What the hell could a downside be of adding a cosmetic items shop? Players feedback? What, some trolls on the forums would say that "This is not wow" ? They've been saying that for years now. Seriously it sounds like complete bullshit to me. I have yet to hear one reasonable excuse as to why eu/na don't have the item shop already.
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Feb 27, 2017Posted in: Diablo III General Discussion
I've heard this argument before but it doesn't make any sense imo because like 90% of games today have shops with cosmetic items. So this must not be the reason why it's not on EU/NA. There must be another reason... Or they are just a bunch of lazy assholes who knows.
Thanks for the links
There's absolutely no reason not to bring those cosmetics over to NA/EU... Can anyone think of anything that would explain why we haven't had those already?
Probably because USA and EU are annoyingly regulated markets where it takes nerves, layers and time to be able to sell something like this.
Nov 13, 2016Posted in: Diablo III General Discussion
Personally i feel like i can go back to D2 every year and play like an addicted maniac for a month. In D3 i have to force myself to go back for the new season and in the last season i didn't even bother...
D2 has a lot of replayability but i can't really say that it's more than D3 because it depends on many things that mostly revolve around a person's own taste.
D2 has more replayability because you can't create one character and have it run all builds simply by swapping your gear and skills. Also, the droprate f certain items makes the game take more time to "master".
The most fun thing in D2 is creating new characters, farming gear for them and building them. Once you have a really well geared character on level 99 there's not much to do except for PVP which is why it is considered to be the true end game by many. Problem is that B.net ping sucks for certain people and PVP kinda sucks because of that.
Nov 8, 2016Posted in: Diablo III General Discussion
The top 10 best selling games of all times are not Esports games. Not a single one. In the top 10 best selling PC games you can find Starcraft and Counter Strike that are considered Esports...
Diablo 3 sold over 30 million copies across all platforms and it's actually in the top 10 list... I don't think that's something to be taken lightly. If every copy costs about 60$, then it totals to almost 2 billion dollars which is quite a decent number.
Obviously other games can make a lot more money but is it true that Blizzard does not want to invest in Diablo anymore? I don't think so. I think that how Blizzard views Diablo and how the "fanbase" views it are two different things.
People think that the devs don't realize that the paragon system is broken and there is no item hunt because it's too easy to get all the stuff you want adn it ends too quickly but i don't think that the devs are on the same track here. In their eyes, they are probably happy with the amount of content that D3 has at the moment. It can and has offered hundreds if not thousands of hours of gameplay per person.
Let's not forget that the game is not actually aimed at a hardcore market or at the oldschool D2 fans that really appreciate a more punishing and complex game in terms of decision making in builds and gearing up. People who are down for grinding endlessly for that chance to win the lottery and drop a Zod rune or a Tyrael's might...
Blizzard has indeed shit over us in the last few Blizzcons but to be honest, this year was a lot better than the last two. Maybe i only feel that way because this year i had absolutely no expectations...
Anyway, some people just need to let go of D3. It will never become like D2 and that's a fact. It's more aimed at a casual audience and any effort in making it more hardcore just results in extreme frustration (grinding paragon and fishing rifts...).
The franchise holds a great power which is the Diablo name. If they announce D4 or any Diablo game (Sanctuary fighting game / 3rd person action moba anyone?) and create hype around it, they can sell tens of millions of copies and later on add micro-transactions and they will be making a lot of money off of that for sure.
Also, take a look at games like Skyrim for an example... Sold a lot and by no means a failure of a game. I don't think that we can say that Blizzard is going to be Esports only because market wise it just does not make sense.
Nov 8, 2016Posted in: Diablo III General Discussion
Pretty much stating the obvious but still, I wanted to collect some information into one thread.
