• posted a message on how to make ptr playable for players

    A significant ammount of players log on to the PTR solely for the reason of having the crazy mf buff and that, on itself is one of the most retarded things ever that Blizzard has a hand in creating and not fixing. They barely fix shit anyway, how many times have we had bugs on PTR that went to live without being fixed?


    Patch looks great i just hate PTRs... and people...

    Posted in: Diablo III General Discussion
  • posted a message on how to make ptr playable for players

    He does have a point though. That drop rate is completely retarded. They could just make vendors sell the new items for fuck's sake. How many times have this been brought up? The insane drop rates really bring all the noobs to PTR because they enjoy the game that way.. .I've seen many people claiming that "this is how d3 should be" - With the 2k% mf buff... That's just retarded. Fuck PTR, can't do shit while the buff is on.

    Posted in: Diablo III General Discussion
  • posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?
    Quote from ruksakgo-next
    Quote from Jamoosego-next

    One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.



    Good morning, Moose.


    Jay Wilson's comments were "We don't want this to be D2.5".


    Josh told us at the 2014 Blizzcon that they want to bring more of what we love about d2 into d3.


    ...and the crowd cheered. A mixed message? Or a paradigm shift?


    Color me confused........


    Why does this have to be a contreversy? They don't want it to be D2.5 so they won't bring back the horadric cube with its exact same name and powers... But they do want to bring back some stuff that people loved or is reminiscent of D2 therefore a similar cube like artifact that has certain powers that in some ways, are also similar to the old horadric cube in that they provide your character with more customization and power in general.
    Posted in: Diablo III General Discussion
  • posted a message on Why do the Diablo 3 devs seem to feel like everything they do is or should be a 1up over its predecessors?

    One of their main guidelins that they talked about even back at the first blizzcon after D3 was announced which was in 08 i think, was the idea that they don't want this to be a D2 with better graphics. Why would they add the horadric cube in D3? It doesn't make sense not in terms of lore and not in terms of gameplay. This cube does totally different things from what we've seen so far and has nothing to do with transmuting items and combining them to create other items or artifacts. I think you guys are just complaining for the sake of complaining.


    It's a cool idea in general and instead of adding it in the form of jus ta new window that you can access (like the paragon system), they decided to add it with a bit of gameplay elements attached to it, probably to make it feel more "alive". And what other better archetype of an enchanting artifact could you use in the Diablo universe? The cube concept is awesome and i'm glad they are re-using it.

    Posted in: Diablo III General Discussion
  • posted a message on Kanai's Cube - Which affixes will you copy?

    @Gorok: You are arguing over nothing dude... If you read the last sentence in my first post again "I'd say it does make the gearing up curve a bit easier but in the end game it doesn't change much, you will still be on the hunt for that one specific ancient weapon.", it's saying the exact same thing you said just in different words.

    Posted in: Diablo III General Discussion
  • posted a message on Kanai's Cube - Which affixes will you copy?

    Not sure how Leoric's (or broken crown) would work with this, since you have to socket something into the item to get the effect.

    Maybe just whatever socket is in your currently equipped helm will have that effect. I mean, doesn't sound that complicated, they'd probably have to change the description of the affix a bit though.

    Posted in: Diablo III General Discussion
  • posted a message on Not sure what to reroll on krider
    Quote from Hoaxcorego-next

    You dont deserve it

    lol...


    @OP: Probably socket to 7% IAS but i'm not an expert when it comes to DH in general. I'd wait for a while untill i'm 100% sure what to reroll, based on other people's suggestions.

    Posted in: Demon Hunter: The Dreadlands
  • posted a message on Kanai's Cube - Which affixes will you copy?
    Quote from Gorokgo-next
    Quote from Jamoosego-next
    Quote from Savigo-next

    I really like the idea of the Kanai's Cube. Find a shit Kridershot but epic Raven's Wing? No problem anymore and no more hunting for that one specific ancient weapon.





    You'd still want an ancient Krider though because then you could use a passive from a different weapon that actually gives you an advantage like Calamity for an example.


    An ancient Krider shot along with a Calamity passive is better than an ancient Raven's wing with a Kridershot passive.


    I'd say it does make the gearing up curve a bit easier but in the end game it doesn't change much, you will still be on the hunt for that one specific ancient weapon.



    You missed the point, if Calamity is a plus, a Krider is a must. Having the option of using it without sacrificing damage is key here, and one of the reason this mechanic was introduced. Sure your next goal is an Ancient Calamity or an ancient Krider, but still, your build is complete even if you have a shitty Krider, since you can craft an ancient weapon. There is a clear separation between required items and additive ones.

    No, i think you missed the point. If you are using a crafted wepaon then you only have one useful legendary affix. If you already have an ancient Krider with gg rolls, you can get another legendary affix as a passive and benefit from that like crazy. You will technically be sacrificing damage if you are not going for the optimal combo(s)...

    Posted in: Diablo III General Discussion
  • posted a message on Kanai's Cube - Which affixes will you copy?
    Quote from Savigo-next

    I really like the idea of the Kanai's Cube. Find a shit Kridershot but epic Raven's Wing? No problem anymore and no more hunting for that one specific ancient weapon.

    You'd still want an ancient Krider though because then you could use a passive from a different weapon that actually gives you an advantage like Calamity for an example.


    An ancient Krider shot along with a Calamity passive is better than an ancient Raven's wing with a Kridershot passive.


    I'd say it does make the gearing up curve a bit easier but in the end game it doesn't change much, you will still be on the hunt for that one specific ancient weapon.

    Posted in: Diablo III General Discussion
  • posted a message on sorry bags figured I'd share the plans for next patch ROFL


    anyon1 who can trial 70 yet not complete in 100 tries like quin said,,

    Can you explain this sentence? I'm having a hard time understanding what you're trying to say here...

    Posted in: Diablo III General Discussion
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