• published the article Exclusive Content for PS3/PS4, Reaper of Souls Ultimate Evil Stage Demo Kadala's Improved Set Item Ratios, Bracer Crafting Costs

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    Exclusive Content for PS3/PS4

    The official Diablo twitter revealed today that the Ultimate Evil Edition of Reaper of Souls on PS3 and PS4 will be getting an exclusive transmog set, based on Shadow of the Colossus.

    Originally Posted by Blizzard (Blizzard Tracker/Original Source)

    Prepare your couch and gather your closest friends, because on August 19, Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ will unleash Death itself on console systems around the world. Today, we're also excited to announce that players who take the fight for Sanctuary to their big screen TV on the PS3™ or PS4™ will enjoy exclusive content based on two popular PlayStation® games!*

    The Last of Us™ Nephalem Rift:

    Get ready to endure and survive! We've teamed up with Naughty Dog to create a unique Nephalem Rift for the Ultimate Evil Edition inspired by the award-winning PlayStation® 3 title, The Last of Us™. Featuring hand-picked environments from the Diablo III universe and an ominous yellow spore effect, this randomized dungeon level (available only on PS3™ or PS4™) is sure to awaken the survivor in us all.
    Oh! And did we mention the monsters? The Last of Us™ Nephalem Rift is teeming with a series of ravenous creatures modeled after the infamous Stalker, Clicker, and Bloater infected. 

    Shadow of the Colossus™ Transmog Set:

    Raise thy sword by the Light! In addition to The Last of Us™ Nephalem Rift, the Ultimate Evil Edition will also include a PlayStation® exclusive that pays homage to a gaming classic.

    Players who choose to join the crusade against death on the PS3™ or PS4™ will be rewarded with the "Guise of the Colossi," a unique set of transmogrification plans that unlocks six armor appearances inspired by the influential PlayStation®2 title, Shadow of the Colossus™. These striking appearances will be available to each of Sanctuary's larger-than-life classes.

    The fate of humanity rests in your hands, heroes. Diablo® III: Reaper of Souls™ - Ultimate Evil Edition™ will be out before summer's end, so make sure to place your preorders with your local retailer today!
    *Please note that this exclusive content cannot be transferred to other platforms and will require you to connect to the PlayStation® Network to redeem.

     Reaper of Souls Ultimate Evil Stage Demo

    Gamespot's youtube channel has a posted a preview of the console version of Reaper of Souls straight from E3, with game director Josh Mosqueira. Check it out!


     Kadala's Improved Set Item Ratios

    Some players have been asking if the new ratios for class Set items are also applied to the Gambling Vendor, Kadala. Grimiku stated that the new ratios apply to Kadala as well.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    I'd really like to get my last marauders piece some time this year and was wondering if the buff will apply to her as well?
    This change does affect Kadala, and every other available source that you can find a class-specific Set item from (monsters, chests, and destructibles included). For those of you who are interested in checking out the 2.0.6 patch notes on item changes you can follow this link. 

    Who's feeling ready to go kill some demons in Sanctuary?

    Bracer Crafting Costs

    Quite a few players have been taken by by surprise with the increased Arcane Dust cost to craft Bracers (up to 120), and were wondering if it was a bug or intended. Omrakos made a post clarifying that is actually an intended change.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Is it supposed to be 120 arcane dust when other items are 12 and 6?
    Popesickle,
    Yes, the higher amount of Arcane Dust is intentional. It's not a bug.
    -----------
    And what are the reasons behind the insane cost of them ? I can understand Reapers but the others ? No reason to be soo expensive !
    Sakuria,
    It's a design decision I'm afraid. You'd want to post in the General Discussion forum to voice any questions, comments, suggestions, or feature requests. The game's developers are much more likely to see them there.
    http://us.battle.net/d3/en/forum/3354739/
    Posted in: Exclusive Content for PS3/PS4, Reaper of Souls Ultimate Evil Stage Demo Kadala's Improved Set Item Ratios, Bracer Crafting Costs
  • published the article [Datamined] Patch 2.0.6 Class Changes & Strings, Josh: 'Ladders at E3... Confirmed', Blizzard Aiming For More Item-Based Builds

    UPDATE: The PS E3 conference ended and there weren't any Ladders mentioned.


    [Datamined] Patch 2.0.6 Minor Class Changes and Strings

    IMPORTANT!!! REMEMBER: THIS IS ALL DATAMINED, NOT OFFICIAL, NOT CONFIRMED!!!