We all know by now that the new Necromancer class will be coming as a part of the "Rise of the Necromancer" pack and that would lead us to:
2 Strength classes: Barbarian and Crusader.
2 Dexterity classes: Demon Hunter and Monk.
3 Intelligence classes: Wizard, Witch Doctor and Necromancer.
In the Blizzcon D3 panel with the Q&A section, the following question was asked and answered:Q: Which other characters were under consideration to put in the game?A: Brand new ones, or fan-favorites like Druid, Amazon, all the ones you'd expect.
I guess it's safe to assume that if there will be more characters coming after the necromancer, they will be 1 Strength and 1 Dexterity so the game could maintain the balance - And that leads me to the obvious part:
The new strength class will probably be a Druid and the new dexterity class will probably be an Amazon.
Why a strength Druid you probably ask since the Druid in D2 had elemental spells. Well, we already have quite a lot of elemental spells in the game coming from the Wizard and some of them from the WD. I think that a more shapeshifting focused class will make a lot of sense. Possibly a shapeshifter / summoner strength class. That still does not rule out the possibility of some kind of a strength caster. After all, in D3 the main stat is not inherently tied to the resource since not all casters use mana. they could just come up with a new resource that could work well with such a character concept.
Why an Amazon? Aren't Amazons female only? Well, it is not too unlikely that Blizzard would just not give a damn about this fact because the Amazons from the Greek mythology are not the Amazons of sanctuary although the Amazons come from the Askari civilization which is a matriarchal society just like in the Geek mythology. but there is also a possibility that they would invent or bend the lore a little bit. If you read about the Amazons myth on Wikipedia, there's this part:In some versions of the myth, no men were permitted to have sexual encounters or reside in Amazon country; but once a year, in order to prevent their race from dying out, they visited the Gargareans, a neighboring tribe. The male children who were the result of these visits were either killed, sent back to their fathers or exposed in the wilderness to fend for themselves; the girls were kept and brought up by their mothers, and trained in agricultural pursuits, hunting, and the art of war. In other versions when the Amazons went to war they would not kill all the men. Some they would take as slaves, and once or twice a year they would have sex with their slaves.
So i don't think that Blizzard can't make up something with that. Just change a few details here and there and we got ourselves a male Amazon - Possibly a slave / wilderness survivor / whatever.
The Druid will possibly look something like this:
A strength based shapeshifter and caster that can summon spirits and animals to aid him in combat, granting him buffs and debuffing his enemies. Temporarily shapeshifting into a werebear / werewolf in order to boost his strength and burst potential - clawing, gnawing and howling at his enemies as they either get shredded into pieces or run away in fear of getting rabies.
More cool concept art:
We even have general Torion in game in act 5 that kind of resembles an armored druid character (possibly an early development model that wasn't eventually used but polished for this npc?):
And the Amazon could probably look something like this:
Some male concept art - More of a "Nomad" style and not really an Amazon:
Mainly focused on Javelins and possibly scimitars. Probably ditching the bow but that could still be a possibility. I don't think that the DH having a monopoly on ranged weapons must be a permanent thing.
I know that some people are not really excited about the fact that blizzard are adding a new class to the game when there are so many problems in the game already but i think that the dev direction is pretty clear and i also think that we might be seeing a new class every 6 months to year or so which will come as part of a pack jsut like this Necromancer pack which includes some cosmetic items, banners, etc.
Get hyped! (Or not ).
Sep 26, 2016Posted in: Diablo III General Discussion
People know not to get their hopes up because they are used to getting screwed over. You might have not been around for the last few conventions where Blizzard literally took a dump on Diablo fans with nothing but panels of bullshit. But people who have seen those with very high hopes got burned so bad that there is really no reason at all to be hyped for anything Diablo related. I like to be an optimist and hope for some cool fighting / 3rd person game but i know deep down that if Diablo gets anything new, it would be a retarded mobile game with a fucked up micro transactions business model... Maybe something like the Scrolls game by Mojang.
I still don't understand how can people react in such way. Are you that blind that you can't see all the hints and information we have that Blizzard is really doing something for the Diablo franchise. Something new is happening on BlizzCon for Diablo, not old or what else, but something new. Its so obvious it hurts me when I see people that just refuse to believe that. Especially when I know that those people were ones emotionally attached to the first two Diablo series. Show some hope guys.
