty or higher. Higher difficulties also increase the amount of gold and experience you gain.
    • SeasonJourney_ActBossesMasteromplete4Bounties_Title_Tag_4 - All Over the World
    • SeasonJourney_ActBossesMasteromplete4Bounties_Description_Tag_4 - Slay the Butcher, Belial, Azmodan, Diablo or Malthael on Master difficulty or higher. On Master difficulty and higher, Imperial gems can drop from enemies level 61 and above.
    • Complete4Bounties_Title_Tag_5 - HARD
    • Complete4Bounties_Description_Tag_5 - Complete a Nephalem Rift on Hard difficulty or higher.
    • SeasonJourney_EquipFollower_Title_Tag - Friends with Benefits
    • SeasonJourney_EquipFollower_Description_Tag - Fully equip one of your followers.
    • SeasonJourney_CraftAnItem_Title_Tag - Build Me Up Buttercup
    • SeasonJourney_CraftAnItem_Description_Tag - Craft an item at the Blacksmith.
    • SeasonJourney_TransmogrifyAnItem_Title_Tag - Change Clothes
    • SeasonJourney_TransmogrifyAnItem_Description_Tag - Transmogrify an item at the Mystic.
    • SeasonJourney_ActBossesT1omplete4Bounties_Title_Tag_4 - I'm on Fire
    • SeasonJourney_ActBossesT1omplete4Bounties_Description_Tag_4 - Slay the Butcher, Belial, Azmodan, Diablo or Malthael on Torment I difficulty or higher. Some legendaries and class sets can only drop in Torment I difficulty or higher.
    • SeasonJourney_OdegKeywardenT1omplete4Bounties_Title_Tag_4 - Key Decisions
    • SeasonJourney_OdegKeywardenT1omplete4Bounties_Description_Tag_4 - Slay Odeg the Keywarden at level 70 on Torment I difficulty or
    • higher. Odeg the Keywarden can be found in Act I in the Fields of Misery.
    • SeasonJourney_SokahrKeywardenT1_Title_Tag_4 - Key Wee
    • SeasonJourney_SokahrKeywardenT1_Description_Tag_4 - Slay Sokahr the Keywarden at level 70 on Torment I difficulty or higher. Sokahr the Keywarden can be found in Act II in the Dahlgur Oasis.
    • SeasonJourney_XahRithKeywardenT1_Title_Tag_4 - Keeping it Low Key
    • SeasonJourney_XahRithKeywardenT1_Description_Tag_4 - Slay Xah'Rith the Keywarden at level 70 on Torment I difficulty or higher. Xah'Rith the Keywarden can be found in Act III in Stonefort.
    • SeasonJourney_NekaratKeywardenT1_Title_Tag_4 - The Key to Success
    • SeasonJourney_NekaratKeywardenT1_Description_Tag_4 - Slay Nekarat the Keywarden at level 70 on Torment I difficulty or higher. Nekarat the Keywarden can be found in Act IV in the Gardens of Hope 2nd Tier.
    • SeasonJourney_EnchantAnItem_Title_Tag - Penchant for Enchants
    • SeasonJourney_EnchantAnItem_Description_Tag - Replace a property on an item with Enchanting at the Mystic. Enchanting is very useful for replacing an unwanted primary affix on a near-perfect item.
    • SeasonJourney_UberSKMaghdaT1_Title_Tag_4 - The Realm of Discord
    • SeasonJourney_UberSKMaghdaT1_Description_Tag_4
    • - Slay The King of the Dead and The Merciless Witch at level 70 on Torment I difficulty or higher. The Infernal Machine for the Realm of Discord drops from Odeg the Keywarden in the Fields of Misery.
    • SeasonJourney_UberSiegebreakerZKT1_Title_Tag_4 - The Realm of Turmoil
    • SeasonJourney_UberSiegebreakerZKT1_Description_Tag_4 - Slay The Savage Behemoth and The Undying One at level 70 on Torment I difficulty or higher. The Infernal Machine for the Realm of Turmoil drops from Xah'Rith the Keywarden in Stonefort.
    • SeasonJourney_UberRakanothGhomT1_Title_Tag_4 - The Realm of Chaos
    • SeasonJourney_UberRakanothGhomT1_Description_Tag_4 - Slay The Vile Executioner and The Foul Desecrator at level 70 on Torment I difficulty or higher. The Infernal Machine for the Realm of Chaos drops from Sokahr the Keywarden in the Dahlgur Oasis.
    • SeasonJourney_3Gems_25_Title_Tag_4 - Gem's the Breaks
    • SeasonJourney_3Gems_25_Description_Tag_4 - Level three Legendary Gems to level 25. Legendary Gems unlock a secondary power at level 25.
