All users will need to merge their Diablofans account with a new or existing Twitch account starting Nov 20th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Blizzard Sues Bot Creators

    Yes, because the almighty Blizzard saying they are suing for infringement makes it so! Clearly you are not familiar with the absolute stupidity that is our legal system with regards to copyright infringement. In order to infringe a copyright, you have to use their code and/or game assets. These bots read memory and inject (DB) or physically control the mouse and keyboard. Neither of them need Blizzard game code to do so.


    I'm not saying Blizzard can't sue. I'm saying this has ZERO to do with copyright. This is an example of what is wrong with this system. They are leveraging a previous precedent to hit a bigger bot. You think this is good because you hate botters, but you are ignoring the bigger picture that is the problem of fraudulent infringement claims. If they wanna sue for damages, go ahead! You can't prove it in this game! WoW....yeah, you can probably prove it due to the way gold sales and farming messes with their economy.


    This is NOT infringement.



    They used Blizzard assets on their website, they were removed a while ago however. They also use other trademarked/copyrighted material to sell/advertise their own product (without the required permission).


    The "code" isn't what blizzard is claiming copyright infringement for.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard Sues Bot Creators

    How are they overreaching?

    Defendants have infringed, and are continuing to infringe, Blizzard’s copyrights by reproducing, adapting, distributing, and/or authorizing others to reproduce, adapt, and distribute copyrighted elements of the Blizzard Games without authorization
    They should be sued for copyright infringement, as they are guilty of that. Blizzard is also suing for "financial damage" caused by the botting software.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard Sues Bot Creators

    I don't support botting, but suing over copyright violations? What a joke...this is not the way to get rid of botters and sets a very bad precedent for entertainment companies.


    Also, pretty sure you can't sue Ros-Bot for damages since they don't charge for theirs and you can't really argue for damages. I think you are mistaken if you think this is primarily about Diablo botting when HotS and WoW are more important to them, so don't expect legal action against Ros-Bot anytime soon.



    Bad precedent? What?

    Quote from Midknitego-next

    For those of you that don't play WoW this is the same bot developer that makes another bot that's become a really big problem that caught a-lot of online attention called HonorBuddy. I'm sure some of you might have seen the youtube video of the guy in a BG with nothing but bots in it except for him. I hope they win this case because they won the last one ( http://www.escapistmagazine.com/news/view/128841-World-of-Warcraft-Bot-Maker-Suffers-Crushing-Defeat / http://legal.ceilingfansoftware.com ). Bots will always be a problem as long as their are people willing to try hard enough to succeed at creating them. But the question is, If you knew a company would go after you for millions of dollars in damages (and were successful at getting that money from you) would you develop a bot? I wouldn't. I like my money. If a bot developer helps in harming the reputation of a software company that prides itself on it's reputation of being "for the player" then you bet your keister their going after you.


    Intelligent bot developers live in countries where the local laws protect them from legal trouble.
    The legality of developing and distributing botting/cheating software is a tricky one, and is not unlawful most of the time. Using copyright infringement to take down people who are hurting the reputation of the game and gameplay for other players is one of the very few options gaming companies have.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Solid FPS but such long loading times on laptop?!

    Really just sounds like your HDD is holding you back here. Grab a decent SSD and your problem should be gone.

    Posted in: Technical Support
  • 0

    posted a message on This is what it takes to break the game.

    Rip, was lagging out a bit the other day and almost died xD (lag was on my end though). Scary stuff.


    Quote from Rogoth01go-next

    the only way this will get fixed is if/when blizz can release the next expansion pack for this game to increase revenue, because this is a server issue, in that the servers they are using are clearly incapable of handling the loads they are witnessing, and couple that with the fact that this lag is caused by things they have known about for months now, sadly i can't see any major fixes coming any time soon.


    Server hardware is relatively cheap, and likely not the issue at all. How the server handles calculations or other coding is the likely culprit, and much harder/more expensive to fix.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on This is what it takes to break the game.

    double post

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Grift Tier 77 Speeds (~500b xp/h)

    Thud would not be in it's current form..since it reads memory. No WoW addons do this.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Unfinished product?

    It's more like 5/100 would say they have lag problems. Most lag only occurs in high grifts, which the majority of players don't do.


    And why assume it's as simple to fix as you think it is? Sure it would be nice if it was fixed, but this is most likely out of the developers (I'm talking about the guys who code the game) hands. Software development (including maintenance and upgrades etc) isn't as simple as "here's a problem, fix it!". Many factors dictate whether a bug or feature is fixed/implemented.


    As a side note, if you believe that what you have purchased it "broken", ask for a refund. If you purchased this online through the Blizzard store they may refund you (this worked for someone I know).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on REND LAG !!!! WTF BLIZZZZZZ
    Quote from Gnadago-next

    One things worth noting: I had almost no lag ever in Diablo prior to 2.3 launch. Now, menus lag, sometimes buying from Kadala lags, etc. This is new. My connection is otherwise brilliantly clean at 200/25Mbps. Something is amiss in general.


    I do thing at least part of the lag is due to the game engine and yes, also how the server handles calculations.


    Over all, good game engines handle large amount of data better than poor ones.


    D3 is not keeping up with its own development because it is based on a decade old platform.

    The lag discussed here is entirely server side. They could redo the game engine to be the greatest thing on earth and it would not help this lag at all.
    Also, network speed is possibly the worst metric to determine the quality of your connection (packet-loss etc).
    There are various issues at the moment that players wrongly assume is all related to this issue (ISP problems yada yada).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on REND LAG !!!! WTF BLIZZZZZZ
    Quote from Gnadago-next

    From what I recall (someone please confirm) Diablo 3 is a 32 bit game not even optimized for 64bit platforms.


