• 0

    posted a message on Crafting Info
    Quote from Ferrarista

    Quote from Mysticjbyrd

    As far as I can tell atm, +dmg is the absolute king of dmg stats in D3.
    My guess would be that this rule only applies, because its the very beggining of the game. No need for elemental attacks, vitality, armor, resource regen etc., beacuse one can instagib almost everything, no need to balance your gear, just get as much damage as you can. Correct me if I'm wrong.

    This sounds correct. In D2 the best way to do high damage in Act 1 normal was to get a socketed weapon and throw a bunch of chipped gems in it. That didn't exactly hold true for perfect gems towards the end of the game because those values never scaled and they were eventually outclassed by things that did.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Is it really a melee wizard?
    Quote from jaclashflash

    Only wizards have to split skills with some 180 degree out of character flavor build.

    The flavor of the Wizard is that they use their arcane power to wreak massive havoc. It doesn't necessarily have anything to do with the range at which this is done. As far as balancing concerns go, typically close range abilities need to be more powerful to account for the increased risk you take in being closer to monsters. They also will need to spend more skill slots on defensive survival based skills instead of offensive gunslinging ones. It is certainly within flavor for some wizards to be adept at close range, powerful, wide area attacks while other wizards choose to focus on longer range more pinpoint accurate spells. That youtube video shows just such a close range wizard, without truly being a "melee" wizard.

    A "melee" wizard would be a wizard that walks up and hits things with a sword, which is completely out of character and it doesn't appear that this is the intent of the developers. From my understanding, they have developed a battle mage, which I am all for.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Diablo III Open Q&A
    Hope you don't have to apply that credit right away. No way I'm playing WoW within 4 months of buying the D3 CE.
    Posted in: News & Announcements
  • 0

    posted a message on First people to reach lvl 60 on release?
    Quote from Harmonica39

    :D
    but seriously dont get me wrong here i will play this game for an unhealthy amount of time every day but hearing ppl taking days off of work and shutting down socially is just sick in my eyes.

    but i gues im just like all those ex-smokers out there who turn to be super anti-smokers after they stopped.
    man my school days were fucked up

    What's the difference between taking a couple days off work to enjoy a new game and taking a couple days off work to go on vacation? Aside from the financial difference of a game being significantly cheaper.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Three-Headed Demon = Diablo? - Please keep all discussion regarding the demon here
    Quote from "Atrumentis" »
    I still don't agree sorry. I think Dauroth is right. Let me show you what it looks like to me:



    See. It looks like each shoulder head only has one horn. The tentacles are coming from the back somewhere. You can see the movements of the base of the tentacles in the video. It looks like the tentacles aren't very long and are rooted locally - not all the way from the other side of its body like you are suggesting.

    I'm not saying that the shoulder heads don't represent Baal and Mephisto, but I am saying that there is no physical difference between them.

    That looks like the closest depiction so far, I believe both shoulder heads are identical, and that it has to do with 3 dying and 1 being brought to life. Mega-prime-evil? Seems kinda hokey and a gimmick, but I'll concede that that much evil being banished in a relatively short time could coalesce in the Abyss into some sort of single being with 3 consciousnesses. Schizophrenic prime evil if you will. It is then very possible that Diablo would win over Baal and Mephisto and take single control over the body. The body would then be mostly (80%) Diablo with touches of Baal and Mephisto (10% each, tentacles and horns, respectively). They could each have their own representative head, but they would no longer be sentient or really aware. They'd be trapped. This is the most logical way Blizzard could spin the megazord Diablo issue. This single entity would then go beat up on Belial and Azmodan, thus why they didn't invade for 20 years.

    The candles are pretty compelling:
    "It is said that in the end of all things..." Lights 3 candles next to each other
    "You'd find a new beginning..." Lights 1 larger candle on top of a skull.
    3 end 1 begin. *nudge nudge wink* If you don't think Blizzard would hint that, you need to catch up on their type of humor.

    Now that that's out of the way, the side heads, if identical, each have at least 2 horns. One front thick horn sprouts from the top and middle of the forehead and curves back, one thinner horn would be further back and curve forward. This is all that is visible.
    Evidence:


    It is very possible that there are 3 horns per head, one in the middle curving back and one on each side of the hood in the back, curving inward like so:

    ( /\ )
    The horn furthest from view would then be too low to be seen at any point.
    Posted in: Lore & Storyline
  • To post a comment, please or register a new account.