Quote fromYeah, okay. I'm definitely not familiar with Blizzard. I definitely haven't played all their games. I definitely haven't waited for all their games. I know how it goes, I don't need you sitting there spewing fanboy flame at me because I insinuated something negative about all-mighty Blizzard. Last thing I need is someone like yourself talking down to me. Get over yourself.
I have to agree here. Sure blizz takes the time to get things right but they should also have, over the many years, gained experience to know how long things take. By not announcing what is in the patch we don't know if they are horrifically off estimate because they last minute added tons of stuff or because they are just slow and/or lazy. I'm thinking it's the latter.
I hope we all agree that a content patch on a 10 year old game is amazing but if this is indicative of d3 dev time then we are all in for a painfully long wait - even considering it's "farther along than you think"
I'll wait until the patch is released to judge if I owe blizz an apology or a whole lot of qq. The sad thing is that no matter how much blizz jerks us around we all still buy and play to no end d3. Why? Because you simply cannot get the blizz experience anywhere else.
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Back on topic. Having several different poison effects makes it harder to immediately know what you have. And would antidote potions cure all types? If there are going to be varying effects I would rather have them be time based. After 5 seconds of poison you slow down. After 10 seconds you have a huge change to miss. After 15 seconds you are cured or something. But still I think I would rather just see minor progressions in poison effects. Other effects should be from curses or diseases.
EDIT: Just read number1's comment on mana shock. That would be a much, much better skill.
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Well to be honest unique and rare could be switched and both would still sort of make sense. Is it unique because there are none other like it or because it always has fixed stats? I remember blizz commenting on that at some point. If there are 10 of the same thing in the world we would call it rare. It might be a unique design but not unique in existence. So unique could in fact be changed to make better sense (maybe to epic or legendary). But I really couldn't care less about what makes sense. Unique is a term that needs to be grandfathered in to all Diablo games.
But if they do you change it will you never play it again? Lol I dare you to try.
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No its not. Upgrading items is optional. Its more like saying lets include all optional content that we ever plan to add right away in case people want to do it all. Bosses are part of the core game. Its better to add optional stuff with patches to keep things interesting. Remember when exceptional uniques were godly? Well they would have been near useless if all the items that eventually made it into D2 were already in at launch. In fact right now many players are waiting for 1.13 with the hope that the few (totally optional) additions will revitalize the game a little.
And I wasn't talking only about myself. I was using myself as an example of what people like to see. Of course not all people will agree with me (i.e. you) but thats fine. I'm not here to convert you all to my views I'm just stating my opinion.
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Yeah I was looking at some screens and that would be awesome. I also hope they put more effort into towns themselves. Some of these towns were supposedly properous before being corrupted but where are the ruins? Just seemed like towns in D2 were really small. Also more of a sense that people are fighting. Somehow having one guard never gave me the impression that the town was ever under attack.
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I don't get people who don't like the art direction in D3. I love it. LOVE IT. The dungeons need a little work but outdoors with the wind, rain and lightning is amazing. So my question is:
What other areas do you think we can expect in D3? Deserts? Snowy Mountaintops? I know those are both in D2 so thats why I want to ask you guys. I would like to see better use of water (maybe a coastal area).
And on a slightly related note. What do you think the classes will say when they enter certain areas? Feel free to be hilarious.
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I don't like the idea of making super hard to find uniques (i.e. 999 out of 1000 people will never own one). But I wouldn't mind so much if its more of an easter egg type item. The thing about uniques is if 2 people own the best unique those uniques are still exactly/approximately the same item. The 2 best rares may be completely different. I like that.
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canucks vs bruins. canuck victory in game 7 (hey i can dream)
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Also good point on the fact that its not a D3 section. Could just be random art that didn't make the cut into any games so it ended up there.
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Indeed checkpoints and waypoints are very different. If they are anything like titan quest then you will resume all play from the last checkpoint but once another is activiated you have to go back to the previous to re-activate it. Not to mention you cant return to town at a checkpoint. Waypoints you can use at any time after activating them once. When you die in D2 you do not return to the last waypoint and you do not have your body.
Similar to my view of skill pre-reqs, I don't think limitation is the right way to enforce variation. You need to compel players. Checkpoints can be annoying. Imagine teleporting past all monsters to the boss. You die. Get spawned at a checkpoint that you teleported past before. You die again. repeat. I know blizz wants to put measures in place to enforce keeping everyone in the action (not tele past everyone and just send tp) but as long as people resist it there will be problems. Just leave tps in as usual but have a 5 or more second cast on them. Enough that its much harder to use them as an escape plan and plenty that people will be too impatient to use them unless really needed (i.e. prob wont tp just to heal at akara type person).
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