Aug 8, 2016Posted in: Diablo III General Discussion
Well yeah, you need to time your skill button presses in order for them to actually be cast. You can also spam the clicks of a certain skill while the animation of the first is running and then once it's done, the second one (that you are currently spamming) will be cast. You can also hold down one skill button and then press a second skill in-between animations while still holding the first skill down... That also works but is only useful in certain scenarios...
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Jan 21, 2017Bagstone posted a message on Brainless Builds Comparison: Sage's set builds (with videos)A few days ago, I asked about Sage's builds in this thread. Seeing a build is one thing; but it's not the same as playing it, and some builds really surprised me when I tested them. Also, sometimes builds are exaggerating in their advertisement (there are probably 100 builds called "best build ever" in our DB, so which one is the best)? Therefore, I decided to compare them. And I call this the:Posted in: Diablo III General Discussion
Brainless Builds Comparison
Why "brainless"? Because Torment farming is boring and monotonous, and I want to be able to watch something while playing and not having to pay attention to cooldowns, CoE rotations, and so on. Also, I don't have time to practice a dozen builds for 5 hours; I just have a go at it. So here are my rules:
- 12 minutes of rifting.
- No practicing of the build; just have a go!
- No goblins, except for Blood Thiefs.
- Always test on T8 and T10, go higher if build looks promising.
- I test all the builds that were proposed in this thread.
In addition to the Death's Breath per session (take that times 5 to get the DB/hour), I also make my own very subjective assessment of each skill according to 4 categories:
- Off (offensive): Perceived damage output, burst on elites.
- Def (defensive): Toughness, especially how much I had to dodge.
- Speed: How fast does it *feel*.
- Lazy: Can I just randomly push buttons or are their cycles, rotations, timing, resource handling etc?
Build Comparison Table (12 minute rifts, no goblins, T8, TX, T11+ opt)
Class Build T8 TX T11 T12 T13 Off Def Speed Lazy Videos Barb Raekor 119 123 72 - - Link Crus Akkhan+Norv. 124 148 134 124 109 Link Crus Roland - 124 125 - - - DH Sha-dow 122 119 91 - - Link DH Natalya 88 81 - - - Link Monk (*) SWK LTK 126 131 181 145 151 138 Link Monk SWK WoL 98 118 - - - Link Monk Inna 103 91 - - - Link Necro Pestilence 107 116 - - - - WD Zuni 100 114 - - - Link WD Chickn Harv. 106 82 - - - Link Wizard (²) Tal Electr. 99 100 102 - - Link Wizard Tal EB 111 137 151 111 - Link Wizard Tal AT - - 133 - - -
- (*) The 181 DB on T11 were with insanely good rift RNG, so I did a re-run. See Q&A for details.
- (²) All Tal Elecrocute runs were unfortunately a bit flawed (bad RNG etc.), so numbers are a bit lower than they should be. Still, Tal EB is stronger. See Q&A.
Q: Why are you not running T9? And why not focus on T13?
A: The answer is in this simple graph. Going from T8 to T9 is only a 9% improvement in DB drops, but obviously the usual 19% increase in difficulty, so it's a bad trade-off. T10 and T11 are fine again. T12 and T13 are overall really bad for Sage's builds. The reason for this is that Sage's does not *double* your DB drops, but it drops *an additional one* whenever a mob drops any DB (regardless the amount). So when you get 3 DBs on T13, Sage's just gives you a fourth, which is a small benefit compared to T8 where you have a 85% chance for a single DB drop and thus almost double your DB gain. In short, T8, T10, and T11 are the best tiers for DB overall.
Q: 12 minutes of rifts is a laughably short time. Why not run longer?
