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    posted a message on Please nerf healing monk
    Quote from HaKache»

    What I read is pretty funny, because it was obvious that in season 3, crusader was the mandatory support to bring, not WD. The conclusion is the same, but I'm wondering about the knowledge of the meta from the players (?) who talk here. To be honest, heal monk is surely the mandatory build to bring in this patch, but it is not really the same than perma-CC, it is just a way to deal with the removal of perma-CC.


    Serisously, what do you expect from the game ? There will always be support builds because you have to stack damage buffs and since this patch toughness/recovery buffs. Now you can't stack enough toughness on your own, because you need DPS. You stack a reasonable amount to not get one-shot and it seems pretty fine to me.


    Heal monk is mandatory because it is the best toughness support, just like hota barb is mandatory because of his DPS. WD may be mandatory in the near future if lag hotfixes are working. Leaderboards means competition, competition means that there will always be better builds/classes than others. Even if all classes/builds were balanced, some skills/class mechanics would allow some classes to be better in some situations and for some roles.


    If you are looking to play the build and the party setup you want to with nothing mandatory, then you don't care about competition, then don't look at the leaderboards to moan. Deal with it.




    There's nothing wrong with support builds, and nothing wrong with the concept of the "healing monk".


    What's a problem is the sheer ridiculousness that is monk healing at this point. They bring, arguably, too much utility and support to the group. No spec should allow people to stand in just about anything (there are some exclusions) and tunnel DPS.


    The spec just needs to be toned down a little, I'm fine with it being required in top grift runs as that's just the nature of the game, but it shouldnt allow the entire group to just tunnel/forget about mechanics (mostly!).


    No idea why white space is being removed from the post (paragraph etc).

    Posted in: Diablo III General Discussion
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    posted a message on Group setups and builds to high GRs [Discussion to make a summary]

    Is carnevil WD that strong in 4-player groups that it's worth bringing along to high grifts?


    I honestly have no idea, since I'm yet to really get into this season. Last I heard was that WD's were relatively weak in groups.


    Healing monks seems absolutely out-of-control though ha, very fun though.

    Posted in: Diablo III General Discussion
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    posted a message on Why do people consider Turbo HUD cheating?
    I beg you to google the definition of cheating.

    1. Cheating in sports is the intentional breaking of rules in order to obtain an advantage over the other teams or players.


    2. To violate rules deliberately.


    3. intentionally programmed or a glitch or coded by the player input by the player in order to achieve one or more of the following:

    --snipped--
    d. (when coded by the player) to gain an unfair advantage in multiplayer competition


    That seems to define exactly what is happening here.


    I never said that Thud is not a cheat

    Your edit makes no sense and contradicts the rest of that post.


    Also, you said -


    I'm sorry sir but your logic is invalid. Sure it's against EULA, but its not a cheat.
    Posted in: Diablo III General Discussion
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    posted a message on Why do people consider Turbo HUD cheating?
    Quote from Atiyo»

    Quote from LordRyche»

    It's a 3rd-party program....against the EULA....thus a cheat, any way you wanna spin it! I don't understand why that's so difficult for people to comprehend.:facepalm:



    If I was to make a DPS meter (nothing else but DPS meter) would that be a cheat?

    If I was to make a legendary tracker, that does nothing else but track how many legendaries per hour I get, would that be a cheat?


    I'm sorry sir but your logic is invalid. Sure it's against EULA, but its not a cheat.

    Your logic is actually flawed. It's against the rules of the game, therefore a cheat. Much like ANY game if you don't follow the rules intentionally you ARE cheating.


    And your two examples are cheating (both able to potentially give you an advantage). Both would essentially require you to read the games memory, which is not permitted.


    Denying that using THUD is cheating is pointless. It is.


    It seems like you would be better off discussing whether use of these programs SHOULD be a violation of the terms.

    Posted in: Diablo III General Discussion
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    posted a message on Why do people consider Turbo HUD cheating?
    you complain about sth that doesn't affect you.

    It does directly effect his in-game experience.


    I thought we had that discussion already in a different thread. If I play with a higher resolution than you, I get to see things before you. Can't really consider this as a cheat.

    This is a feature included in the game. THUD is not included in the game and violates the terms of use...


    If it was such a big deal don't you think Blizzard would say sth about it?

