If all recepies in the cube gets a note "resulting item cannot be primal" and when a primal drops it's a giant red beam or something, then I'm down with this. Then it's an actual "RNG loot hunt" which imho is what diablo should be, not the current grind for mats to spend at the "cube slot-machine"
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Nov 29, 2016Posted in: Diablo III General Discussion
for generic speed builds (i.e rift/grift) sacred harvester is great since it's trivial to maintain stacks to feed the "soul to waste" speed boost.
to clarify, I used wormwood in order to drop "locust swarm" from the bar and still maintain the RoE/bakuli buffs, pestilence is not needed since we are only fighting a single boss. The dogs + "fierce loyalty" is a much better option imho for a consistent speed boost. But as always with these special conquests, there are many ways to complete them I guess, and trying out different builds is hopefully part of the fun. good luck
Apr 6, 2016IvveP posted a message on [CLOSED] Can you help me finishing my journey? (gear enchanting?) one more conquest and done.. :pPosted in: Witch Doctor: The Mbwiru Eikura
My 2 cents (in order)
1) You have no area damage on your gear, this is HUGE for gargantuans. Unfortunately you can't re-roll anything obvious on existing gear that I can see.
But I would recommend AD on at least the shoulders and one more item. +skill to gargantuan on shoulder, chest and mojo is good but I think AD is better since skill% is addative with MoJ. (don't forget to recast gargs in the middle of the packs so AD/cleave is most effective)
2) Get a new amulet with CHC/CHD/INT/socket, the secondary on Ouroburos isn't _that_ good.
3) Since you didn't roll off the socket on the weapon and use a gift I would highly recommend trying to get a better weapon as well.
4) Your gloves are also sub optimal, if you have better (at least CHC/CHD/INT) helltooth gloves, consider checking your inventory if you can run with HT-gloves and MoJ equipped and cube the Taskers.
EDIT: ran some simulations in http://www.d3planner.com/ on your character seems like +gargantuan -> AD on shoulder+mojo is a very good DPS choice for you, 470B -> 538B :-)
Mar 7, 2016Posted in: Witch Doctor: The Mbwiru Eikura
I think the chicken is more generic as you say (bounties is not an option with locust) but I've kept on with the locust swarm build and I think it's quite good once you get the locust swarm damage good enough to actually kill white mobs. hwoj wrap, zei's, trapped and +fire and +LS skill where applicable did the trick for me (and those pesky ancient hexing pants finally dropped yesterday).
ok, so spent a few hours with the locust swarm and this is obviously my opinion, i was not a fan. I found the chicken much easier to manage and kill
mobs especially in 4 man groups. Solo was not as bad but just fell much slower.
It was the little things that bugged me i suppose, i could not smash through doors as easily because you only have locust swarm to use, if you missed something along the way and had to go back it was slow as you couldnt keep InGeom going long enough.
It did seem to matter a bit how the map set out too, if the mobs were thin or there were no elites, it was a slow walk. Bounties i think would be useless for this build.
So i have already gone back to the chicken, feel free to give a try and give us your opinion, i would be interested to know if it worked for you.
It's also really nice to run low level GRs with, no running back for DBs or legendaries, I'm currently ranking gems for caldesans despair at levels where I can afford to empower the rifts and for that it's really fun/efficient.
I think that the only real drawbacks compared to HT-chicken-garg is that it's so hard to gear for being a farming build (that can't farm bounties) and that it takes up an extra char slot.
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Apr 20, 2015Amestor posted a message on Followers equipment - guide/info (Oculus, Overwhelming Desire, Arcstone...)Posted in: Witch Doctor: The Mbwiru Eikura
Hi, fellow WD here with quite some experience in matter of zdps and follower items.
There are a lot of topics with questions about follower items but not a lot of proper answers for them.
So after looking into a subject and testing all the items by myself I decided to write it all down so it will hopefully help some of you.
Atm iam running 52+ grifts in team of zDPS WD + WIZ + DH + BARB
Since fear can lock up pretty much everything to the point of all rare mobs abilities will be totally useless, only rift guardian is tricky, since fear is not working on him. Unless ofc some original team player will run in front of WD pulling rares on himself before applying fear on them and then fucking everything up That 1 sec mean shields/arcanes/teleports etc. So getting good gear on your followers to lock up boss is rly important.
Anyway back to follower items and some of my experience tests.
Followers for support class setup don’t need to do dmg at all, that 10 mil crit with full dmg gear, will not matter when you missing CC and when your dpser are hitting for 1k mln/1 mld/1 bil per sec. All you need on your support followers is attack speed bonus. So no matter what, to increase chance for your CC proc, reroll any stat for ias = dmg/res/socket/vit/primary stat.
Go for max ias then ias after that ias and if can’t do anything else, use ias.
List of gear for your followers.
1st – The Sultan of Blinding Sand – 20-40% Chance to Blind on Hit
With no other competition imo the best weapon with the highest proc for cc. Blind also work perfectly on rift guardians. Best weapon for enchantress.
2nd – The Tormentor – Chance to charm enemies when you hit them.
Way lower proc comparing to Sultan.
3rd – Maximus – Chance on hit to summon a Demonic Slave.
If you are so unlucky to get none of the first two, then by all means use Maximus for pure dps reasons.
1st – Azurewrath – 20-25% Chance to Freeze on hit.
