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    posted a message on bind-on-equip
    Quote from "akse" »
    If there is even hardcore:)

    Looting is overrated anyways.. you die you die, you lose items then you lose them.. just don't die! Learned that from 99% of time playing solo.

    in my 10 years of hardcore i have NEVER ONCE gotten loot on a character that wasn't scheduled to die (like killing a char for the name etc) or dueling.
    however, i do still see the value in it.
    there were many times that i would allow loot to people before i did something crazy or risky, and it gave me a small, but evident, peace of mind.
    also i helped return the loot to many, many friends that died in hc, and it was often the light at the end of the dark tunnel of their character's death.

    anyway i was really hoping for looting to return in d3 and this boe has the potential to ruin it.
    (although they could change the rules for hc)
    Posted in: Diablo III General Discussion
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    posted a message on Is Matt Uleman doing the music for Diablo 3 ?
    Quote from "jamesL" »
    he is not

    torchlight sounds great doesnt it ><
    god i wish he was doing the music for d3
    said this on official forum:
    i can't express how much i wish they'd get him to do the music for d3...
    the atmosphere through the music is an integral part of the diablo experience, and i don't think anyone does it better than matt uelmen.
    no other change in development would please me more than to hear that they'd reacquired his services.

    the bolded part is seriously the truth. i worry about the music in d3 more than almost anything else.
    Posted in: Diablo III General Discussion
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    posted a message on bind-on-equip
    guess looting will be worthless for 85+ hardcore characters... if there's even looting.
    Posted in: Diablo III General Discussion
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    posted a message on demo/gameplay reflections
    nerolucien, i don't know. maybe physical was down there too. or maybe i'm just crazy and there was only 5. i just feel like the list was like
    _







    _

    that long instead of
    _




    _
    that long.
    but like i said maybe im mistaken.

    pwnsickle, it was really fun but every time you'd get into it you'd get kicked off.. (you could only play 15-20 mins depending on the line)

    scyberdragon, no the trees were just called skill tree A, skill tree B, skill tree C.
    tree A was offense+defense or straight dps. tree B was like debuffs/dots. tree C was pure defensive skills.
    im sure there's more cohesion than it appears with just the 8 skills we saw.

    tree A had: force without thought, seven sided strike, inner sanctuary, and way of the hundred fists
    tree B had: crippling wave and exploding palm
    tree C had: impenetrable defense and radiant visage
    (you can read about what each did here)
    Posted in: Diablo III General Discussion
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    posted a message on Which class is your favorite so far?
    monk for reasons i said in a previous thread :P
    Quote from "blood-doll" »
    it's clear that it's the paladin+assassin combined..
    the chain/combo levels are extremely fun to use and offer you more strategy options. (always tried to get exploding palm 3rd level on the biggest or most surrounded mob for instance because it did a ce sort of thing based on life)

    love the speed (you can use the seven sided strike and 100 fists skills to speed/teleport around even when there's not mobs around.

    love a challenging class (they said it was a goal for the class)

    anyway i'm sold, it will be my class for d3 :)

    edit: also agree with ltvenom we need a new poll; there is this old one but monk's not there
    Posted in: Diablo III General Discussion
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    posted a message on demo/gameplay reflections
    didn't notice any respawns.

    speaking of death, there were timed dungeons. if you entered them you couldn't go back out the entrance and had to find the exit (in a maze-like map) before 3 mins and some seconds was up.
    if the time expired you died!
    i don't think i'll ever want to go in those in hardcore mode. (though i guess you could save and exit before time was up but that would be a terrible time to lose connection or something)

    someone gave me negative rep for this thread:
    Why bother recapping a few bits of info already under discussion all over the forums? Pointless spammy thread...
    i just wanted to defend myself a bit: i made this thread primarily in hopes of new information from either people that had played the demo or people that had seen videos or screenshots of others playing.

    i was hoping maybe others had noticed, for instance, some items mods that i hadn't. (i certainly didn't see all the ones i listed in one sitting so i'm sure there's more that i never saw.)

    additionally, i have been gone all weekend and if this information has already been posted or covered then i apologize, but i haven't had the opportunity to catch up on the burst of threads that cropped up during blizzcon.
    and nothing about new item mods came up in searches i DID perform before posting.

    im sure some of the things i mentioned (shrines, timed dungeons, what stats do) is spoken of elsewhere, however i was expressing the things that were of special notice to me or responding to other posts.
    anyway whatever grr
    Posted in: Diablo III General Discussion
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    posted a message on demo/gameplay reflections
    Quote from "italofoca" »
    Thats nice :) Gj !!

