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    posted a message on S11 - What character will you be playing?
    Quote from jarod_od»

    Wiz no Archon build, plan to clear 95 GR)

    Right there with you mate =)

    Thinking of Wizard non-archon for solo push, but archon for speeds and such.

    Necro on the side when I have time. Necro will be a lot of fun, but I don't feel the class is optimized for pushing paragons as efficiently yet. Maybe a few builds will be capable for T13 come season start, but seeing as Necromancer is mainly a pet and corpse - based class, it seems unlikely that these would be as speedy as DH or Wizard.


    Plus, the Necro's blood set, which can run without pets or corpses, doesn't look as strong as other class options for speed runs.


    Would love to be surprised though.


    Edit: Looking like necro can do solo speeds after geared up relatively quickly, almost comparable to wizard. Saw a few corpse based speed builds as well. I've been proven wrong. Yay! I still think early season wiz or DH would be slightly faster though.

    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time

    Archon form can benefit from slow time rune as applied to your normal non-archon skill bar. I've tested the AS buff from Stretch time and the damage debuff rune from Time warp and these effects both stack when you cast the non-archon ST, then go into archon and use that ST as well, meaning up to 20% extra attack speed or 30% additive damage debuff on target.


    Archon however does not benefit from Teleport selected runes at current. You can use an Aether Walker or In-Geom to reduce the cooldown of your archon teleport down to it's base global cooldown, which is .5s if I remember correctly. Your CDR on sheet will also decrease the cooldown of your archon teleport at a proportional amount. I think the base is 2s for that one, so you can do your math. Attack speed however is what reduces the cast animation I believe (makes it cast faster), so in a setup that includes Vyr4, you'll see it cast faster at higher stack counts.


    Tal stacks are dynamic when it comes to MH proc damage.


    Archon does not snapshot your stats when entering. For example, if you gain more archon stacks with Vyr4 equipped you will become more defensive, and attack faster (dynamically). Same thing with entering or exiting slow time:stretch time while in archon form.


    Hydra MH is a bit different though, and Hydra does have some finicky snapshot mechanics to keep aware of.

    Posted in: Diablo III General Discussion
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    posted a message on Looking for a non-Vyr\Archon build...

    You are welcome - I'm really starting to enjoy this FB electrocute build as well. Super tanky, lets you just stroll in to ignite at times. The chains make for interesting play, trying to position to proc MH on the right enemies, multiple times. Killing off enemies early can actually be a detriment.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Looking for a non-Vyr\Archon build...

    Electrocute is much weaker than the Tal/Vyr archon MH, and about 4 GRs weaker than AT:SD MH, but still does fairly well.


    For GR farming use the Tal6:

    For solo GR if you want a more tanky build you can use firebirds:

    Firebirds AT:SD MH is even more tanky than the Tal version, is also a good option:

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Example AHK scripts (Wizard)

    Yes, the numlock trick is the safest alternative.
    Other than the reassignment for Teleport, and / or force move, all the autocast functions can be done with numlock.
    See here for a quick guide from Quin69 on the numlock trick:

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Still not a lightning build
    Quote from Chernabog»

    Does Wyrdward help proc Manald Heal? If there was a way to integrate that ring into the build.

    No, it does not. Tested here:
    https://us.battle.net/forums/en/d3/topic/20752207091?page=5#post-94
    Kind of sucks. Might have made the Wyrdward useful. Oh well.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Still not a lightning build

    Hmm, looks like an older post, but I'll share my Manald builds so far:

    https://www.youtube.com/playlist?list=PLsBZISJpoL0I1rZLcEc1Q5jQ1QKzkW8qy


    Tal6 AT:SD and Tal6/Vyr4 are the best it seems, but Electrocute and Firebirds builds aren't far behind. did GR87 to 90 unaugmented. It's pretty powerful, if only a bit inconsistent at times.


    Attack speed can proc paralysis more often. Some spells (AT:SD and Electrocute) can actually proc Manald twice on the same target at the same time. Spells with speed coefficients seem to proc Manald better, so that makes these options even more appealing.


    Tests show Manald can proc in succession with as low as .066 seconds wait time between procs on the same target. Very effective at the higher breakpoints.


    Note: Manald now reads 13,000% to 14,000% WD on the PTR.

    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Example AHK scripts (Wizard)

    Since a few people were asking, here are some of the typical scripts I use for autocast / rebind with AutoHotKey.

