But sets item ARE "unique", they are not randomly generated. So they could have their own graphic (changing complete the way the character looks...). Even so, you could add some aura effect, but not too much... I really don't like glowing and colourfull things like WOW.
I think that Diablo character's shouldn't look with the same glow of tyrael for example. They are humans (ok, Nephalem) and taking THAT particulary vision of the atmosphere means spoiling all the enviroment.
So when one character achieves all set items they should transform almost like with the trang ouls set from diablo 2, into something like a ghostly monk, a skelton shamnin, a giant barbarian, or a glowing wizard or somthing else. Or you can just have something very noticeable so you see that the character truly has the full set.
Actually I though that there was a best conclussion, I'm with SFJake, its very lame that reason.
Here is the why (sorry for my english):
Now im with a friend making an isometric game, in c++.
So, when you say "infinite" I say you don't know what you are talking about, cause you are bringing to the discution the pathfinding. So I can tell you:
WASD moving also has infinite ways to reach certain point, at will, and not with the d2/d3 pathfinding. You ALWAYS (for practical matters) have 8 directions, and no more.
I don't know why many people said that WASD moving needs a rotate camera for optimum control... There is no need to it, actually the WASD makes the gameplay faster and accurate.
I don't see it as a bad thing, although it's true that this will make some skill a lil' more useless; but not THAT much.
I play many rpg games where your items loss durability or even drop when you die. This encourage the player to play better, try to keep himself alive, search for new strategys, etc.
But people DO bring better equipment to the battle...
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asd asd asd
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Im not saying HOW many places he can go,
XXX
XBX
XXX
8 directions.
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Here is the why (sorry for my english):
Now im with a friend making an isometric game, in c++.
So, when you say "infinite" I say you don't know what you are talking about, cause you are bringing to the discution the pathfinding. So I can tell you:
WASD moving also has infinite ways to reach certain point, at will, and not with the d2/d3 pathfinding. You ALWAYS (for practical matters) have 8 directions, and no more.
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I don't see it as a bad thing, although it's true that this will make some skill a lil' more useless; but not THAT much.
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But people DO bring better equipment to the battle...
(sorry for my english)
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I would like to see a RPG based on Diablo's lore, but being a game apart from the Diablo legacy...