• posted a message on Paragon talk, lets get to the bottom of it.

    Top paragon level players are not botters. If you play legit in a group of 4 and farm speed GR you will get 5 times more xp than what the best bots can do. Whole arguement is pointless.


    People express their dissatisfaction with the system because it's flawed. It forces people to farm the same content 24/7... If there was a balance between the different types of content in the game in terms of xp gained, then people would be able to farm different types of content without feeling forced to farm just this ONE THING. That's the main problem that many people seem to be missing. Botting has nothing to do with this.


    Also, if someone bots and gets really high plvl, he will get banned. In EU for an example, there aren't more than a few thousands of people who are close to or are above plvl 1k... Botters can be spotted quite easily if they go overboard (and sometimes even if they don't).


    Oh and you are wrong... paragon > skill is actually true. Please tell me more about how you can skillfully beat a plvl 2k player when you are plvl 800... yeah good luck. And you might not know, but it's not mainly about solo... In a group where the average plvl is 1.5k, this group can beat the shit out of trials or GR levels that a plvl 800 group will never be able to - or only be able to with extreme fishing and luck.


    There's nothing wrong with a system that rewards players for playing the game more... The problem is that this specific system completely overshadows any other sort of character progression i nthe game and it has become the only way to actually play while being effecient once you have the gear.

    Posted in: Diablo III General Discussion
  • posted a message on neat idea for chat

    Context: In D2 if you added a "!" before anything you typed into chat, the text would then be displayed above your head in white letters over a transparent rectangle.


    I'm not sure if this is such a great idea... Mainly for two reasons:

    1. It could get abused by annoying people in public games - They'd type a wall of text and move around you trying to block your view and shit like that.

    2. This feature has literaly no use other than joking around and perhaps some roleplay...


    In D2, people used this feature to display their list of tradeable items in public trade games. People would type stuff like "!Looking for X - Offering Y" and that would be displayed over their heads like some sort of a sign... For that purpose it was actually quite a nice feature but since there is no trading in D3 and certainly not public trading games, this feature has no use here.


    I would like to hear from you, OP, if you think this feature has any actual use other than trolling / roleplay because in my opinion it does not.

    Posted in: Diablo III General Discussion
  • posted a message on Let's try this again..making Diablo 3 competitive
    Quote from Kallizkgo-next

    Everyone asking for equal gear and paragon in this mode must be forgetting that it's a farming game...

    I don't think anyone is forgetting anything. It's just that the farming has become so retarded and boring that people are trying to look for reasonable alternatives. Just because the game is built around character progression principles, it doesn't mean that we need to defend "farming" all the time... If it sucks then it sucks. In D2 you had a level cap but still had stuff to farm for even if you hit 99... Today, i don't see any reason why D3's entire farming aspect should boil down to just one lousy thing that is paragon farming. It's the most retarded situation the game has ever been in imo. Sure we got a lot of nice new features and whatever but when players need to farm paragon 24/7 in order to be in a position to compete with others, then it's just not fun anymore for a lot of people... And true, the game's top tier has always been a miniscule percentage of the player base but that still does not mean that a system that disregards paragon levels would work against "top players"... If designed right, it could work and be fun for everyone; "top players" and "casuals" alike.


    The only reason why speed GR is not as boring as d2's Baal runs is the fact that GR's are somehwat randomized and Baal runs are like 99% static. I want D3 to have more reasons as to why its farming is superior to any other game and not just a bit of randomness which heavily works against the players on higher levels - Having said that, speed GR's are boring as shit, it's not even funny.


    Edit: And i totally agree with Limdul above me. Another great example of those custom games that would fit in D3 imo is "Enfo's team survival".

    Posted in: Diablo III General Discussion
  • posted a message on leaderboards meaningless and obsolete because of cheats and bots

    The game is and has been going to a horrible direction where your progress is no longer determined by anything other than the ammount of time played and sadly, there's only one thing you can do to make that time played actually efficient and that's paragon farming. It sucks and i can't understand anyone who defends it.


    What is there to do in the game if they "fix" paragon? Well, in theory, if rare items had the possibility to roll really good stats that cannot be ususally found on said type of item, it could remedy the "loss" of something to do once paragon is fixed. See, if you tried to play D2 legit (not on bnet cuz everything was duped) you'd remember that certain items were almost impossible to roll... Items like 40 life SK's or 3/20/20 SC's or 40/15 jewels... These items could keep a player on the hunt if they were somehow introduced into D3 in a way that is not as crazy as it was in D2.


    I prefer the item hunt and not the XP hunt... Farming paragon 24/7 is not fun, seriously... It ruined the game for me and for many others and to be honest, today without "cheats" like Turbohud, the game sucks even more... Not having basic things like skill cooldown timers is just retarded. Blizzard's argument of not wanting to make the game more complicated does not apply anymore. They need to introduce an "Advanced" mode where players could select to have additional information displayed to them. Even things like average damage done in the previous rift in comparison to your teammates would be really nice...