    Please use these at your own risk. I am not responsible for your actions.

    The wizard in particular has problems with skills like Explosive Blast, Teleport with force stand, and Archon (with archon blast) that will otherwise destroy your hand from extended play.

    Teleport & Force Stand

    I prefer to rebind teleport for general use to the Tilde key (~). When in Archon though, I move this to my mouse button. These scripts assume you have force stand assigned to (XButton1), so change this if your force stand is assigned elsewhere. You will also want to place Teleport on your left click skill slot.

    #IfWinActive, Diablo III
    F11::Suspend
    `::SendInput {XButton1 down}{LButton}{XButton1 up}



    For outside Archon Form:

    #IfWinActive, Diablo III
    F11::Suspend
    XButton2::SendInput {XButton1 down}{LButton}{XButton1 up}


    Here is the reassignment I use for casting the Archon Teleport (while in archon form):

    #IfWinActive, Diablo III
    `::Send {3}



    Right Click Autocast toggle

    This script is great for farming builds (such as Tal electrocute MH), that require you to hold down right click (also works good for DH strafe builds btw). If you're pushing with such a build you might prefer to not use this script though, as it can get rough if you accidentally toggle it off in higher GR.


    How it works: right click will toggle cast of right click spell on or off. F3 suspends the script. You might have to tap right click after suspending to ensure casting has stopped.

    #IfWinActive, Diablo III
    
    Suspend
    
    $RButton:: Send, % "{RButton " ( (Toggle:=!Toggle) ? "Down" : "Up" ) "}"
    
    F3::
    Suspend
    return



    Reassign Force Move to left click

    #IfWinActive, Diablo III
    F3::Suspend
    LButton::
    loop
    {
     if getkeystate("LButton", "p") ;if a button is Physically held down by the user.
     {
     send, {XButton2}
     sleep, 150
     }
     else if ^LButton
     {
     SendRaw {LButton}
     }
     else
     {
     break
     }
    }
    return

    This statement allows you make your Left click button always force move (assuming force move is assigned to XButton2). To circumvent the force move to pick up items or interact with objects, you can CTRL+left click. F3 easily suspends the script. Lbutton's assigned skill can still be cast using the Teleport script listed above, or you can just manually press force stand + left click.


    This is great for builds that don't use teleport.


    Explosive Blast & Related short Cooldown skills

    EB builds often use repeating spells that are on a short cooldown. These include but aren't limited to: EB, DS, and FN. Especially for a farming build, this can be very hard to maintain without damaging your hand.

    #IfWinActive, Diablo III
    Pause
    SetTimer, Timer1, 210
    ; SetTimer, Timer2, 210
    ; SetTimer, Timer3, 210
    SetTimer, Timer4, 210
    return
    F2::
    Pause
    return
    Timer1:
    Send 1
    return
    ; Timer2:
    ; Send 2
    ; return
    ; Timer3:
    ; Send 3
    ; return
    Timer4:
    Send 4
    return


    The script above assumes a typical FN:Mists + EB setup on skill keys 1 and 4. Note the timers can be commented out using the semicolon (;). More (or less) can be used, and you can even customize which keys are used, and the frequency (in milliseconds) that the spell attempts to cast. The script can be paused or unpaused by pressing the F2 key.

    Archon / Archon Blast with Explosive Blast or Diamond Skin:
    #IfWinActive, Diablo III
    Pause
    SetTimer, Timer1, 210
    ; SetTimer, Timer2, 210
    ; SetTimer, Timer3, 210
    SetTimer, Timer4, 210
    return
    F2::
    Pause
    return
    Timer1:
    Send 1
    return
    ; Timer2:
    ; Send 2
    ; return
    ; Timer3:
    ; Send 3
    ; return
    Timer4:
    Send 4
    return


    For this setup to work you want to place Archon in the skill 1 slot, and EB in the skill 4 slot. Since the number 4 slot is unused while in archon form, only when you come out of archon form will skill 4 (EB) be cast.


    Thank you for reading, and Happy slaying, wizards!


    EDIT (6/17/2018): By request, here is the script I use for rolling blood shards at Kadala. This spams right click up to 30 times (enough to fill an inventory). Feel free to reassign the hotkey or number of clicks.


