12/1/2012 1:51:39 AM
Has there ever been any tests or info on MF and if it impacts Grim Harvest in any way?Posted in: Barbarian: Bastion's Keep
11/30/2012 12:53:42 PM
Aha! Thanks for clearing that up! I completely misinterpreted the way the bonus is applied.Posted in: Monk: The Inner Sanctuary
11/30/2012 4:39:43 AM
But, HOW can a slow weapon possibly gain more benefit from a set increase in attack speed from the Echoing Fury? I don't see how this is happening. For example, increasing a weapon's speed of 1 second down to 0.75 seconds should yield a larger increase than decreasing 2 seconds to 1.75.Posted in: Monk: The Inner Sanctuary
Or does this simply have to do with higher damage on weapons giving skills higher damage, since they take a percentage of the weapon's damage?
11/29/2012 8:07:19 PM
Posted in: Monk: The Inner SanctuaryQuote from Belzebuss
Ive read here that for monks, both weapons are important. And also, if you use Echoing Fury, using a slow offhand is better cuz EF gives the bonus to both weapons. Search in this sub forum, theres a lot of information.
That can't be right. If you equip an Echoing Fury which gives a set number of increased attack speed, this means that a faster weapon would gain a larger benefit than a slower one. Thus, I can't see why a slow offhand weapon would be an advantage in any way.
11/29/2012 7:56:19 PM
Monks are more fun to play. I agree. This is why I switched to monk from my barb as well.Posted in: Monk: The Inner Sanctuary
11/28/2012 6:36:34 PM
Posted in: Monk: The Inner SanctuaryQuote from Rhye
Ok, stop. Barbs have leap. We have Serenity. Moot point.
Barbs can regain life with Rend. We can regen much faster with Breath of Heaven, life steal/LoH (faster attacks) and we can go immune for a few sec with seven sided strike (immune to dmg, gaining tons of life, saving us from death) AND we can use inner Sanctuary or Dashing Strike. Again, there are alternatives for monks. Stop crying.
Eh, what? You're comparing two completely different skills. If you want to compare Serentiy to anything it would be Ignore Pain, which is much better than Serentiy because (yet again) it heals the barbarian to full in no time, and has a longer duration. What I said was that as a monk you're much more likely to get stuck between mobs, and Serentiy doesn't do anything against that other than give you more time to get out (which sometimes you can't).
And don't even get me started on comparing the life return and comparison in survivability between Rend with Blood Lust and SSS or any of the other skills you mentioned. Additionally, like I've stated before, you don't even need life steal on the barbarian.
11/28/2012 6:36:49 AM
Yes, monks are definitely more demanding to play. Barbarians more or less jump right in there and hack their way through. With Leap, you can just go wherever you want on the screen at almost any time, while monks can get stuck between mobs getting arcane enchanted or desecrated to death or what have you. Spirit management is also definitely more tricky than handling fury, and you have to maintain Sweeping Wind + the 3s duration mantra buff, and use your attacks while doing it. Not to mention some item budget may be spent on Spirit regen as well, whereas barbs don't really gear for fury regen. Keeping a permanent WotB isn't ever tricky because all you need to do is to hit things. The rest is taken care of passively.Posted in: Monk: The Inner Sanctuary
Barbs don't even need life steal, and still they are the only class that have easy access to it. 3% Life steal is reduced to, what is it, 0.6% if I remember correctly? Now put up Rend instead, and you'll leech 9% out of 700% of your weapon damage on each mob it hits. Suddenly life steal on your equipment becomes almost pointless. You'll zoom to full and pretty much stay there. A monk on the other hand has absolutely no way to recover health in this manner. They have to rely on LoH and LS on their equipment (which reduces their item budget for DPS and other survivability boosts even further), and then get in there and actually hit things or they're screwed. Rend heals you to full and lets you forget about surviving for its duration. Not to mention it just keeps getting better and better by a huge margin as your DPS increases.