    Patch 2.0.6 was deployed to the live servers tonight. The patch is pretty small, but contains one or two curious strings. Due to the small size it won't be separated in several sections.

    Monk

    • Momentum : Moving 25 yards (down from 30) increases your damage by 20% (up from 15%) for 6 seconds (up from 4)

    Powers.txt

    • ItemPassive_Unique_Ring_724_x1_name : Sunwuko's Clone
    • ItemPassive_Unique_Ring_725_x1_name : Lightning Storm

    HeroDetails.txt

    • DamageTypeBonusPhysical: Physical Damage Increase
    • DamageTypeBonusFire: Fire Damage Increase
    • DamageTypeBonusLightning: Lightning Damage Increase
    • DamageTypeBonusCold: Cold Damage Increase
    • DamageTypeBonusPoison: Poison Damage Increase
    • DamageTypeBonusArcane: Arcane Damage Increase
    • DamageTypeBonusHoly: Holy Damage Increase
    • TipDamageTypeBonus:
      • {s1} Damage Increase: {s2}
      • *Increases Damage dealt by skills using this element.
      • *{s3} Damage: {s4}.
    • SkillBonus: {s1} Damage Increase
    • TipSkillBonus:
      • {s1} Damage Increase: {s2}
      • *Increases Damage dealt by this skill.

    Josh Mosqueira: 'Ladders at E3... Confirmed'

    Yet another one of Josh's teasing tweets appeared today: 'Ladders at E3... Confirmed' with this image attached:


    [E3] PS4 Ultimate Evil Edition Exclusive In-Game Content

    A special 'Last of Us' themed dungeon will be available in the PS4 Ultimate Evil Edition.

    Originally Posted by Blizzard (Original Source)

    Get ready to endure and survive, nephalem! #ComingSoon #UltimateEvilEdition @PlayStation @Naughty_Dog


    Ultimate Evil Edition Q&A at E3

    And while we're on the topic of E3, a Q&A is coming soon!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Hello, everyone!

    As some of you may or may not know, we'll be showcasing Ultimate Evil Edition on the PS4™ all this week at E3. If you're attending the convention, definitely swing by Booth #4522 in the West Hall and say "Hi!". We'd love to mercilessly slaughter a few thousands demons with you, and of course answer any questions you might have about the game.

    This Wednesday, a few of us community managers will also be taking some time to sit down and chat with our console developers at the show. What will we talk about? Well, that's entirely up to you! We'll be treating our interview time as a community Q&A, where all the questions we ask will be submitted by you, our players. We'll follow up with the answers later this week, once the convention has concluded. 

    So! What do you want to know about the Ultimate Evil Edition? Submit your question below, or feel free to tweet it to @Diablo using the #D3E3 hashtag. While there's no limit on the number of questions you can ask, we can't guarantee that all questions will be answered. We’ll certainly do our best to answer as many as possible, though.

    Blizzard Aiming For More Item-Based Builds

    An official forum user made a thread asking for other class sets to be buffed, and for the Witch Doctor not to be nerfed. Nevalistis replied to reassure the player base that they're constantly analysing end-game class balance and feedback, and will be making changes and adding items to make sure other classes are as compelling.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    We've seen a ton of feedback lately about the relative power levels between classes, and it seems a good time to explain a bit behind our philosophy of where we'd like to see each class go from here.

    The Witch Doctor is currently very strong. That is awesome, and we're happy to hear Witch Doctor players are having a blast with their characters and that players who have never considered playing the Witch Doctor before are giving it a whirl. 

    The Witch Doctor's current level of power comes largely from the powerful items they have available. Ideally, we'd like all classes to have fun and powerful item builds and that means taking a look at what equipment is available. This is something we’re actively pursuing, and while some of the other classes are almost there, others have some additional room for growth. We've already mentioned some of the upcoming Monk set changes we have on the way, but they aren't the only class we’re keeping a watchful eye on. Ultimately, we'd like to strive for a place where each class has an equal crack at end game success, especially with Seasons and Tiered Rifts on the near horizon. It’s likely each class will accomplish that in different ways, because they are inherently so different from one another, and that’s okay!

    Allow me to caveat the above with the fact we won't get there overnight. This is an overarching development goal, and a continuing journey rather than a destination. Our work is never truly done, especially because we have every intention of continuing to make awesome items. On our way through this ongoing process, we appreciate your feedback.
    Posted in: [Datamined] Patch 2.0.6 Class Changes & Strings, Josh: 'Ladders at E3... Confirmed', Blizzard Aiming For More Item-Based Builds