A: I did 34 runs of 12 minutes, so that's already 7 hours of videos. If I had run a full hour run that would be 34 hours. Including setup time of builds, editing the video, uploading, and so on, the patch would be out before I'd be finished. However, I did an estimate about how high the error rate is, and I was surprised to see that 12 minutes might be better than expected (see next question). But bottom line, I'd rather run more builds on more difficulties.
Q: How high is the error rate?
A: (TL;DR: About 12%). For the monk SWK LTK build on T11, I actually got insanely good RNG. As you can see in the video, basically elite-stacked open area maps non-stop. I immediately new the 181 (which would sum up to 900 DB/hour!) was an outlier. So I did another run, and as I had hoped I got "extremely unlucky" with only long tube maps except for one Oasis (but that had one had almost no elites). I also hit the endstone two times, which means losing 2 times ~25 seconds where I'm just standing around. So this 145 is the lower ceiling, and therefore I think if we take the average for that run (163) and assume an error rate of very roughly 12%, it might not be too far off. Which is very surprising and makes DB hunting less RNG-dependent than other activities, such as GR key farming!
Q: So looking at your numbers, it looks like some classes just suck at DB farming. Should I make an LTK monk?
A: Absolutely no. First, look at these charts: T8 and TX comparison of top builds per class incl. error bars. As you can see, all of them are basically in range of their respective error bars. Second, those results are for *me* and are more representative of *my* personal build preferences. Third, running Torment will also yield a lot of loot; you should always run Torment on your main class (or at least a class where you get useful loot, like a barb when you're gearing a LoN bomb crus).
Q: I'm an author of one of the builds. You played it all wrong! Can you re-do the run?
A: In short: no. One of the perks of labeling this comparison "brainless" means that if I failed your build, it's not good for a brainless player. Of course your build might still be awesome! Feel free to make your own "pro-player comparison" where you showcase each build including hours of practice ;-) That being said, if you're the author of one of the builds and want feedback, feel free to post here or PM me. Or if you're not an author and have questions, of course post as well!
Q: Build X for class Y sucks, you should've run my build Z. Can you run it?
A: Feel free to post your build. If I have time and a build piques my interest, I might have a go at it. However, after recording all those videos I have more DBs than all other (white+blue+yellow) mats combined, so I'm currently running non-Sage's builds (ironic, isn't it).
Mar 14, 2017Posted in: Diablo III General Discussion
Just found this. there is the link, have fun to watch!
Give me your thought!
Feb 26, 2017Posted in: Diablo III General Discussion
I found some links to what is offered in the Chinese Shop:
Pets and Portraits:
7 days XP Boost and Extra Stash:
Jul 27, 2016Posted in: Diablo III General Discussion
I made a thing: The Season Journey Tracker!
Here's what it looks like in action:
Super simple concept - just as you doing the Season Journey click on a task to keep an overview of what you have done and what still needs to be done. The status is saved in a cookie. Pay attention to the in-game popups because you can complete many season journey objectives that aren't even visible yet, so this website might help you to keep an overview.
A few observations/PSAs about the season journey:
- If you're only in for the stash tab, do not augment your gear with a rank 30 gem for "Destroyer"; instead, augment a rank 40 gem since you need two of those for "Conqueror".
- Similarly, if you want to go for Guardian, do not augment your gear with anything below rank 50. In fact, you might just complete the entire Season Journey including the solo rift and leveling 3 gems to
6570, and in the end put those three gems on your gear - and be done with the season journey. Saves you the additional 38-50 rifts to level the 3 "augment" gems to 50.
- For Chapter II you need to enchant something at the Mystic, and for Chapter IV you need to enchant a socket into a weapon. If you enchant a socket into any rare weapon it covers both (the Mystic can enchant weapons at level 2 which costs only 1000 gold to upgrade).
As usual, feedback welcome. Also, I have to say a huge thanks to the DFans crew and in particular Monstrous for providing feedback to earlier versions (my inability to create good designs made it look like it was created by a rainbow puking CSS monkey).