Again, I'd also like to point out how crappy dodge is in this game compared to armor, because you will repeatedly take spike damage due to RNG and die, where with armor you can anticipate the damage much easier and adjust, without having to deal with the spikes that kill you. You may say monks have higher resistances, but that's hardly true. Barbarians can focus more of their item budget on resist all, while they have easier access to resist all on the IK set to begin with. Now, barbarians using War Cry with Impunity is a direct armor increase by 25% and resist increase by 20% iirc, without having to obtain specific one-resist gear or use a passive for it. It's an enormous increase to steady damage reduction compared to some spiky dodge that will kill you whenever the RNG feels like it. More strength on barbs increases their damage AND gives them 1.5 armor per point with 1 passive and War Cry. 200 Strength for a 200% dmg increase (to base dmg) and 300 armor? Yes, please! Dexterity on the other hand gives a terrible defensive bonus that has no impact at all whenever you fail to dodge, and not everything CAN be dodged even to begin with.
11/28/2012 4:29:10 AM
I have played a barbarian since beta. I've switched to monk at a couple of occasions only to switch back to the barb again because they are clearly more powerful.Posted in: Monk: The Inner Sanctuary
My barb does WAY more damage and survives MUCH better while its gameplay is also much simpler. I have recently made the switch from barb to monk anyway because I felt like I needed something new after having played a barb for so long. I have the following to say about these classes in comparison:
- SURVIVABILITY: Barbarians survive a lot better mainly because a) their attacks hit much harder while they have an easier time using life steal due to their belts, b) Rend with Bloodlust and many other skills heal for crazy amounts and make you pretty much immortal, and c) most of their available set items roll with 70-80 resist all in addition to having damage reducers and way higher armor. Finally, d) with the number of hits flying around, dodge becomes much, much, MUCH worse than having high armor because you WILL experience incoming burst all the time. Dodge simply isn't reliable. One more thing: whoever thought putting a number on the Breath of Heaven heal and only percentages on the barbarian heals was a good idea was an idiot. At the very least Breath of Heaven should heal for 25% of your health, because right now it's somewhat pointless.
- DPS: Barbarians do a lot more damage because most of their attacks have much higher base damage, while they also have access to some really awesome offensive passives. Monks simply don't have any comparable DPS passives, while also being pretty much forced to take 3 defensive passives due to being so squishy. Barbarians don't really need more than one defensive passive. Additionally, dual wield damage might be equal or potentially even better than 2H in theory, but it simply doesn't play out that way due to the insane prices of 1H weapons. 2H is not really an option for monks due to how Spirit works compared to Fury.
- GAMEPLAY: Barbarians are a lot easier to play and don't need to rely on so many different attacks and active skills/buffs as monks do. Barbarians can pretty much put War Cry with Impunity on their bar and have it overwith. There's a lot more room for them to add burst and utility skills, because monks MUST use Sweeping Wind + DPS Mantra + Breath of Heaven/Blazing Wrath to do decent DPS. Additionally, Spirit is a lot harder to keep up than Fury, so barbarians usually aren't held back as much as monks are and thus don't need to gear for it, if they even use fury at all (my barb only used it for Rend, and it still completely blows my monk out of the sky). Barbarians also have a lot better maneuverability even though this probably isn't intended. Their skills simply do their job better.
11/20/2012 3:53:07 PM
I have some experience with this since I've been playing from Brazil on a mobile internet for a while.Posted in: Diablo III General Discussion
It's a common misconception that playing games online requires a huge amount of bandwidth. This is just not true. Latency is the most important thing, and Diablo 3 is pretty tolerant to it. Sure, spikes might kill you every now and then, but even if your ping is pretty bad the game is built in a way that you don't really notice it much. Heck, people used to play Ultima Online and Everquest on their dial-ups back in the days without issues. My dial-up at the time was 56.6 kbps.
My network card allows me to monitor my traffic, and while I'm playing I'm averaging around 3-4 kb/s of traffic. With that said, I don't see how even a 128 kb/s connection would be any problem, however, do keep in mind you might have to download patches occasionally.
11/19/2012 10:57:14 PM
Ok, before this thread derails any further. Dual wield was never part of the question. Please just assume two identical two-handed weapons instead. I suppose I should have clarified that in the OP.Posted in: Diablo III General Discussion
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