Quote fromI don't see a point in all of you long-retired Diablo II players suggesting anti-cheating measures since you probably won't play for any length of time if it was gone. Secondly, I've seen maybe two Baal bots in the last couple months since the mass bannings and have yet to come across one duped anything this whole ladder. But I'm sure you'll all go out of your way to lie and refute me, so I'll discard that last though while making it known to everyone else that will likely flame me for it.
In any case, with cheating and botting being at an all-time low on the player end, I'd much prefer an actually content update, like additional quests, followed by fixing the spam bots (this is different than "botting" for anyone that's about to point that out- botting in Diablo II is using a third-party program to run MF runs or XP runs) and following that, fixing some character balancing issues. The questing and spam bots, though, are at the top of the list. However, it would be nice if they could fix the spam bots while improving channel moderation, or many, many clans are going to be highly dissappointed, as well as me, since Blizzard created the need for channel moderating bots through their lack of moderation support for channels in the first place.
*Readies flame-retardent suit.*
i could be considered long time retired.. it's been about 2 years since i played daily for more than 3 months
but i've been back every 4-6 months and i play until i can't take the cheats anymore.. and can't bare to log in.
when your every goal in playing is diminished by other people's ability to achieve the same things with much less effort due to cheats it just drains the fun out of playing.
yes i can play (1-3 months) for the sheer fun of playing but then long term goals emerge and those are the ones that exist on such a unfair playing field.
not to mention that you feel like something that is so dear to you.. in my case it's my favorite game.. is so corrupted that it's just painful to witness.
so whatever.. i would never NEVER have stopped playing d2 if they kept on top of the cheats and hacks.
and it might even be hard to drag me away from d2 to play d3 if they fixed those problems now.
i've played on and off for 9 years (6 of those being obessively on) ..when you say you've "done it all" i'm sure you haven't. there's always new things to try and new goals to pursue.. even if it's just with a new ladder or new people
also maybe where you play cheating is low, but i'd venture to guess it's just because of a low amount of people playing total. if you don't think new content won't lure all those cheaters back to play (even for a short time) you're kidding yourself.
just with 1.12 with No new content and just the ladder reset i saw about 3/4 of the people i knew from earlier seasons return.
(btw if you're curious to see what a cheater infested community looks like despite a low population, play a day of public games on hardcore uswest)
but anyway everyone's entitled to their opinion and i'm sure you've had your say in that thread as i've had mine. so it's up to them on how they weigh them
edit: also if you consider the impact of this d2 patch in regard to d3..
with so many macros and cheating programs for d2, wow (any popular online games) ..along with g15 keyboards etc.. it seems almost impossible for anyone to make a level playing field anymore.
however, i think a level playing field is critical for d3 and they should start the attempt with a level playing field on d2.
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in my 10 years of hardcore i have NEVER ONCE gotten loot on a character that wasn't scheduled to die (like killing a char for the name etc) or dueling.
however, i do still see the value in it.
there were many times that i would allow loot to people before i did something crazy or risky, and it gave me a small, but evident, peace of mind.
also i helped return the loot to many, many friends that died in hc, and it was often the light at the end of the dark tunnel of their character's death.
anyway i was really hoping for looting to return in d3 and this boe has the potential to ruin it.
(although they could change the rules for hc)
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torchlight sounds great doesnt it ><
god i wish he was doing the music for d3
said this on official forum:
the bolded part is seriously the truth. i worry about the music in d3 more than almost anything else.
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that long instead of
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that long.
but like i said maybe im mistaken.
pwnsickle, it was really fun but every time you'd get into it you'd get kicked off.. (you could only play 15-20 mins depending on the line)
scyberdragon, no the trees were just called skill tree A, skill tree B, skill tree C.
tree A was offense+defense or straight dps. tree B was like debuffs/dots. tree C was pure defensive skills.
im sure there's more cohesion than it appears with just the 8 skills we saw.
tree A had: force without thought, seven sided strike, inner sanctuary, and way of the hundred fists
tree B had: crippling wave and exploding palm
tree C had: impenetrable defense and radiant visage
(you can read about what each did here)
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edit: also agree with ltvenom we need a new poll; there is this old one but monk's not there
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speaking of death, there were timed dungeons. if you entered them you couldn't go back out the entrance and had to find the exit (in a maze-like map) before 3 mins and some seconds was up.