    #IfWinActive, Diablo III
    
    F7::
    Click,right,30
    Return

    EDIT (10/19/2018): Adding in script for DH / Displacement Nephalem rifting build: https://www.diablofans.com/builds/100857

    Note that shadow power (Timer1) below is fairly configurable. Thus far I've preferred quicker recast here to boost uptime on Tactical Advantage, but if you'd like to save a little on resource more, this would be an easy place to do that, simply increase to 4500 or so.

    #IfWinActive, Diablo III
    
    Pause
    
    SetTimer, Timer1, 3500
    SetTimer, Timer2, 2250
    SetTimer, Timer3, 210
    SetTimer, Timer4, 210
    return
    
    F2::
    Pause
    return
    
    Timer1:
    Send 1
    return
    
    Timer2:
    Send 2
    return
    
    Timer3:
    Send 3
    return
    
    Timer4:
    Send 4
    return



    EDIT: (6/17/2018): By request, here is the script I use for condemn on the crusader. The num1 attack is tuned slightly differently, to match condemn. It may need slight adjustment on your own machine depending on your system, network, preference, etc.

    #IfWinActive, Diablo III
    
    Pause
    
    SetTimer, Timer1, 340
    SetTimer, Timer2, 210
    SetTimer, Timer3, 210
    SetTimer, Timer4, 210
    return
    
    F2::
    Pause
    return
    
    Timer1:
    Send 1
    return
    
    Timer2:
    Send 2
    return
    
    Timer3:
    Send 3
    return
    
    Timer4:
    Send 4
    return
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Please help. Need a 2 click build for wiz.

    You might try something like this:

    Tal6/FB4 bonuses w/ Blur, Unity, Halo / APD, Esoteric for some added defense.


    Keep FN:Mists on autocast and Use the ranslor's pull to help proc apds better. Most of the rift will just be using Teleport and channeling AT:SD. Just make sure to manually recast the Fire Twister if your stacks drop.


    You can also swap out Ranslors for Mantle of Channeling or Goldwrap. Goldwrap would probably be better swap now that I think on it, since you'd be able to tank moltens in TX.


    Edit: I don't think etched sigil casts proc area damage, so feel free to replace that stat... forgot about it when putting together =).


    Other edit: once you get to clearing TX fast, swap out APD / Halo for something like Avarice band,and use both ranslor's and goldwrap.

    Posted in: Diablo III General Discussion
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    posted a message on DMO Spectral Blade/Arcane Orbit, is it still viable in 2.4.1

    A few tips:

    1. You really need to stack area damage with this build. Currently you have none on gear. I'd at least roll your source and other ring, and possibly even your weapon (no cooldown) to AD.
    2. The Endless Walk set is a huge damage bonus. Don't use F&R. The advantage here, at least for Greater rifting is that CoE and Unity are both a larger bonus than Hellfire. The damage only takes a few seconds to top out with with Endless walk.
    3. Roll a socket on your amulet and put a Stricken in there.
    4. Put an Oculus Ring on your follower. Huge multiplicative bonus.
    5. Put CHC on your Bracer. You really want CHC and CHD on all items that can roll these.
    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Difficulty Overview

    Ok I just confirmed it. Opened a new game (private, solo) on 'hard' at level 70. Did act 5 bonus. The regular cache contained two holy water. The bonus contained one. I can provide a picture if you want. :)

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Difficulty Overview

    Thank you for that explanation. Hmm that would make sense but I'm sure I was 70 at the time. Was running my first bounty runs on solo HC. Ran all 5 acts and got 3 materials per.


    For sanity Ill retest and report back.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4.2 Difficulty Overview

    Hi Bagstone, I wanted to let you know I did a set of bounties yesterday on Hard difficulty, and they rewarded 3 materials in total per act, bonus bag included. I think it was 2 in regular cache bag, 1 in the bonus bag. Perhaps you could represent this in a different way on the chart for next patch?

    Posted in: Diablo III General Discussion
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    posted a message on Noob Question about Create Build

    I also would love to have this feature. This would make creating the build, especially during season so much more fluid. As it is I have to use D3planner or jot ideas into a text or spreadsheet app.

    Posted in: Site Feedback
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    posted a message on Catch up for season 5
    Quote from Rayaleith»

    Thanks a lot. The free set is a thing at 2.3? I know I could find these somewhere else instead of asking; just wanted some quick answers.

    No the set you get from the season journey is new to 2.4.
    Posted in: Diablo III General Discussion
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