To-do list that I might go over (or not):
- Nothing right now (in the far future responsive/mobile web design, but no immediate plans for that since on mobile you lose the main idea I had: to see the entire Journey on one screen)
Jul 29, 2015Posted in: Diablo III General Discussion
UPDATE2: Apparently, paragon starts scaling exponentially again - after level 2250. Updated chart at the bottom of this post. However, paragon 750 to 2250 are still unchanged and relatively easy to get, and provide a ridiculous benefit; and even beyond it's not super crazy scaling, though much more difficult than on PTR and pre-2.3. Despite this small bandaid fix to insanely high paragon levels, all the issues (and potential solutions) of this thread are still valid.
UPDATE: Some of the issues in this thread have been addressed as paragon continues to scale linearly after 2000. Nevertheless, paragon is still an issue and, depending on how long season 4 will last, will be an even larger issue as it was in season 3 due to the fact that XP gain will even be more inflated. The core issues are still relevant, and the solutions proposed should still work. Note that CAPPING paragon is not really a solution - better would be to either 1) let it continue to scale exponentially after 750 (best solution), or 2) remove XP gear (it's the same as MF gear in D3V), or 3) lower the benefits paragon gives after level 800 (probably the best overall and feasible solution as it also works retroactively on non-season).
Yay, catchy title! Sorry for the buzzfeed style, but at least I got your attention now. I previously made a thread about my concerns regarding paragon. There was also a nice thread on Reddit by Xabster highlighting an issue with paragon scaling. However, since yesterday we have new data as Kalmah raced to paragon 10000 on PTR using the GR glitch (live on Empyrian's stream). As it turned out, that changed the game once again - because the paragon XP charts we used so far (including Xabster in his post) were off. After reaching paragon 2000, every level requires exactly the same amount of XP - approx. 170 billion. Yep - paragon level 2000 to 2001 takes exactly as much XP as 9999 to 10000.
Edit: If you don't like to read text but prefer videos, watch Empyrian's great summary of the paragon issue: https://www.youtube.com/watch?v=llPluMsxE7M
Now, in all those paragon threads many people said "I don't care". If that's the case, and you don't like numbers or charts then just stop reading and don't bother replying, there will be nothing in here for you. Otherwise, hear me out and read on.
This is a chart displaying the race from paragon 1 to 750, how much XP you need for the next level. This is what most people are probably experiencing, or have experienced - in all Diablo games ever: as you acquire more power, acquiring *even more* power becomes more difficult. In one word, power creep is exponential. As it has always been, and as it should be. Now... after 750 this is not the case anymore. This is what it looks like once you reach paragon 750:
The amount of XP needed to reach the next level increases only linearly - by exactly 122.4 million per level. On this level you acquire several billions of XP per hour though - in 2.3 there might be scenarios of 200-250 billion per hour in a fast group - which makes this a minuscule increase. It's not like in D2 where the next level *feels* like it's going to take longer; instead of an hour it will only take an hour and a few seconds more (not even a few minutes), so not noticeable at all. That's the reason why paragon leveling at this point has become so rewarding: after 750 you make steady progress without a noticeable slowing down effect. However, after paragon 800 every level gives you 5 more main stat - which is a noticeable increase in power and something that you can't get easily through gear upgrades on that level. That's why people are hunting paragon like crazy. And the first few have reached 2000 already. That number will increase in season 4 when paragon farming becomes even easier (shared XP, power creep will let us farm 10-15 level higher). In non-season, where half the playerbase (including me) has found its home, it's going to be even worse: from the start we will have several 2000+ paragon players, and many many more just after a few weeks. Now, why is paragon 2000 such an interesting number? The answer can be found in this chart:
After level 2000, the paragon needed does not increase - as aforementioned. It will always be 170 billion. Now, why is this an issue? Simply because you will *increase your power* - more paragon, maybe occasionally even more gear, more DPS/toughness which allows for even more XP, higher GR clears which result in higher gem ranks. Paragon leveling will be faster and faster - but the paragon XP required will be the same. When you're paragon 2000, you need probably a bit more than one hour to get one level. When you're paragon 3000, you will have 5000 more main stat (!!!), which means 5000% more damage - granted, it's additive damage; but it will still make you much much stronger and let you farm faster. What that means: the higher paragon you are, the more powerful you are, and the more paragon you will acquire. "Paragon per time" (or "power per time) will not be an exponential curve anymore in Diablo - as it has always been - but it will be a bell curve. Once you're at paragon 2000, you are definitely on the lowering right slope of the bell curve, and you will acquire more power as you go on, and you will not slow down but actually get faster in acquiring this increased power.