if the time expired you died!
i don't think i'll ever want to go in those in hardcore mode. (though i guess you could save and exit before time was up but that would be a terrible time to lose connection or something)
someone gave me negative rep for this thread:
i just wanted to defend myself a bit: i made this thread primarily in hopes of new information from either people that had played the demo or people that had seen videos or screenshots of others playing.
i was hoping maybe others had noticed, for instance, some items mods that i hadn't. (i certainly didn't see all the ones i listed in one sitting so i'm sure there's more that i never saw.)
additionally, i have been gone all weekend and if this information has already been posted or covered then i apologize, but i haven't had the opportunity to catch up on the burst of threads that cropped up during blizzcon.
and nothing about new item mods came up in searches i DID perform before posting.
im sure some of the things i mentioned (shrines, timed dungeons, what stats do) is spoken of elsewhere, however i was expressing the things that were of special notice to me or responding to other posts.
anyway whatever grr
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there were white, blue, and yellow items
for stats:
strength gives you melee/ranged damage bonus, armor bonus, and determines your chance to block
dex determines your dodge chance, lowers your chance to be interrupted, and raises your crit chance
vitality gives your total life and your mana regen
willpower gives you spell damage bonus, and determines how much health you get from health orbs
i don't remember the resistances ><
but i remember the size of the list of resistances, and i could have sworn it was more than 5.. (maybe others have more info?)
i didn't notice belt/glove/boot changes, but wasn't looking for them either ><
the hat/weapon/armor changes were noticeable.
i played them all, but mostly monk(wizard once, witchdoc twice, barb twice, monk ten or so times)
pretty sure that things that affected mana didn't matter for fury
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another site (here) has it listed as 1.5 seconds?
also if i think if .6 sec goes by the chain level is reset.
when i was trying to use it to speed around i thought it was longer than 1.5 seconds.. but i guess it could seem longer when you're playing and waiting to use it.
edit: oh maybe since it costed 30 mana and monk only has 60 total, maybe i was just out of mana!
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yea and also the 8 exp per mob is just like the d2 mod of % increased experience. i was just surprised by the new wording of them.
edit: also remembered there was +%movement speed on boots, and a "manasteal" mod that was like +1 mana per hit on weapons
party members were blue dots on the screen, you were yellowish/orangish and summons were purple.
if party members were off your screen it showed a blue arrow on the minimap pointing to their direction. if you went to the big map it showed their names.
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i didn't mean use it in rapid succession you can only use the speed versions of those two skills on every first chain level also.
however even with the cooldowns and those restrictions, i used seven sided strike a lot to speed ahead playing the demo. (also could be used to get out of rough situations which i will value greatly in hardcore mode)
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item mods i noticed from the demo:
magic find was there
+life or mana
+lightning damage fire damage
+ individual stats were there
+ all attributes
increased casting speed
increased spell damage
+ .06 attacks per second
+ 8 more experience per mob killed
(last three were new/surprising)
lots of stuff that would give bonuses then say (witchdoctor or wizard only)
weapons would show a range but display the average damage at the top
lots of scrolls:
scroll of increased strength
scroll of rejuvenation (increased mana regen i think.. can't remember 100%)
other things:
shrines (they said wouldn't be returning) were plentiful in the demo
potions have (a minute?) cooldown
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the chain/combo levels are extremely fun to use and offer you more strategy options. (always tried to get exploding palm 3rd level on the biggest mob for instance because it did a ce sort of thing based on life)
love the speed (you can use the seven sided strike and 100 fists skills to speed/teleport around even when there's not mobs around.
love a challenging class (they said it was a goal for the class)
anyway i'm sold, it will be my class for d3
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(it wouldn't be called an amazon because that suggests female only, which we know isn't the case)
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the monk is totally assassin+paly. the stealthy melee is usually the fast and more vulnerable melee also (weaker hits in quick succession, and more squishy but with debuffs), and the monk fits the bill.
i agree with other threads that the last class will be (ranged) rogue/druid/zon mix.