    Blizzard almost never comments on exploits, hacks or cheats.They've stated this several times. Take HonorBuddy as an example...


    Most people use it because blizzards interface, let's say it could use some more features.

    Why people use it is irrelevant, however, most people at the top-end use it for an advantage, not just because "features are lacking". There is no grey area here, using it is cheating and against the ToS. Whether or not you agree that it should be against the ToS is another topic entirely.

    Posted in: Diablo III General Discussion
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    posted a message on Why do people consider Turbo HUD cheating?

    THUD gives you an advantage over those who don't use it. This should be clear.


    For example, it's extremely useful in high grifts as it tells you what mobs are off screen (affixes etc) so you know what your about to run into and can plan ahead before pulling. This helps a lot in groups with positioning.


    It's considered cheating because it violates the ToS (reads from memory blah blah), AddOns in WoW are very different.

    Posted in: Diablo III General Discussion
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    posted a message on Returning player, some questions.

    The goal is to complete, for example, something like 45s in 3min or less essentially.


    For keys you want to "recycle" them (youtube this, or google it..there are many threads that describe the process).

    Posted in: Diablo III General Discussion
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    posted a message on Returning player, some questions.

    1 - Speed grifts

    2 - Passive is random yes

    3 - Current season items are the only items unavailable to non-season.

    4 - Doing grift 50 is fine with any paragon (with decent gear ofc), clearly a very high paragon gives you a large advantage.

    5 - Yes

    6 - Yes

    7 - Unique equipped, ie you can only wear one of the same type. Yes you can spam.


    Someone correct me if I'm wrong, hardly play atm.

    Posted in: Diablo III General Discussion
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    posted a message on Australian Server Lag

    http://winmtr.net/download-winmtr/


    Download that, run it and use 103.4.115.248 as the host (Diablo's IP).


    Let it run until after you experience your lag, post it here if you don't understand the results (there is a copy button in the program).

    Posted in: Technical Support
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    posted a message on Australian Server Lag

    ISP? Have you done a pathping/tracert?


    I think I've had lag issues once in the last 6 months on Aus servers.

    Posted in: Technical Support
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    posted a message on wtf?!?! plvl req for torment difficulties...

    What reason would you possibly have to complain about this?


    Unless you misunderstood and didn't realise it was public games only?

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.3: Botter's Heaven?

    No game feature should be changed or not implemented because -bots-


    Also, a game where almost everything involves RNG will never, and should never have a respectable competitive scene.


    I hate bots and cheaters, but you won't ever stop them.

    I say, why not just restrict D3 to 16 hours a day play time. Get's rid of botters, and does the (Excuse my expression) "no-lifers" a favor if you ask me.

    The botters will just bot <16 hours a day, like most already do.

    Posted in: Diablo III General Discussion
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    posted a message on These instant damage affixes need to die

    Instant damage affixes are fine, the damage they deal needs to be looked at and potentially capped at a certain % of max health.


    Instant, unavoidable damage is important for engaging game play. A good combination of (a reasonable amount) unavoidable damage and avoidable mechanics is the key to fun for me. If I can easily (core game is designed for casual play/players) avoid all damage the game becomes a bore, but if you throw unavoidable damage at me I now have to focus and think and my choices change etc.


    All just my opinion of course! :D


    Edit: Other problems exist with damage in the game as well. There is a very big difference between the threat of a yellow pack with jailer and a blue. The blue pack (possibly 5 mobs) casting jail over and over and over again is just %^$@%^ worthy. Clearly a cap to the damage of jailer affix wouldn't stop it killing you when possibly 5 may be cast on you in a matter of seconds. You're right though, jail itself should't deal damage as being jailed can be completely disastrous to your character (arcane etc).

    Posted in: Diablo III General Discussion
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    posted a message on Which amulet? :(

    Yeah I can roll the vit to either crit chance or socket. Was toying around with d3planner and any of the available options come out very close, the fire neck with vit rolled to socket comes out the highest by a small margin. Not sure how accurate d3planner is though.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which amulet? :(

    Only two tal's I've gotten, which one would be better to use http://imgur.com/oyMECGl


    Not sure if crit or fire damage would be better.

    Posted in: Wizard: The Ancient Repositories
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