• 1

    posted a message on 5h of pressing in my 16 digit password and authenticator....
    Copy+paste your password. Just make sure you do it in a word document, or in the account name block, otherwise you'll jsut copy the ****s
    Posted in: Diablo III General Discussion
  • 2

    posted a message on I feel like this went fairly unnoticed today.
    Quote from Trustfire

    ^^lol how can these people not see it immediately?? it's blatantly obvious. :facepalm:

    Guess they don't have your trained eye...

    ...an eye trained to immediately locate cocks :)
    Posted in: General Discussion (non-Diablo)
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    posted a message on Everything just changed...
    Quote from Eldius

    Quote from Branmuffin

    In the words of the great "Weird Al" Yankovic: "Everything you know is wrong."

    While changing the DH's skills around, it seems they've changed much, much more.

    Most WD and Wiz skills now use weapon damage instead of flat damage that increases with level.

    Ladies and gentlemen, it's time to rebuild

    That is just...lame. They should reverse that change. Casters shouldn't have to rely on weapon damage.

    While I see where you're coming from, I think it's important to note that some wands have pretty good damage at high levels.

    Take this wand for example: http://us.battle.net/d3/en/item/fragment-of-destiny

    165 DPS, which is definitely lower than a lot of weapons. But it makes up for it with the 81-171% more damage for wiz only.

    Not to mention the other % to damage for wiz that you'll get with the orbs.

    I'm confident that Blizzard will balance whatever needs balancing.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Force's first video is up!
    Apparently he was having some problems uploading it to youtube, but it is up now for all to see. Enjoy!

    http://www.youtube.com/watch?v=dHLzcl7IwxM
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Closed Beta Has Begun!
    God I hope I get it.
    I HOPE I GET it.
    How many people do they need?
    How many boys how many girls?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Will you use Blizzard forums or stick with Diablofans?
    Quote from Umpa

    Quote from lawless2788

    the mods here close troll-threads here as if it were a game of whack-a-mole.


    HELL YEA WE DO!!!!!!!!!

    That one made my day lol...No doubt I'll be here playing whack-a-mole for D3!

    Nice whack-a-mole on that Error 33 thread lol
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Incoming ''radical changes'' for Demon Hunter class (blue link inside)
    Hearing that they plan on totally changing how the DH works is really bittersweet. I, too, had the DH pegged as either my last or second-to-last class to play, so I'm glad to hear they are reworking it. However, this obviously means there could possibly be delays to the beta release and, more importantly, the actual release.

    So if they are going to make the commitment to change the DH up and possibly push back the release, it better be something awesome.

    (Here's where I say how I think the DH's resource should be reworked :) )

    I can't remember where I saw someone else say this, but I had been thinking it too. Instead of the 2 resources being side-to-side and independent from each other, I think they should be on top of each other (discipline over hatred) and constantly fighting against each other. So if you are generating hatred, the orb fills up, reducing your discipline.

    Hatred and discipline skills would generate their resource, not spend it, much like many monk and barb skills. So if you are spamming hungering arrow, you are generating hatred, not spending it.

    Now, obviously we can't just stop there, as there would be no point to having a resource if everything generated it and nothing spent it. So in addition, I think they need to implement a system where you get buffs and debuffs depending on the ratio of hatred/discipline in your orb. Note all the following numbers are just examples and, ofc, would have to be tweaked. So, for example, when your orb is at 50/50, you are at 100% attack and 100% defense. The further you stray in any direction would change your stats a little bit. So if you were at 75/25 (the 75 being hatred) you would be at 150% attack and 50% defense. And 100/0 (again 100 being hatred) you would be at 200% attack and 0% defense.

    This gives it a very high DPS capability, but only at the cost of being extremely fragile. At the same time, if properly timed, you could be ready for an attack, and not have the defensive debuff activated.

    In addition to all these, you could have passives that improve the goods / negate the bads of each buff. For example, you could have passives like this:

    "Give yourself over"

    While at maximum hatred, you gain 25% chance to dodge any attack.
    or

    "Patience is a Virtue:

    While at maximum discipline, you gain +25 to all resistances

    Or something along those lines. There is a lot of room for some really cool effects if they take this route. Obviously, as said before, it would take some heavy tweaking to make sure it wasn't too overpowered, but I think it would be a very fun mechanic and very unique.

    Thoughts?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Hardcore Graveyard idea.
    I've never played hardcore much (a few levels in D2) but I also really like this idea. Maybe add an option to watch the last 30 seconds of their life or something, too. That would be really awesome.
    Posted in: Hardcore Discussion
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    posted a message on Magic Find and Boss Hunting
    Quote from dnygren09

    Quote from Clypheous

    Quote from DSRilk

    I thought that Blizz said they were doing away with MF, and that drops would be such that you wouldn't just go boss hunting and skipping the rest of the content. I'm in the F&F Beta, and there's MF all over the place sadly, so once again I'm trading off (the admittedly unnecessary) good stats for MF. Also, bosses still seem to drop a lot more and a lot better loot than even yellow "mini-boss" creatures, so I'm not sure how that will push people not to just run the last bit of each section. The only reason I can find to run other sections is for crafting papers, and even then, at least in this first part, they are far more common at the end near the boss.

    So... when did they change their mind on the direction or am I missing something?

    You're missing something. This isn't inferno. In Inferno difficulty all mobs will be balanced out for drops, prior to that it's going to slowly ramp up with later mobs giving you better loot. So for the Beta, absolutely, once you've got yourself up to max level, there's no reason to farm the early parts. Just like when you're level 60, but not quite geared for Inferno you'll go to Act IV Hell to get more items, not Act I Normal.

    No I think your missing something, what hes trying to say is that the bosses drop better gear. Unless you can confirm that bosses in inferno drop no more gear than regular inferno mobs, than there is no reason why people won't stack mf and rush to inferno bosses.

    Yeah, no. You're definitely missing the something. The whole point of inferno is to make all monsters as equal as possible across the board to encourage running whole areas instead of just bosses. Obviously, even in inferno, killing one boss will net better loot than 1 normal monster, but in the time that it takes to get to and kill that one boss, I could run a huge number of mobs, including whatever champions and whatnot spawn, and get way more stuff.

    Most likely, the most popular runs will be something akin to the Diablo/Baal runs in D2 where, instead of the best char teleing to the boss, everyone just runs on foot, killing everything on the way, and ending with a boss kill. I hope they add some incentive, though, to make it so people will want to run entire acts, or maybe the entire game from act I-IV on inferno, that would really be awesome.
    Posted in: Diablo III General Discussion
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