    • SeasonJourney_3Gems_30_Title_Tag_4 - Up and At Gem
    • SeasonJourney_3Gems_30_Description_Tag_4 - Level three Legendary Gems to level 30.
    • SeasonJourney_3Gems_35_Title_Tag_4 - Insane in the Gembrane
    • SeasonJourney_3Gems_35_Description_Tag_4 - Level three Legendary Gems to level 35.
    • SeasonJourney_3Gems_40_Title_Tag_4 - Gem of My Life
    • SeasonJourney_3Gems_40_Description_Tag_4 - Level three Legendary Gems to level 40.
    • SeasonJourney_3Gems_50_Title_Tag_4 - Gem Fatale
    • SeasonJourney_3Gems_50_Description_Tag_4 - Level three Legendary Gems to level 50.
    • SeasonJourney_UberDiablo_T6_Title_Tag_4 - You Gotta Pay the Troll Toll
    • SeasonJourney_UberDiablo_T6_Description_Tag_4 - Slay the Soul of Evil at level 70 on Torment VI difficulty or higher. The Infernal Machine for the Realm of Fright drops from Nekarat the Keywarden in the Gardens of Hope 2nd Tier.
    • Complete4Bounties_Title_Tag_6 - I Got 5 On It
    • Complete4Bounties_Description_Tag_6 - Finish a level 70 Nephalem Rift on Torment VI difficulty within 5 minutes.
    • Complete4Bounties_Title_Tag_7 - Five for Fighting
    • Complete4Bounties_Description_Tag_7 - Finish a level 70 Nephalem Rift on Torment VII difficulty within 5 minutes.
    • Complete4Bounties_Title_Tag_8 - 4AM
    • Complete4Bounties_Description_Tag_8 - Finish a level 70 Nephalem Rift on Torment VIII difficulty within 4 minutes.
    • Complete4Bounties_Title_Tag_9 - Three's Company
    • Complete4Bounties_Description_Tag_9 - Finish a level 70 Nephalem Rift on Torment IX difficulty within 3 minutes.
    • Complete4Bounties_Title_Tag_10 - 2 Fast 2 Furious
    • Complete4Bounties_Description_Tag_10 - Finish a level 70 Nephalem Rift on Torment X difficulty within 2 minutes.
    • SeasonJourney_1Conquest_Title_Tag_4 - Easy
    • SeasonJourney_1Conquest_Description_Tag_4 - Complete 1 Conquest this Season.
    • SeasonJourney_2Conquest_Title_Tag_4 - All I Do is Win
    • SeasonJourney_2Conquest_Description_Tag_4 - Complete 2 Conquests this Season.
    • SeasonJourney_3Conquest_Title_Tag_4 - Flawless Victory
    • SeasonJourney_3Conquest_Description_Tag_4 - Complete 3 Conquests this Season.
    • Level_10_Title_Tag_5 - The Hardest of the Core
    • Level_10_Description_Tag_5 - Reach level 70 in Hardcore mode.
    • SeasonJourney_Greed_T6_Title_Tag_4 - Money Ain't a Thang
    • SeasonJourney_Greed_T6_Description_Tag_4 - Slay Greed on Torment VI difficulty or higher. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed's domain, The Vault.
    • Part_I_Criteria_15 - complete 5 bounties temp
    • Part_I_Criteria_16 - complete a nephalem riftt temp
    • Part_I_Criteria_17 - Socket to Me
    • Part_I_Criteria_18 - slay any act boss temp
    • Part_I_Criteria_19 - complete rift hard temp
    • Part_I_Criteria_20 - Friends with Benefits
    • Part_I_Criteria_21 - slay bosses hard temp
    • Part_I_Criteria_22 - craft an item temp
    • Part_I_Criteria_23 - slay boss master temp
    • Part_I_Criteria_24 - transmog temp
    • Part_I_Criteria_26 - slay bosses t1 temp
    • Part_I_Criteria_27 - odeg temp
    • Part_I_Criteria_28 - sokahr temp
    • Part_I_Criteria_29 - xah'rith temp
    • Part_I_Criteria_30 - nekarat temp
    • Part_I_Criteria_31 - enchant temp
    • Part_I_Criteria_33 - uber sk maghda temp
    • Part_I_Criteria_34 - uber siegebreaker zk temp
    • Part_I_Criteria_35 - uber rakanoth ghom temp
    • Part_I_Criteria_36 - mystic level 5 temp
    • Part_I_Criteria_37 - t6 rift 5min temp
    • Part_I_Criteria_42 - uber diablo t6 temp
    • Part_I_Criteria_43 - mystic level 5 temp
    • Part_I_Criteria_44 - t7 rift 5min temp
    • Part_I_Criteria_46 - 1 conquest temp
    • Part_I_Criteria_47 - 3gems 35 temp
    • Part_I_Criteria_48 - t8 4min temp