    The lag issue associated with Hellfire, Rend, etc is a Damage over Time issue. The Pain Enhancer gem does the same thing for example.


    Diablo 3 has a very old engine behind it from what I can tell. I know they've made some optimizations fairly recently, but those actually seem to have hurt overall performance where DoTs are concerned.


    Personally, I wish they would scrap the engine and just move on with a different platform (and maybe a better version of Diablo).



    Yes Diablo is a 32-bit game, but 32-bit programs run perfectly fine (for the most part) in 64-bit environments..including Diablo.


    The game engine is not the problem here, the problem is the number of calculations (NOT the size of the numbers) that the server is doing. Unlike many other games that are this data intensive Diablo does almost every single calculation (damage, healing etc) on the server. Other games utilize the clients system to do some of these calculations, but I assume that Blizzard went this direction for a number of reasons (prevent cheating etc).


    Yes they could and probably should improve server performace, but this is not a "game engine" issue.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on This Banwave is a joke imo

    How does that logic work? Of course it's Blizzards fault for deploying software that contains bugs (what software doesn't have bugs?). However it's the players fault if they are banned for intentionally exploiting those bugs and use them in an attempt to gain an unfair advantage over other players (who want to play legitimately).

    Posted in: Diablo III General Discussion
  • 0

    posted a message on This Banwave is a joke imo
    Quote from chadwxgo-next

    So if blizzard makes a mistake they show no mercy and ban you, if you download bots and hacks they dont care?


    Perhaps they should do a better job and not release bugged content then blame users?

    You don't punish players who encounter bugs. You punish players who encounter bugs and go on to exploit those bugs.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on This Banwave is a joke imo
    Quote from Skelos_bggo-next

    Botters/cheaters/exploiters MUST be punished no matter "how much"/"how excessively" they have done it or what the result/damage from the bug/exploit was (hfa, shards or whatever - it doesn't matter when the player knows he is gaining unfair advantage over the others by doing it). Anyone stating the opposite have no idea how bad neglecting such kind of behaviour is for games like Diablo.


    Sad thing is it's impossible to catch all players who bot. No matter if you are allowed to scan memory or processes. What blizzard should aim is not give any good reason the botters to do it and design the game in such a way that the players who bot to not affect the legit players. Removing trading and implementing BoA was good measures in that direction. Next step should be capping paragon.


    Capping paragon would not encourage people not to bot, this entire game is RNG (more time played = higher chance of getting what you want etc). The same people who bot paragon are going to bot anyway, and the benefit (just as large) would still exist.

    Don't get me wrong, I despise uncapped paragon, however disincentivizing botting should never be a core game design consideration.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on This Banwave is a joke imo

    What you gain from an exploit is irrelevant...

    Posted in: Diablo III General Discussion
  • 0

    posted a message on This Banwave is a joke imo

    First off the vocal few that are so against "cheaters" in this game, the amount of hatred in this thread is simply amazing\


    This massive banwave was done without the use of proper "case-by-case" analysis as they are saying they went through.


    I know people who for a fact did not "excessively" use the HFA exploit and were permanently banned, while others who abused it to a much greater deal as well as use other 3rd party softwares as botting did not get perma banned.


    According to the small group of you guys on this thread and on my video who feel so great about other people losing their game licenses, this is an okay thing for the company to do because cheaters are cheaters and this d3 game is all about fairplay


    Blizzard upholding fairplay in seasons, this is a joke. There is lots of work to be done and we are already in S4.


    Massively banning your playerpool with random criteria that isn't accurately targeting who "excessively exploited" and fit your own criteria for a permanent ban is wrong, not sure how any of you guys think this is okay ROFL.


    IF someone tried this hellfire amulet thing for less than one hour or even 3-4 hours out of curiosity and stopped, this is not "excessively exploiting".


    Banning a large amount of players who did not "excessively exploit" as they mentioned warranting a permanent ban, how the fuck can any of you think this is a good thing overall for the community?


    This thread is turning into a joke, half the comments in here are people jumping up and down in joy because "cheaters" got banned from their uh game world for apparently some "powerful" exploit that meant literally nothing to season leaderboards since well quite frankly leaderboards mean jack shit in the first two weeks of the season..


    And any of you thinking that blood shards were less of an exploit than HFA, are you serious right now? Whatever you are smoking I would like some please!


    Bloodshard exploit in S3 allowed you to gear your character 10x+++ with the most powerful way of getting loot at that time, bloodshards.

    Hellfire amulet bug allowed you to do a few GRIFTS higher than you normally can early on in the season, for speed grifts this barely mattered as most passives for most of the DPS classes were defensive and did not provide enough dps boost to carry you much higher than you already could do. Leaderboard ranks means nothing early on so anyone that actually is competing on leaderboards, they didn't care at all...


    How any of you can even imagine that HFA > BloodShard just comes to show how little you play this game but love to jump in on the "ban those fuckers" parade because you are a cool kid who does not use silly bugs in a video game, here's a cookie, your such a honorable person.

    Those people most likely had a past suspension (gabby) and this time were perma banned regardless of what extent they abused the exploit.
    Also, If you abused this bug you did so KNOWINGLY (the process required intentional steps to be taken), most likely with an understanding of the RISK and more than likely attempting to gain an ADVANTAGE of some sort...you deserve to have your game licence revoked.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.