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    posted a message on Poison effects
    Yeah thats a good point with the mana burn. However, with insight mana burn has no effect on me really after 1-2 seconds. Or even just with good regen gear. So if they changed it to burn slowly it would have an effect for 0 seconds. I think its just one of those skills they could replace with something more strategic.

    Back on topic. Having several different poison effects makes it harder to immediately know what you have. And would antidote potions cure all types? If there are going to be varying effects I would rather have them be time based. After 5 seconds of poison you slow down. After 10 seconds you have a huge change to miss. After 15 seconds you are cured or something. But still I think I would rather just see minor progressions in poison effects. Other effects should be from curses or diseases.

    EDIT: Just read number1's comment on mana shock. That would be a much, much better skill.
    Posted in: Diablo III General Discussion
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    posted a message on Unique/set item drop
    Quote from "edi-lupus" »
    If they start calling uniques "epics" i will never play diablo again.

    Well to be honest unique and rare could be switched and both would still sort of make sense. Is it unique because there are none other like it or because it always has fixed stats? I remember blizz commenting on that at some point. If there are 10 of the same thing in the world we would call it rare. It might be a unique design but not unique in existence. So unique could in fact be changed to make better sense (maybe to epic or legendary). But I really couldn't care less about what makes sense. Unique is a term that needs to be grandfathered in to all Diablo games.

    But if they do you change it will you never play it again? Lol I dare you to try.
    Posted in: Diablo III General Discussion
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    posted a message on Weapon/Armor Crafting
    Quote from "Number1SuperGuy" »
    It doesn't make sense not to include a desired feature just because YOU won't use it at the beginning. That's like saying "I won't be beating the game until I've explored the different classes and gotten to level 80, so the final boss should just be included in a patch."

    No its not. Upgrading items is optional. Its more like saying lets include all optional content that we ever plan to add right away in case people want to do it all. Bosses are part of the core game. Its better to add optional stuff with patches to keep things interesting. Remember when exceptional uniques were godly? Well they would have been near useless if all the items that eventually made it into D2 were already in at launch. In fact right now many players are waiting for 1.13 with the hope that the few (totally optional) additions will revitalize the game a little.

    And I wasn't talking only about myself. I was using myself as an example of what people like to see. Of course not all people will agree with me (i.e. you) but thats fine. I'm not here to convert you all to my views I'm just stating my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on What acts/areas do you expect to see?
    Quote from "tents" »

    But if i look at the artwork i see huge cities built next to large mountains. I would love an act in such a city. Large bridges from one building to another, high towers, lots of stairs. Just Imagine yourself the dungeon from the gameplay video and replace all the dark depths with the rest of the city below you. I think it would be awesome.

    Yeah I was looking at some screens and that would be awesome. I also hope they put more effort into towns themselves. Some of these towns were supposedly properous before being corrupted but where are the ruins? Just seemed like towns in D2 were really small. Also more of a sense that people are fighting. Somehow having one guard never gave me the impression that the town was ever under attack.
    Posted in: Diablo III General Discussion
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    posted a message on Weapon/Armor Crafting
    I think some way of upgrading certain items is a good idea but I would rather it wait for a patch after initial release. At launch there will be so many things for me to do I won't care about upgrading. Once I start to get bored, patches with upgrading methods and new items will bring me back.
    Posted in: Diablo III General Discussion
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    posted a message on What acts/areas do you expect to see?
    I'm starting to think that this forum is the worst possible way to help cope with the 1 year+ wait until D3. But the damage is done.

    I don't get people who don't like the art direction in D3. I love it. LOVE IT. The dungeons need a little work but outdoors with the wind, rain and lightning is amazing. So my question is:

    What other areas do you think we can expect in D3? Deserts? Snowy Mountaintops? I know those are both in D2 so thats why I want to ask you guys. I would like to see better use of water (maybe a coastal area).

