- blood-doll
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Last active Sun, May, 9 2010 17:03:35
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kefka666333abc123 posted a message on Killing uber bosses with a cold sorc?Do what blood-doll said....but remember blood-doll its cham rune that makes u "cannot be frozen" not ohmPosted in: Diablo II -
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nickm83 posted a message on Skill Respecs Confirmed for D2Posted in: Diablo IIFirst off, I never said *all*. Please do not put words in my mouth We know that universal statements in any theory are prone to be destroyed, and that is why I carefully avoided using them.
Sorry for putting words in your mouth sir, but this was still a horrible point to attempt to make, unless you meant all the people in rush games would quit d2 altogether.
I was never able to do that and I've been playing straight since 2001. I've always needed the help of friends to beat hell.
This explains a lot.
I don't see how that is pertinent to this topic, but sure, why not
In the context I explained it, its one of D2's features a lot of other games lack, along with its style of characters being throw away and easy to remake, of course it doesnt make much sense when you cant understand it in the context of which it was given. Respeccing is just stripping away one of the games innovative features.
It's fast until you hit around ninety-three or so. Then it's a real pain and a heavy time investment (at least for me- and I've also seen bots, characters run on programs that keep doing the highest experience-giving areas endlessly, go for days and days without a level) and the ability to redistribute all of your character's skill points without having to re-level and go all through the game again would be a valuable asset. So:
Leveling this high for a lot of builds is nearly a total waste of time unless your doing it for bragging rights. Regardless, I'd hope most people have enough sense to realize their character is screwed up or not what they want before they spend the time getting it this high, or higher, and remake earlier.
Just my opinion, of course. I don't claim to know how everything will work out, just a hunch which I think might be right.
I'm claiming to be right. I listed off some good reasons in earlier posts in this topic which I think most players who know enough about the game to solo a character through hell, which really isnt a huge achievement, would agree with.
I don't see how forcing you to remake your character for a different build adds any fun to the game- it just means you have to do everything all over again. If you don't want to respec, then don't, no one is forcing you to.
Yeah, it sucks for the people who keep messing up their characters over and over and over and over, but its awesome for people who rush them for forge/drops or help them level for drops.
thats like putting rushers out of a job, not only is the economy in recession from obama... now the diablo 2 economy is facing recession
Oh I get it, respecs are a form of welfare? -
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necronergal posted a message on Diablo 2 1.13 Patch- Infojust went on blizzblues.com and this just came up.Posted in: Diablo II
http://www.blizzblues.com/us/113-patch-the-myth-the-legend-18031060417.html
i am going to read it right after i post this. - To post a comment, please login or register a new account.
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i base that on these posts:
(from here and here)
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weapon switch on the cheaper setup shouldn't be a hoto.. ideally would be cta but you could use:
•two prebuff claws for casting venom or burst of speed
•demonlimb for enchanting yourself
•(if you had high dragon talon) runeword lawbringer (in fast weapon) for chance to cast decrep
•(if you had high dragon talon) runeword crescent moon (in a fast weapon) for chance to static
•(hel'd) gavel of pain to cast amp from
•lower resist wand to cast lower resist
•lifetap wand to cast lifetap
•alibaba to mf when something is about to die
but hoto wouldn't do the build any good though except for skills which can be better gotten through claws.
the amulet on the rich build must be over 15% fcr to hit 65% (11 frame) teleporting speed.
also the fools mod claw on that rich build must have 40ias and the bartucs on the cheaper build must have shael.
bos must be lvl 11 if there is just 40ias. (level 7 was if if you use an ias jewel in the helm or armor of the cheap build.)
also you left out my favorite part on the rich build!
the fools claw was meant to have chance to cast amp damage or alternately for the cheap build use atmas amulet (you had that) or the unique thresher reaper's toll for merc.
crushing blow with decrep or amp damage is just amazing.
also dragon talon does not need to be at lvl 24. if the user chooses to use it, then it should be taken to a multiple of six with gear on (get to level 6, 12, 18, 24, 30 etc) so that you're getting that extra kick.
shadow master does not need to be at lvl 25. (i hardly ever put more than 1 point to it.. i just said that lvl 17 and 25 are breakpoint levels... so that if you've got your shadow at lvl 16 with your end game gear, then you might as well put a point since the shadow's gear improves at lvl 17.
also if you chose to extra points could be put to death sentry for the increased radius on corpse explosion or alternately one could put points to fire blast so that each sentry would fire more times.