Imo best weapon for zdps build for Templar with stacked ias.
2nd – Eun-Jang-Do – Attacking enemies below 17-20% Life freezes them for 3 seconds.
With this weapon rift guardian in execution phase is 100% lock out of play. Looking pretty nice on some guardians like skeleton king spamming jail like madman in the very end.
3rd – Thunderfury, Blessed Blade of The Windseeker – Chance on hit to blast your enemy with Lighting, dealing 279-372% weapon damage as Lighting and them jumping to additional nearby enemies. Each enemy hit has their attack speed and movement speed reduced by 30% for 3 seconds. Jumps up to 5 targets.
Templar with this weapon and Wyrdward ring (scroll down for details) is the best choice for solo and good option for group zdps. Aoe stun with slow and ias debuff on target is always sth nice to have.
4th – Solanium – Critical Hits have a 3-4% chance to spawn a health globe.
Comparing to all 3 weapons above I found this one to be inferior due to cc proc. Unless you running with 2+ DH in team and missing some dps.
Hellrack – Chance to root enemies to the ground when you hit them.
I am afraid this is the only option with any kind of useful procs for our follower. Any other range weapons are DH specific.
Freeze of Deflection – Blocking an attack has a chance to Freeze the attacker for 0,5-1,5 seconds.
Like for Scoundrel, only 1 viable choice from all shields. You can add ring Justice Lantern for that extra 12% block.
1st - Overwhelming Desire – Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.
Most underestimated neck of all time. Working “like a charm” for all support doctors, on white mobs/rares/guardians! – however it has very low proc rate, so stacking ias on your followers is a goal.
2nd – The Ess of Johan – Chance on hit to pull in enemies toward your target and Slow them by 60-80%.
Sounds awesome for gripping all mobs in 1 place, also working good for most of the time. Unless you have scoundrel with down syndrome that will run away from you proc it and grip mobs away from WD fear when duration on them were less than 1-3 sec and then the fun will begin if it was rly nasty pack. Happened few times so be aware
On the other hand this is number one neck for solo mode with Templar, doing absolutely marvelous work for your Carnevil build
1st – Oculus Ring – Chance to create an area of focused power on killing monster. Damage is increased by 35-40% while standing in the area.
Bugged as hell but totally worth having for all your followers.
If you are alone in party the proc will ONLY work on your follower kills – meaning, being very bad for solo play.
BUT If you are in party the proc will work on every ASSIST kill, even when the followers are NOT UP!
That’s 100% tested info.
The ring proc does not stack, but the idea of having 3 buff zones is always better then only 1, for obvious positioning reasons.
Also interesting think about attack speed. This ring have basic 7-9% ias. BUT you can roll your other primary stats for additional ias! So in the end this ring will give your follower 9+7% ias!!!
As mentioned before ias is the most important stat for all your followers due to proc chance, so this ring is simple FU#KING AWESOME.
There are few choices for 2nd one, but nth rly specific or mandatory like Oculus. For most of the time in here, just go with max ias, simple as that.
However there are few ring worth to be mentioned.
Wyrdward – Lighting damage has a 25-35% chance to Stun for 1,5 seconds.
Give this to your Templar equipped with Thunderfury and its working rly good. Chain proc from weapon will make it 1,5s aoe (5targets) stun.
Edit: Stun is working with any weapon that has lighting dmg on it.
Arcstone – Lighting pulses periodically between all wearers of this item, dealing 1000-1500% weapon damage.
Proc is rly frequent, 1-2 sec gaps. However range of it, is rly bad. Since all 3 followers will most likely run away in random locations, for most of the time it won’t proc at all.
Justice Lantern – 12% Chance to Block
Templar ONLY ring for higher chance for block to proc freez from shield.
Nagelring – Summons a Fallen Lunatic to your side every 10-12 seconds.
Simple put it - YES adds will spawn – NO adds will not attack, they will just follow you around to the end of time = totally useless.
Band of Hollow Whispers – This ring occasionally haunts nearby enemies.
7-7,5 sec dot medium range – nth special
Bul-Kathos’s Wedding Band – You drain life from enemies around you.
Crazy amount of 1% hp returned when damaging for 0,4% mob CURRENT LIFE – extremely short range. Both Enchantress and Scoundrel will be always out of range.
Last but not least.
Don’t be a smartass like I was and try to increase your followers abilities by using token with access for all skills or reducing cd by 50% on them. IT AINT GONNA WORK FOR YA!
They will die from 1 tick/hit from any higher greater rift ability or guardian combo.
Use immortality tokens ONLY
Summing it up
Zdps support build for followers:
All 3 with Oculus ring and Overwhelming Desire neck, 2nd ring doesn’t matter that much.
For Templar you can use Justice Lantern or Bul-Kathos’s or Wyrdward (only with Thunderfury).
Enchantress = Sultan/Azurewrath/Eun-Jang-Do
Templar = Azurewrath/Eun-Jang-Do/Thunderfury ONLY with Wyrdward
Scoundrel = Hellrack
For solo with Templar = Ess of Johan with Thunderfury + Wyrdward
Hope this will clear up some dilemmas, and hopefully help up some ppl.
If you guys/lads have any ideas or suggestions, pls write it down.
FOR THE HORDE!
I meant Trand-Oula’a...
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