    And on a slightly related note. What do you think the classes will say when they enter certain areas? Feel free to be hilarious.
    Posted in: Diablo III General Discussion
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    posted a message on Unique/set item drop
    I agree to some extent about drop rates. However, if blizz is serious about the number of monsters I can expect to kill, and the fact that they are trying to make it harder to skip past those monsters, maybe drop rates for normal monsters shouldnt be much higher. But also, just running around killing without purpose is just as boring as boss runs. At least with bosses I have a goal. I would rather see named monsters have better drops but obviously be more powerful. I don't know much about named monsters in D3. The siegebreaker guy at the end of the gameplay demo...what is he? I'm talking about the guys with random names that would be enchanted and surrounded by the same non-named monster type. Random quests is a good way to give those guys a purpose.
    Posted in: Diablo III General Discussion
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    posted a message on Poison effects
    fire golem. but anyway I agree. one of the reasons people can bot so easily is because bosses are so predictable. Really lame moves. But looking at D3 I'm very happy with the random encounter monsters (not sure what they're called. not named but the siegebreaker guy). They move around a lot and use crazy skills. So I'm hoping we won't get any bosses that have huge poison damage and just sit there.
    Posted in: Diablo III General Discussion
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    posted a message on Super, Secret, Hard-2-Find Item'(s) in Diablo 3!
    The best-ish items should always be uniques. Hard to find but always there for people who look for them. Rares should be the absolute best. Not a guaranteed find just for putting the time in.

    I don't like the idea of making super hard to find uniques (i.e. 999 out of 1000 people will never own one). But I wouldn't mind so much if its more of an easter egg type item. The thing about uniques is if 2 people own the best unique those uniques are still exactly/approximately the same item. The 2 best rares may be completely different. I like that.
    Posted in: Diablo III General Discussion
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    posted a message on NHL 2009 Post Season Picks?
    whos forgetting about the bruins. not that i want them to win.

    canucks vs bruins. canuck victory in game 7 (hey i can dream)
    Posted in: General Discussion (non-Diablo)
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    posted a message on Three Intriguing Pictures from Cain's Journal
    Well pic 1 looks (based on dual blades) that its a primarily melee character. Given that I doubt its a playable class since the other two are almost definately going to be a hybrid type and bow type. But I could be totally wrong. Could be a melee caster class. In any case I hope that armor makes it into D3.

    Also good point on the fact that its not a D3 section. Could just be random art that didn't make the cut into any games so it ended up there.
    Posted in: Diablo III General Discussion
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    posted a message on Would you all like some cement?
    Yeah theres a lot of bitching on these forums. But I'll tell you I would much rather kick you in the teeth than anyone else right now. You, of course, appreciate the irony of your post right?
    Posted in: Diablo III General Discussion
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    posted a message on Teleporting parties together
    Quote from "inspicous" »
    Checkpoints exist and they're called waypoints, although they are not as practical and I don't know will they make another appearance

    Indeed checkpoints and waypoints are very different. If they are anything like titan quest then you will resume all play from the last checkpoint but once another is activiated you have to go back to the previous to re-activate it. Not to mention you cant return to town at a checkpoint. Waypoints you can use at any time after activating them once. When you die in D2 you do not return to the last waypoint and you do not have your body.

    Similar to my view of skill pre-reqs, I don't think limitation is the right way to enforce variation. You need to compel players. Checkpoints can be annoying. Imagine teleporting past all monsters to the boss. You die. Get spawned at a checkpoint that you teleported past before. You die again. repeat. I know blizz wants to put measures in place to enforce keeping everyone in the action (not tele past everyone and just send tp) but as long as people resist it there will be problems. Just leave tps in as usual but have a 5 or more second cast on them. Enough that its much harder to use them as an escape plan and plenty that people will be too impatient to use them unless really needed (i.e. prob wont tp just to heal at akara type person).
    Posted in: Diablo III General Discussion
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    posted a message on How will you play DIII?
    Well I'm east coast thankfully so at midnight launch (which will happen I'm sure) I will first smell the books (yes I'm weird like that....new game smell is great) and then read them while installing. Hopefully I'll be one of the first onto bnet so I can claim my name. I'll prob make a Witch Doctor or one of the other unannounced classes before making a wizard or barb. I want the first few hours to be completely new. I'm also betting 4 days will pass before I realize I've forgotten to eat or sleep or go to work.
    Posted in: Diablo III General Discussion
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    posted a message on The cursor (multiple merged threads)
    Yeah I completely agree. I commented on this in my suggestion post. Looks like it belongs in SC2 or something. I liked the gauntlet but I trust blizz if they want to make it something different.
    Posted in: Diablo III General Discussion
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