(PS GOOD JOB IM SORRY FOR BEING SO CONFUSING, I KNOW THAT WAS AN AGONIZING CHAT)
fade is left at lvl 1 in that build up there.. it was meant to use bos
(would only use fade on that when teleporting to a location to reduce any curses that might be applied while on route.)
also life steal (excluding that from lifetap) doesnt help THAT much in hell due to the damage reduce that mobs have in hell and the penalties of life and mana steal (2/3 cut).
love duress for early levels but once you've gotten used to enigma you can't go back.. i use a teleport ammy on my sins until i can get enigma.
just love the mobility and positioning that it affords.
havent been into going for high damage since 1.09 because of IM.. but might give fort another chance
agree with you that duress owns (one of my ptr sins uses it atm).
the build above was meant to hit 5 frames (2 hits in 10 frames).
as long as it has 40ias and lvl 11 burst of speed with gear then it will.
it's fastest speed you're not gonna get faster with another bartuc. though it would be more damage and stats.
would never go out in hell without max res.. no matter how much lifesteal i had.
i agree that you need the ravenfrost for cbf (cannot be frozen).
i'd rather use other things besides highlords for a phoenix build unless i absolutely needed the ias..
but for other builds (tiger strike for instance) i could see using it for the deadly strike.
really, it doesn't matter what gear you use as long as you have max resists, max (or close) dr, high block, decent ar, and hit your ias, fhr, and fcr breakpoints.
those are the goals to reach. how you do it is variable. (and i like that!)
goblin toes has more cb than gore riders.
gore riders are acceptable also if you have enough cb in other places.. gives the addes bonus of deadly strike and frw (though deadly strike won't work on kicks).
any build can have max attack speeds regardless of whether or not you use fade or burst of speed. you just have to work harder in your claw and other gear choices when using fade to make sure you hit them.
weapon block and burst of speed just need to be at the correct levels to hit your 60% block (lvl 26) and whatever ias you need to hit max fpa with your attacks
no need to throw extra points away (though you're right that it's around lvl 8-10 claw block that you'll need to get 26 with most gear).
burst of speed can usually be left at lvl 1 (and supplemented with gear) if you're using two fast claws. using a fast claw (blade talon, greater talon, runic talon) and a slow one like wrist sword means that you might need to put more than 1. however, just figure out how much you need
(you can use this calculator) and don't put more than you need.
despite nickpicking would like to read it
think you've got a lot of good reasoning.
i am obsessed with crushing blow in conjunction with decrep or amp damage, that's why i don't use dracs (except when ubering).
but if you weren't going for amp or decrepify then i agree that they're awesome.
sounds too risky for hc.. but fun
fade gives damage reduce per level.. that's what makes it amazing. at high level, it gives you a lot of choices about what gear you can use while still maintaining max damage reduce.
ar through items (like fools claws, visionary helms, angelic amulet/rings, enchant) increase your ar more than pure dex can.
how long do they last on on ES?
yea don't use psn charms with venom.. i agree unfair.
maybe someday
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iron maiden being removed is the only one i was i was floored about
edit:*blood-doll if anyone wants to msg/play
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1) who can die the fastest: run new characters to their death.
-make new chars
-enter a game on hardcore (preferably one where other people are leveling/playing so they can be shocked by your ineptitude)
-remove shields (if you were stupid enough to make a character that has a shied)
-start at the rogue encampment entrance and run into the blood moor and on..
-whoever dies first wins
play best 3/5 or etc
2) who can live the longest: run new characters through act1 without killing mobs or dying.
-make new chars
-enter a game on hardcore
-run without fighting mobs WITH your opponent to as far as you can go
-whoever gets furthest without dying wins
3) charge wars (requires collecting charged items over a long period of time): duel (preferably on hardcore) with items that grant charges.
"you are only allowed to use skills of other classes"
-over time collect random items that grant charges. when you and another person each have a full mule account proceed to step 2
-you and the other person lvl chars to 60 (all stats to strength and dex NO skill points spent)
-clear the blood moore with a capable character
-place the charged items from both mules in blood moore
-lvl 60 characters (naked, all points to str/dex, no skill points used) hostile each other and enter the blood moore
-pick up charged items and duel to the death (when the charges are out of an item drop it and get another till all are gone or one person dies)
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(also from this site's wiki is another explanation of breakpoints.)
