i remember last season life per hit was absolutely required on weapon to push higher grift. but no one seem to be using them this season
For U6 build, i understand there are a lot of dodge and dmg reduction and you are invulnerable during SSS, but you still take dmg, especially as you push higher on grift. how can people survive without any sustain? do you think LPH is going to help in the end game?
i
always run out of fury when fighting with RG. i cant regen fast enough
with WW + weapon master, and charge and war cry has pretty long CD vs
single target
The answer lies in getting hit. With high mitigation you will be able to get hit to gain enough fury to both rend and ww. If you use superstition you will gain a lot of fury by standing on elemental ticking procs like plague or for example as Alakizer does with butcher by standing in his fire circles.
But hes not using superstition in that clear.
Do barb auto regen fury when getting hit as an innate ability? or am i missing something
sry im new to barb, thx
i always run out of fury when fighting with RG. i cant regen fast enough with WW + weapon master, and charge and war cry has pretty long CD vs single target
I agree about broken promises. It procs to little on big packs (more targets = less chance of all of them being non-crits).
OK, this is driving me NUTS. i spent a week gearing for a Broken promises build, now i have to regear again for cc convention of element.
so someone please EXPLAIN this to me like im a two years old, why now all the top leaderboard monk are switching to convention of element?
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds"
IN MY MIND, this is how it works:
SSS hit a total of 14 times, if the first 5 hits does not proc crit, then the rest 9 hit are all crit hit??? seem like a good idea since i only have 5%cc. but clearly i misunderstood something here right? and whats all this have to do with more targets = less chance???
please help, thanks in advance
recently i moved from 3:1 to 2:1 rotation using nat in solo gr push, found myself running out hatred more often. in addition, i had to gives up 10% cc from iceblink and 100% CHD from both rings.
this seems like a lot, so my question: is it worth it?
hi, im new to monk. i keep hearing that monk is great at doing greater rift trials. yet i find dashing strike to be inconsistent and im not familiar with any ep build. I couldnt find any useful guide in 2.2 monk build section either.
can anyone show me a solo build that could consistently generate gr 50+ keys
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i remember last season life per hit was absolutely required on weapon to push higher grift. but no one seem to be using them this season
For U6 build, i understand there are a lot of dodge and dmg reduction and you are invulnerable during SSS, but you still take dmg, especially as you push higher on grift. how can people survive without any sustain? do you think LPH is going to help in the end game?
thanks
0
Do barb auto regen fury when getting hit as an innate ability? or am i missing something
sry im new to barb, thx
0
how do you guys manage the regen fury vs the RG?
i always run out of fury when fighting with RG. i cant regen fast enough with WW + weapon master, and charge and war cry has pretty long CD vs single target
0
so someone please EXPLAIN this to me like im a two years old, why now all the top leaderboard monk are switching to convention of element?
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds"
IN MY MIND, this is how it works:
SSS hit a total of 14 times, if the first 5 hits does not proc crit, then the rest 9 hit are all crit hit??? seem like a good idea since i only have 5%cc. but clearly i misunderstood something here right? and whats all this have to do with more targets = less chance???
please help, thanks in advance
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wait, so thunderfury on templar is not really needed to trigger bane? better to have some other weapon then like the one that freeze?
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what is obvious for you might not be that obvious to others, im sure you learned something from others when you first started playing too right
telling people to roll off dex, so trading the 1300 dex instead of 100chd would be a more helpful and constructive reply, wouldnt you agree?
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why talk down people like that. if you dont want to be helpful, better to not post a reply at all.
im sure there are lots of other people willing to be help and give advice here on diablofans
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recently i moved from 3:1 to 2:1 rotation using nat in solo gr push, found myself running out hatred more often. in addition, i had to gives up 10% cc from iceblink and 100% CHD from both rings.
this seems like a lot, so my question: is it worth it?
any insight would be appreciated, thx
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ops, made a mistake, how do u delete your thread
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x
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hi, im new to monk. i keep hearing that monk is great at doing greater rift trials. yet i find dashing strike to be inconsistent and im not familiar with any ep build. I couldnt find any useful guide in 2.2 monk build section either.
can anyone show me a solo build that could consistently generate gr 50+ keys
thanks in advance