12/1/2013 2:43:49 PM
Black hole animation sets it up for an awesome implotion that never happens. In the rune that does happen, it happens too late. Still looks great, though.Posted in: News & Announcements
10/24/2013 3:05:26 PM
Good luck getting someone from the Vatican city in a forum called Diablo FansPosted in: Off-Topic
10/20/2013 10:48:47 PM
Although for different reasons, I do agree that the forced rotation and hard caps could have been done differently. I feel like both of these systems are there to prevent abusing the overpowered stats. It's not like you can nef crit chance to something like "+0.05%", that just feels incredibly inconsecuential, so you need some sort of restriction. I just think you can achieve that restriction much better with diminishing returns, using an asymptotic distribution.Posted in: Diablo III General Discussion
Say the crit chance cap from paragon levels is currently 20. Instead of each level giving 0.5% and caping it at 40 points, make each level give you 5% of whatever is left until 20 or 25. That way, if you want to dump all yout points into crit chance, you can and you'll never exceed the cap, but maybe you'll rethink it when the next point only gives you like +0.001.
This does have the problem of "Use your points homogeneously for the best return," and is maybe too complicated for the general player, but I think it's a much more elegant solution.
10/13/2013 12:47:48 AM
Posted in: Diablo III General Discussion
If I'm not mistaken, "Inferno" is the exact translation of "Hell" in Italian. As for Spanish, it's "Infierno", so pretty much the same thing.Quote from Zero(pS)I don't know if other latin languages have this same problem (Italian, Spanish, French).
10/4/2013 5:57:35 PM
You could use the jewlery set bonus that summons skelletons that fight for you for added effect.Posted in: Barbarian: Bastion's Keep
10/1/2013 4:07:04 PM
We used to have a sidebar on the New content page with "Status Updates" that you could comment on. Those were pretty good for ranting without having to bother others with a whole new thread.Posted in: Diablo III General Discussion
9/20/2013 5:00:49 PM
Then, we could add "Rune Superextensions" that extend on the extentions of the runes of the skills of each class. I'm sorry, but your idea is exactly the same as skill runes, only one step further. Might as well have 25 runes for each skill.Posted in: Diablo III General Discussion
8/28/2013 9:21:44 PM
They are probably going to look at XP, not levels, so play anything you want.Posted in: Diablo III General Discussion
8/28/2013 7:35:36 PM
I've been rooting for multiple Hydras since day 1... They showed a wand that had a chance of spawning an Hydra when an enemy died. That was cool, but there's no point in having a field of Hydras when everything is already dead.Posted in: Wizard: The Ancient Repositories
8/23/2013 5:31:26 PM
I'm so in for this! The last one that I tried to join in here fell apart before starting, I think.Posted in: Roleplaying
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