    I will make some questions, if you remenber, answer then to make your topic even more hotter !
    What about item types? Only normal (white), magic(blue) and rare(yellow) ?
    And od you have any idea of what every stats give ?
    Any elemental damage or resistance besides fire, cold, lightning, arcane and poison?
    When you equip a belt/glove/boots does your character model changes ?


    there were white, blue, and yellow items

    for stats:
    strength gives you melee/ranged damage bonus, armor bonus, and determines your chance to block
    dex determines your dodge chance, lowers your chance to be interrupted, and raises your crit chance
    vitality gives your total life and your mana regen
    willpower gives you spell damage bonus, and determines how much health you get from health orbs

    i don't remember the resistances ><
    but i remember the size of the list of resistances, and i could have sworn it was more than 5.. (maybe others have more info?)

    i didn't notice belt/glove/boot changes, but wasn't looking for them either ><
    the hat/weapon/armor changes were noticeable.

    Quote from "Shiniku" »
    Cool info!

    What class did you play?
    Do you know if the items that had to do with mana effected things like fury, too?

    i played them all, but mostly monk(wizard once, witchdoc twice, barb twice, monk ten or so times)

    pretty sure that things that affected mana didn't matter for fury
    Posted in: Diablo III General Discussion
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    posted a message on I guess after 70 posts I should probably introduce myself...
    welcome :)
    Posted in: Introduction
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    posted a message on Φ Monk Class
    Quote from "NeroLucien" »
    I was wondering what would happen if you used sss when no enemies were around. How long is the cooldown, if you remember?
    i can't remember ><, wouldn't want to say wrong.
    another site (here) has it listed as 1.5 seconds?

    also if i think if .6 sec goes by the chain level is reset.
    when i was trying to use it to speed around i thought it was longer than 1.5 seconds.. but i guess it could seem longer when you're playing and waiting to use it.
    edit: oh maybe since it costed 30 mana and monk only has 60 total, maybe i was just out of mana! :P
    Posted in: Monk: The Inner Sanctuary
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    posted a message on demo/gameplay reflections
    Quote from "NeroLucien" »

    Do you think that the +.06 attacks per second is a different way of saying Increased attack speed?

    yea and also the 8 exp per mob is just like the d2 mod of % increased experience. i was just surprised by the new wording of them.

    edit: also remembered there was +%movement speed on boots, and a "manasteal" mod that was like +1 mana per hit on weapons

    party members were blue dots on the screen, you were yellowish/orangish and summons were purple.
    if party members were off your screen it showed a blue arrow on the minimap pointing to their direction. if you went to the big map it showed their names.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Monk Class
    Quote from "emilemil1" »

    I don't think you can use the seven sides strike to teleport around effectively because I think it has a cooldown.

    i didn't mean use it in rapid succession you can only use the speed versions of those two skills on every first chain level also.
    however even with the cooldowns and those restrictions, i used seven sided strike a lot to speed ahead playing the demo. (also could be used to get out of rough situations which i will value greatly in hardcore mode)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on demo/gameplay reflections
    post what you have seen/experienced


    item mods i noticed from the demo:
    magic find was there
    +life or mana
    +lightning damage fire damage
    + individual stats were there
    + all attributes
    increased casting speed
    increased spell damage
    + .06 attacks per second
    + 8 more experience per mob killed
    (last three were new/surprising)

    lots of stuff that would give bonuses then say (witchdoctor or wizard only)

    weapons would show a range but display the average damage at the top

    lots of scrolls:
    scroll of increased strength
    scroll of rejuvenation (increased mana regen i think.. can't remember 100%)


    other things:
    shrines (they said wouldn't be returning) were plentiful in the demo
    potions have (a minute?) cooldown
    Posted in: Diablo III General Discussion
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    posted a message on Φ Monk Class
    it's clear that it's the paladin+assassin combined..
    the chain/combo levels are extremely fun to use and offer you more strategy options. (always tried to get exploding palm 3rd level on the biggest mob for instance because it did a ce sort of thing based on life)

    love the speed (you can use the seven sided strike and 100 fists skills to speed/teleport around even when there's not mobs around.

    love a challenging class (they said it was a goal for the class)

    anyway i'm sold, it will be my class for d3 :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Returning Class?
    i think it will be called a rogue and it will be a rogue/druid/zon mix
    (it wouldn't be called an amazon because that suggests female only, which we know isn't the case)
    Posted in: Unannounced Class
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    posted a message on Next Class Druid?
    Quote from "bigtpsychoboy" »
    To me it makes sense that we have some sort of either Physical Ranged class like a Hunter type or we have a Stealthy type melee left like a rogue. I tend to stray away from the stealthy class because with a game that is as fast paced as Diablo III stealth just wouldn't fit the bill.

    the monk is totally assassin+paly. the stealthy melee is usually the fast and more vulnerable melee also (weaker hits in quick succession, and more squishy but with debuffs), and the monk fits the bill.

    i agree with other threads that the last class will be (ranged) rogue/druid/zon mix.
    Posted in: Diablo III General Discussion
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