    • Part_I_Criteria_50 - 2 conquest temp
    • Part_I_Criteria_51 - mystic level 5 temp
    • Part_I_Criteria_52 - mystic level 5 temp
    • Part_I_Criteria_55 - 3 conquest temp
    • Part_I_Criteria_56 - t10 rift 2min temp
    • Part_I_Criteria_57 - 3gem 50 temp
    • Part_I_Criteria_58 - l70 hardcore temp
    • Part_I_Criteria_59 - mystic level 5 temp
    • SeasonJourney_ImperialGem_Title_Tag - The Rock
    • SeasonJourney_ImperialGem_Description_Tag - Craft a Gem of Imperial or greater quality at the Jeweler. Socketing an Emerald into your weapon increases your Critical Hit Damage, and is a big damage boost.
    • Part_I_Criteria_25 - imperial gem temp
    • CraftingKanaisCubeExtractPower1_Title_Tag - Level 1 Cubist
    • CraftingKanaisCubeExtractPower1_Description_Tag - Extract a Legendary power using Kanai's Cube.
    • CraftingKanaisCubeExtractPower1_Criteria_1 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower10_Title_Tag - Level 10 Cubist
    • CraftingKanaisCubeExtractPower10_Description_Tag - Extract 10 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower10_Criteria_1 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower25_Title_Tag - Level 25 Cubist
    • CraftingKanaisCubeExtractPower25_Description_Tag - Extract 25 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower25_Criteria_1 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower50_Title_Tag - Level 50 Cubist
    • CraftingKanaisCubeExtractPower50_Description_Tag - Extract 50 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower50_Criteria_1 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower75_Title_Tag - Level 100 Cubist
    • CraftingKanaisCubeExtractPower75_Description_Tag - Extract 100 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower75_Criteria_1 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower1_Title_Tag_1 - Cubed
    • CraftingKanaisCubeExtractPower1_Description_Tag_1 - Extract a Legendary power using Kanai's Cube. Kanai's Cube can be found in Act III in The Ruins of Sescheron.
    • CraftingKanaisCubeExtractPower1_Criteria_2 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower10_Title_Tag_1 - It Was a Good Day
    • CraftingKanaisCubeExtractPower10_Description_Tag_1 - Extract 10 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower10_Criteria_2 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower25_Title_Tag_1 - Check Yo Self
    • CraftingKanaisCubeExtractPower25_Description_Tag_1 - Extract 25 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower25_Criteria_2 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower50_Title_Tag_1 - You Can Do It
    • CraftingKanaisCubeExtractPower50_Description_Tag_1 - Extract 50 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower50_Criteria_2 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower75_Title_Tag_1 - Kanai's Excellent Adventure
    • CraftingKanaisCubeExtractPower75_Description_Tag_1 - Extract 100 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower75_Criteria_2 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • CraftingKanaisCubeExtractPower75_Title_Tag_2 - Cow and Cheese Connoisseur
    • CraftingKanaisCubeExtractPower75_Description_Tag_2 - Extract 75 Legendary powers using Kanai's Cube.
    • CraftingKanaisCubeExtractPower75_Criteria_3 - Crafting_KanaisCube_ExtractPower_1 Criteria 1
    • Chapter_IV_Criteria__Kanais_Cube - Chapter IV Criteria - Kanai's Cube
    • Slayer_Criteria__Kanais_Cube - Slayer Criteria - Kanai's Cube
    • Champion_Criteria__Kanais_Cube - Champion Criteria - Kanai's Cube
    • Destroyer_Criteria__Kanais_Cube - Destroyer Criteria - Kanai's Cube
    • Conqueror_Criteria__Kanais_Cube - Conqueror Criteria - Kanai's Cube
    • Guardian_Criteria__Kanais_Cube - Guardian Criteria - Kanai's Cube
    Posted in: Diablo III General Discussion
  • 0

