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    posted a message on Potential Build Ideas for Wizards
    im gonna wing a build that uses hydra, blizzard, and storm armor lol
    Posted in: Wizard: The Ancient Repositories
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    posted a message on no more Blizz sorc?
    i believe what they are doing now is seperating the active skills skill tree

    from the passive skills in a newer skill tree

    or some variation of that

    they also are supposed to use different points


    blizzard will still be in the game though

    and the attack is probaly gonna be way stronger than it was in diablo 2

    (they are making the damage upgradable and the radius upgradable too)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on The teleport fix
    I think the intended use for teleport ever since diablo 1
    was to put distance between enemies when you were a sorceror (although warriors can use it to chase, i dont even believe that was an intended use cuz its huge magic requirement)

    it was no problem going through walls in diablo 1 with it, since it created distance and if you werent prepared for it the enemies on the other side woulda instant kill you lol

    that and there was no mana regeneration in 1, so teleport cost way more than it does in diablo 2 or so far in 3

    in diablo 2 on the other hand there were less enemies occupying less space
    so even if some mobs could instant kill you, you most likely werent gonna run into them or get surrounded

    that and the lvls in diablo 2 are like mazes that are meant to be run through for experience and items
    so skipping all the enemies probaly wasnt an intended use

    diablo 2 probaly just kept it cuz the sorceress was so fragile, so just like in diablo 1 it was meant to maintain distance
    the problem with what they did was, they ported the exact spell from diablo 1 to diablo 2 with absolutely no changes at all

    this time they are making changes to the spell so its used to maintain distance and nothing else
    the best way to do this is by having a huge cooldown on the spell between uses, so even if you can traverse walls it can and will get you killed sometimes since you cant teleport out

    however thats the main spell's use
    i believe the power type rune now reduces the cooldown drastically cuz it turns the teleport into an attack

    so now they are giving intended uses depending on the type of runes you add to it

    still from what i seen in an interview with jay wilson about runes way back then
    the power type rune gave teleport like a 2 second cooldown which may overpower teleport drastically, no matter how late in the game you get it

    so i just hope they changed that, but basically
    the balances should keep a use in the spells, but add more uses when you add runes to them
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Monk v Barb
    I actually think both classes might be close to equal on all terms

    the monks attacks apply more buffs to himself and debuffs to the enemy than the barbs do
    some of those buffs are increasing his defense (was in a review)

    there could even be one that reduces the damage he takes by a percent

    and by comparing the above stats, the monk actually will end up doing more damage than he barb
    since his speed is godly (the speed in his trailer at least)

    his 3 hits for 100% weapon damage and applying buffs or debuffs will prob hit around the time a barb can hit him once with one of his monsterous attacks of almost 300%

    although it might be more like 3 monk hits per 1.5 barb hits
    the damage is pretty even basically, but the monk applies buffs and debuffs per hit
    tactic wise the barb might actually be better, due to his leap and attacks like that ancient spear

    for the monk his speed and the attacks that allow to move around fast, will make him hard to even target let alone when he does get hit he could have a buff that softens the hit

    so all in all, they are overall even in all aspects
    just in different ways

    the barbarian is more powerful in a more direct sense
    but the monk is more ability reliant to keep things even
    Posted in: Monk: The Inner Sanctuary
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    posted a message on A Bot Built to Kill...
    they could fix bots in game by setting the default of all players not in a party to squelch in any game

    the in chat fix to bots is to not have a chat room system in the game lol

    its easy to meet players in SC2 without any chat rooms


    so diablo 3 could fix this by using their forums as the community area



    another fix is to disable window mode online, and disable alt tab online (alt tabbing or switching programs for any reason exits the game)

    may lose window mode
    but it would disable all bots from the game
    Posted in: Diablo II
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    posted a message on Deckard Cain: Black or White?
    neither

    hes either spanish, indian, or middle eastern
    Posted in: Diablo III General Discussion
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    posted a message on First Character you played in D1 & D2
    Diablo 1 = Rouge