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Hit Power Amulet
RECIPE:
Magic Amulet
Thul Rune
Perfect Sapphire
Any Jewel
GRANTS
Hit Causes Monster To Flee (3-11)%
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
_________________________________________________
Blood Amulet
RECIPE:
Magic Amulet
Amn Rune
Perfect Ruby
Any Jewel
GRANTS
5-10% Faster Run/Walk
(1-4)% Life Stolen Per Hit
+(10-20) To Life
_________________________________________________
Caster Amulet
RECIPE:
Magic Amulet
Ral Rune
Perfect Amethyst
Any Jewel
GRANTS
(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+ (10-20) To Mana
_________________________________________________
Safety Amulet
RECIPE:
Magic Amulet
Thul Rune
Perfect Emerald
Any Jewel
GRANTS
+ (1-10)% Increased Chance Of Blocking
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
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item mods i noticed from the demo:
magic find was there
+life or mana
+lightning damage fire damage
+ individual stats were there
+ all attributes
increased casting speed
increased spell damage
+ .06 attacks per second
+ 8 more experience per mob killed
(last three were new/surprising)
lots of stuff that would give bonuses then say (witchdoctor or wizard only)
weapons would show a range but display the average damage at the top
lots of scrolls:
scroll of increased strength
scroll of rejuvenation (increased mana regen i think.. can't remember 100%)
other things:
shrines (they said wouldn't be returning) were plentiful in the demo
potions have (a minute?) cooldown
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i was hoping for an assassin-like class and the monk is slightly assassinish in the playstyle. one skill reminds me a lot of dragon flight and another a lot like cloak of shadows.(i can't read back through the post to see if they've been discussed because i'm on a terrible net - but i'll catch up later)
the way the combos/chaining skills work is very fun also.
each skill of the demo has 3 variations so that if you're on stage one, or stage two, or stage three they do different things.
i wish the chain level/stage you were on was visible somewhere though.
right now i think you just have to know based on timing (like if more than .6 sec passes then you're back to stage 1 then count from there)
but anyway the monk is more fun to play than any of the others, for me at least.
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talon kick goes off of ias.. and your weapon and whether or not you're using burst of speed matter tremendously.
to figure out how fast you're kicking or how much ias you need, i use this:
look up whatever weapon you're using on arreat summit.
look at the speed and change the sign of the speed (negative to positive, positive to negative)
so for example:
a -30 weapon is +30 eias
a +10 weapon is -10 eais
ias on gear you need to convert to eias
with this formula
EIAS = (120*IAS)/(120+IAS)
so for instance a 15 ias jewel = 13.33 eias
burst of speed ias = eias
so if you have lvl 4 burst of speed with gear that gives +34% attack speed, that is 34eais
then add it all up and compare to that box
you want to get to 7fpa (your follow up kicks will be max also if you hit that)
you shouldn't need much ias (if any) if you're using burst of speed and fast weapon (the ones that are high negative like -30 or -20 are fastest)
out at once yea
the trap does not need to be right near the corpse.. in fact it can be about 17 yards away from a corpse.(which is all of the screen on low resolution, and most of the screen on high res)
however a mob needs to get near the corpse (like within 5 yards or so) in order for it to trigger the ce instead of the shots of lightning.
the trap fires 5 times of shots OR corpse explosions. so 1 shot of lightning 4 ces or 2 shots of lighting 3 ces. 0 shots of lightning 5 ces etc
the radius that gets bigger with skill level is the radius of the corpse explosion, compeletely separate from where the trap is located in relation to the corpse or target mob.
master has superior stats (life/resists) and superior AI but warrior gives you more control over the skills that she uses.
this is because warrior can only use the skills that are on your left and right click, nothing else.
so if you don't want her say, mind blasting in baal runs, warrior might be better.
for me i think master is better for pvm and pvp.. i always have 1 point to shadow master on any build (and occasionally more than 1 to get it to level 17 or 25 with gear since those are sort of "breakpoint" levels because they spawn with more gear slots)
most kicksins use shield because of basically two reasons.
1) most are pvm and shield (with max block) is really better in pvm
2) many offhand claw attributes don't transfer to kick while attributes from shields do
edit:
it isnt random. if a mob is near to a corpse it will ce.. however it also seems to be on a timer (like 1second) for when it checks.
so if you lay a trap and a mob next to a corpse is within 17m if the timer is cycling and just got done with a check you may have to wait another 1 second before it triggers.
if that doesn't make sense i'll try to explain it better.