- Gaschk13
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Member for 15 years, 5 months, and 14 days
Last active Sun, Jun, 24 2012 23:47:36
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Jul 30, 2010Gaschk13 posted a message on What could it be...?To be honest i thought it was a sword myself. I was looking at the picture and noticed the light forcing the shadow of a clear object down onto the page then i realised the ol' "clear tac" shenanigan was in play.Posted in: News
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Jul 30, 2010Gaschk13 posted a message on What could it be...?I hate to be the bearer of bad news guys but...Posted in: News
We can see on the middle and right sheets that she has some kind of a sword in her hand and on her back
The so called sword on the right hand photo is actually one of the clear tacs that is holding up the picture, and the so called sword on the back in the middle picture is partly a shadow from that same tac. Last but not least the other so called sword on the left hand picture is also a tac.
Sorry to burst the bubble. -
Jun 20, 2010Posted in: NewsThis clearly highlights that a Horadrim mage did not write this book. A Horadrim would not call his order cursed, and he would not refer to the Horadrim as "mortal". It suggests that a demon, or some other immortal being, has written this.
Im pretty sure that if your order was given the task of hunting down and capturing the prime evils you would think your order was cursed. -
Jan 7, 2009Gaschk13 posted a message on Bashiok On Diablo 3 Stat Points.Posted in: NewsI think I missed the point? What is new? All he said is that autostats will place themselves arbitrarily to how you play your character, correct?
Sorry i didnt see him say that at all, I thought he was saying that you can change the way you play your character easily by just changing a few items here and there. If anything he said that autostats the way you described them isnt how they are going to be in the game. I think thats what he said... maybe im reading it wrong i dont know.
But this is where im drawing my conclusion from, The first part in itallcs is where he is describing the style of adding stats the way you play and the underlined bolded italics is where he says the alternative ie the style used in Diablo 3???
It can also keep you from changing up the way you play easily. We want to allow some amount of freedom in changing up how you play a single character. If I've played my Wizard as a long-range glass cannon the entire game, and then get an amazing end-all item drop that makes me want to switch it up and go as more vitality-heavy battle style Wizard, I'd probably have to reroll. Whereas with our current systems it's just a matter of building up an item base that supports it.
Does this sound right to anyone else?? - To post a comment, please login or register a new account.
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I tried to style my witch doctor after moses. Unfortunately i couldnt represent all the plagues but here is what i got, So the locust and toads are obvious, acid cloud symbolizes the hail and lightning plague, haunt symbolises the darkness and death plagues, Zombie dogs symbolises the infected livestock plague and the firebomb with pyrogeist symbolises the pillar of fire god sent down from heaven. With my passive spells i just picked them to add a little bit extra to my moses doctor.
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You know you can rename any application and play it through steam, i had a friend who renamed an application to "with himself" so that when he ran the program through steam it would say "person is playing with himself". plus if he did get it i doubt you would bother running it through steam anyway.
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1. Plague of toads
2. Locust swarm
3. Haunt
4. Acid Cloud
5. Mass Confusion
6. Wall of Zombies
7. Spirit Walk(depends on usefulness, if useless ill go with fire bomb instead)
On a side note it would be interesting to see the rune effects on the movements. It would be cool if you could put a rune in spirit walk and leave a firewall behind you.
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Maybe i want the direct damage of the fireball over the lasting burn damage of the firewall, the only way this would be solved if the firewall did the same direct damage plus an ongoing burn damage as you said.
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Anyway so with all but one the runes for the hydra skill are damage type changes. I dont know how the mechanics are going to work for the runes or for the firewall hydras. Hypothetically say though that i want fire hydras and i find that the fireball hydra is a little more effective in the way i want to use it than the firewall hydra. Will i be at a disadvantage cause i wont put a rune into the skill?
Again this is the only skill i saw the problem with.
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The so called sword on the right hand photo is actually one of the clear tacs that is holding up the picture, and the so called sword on the back in the middle picture is partly a shadow from that same tac. Last but not least the other so called sword on the left hand picture is also a tac.
Sorry to burst the bubble.
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I come from australia and i am studying at a university whilst living on campus as part of our living on campus we have to attend this sexual assault talk. The guy who talked to us was a lawyer he said that rape is(something along the lines of cant remember exactly what he said)anyway he said by law rape is the penetration of any orifice by any object in a sexual manner. An example that he gave was he has talked to many guys who have fingered a girl without consent and get sent to jail for rape but this is australia and im not sure if its the same for anywhere else.
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Im pretty sure that if your order was given the task of hunting down and capturing the prime evils you would think your order was cursed.
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I can see where you get this idea from but your ignoring the fact that the Wizard might get a little in over his head when using spells that he or she cant handle. I see the wizard as an arrogant type of character, hence believe that the instability resource system will allow you to mash spells until becoming unstable and then having to do something else to bring your character back to stability.
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Now your just being a tool.
back on topic though regardless of the games storyline or dialogue im gonna be faithful and play this game until my shoulders bleed.
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