    Diablo 2 = Necromancer

    Diablo 3 probaly will be demon hunter
    Posted in: Diablo II
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    posted a message on Colors for Diablo are messed up!
    the screen resolution tends to cause this

    as the game wasnt made to run with a screen resolution higher than 800, 600

    all you need is to lower the screen resolution
    run as adminastrator
    and run with windows xp service pack 3 or lower


    this fixes old games for me (and has fixed diablo 1 before for me =3)
    Posted in: Diablo I & Hellfire
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    posted a message on Blizzard should sell Diablo digitally with a cd-key
    you can actually just torrent diablo 1

    there are 2 versions of it though

    the old one has a file setup close to warcraft 2

    the new one updated the file setup to be similar to warrcraft 3


    they also deactivated battlenet on the old version (they actually count as 2 seperate games)

    just filling in details for future questions =3

    but ya torrent it if you want it
    Posted in: Diablo I & Hellfire
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    posted a message on Diablo PS1
    i already got it

    bought it like 5 years ago at gamestop for like 9 bucks xD

    it does have some annoying things that make you not want to play it
    the only one i think is annoying though is you cant keep unique items you find through new games
    so sometimes you have to go through nightmare without some of your equipment till you find better equipment off the floor or buy new one on griswold (not like it matters since the best items are usually rares anyway lol)

    and as a sorc battling is pretty fine, but you have to pause the game to heal often (2 shortcuts thats it)
    theres also no pvp toggle feature like in the pc version
    so you can kill each other with spells and attacks

    and the game takes almost an entire memory card just for 1 save file and 3 characters

    but its still fun if you play with someone who wants to play for real =3
    Posted in: Diablo I & Hellfire
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    posted a message on They should rename this class.
    It could have been named differently

    but reguardless of what it was named this thread probaly woulda existed anyway xD

    i think they just picked demon hunter cuz they used the class in warcraft 3 for a hero

    blizzard does recycle names through their games sometimes, so it doesnt really surprise me that they reuse demon hunter


    reguardless of what the class is called, it doesnt make the class less bad ass in the end though =3
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on What is wrong with WD = necro ?
    to be honest i think the witch doctor plays exactly like the necro does in the current patch

    since the necro's summon spells dont really compete in hell unless he has summon skeleton and mastery at like lvl 35
    or he pours all his points into golem spells

    the necromancer's most powerful builds have always revolved around slight uses of curses with spells like bone spear and bone armor (sometimes bone spirit as well for pvp and boss fights)


    i think they could put both classes into the game though, but make the necromancer into a more dedicated summoner
    adding a new curse damage type that made summons do more damage would be a cool twist with the necromancer mixed with bone spells doing arcane damage

    poison being completely removed and the effects of some of his previous curses implemented into damage spell forms

    they can also add sub types to curse so that some spells would strengthen physical summons, while another form would strengthen magical summons, or just make a different curse effect for every spell =3
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Will you make a Demon Hunter ?
    ya

    cuz i always liked the bow users in most rpgs i play (i actually didnt like the amazon in 2 though)

    i prefered necromancer in 2 =3


    but the demon hunter looks like she'd be cool and whoop demon's sorry @$$es xD
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How will the wiz play in hell?
    Well in diablo 2 the only problem i had with the sorc was


    Full Immunities xD

    since their fixing that then i suppose the wizard in diablo 3 will be able to solo hell way better =3

    i think it would be more of a personal opinion and skill lvl than anything in diablo 3
    rather than annoying and sometimes impossible (ancients)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 1 question
    best buy has probaly the best laptop options i have ever seen ever and thats including more than half the alienware models

    if you want a good laptop that can run most SC2 options on high and medium then best buy has a bunch like that

    6 gigs ram
    1 gig graphic card
    high definition support
    4 usbs
    audio jacks
    windows 7 home premium 64 bit
    2.53 ghz dual core
    1050$
    integrated mic and camera that works pretty damn good =3

    this one is by asus

    id always suggest asus anything if you can get it (cheap and one of the best manufacturers)
    Posted in: Starcraft & SC2
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