I hope some more people start to understand now why there's something wrong with paragon. There are several issues - and relatively "easy fixes", though they might hurt. Note, I am not crying for nerfs or anything - I am almost 1000 myself, so I can see the "benefits of the bell curve" for me as well soon. But I just don't think that running low-level Greater Rifts non-stop every day is the best that this game can offer. Here are my main issues with the paragon system and how I believe it can be fixed:
Problem 1: Paragon leveling becomes slower and slower until 750, stays at approximately a steady pace from 750 to 2000, and becomes even faster after that.
Solution: It should continue to be exponential after 750, and especially after 2000. It cannot be that the power creep is even exacerbated by a bell curve - that simply has to be a design flaw. It doesn't necessarily need to be as crazy exponential as before 750, but as players gain more power it should be harder to get *even more* power.
Problem 2: Paragon levels after 800 are more rewarding than any before.
Solution: After paragon 800, each additional level should only grant 2 main stat (instead of 5). After paragon 1000 - up until 10000 - each additional level should only grant 1 main stat. That would still mean a paragon 1000 player has 400 more main stat than a paragon 800 player, and a paragon 2000 player has 800 more. On this level, those differences matter - especially in season 4/era 4, where top-level players will all have very similar gear thanks to the cube. But at least with a bit of skillful play and luck in GR RNG you can make up for it, and aren't straight out of the competition.
Alternative solution by Skelos_bg: "Cap the bonus from stats at P800. Turn the points after P800 in a currency: With this currency the dedicated players who reach P1k, P1.5k, P2k etc can buy special cosmetic rewards, more stash space etc..."
I love this idea - I would kill for stash space. The option to have one more stash tab every 200 or 500 or 1000 levels or whatever would just sound amazing and, although I dislike paragon leveling, would have me leveling like a mad man. Plus, it wouldn't break the game for anyone else if I'm paragon 5000, but at least I don't have to re-farm all gear when I want to experiment new builds. Thanks!
Problem 3: Greater Rifts, especially low GRs for speed runs in 2-4 minutes, are too rewarding and pigeonhole competitive players into a very specific, tedious, time-consuming, and (in many people's opinion) boring gameplay.
Solution: Make XP gained similar in all aspects of the game. This low GR speed madness only started after the XP was changed to be multiplicative in GRs. I guess this was done because T6 was more effective for XP than GRs (I don't really remember, but I think that was the case), and it gave people a gearing choice (Hellfire Ring or Stone of Jordan? Diamond or Ruby?). However, this means that you want to run GRs only (as it currently yields about 10 times more XP!), and you want to run approximately 20-25 levels below your "real power level", as you can afford to give up DPS for XP gear on at least some characters in the group and run this at an insane speed which yields the best XP/hour. Basically, if this game's rules would apply to football, it would mean that Champions League players would have to practice 10-16 hours a day against mediocre low-league teams to become the best players. I'm not sure that would be fun for either side. The concrete solutions here would be to reverse the multiplicative bonus XP change - or even better, get rid of XP bonuses on gear (just like you did the absolutely right decision by basically removing magic find).
Thanks for reading everyone. If you want to see the complete 1-10000 XP plot, here it is:
(Last change in 2.3, accurate as of October 2016 (2.4.2/S8), thanks to <ZE> Vajet for data and Diablo3Ladder.com for publishing them)
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