    Anyway it's nice to lie to ourselves thinking that the devs share the same ideas for the direction of D3 but i don't think they are and they probably don't have any incentive or reason to cater to the "top players" because 99% of the player base is "casual" or whatever you want to call it.


    The onyl thing that keeps me playing is the clan that i'm in and the fact that sometimes patches get released and then you can farm for new gear and play new builds that could be fun - But i basically have given up on everything that could be labeled as competetive progress because i'm almost 1000 paragon levels below "top players" by now on NS and on season it's even more retarded because everyone farms 24/7 for paragon all the time untill last day of season so no thanks.


    TLDR: Game sucks but i still play it. Fuck paragon farming.


    Edit: In d2 you were capped to level 99 and no one ever complained about not having anything to do... The game is not about levels and xp farming it's about character progression - And if the only progresssion there is to be had is through xp farming, then it means that other aspects of the game are heavily flawed.


    Edit#2: Even though i don't play season, i think Angramangyu idea above me is quite good.

    Posted in: Diablo III General Discussion
  • posted a message on Let's try this again..making Diablo 3 competitive

    I like the idea and others similar to it but i don't think the mobs have to be 100% static, i mean, some randomness is fine but as it currently stands, on live the randomness is just bullshit. See you can get a rift full of slow ass melee zombies and you can get a rift full of stupid anarchs - how is that comparable? It's not. If the randomness would consist of mobs that are actually on the same tier of difficulty then it would be fine.


    I do think that having scripted instances could be nice for this game... Not to scratch GR but to add another option. I think what would be ideal is to make Paragon bonuses inactive while in such a rift / instance - That would level the playing ground and make players' progress once again reliant on gear and a certain ammount of skill (Yes like it or not some d3 builds and playstyles require skill to play, if you say "lol d3 and skill?" then you can gtfo).


    Anyway back to the original idea in the op, it would be nice if we had let's say 1 fixed instance per act like an uber act 1,2,3,4,5 and in those instances everything will be fixed with just a bit of randomness. Every instance would be comprised of the mobs that are found in that act and would be graded in difficulty accordingly. After a while they could add another instance per act or whatever but i think 5 is a good numebr to start with for a content patch or an expansion.

    Posted in: Diablo III General Discussion
  • posted a message on [2.3] Archon Wizard, 6 APS!!! insane - (video)

    Not only that the playstyle seems a little stupid with the downtime on archon and blizzard spam only for the chantodo stacks, it also sucks major balls because that belt is season only (correct me if i'm wrong).


    The video is nice though, i think you showcased the true potential of this set and for that you get my +1

    Posted in: Wizard: The Ancient Repositories
  • posted a message on how to make ptr playable for players

    A significant ammount of players log on to the PTR solely for the reason of having the crazy mf buff and that, on itself is one of the most retarded things ever that Blizzard has a hand in creating and not fixing. They barely fix shit anyway, how many times have we had bugs on PTR that went to live without being fixed?


    Patch looks great i just hate PTRs... and people...

    Posted in: Diablo III General Discussion
  • posted a message on how to make ptr playable for players

    He does have a point though. That drop rate is completely retarded. They could just make vendors sell the new items for fuck's sake. How many times have this been brought up? The insane drop rates really bring all the noobs to PTR because they enjoy the game that way.. .I've seen many people claiming that "this is how d3 should be" - With the 2k% mf buff... That's just retarded. Fuck PTR, can't do shit while the buff is on.

    Posted in: Diablo III General Discussion
  • posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?
    Quote from ruksakgo-next
    Quote from Jamoosego-next

    One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.



    Good morning, Moose.


    Jay Wilson's comments were "We don't want this to be D2.5".


    Josh told us at the 2014 Blizzcon that they want to bring more of what we love about d2 into d3.


    ...and the crowd cheered. A mixed message? Or a paradigm shift?


    Color me confused........


    Why does this have to be a contreversy? They don't want it to be D2.5 so they won't bring back the horadric cube with its exact same name and powers... But they do want to bring back some stuff that people loved or is reminiscent of D2 therefore a similar cube like artifact that has certain powers that in some ways, are also similar to the old horadric cube in that they provide your character with more customization and power in general.
    Posted in: Diablo III General Discussion
  • posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?

    One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.


    It's a cool idea in general and instead of adding it in the form of jus ta new window that you can access (like the paragon system), they decided to add it with a bit of gameplay elements attached to it, probably to make it feel more "alive". And what other better archetype of an enchanting artifact could you use in the Diablo universe? The cube concept is awesome and i'm glad they are re-using it.

    Posted in: Diablo III General Discussion
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