Zenkiki, welcome.
Wizard is my rhythm. Wizard for life.
Zenkiki, welcome.
Wizard is my rhythm. Wizard for life.
Quote from MeatHeadMikhail»
Guys - it's not a build video, it's specifically a general concept for (newer) players regarding fast upgrades. I just happen to have a geared DH and all I had to do was swap a couple pieces and passives and I'm ready to go. Furthermore, chicken doc can be fast at the very low tiers, but once you get the uppers (50+) it slows to a crawl since LS doesn't tic for enough damage to kill trash before you're too far away. DH scales into 70+ without much trouble with fire UE.
Ah sorry for derailing then, was more concerned with ease and continuity of the build from low end to mid level GR, since it's more efficient to use variations of the same build to level gems from 0 to 50 (same base skill + gear setup).
Quote from Raevynwillow»
And as was said the chicken bomb doesn't scale as well pushing past 50, where DH multi will still melt pretty well 55+ from what i gather, i did really fine at 50-52 on my DH without pushing, and my WD with full ancient helltooth, zombie/firewall build pushed i think 56 before i retired him (started playing fallout 4....) so yeah i just think personally DH > WD for clearing, but obviously when skilled the WD just does just as good..i just didn't prefer that play-style, i tried to like it, just didn't appeal to me, and i wasnt very good at it as a result.
Thank you for the input on the WD build scaling. I think it would be nice if all classes had consistent scaling for at least one of their core sets. Was hoping with the buffs to set bonuses on the PTR this would be more prevalent.
I don't know about WD and speed rifting at slightly higher GR. How fast can WD do GR55 or 65 with a variation of the Arachyr's spec, or any other set? I'm a wizard at heart, so I've only been testing wizard gem leveling specs, but I've been following Philosophios' videos as well, and a few builds he put out show DH to have great scaling for a few builds at this GR level.Quote from TheDeanAlex»
Don't mean to be disrespectful or anything, I know of all the hard work you put in your videos and the help that you provide to people, but Demon Hunter of any build is not the fastest character to level up a gem. Witch Doctor is. Full Arachyr's set, Manajuma's set with Angry Chicken, Lucust Swarm - Pestilence and Wormwood in cube. The clearing speed of Grifts with that build is just insane, as well as its movement speed.
I've been able to do a GR55 @ 2m 43s, and GR65 @ 6m on wizard. Just wondering what other classes are at.
Pick up radius on gear is huge for this. I think you can get up to +16 on gear?Quote from TheDeanAlex»
You don't have to stop every second to attack, you keep running and things keep dying around you. Only time you need to stop is to pick up progress globes. Just something to think about
Depends on the Grift Level and if you can fit them in. Multiple set bonuses or legendary effects are sometimes equipped that are fairly important for the build to work. Kill speed / run speed sometimes is > than that one extra pack.
Great Video! Love the format and the content, Philosophios. Must take a lot of time to get it to this state.
I've been following your GR build videos as well. This is of great help since I intend to play demon hunter as a secondary class during S5.
Keep up the good work.
More attention for the PTR, and more bugs caught / resolved before the patch release.
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I don't know if proc coefficients have changed since 2.0, but most of them should have stayed the same.
Here is the listing by apo.
http://us.battle.net/d3/en/forum/topic/8770117237#10
Enjoy!
Cratic
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I just tried out a version of your build, and it feels a little clunky with the arcane orbs not exploding at your cursor. If you do make this work, it would have to be a ranged build, so probably no APD / no Halo. Probably will not push high greater rifts since you can't fit all of the following in:
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Good idea. I hadn't thought about using frozen orb in DMO channeling.
You might consider:
Drop your signature spell + use Illusionist. Slot Teleport (Safe Passage).Edit: just realized you need a signature for Triumvirate. In that case, possibly try dropping Magic Weapon for Teleport and Pick up Illusionist?IMO - no need for CDR in the build. If anything you'd want attack speed for the extra RoF damage. But that's debatable. Probably better just to roll VIT or area damage.
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I second the vote for VIT>RCR. However, if you are looking to max out damage, here is another calculator: http://www.d3planner.com/
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Hi, I'm no expert on the spec by any means.
I think if you don't have the tal rasha 6 piece bonus or tasker and theo to buff the hydra, going with the sunkeeper might be better until you get the pieces required.