    posted a message on a

    No problem. I'll lock this one for you. Feel free to create a new one ;)

    Posted in: Clans and Communities [NA]
  • 1

    posted a message on ZE na now recruiting. <ZE>
    Quote from Mthgo-next

    Let me just jump in here and say that this topic is fake. Zero Empathy does NOT have an american division. This topic has nothing to do with Zero Empathy.


    The real and only Zero Empathy is Europe only. Any information you want on the real Zero Empathy can be found on http://zeroempathy.net

    ^

    To the OP, please do not troll people like this. It won't be tolerated around here.

    Posted in: Clans and Communities [NA]
  • 0

    posted a message on Mod Application Thread

    Reserved ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mod Application Thread

    Diablofans is looking to recruit some new mods! Your job will be to help the current mod staff keep the forums neat and tidy according to the forum guidelines. Here are a few general things to go over.


    • Do not apply if you have a short temper. You will be expected to handle things calmly, not just ban and warn everyone. Sometimes it's more beneficial to talk or work things out. Use good judgement.
    • Do not apply if you only plan to stick around for a month or two. This is a volunteer job so I don't expect you to be online all the time but we need active mods.
    • You will be expected to take part in discussions and be active in the community. We do have a leave of absence thread though to let us see if you are on vacation, busy with finals, cats on fire, etc.
    • We do not limit you to one section. You will have the choice of moderating anywhere you see that needs it. It's fine if you choose to mainly stick to a few sections just take a peek at others when you have time.
    • Having warnings will not exclude you from being chosen but it does of course lessen your chances if it's a significant warning.
    • We use Skype to keep in contact and for you to ask questions or solve any doubts you may have.

    In your application be sure to include things you feel are relevant such as your history with the game, your history with online communities, your history working as a team with others, any other applicable skills or information you can think of.

    So post your applications below!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on <dfans> recruiting

    Just so people know, this is endorsed by the DiabloFans staff ;) and as such will be stickied for a while.


    Let's see if we can get a community effort going in getitng the DFans back to a state where people can log in and know they'll find like-minded people to play with! Mid and high GRs, Hellfire farming, T6 quick runs, bounty runs, powerleveling, starting from scratch - whatever they feel like doing.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on DFans Clan Is Recruiting

    ^ nograndplan is our newest officer, and he's willing to help us increase the number of active players on our clan.


    As soon as I'm properly geared up I'll be running GR groups, T6 Rifts and powerlevel people whenever I have time as well ;) trying to be more active in D3.

    Posted in: Clans and Communities [NA]
  • 0

    posted a message on Free Holiday Help - Yet Again

    Haven't had much time to play since 2.2 launched :( I'd be extremely grateful if you could help me!


    Edit: thanks for the helping hand! I reached 70 very fast - great guy, do recommend to others who may need this kind of help.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on sgdhy

    lol guys :D you make my day with these...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Evasive Fire Macro

    Sorry, macros are against the Diablo 3 Terms of Service, and as such we cannot condone publicizing them here. Your macro link has been removed and the thread will be locked. Thanks for understanding.

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Cow Level found in act 1! (Video)

    Please stay on topic and stop de-railing the thread. If you wish to discuss other aspects of the game other than the Cow Event/Level, like your discontent with the game or its devs, feel free to create a new thread.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My error for can't post here, maybe only can to make threads.

    This shouldn't happen, but I'm gonna need more context on what's happening. Do you get that message (error) when trying to post something, make a comment in that thread? What exactly are you writing on your comment/post - do you think you could try either posting it in this thread or sending it through PM to me?


    In case your post contains some non-latin unicode elements, it could be our anti-spam measures trying to prevent posts similar to spam. But ideally that shouldn't happen. Maybe try sending/posting it in parts so that we can identify why you're not being able to post it. Like I said, we're gonna need a little more context to work with.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Reuploading, you can ignore this thread.

    Closed on AOD's request.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Best Merc for WW Barb?

    Please don't necro threads. Feel free to create a new one if you have a doubt.

    Posted in: Diablo II
  • 0

    posted a message on PSA: Just to clear some confusion
    Quote from DeboSc2go-next

    Can we just lock this thread please?



    It serves no purpose.

    I think I agree with you - this has served its purpose.


    People have said what they wanted, some even bashed MC, and I've kinda left this untouched for the sake of freedom of speech. But I think the conversation has reached its "productive" limit. Thanks MC for handling it all without breaking the rules or flaming people, and for all the clarifications!


    I'm going to lock this now. Feel free to give me feedback if you think it should be re-opened for some reason.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on diablo 3 2.2 Furious Charge (5) Immortal Kings (4) Perma WOTB(Wrath of the berserker) Build guide

    Link removed and topic locked.


    Check our forum guidelines for posting videos and similar content.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Yoohoo, GR65+ groups done with wizard

    Awesome stuff! \o/

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Oh My God, Star Pact Meteor

    No need to necro this thread, you can create a new one and put your question/doubt in perspective there. Sometimes the context gets all mixed up for people just checking the thread out.


    I'm gonna lock this one.

    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Blykt-Streaming D3! Grifts and T6 Rift farming!

    Sorry, we do not allow this kind of advertising. If you want you can request your stream to be added to our stream section.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Warcraft 2 Combat Edition 4.01 Released

    Fixed your link for you. The previous URL contained "www" when it isn't needed. Seems like a legit website and initiative, but as with all things on the internet I'd advise users to download with caution, and at their own risk.

    Posted in: Warcraft & WoW
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